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ANGLE_EXPORT void GL_APIENTRY | ActiveTexture (GLenum texture) |
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ANGLE_EXPORT void GL_APIENTRY | AttachShader (GLuint program, GLuint shader) |
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ANGLE_EXPORT void GL_APIENTRY | BindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | BindBuffer (GLenum target, GLuint buffer) |
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ANGLE_EXPORT void GL_APIENTRY | BindFramebuffer (GLenum target, GLuint framebuffer) |
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ANGLE_EXPORT void GL_APIENTRY | BindRenderbuffer (GLenum target, GLuint renderbuffer) |
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ANGLE_EXPORT void GL_APIENTRY | BindTexture (GLenum target, GLuint texture) |
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ANGLE_EXPORT void GL_APIENTRY | BlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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ANGLE_EXPORT void GL_APIENTRY | BlendEquation (GLenum mode) |
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ANGLE_EXPORT void GL_APIENTRY | BlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | BlendFunc (GLenum sfactor, GLenum dfactor) |
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ANGLE_EXPORT void GL_APIENTRY | BlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | BufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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ANGLE_EXPORT void GL_APIENTRY | BufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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ANGLE_EXPORT GLenum GL_APIENTRY | CheckFramebufferStatus (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | Clear (GLbitfield mask) |
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ANGLE_EXPORT void GL_APIENTRY | ClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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ANGLE_EXPORT void GL_APIENTRY | ClearDepthf (GLfloat depth) |
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ANGLE_EXPORT void GL_APIENTRY | ClearStencil (GLint s) |
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ANGLE_EXPORT void GL_APIENTRY | ColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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ANGLE_EXPORT void GL_APIENTRY | CompileShader (GLuint shader) |
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ANGLE_EXPORT void GL_APIENTRY | CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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ANGLE_EXPORT void GL_APIENTRY | CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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ANGLE_EXPORT void GL_APIENTRY | CopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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ANGLE_EXPORT void GL_APIENTRY | CopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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ANGLE_EXPORT GLuint GL_APIENTRY | CreateProgram (void) |
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ANGLE_EXPORT GLuint GL_APIENTRY | CreateShader (GLenum type) |
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ANGLE_EXPORT void GL_APIENTRY | CullFace (GLenum mode) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteBuffers (GLsizei n, const GLuint *buffers) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteProgram (GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteShader (GLuint shader) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteTextures (GLsizei n, const GLuint *textures) |
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ANGLE_EXPORT void GL_APIENTRY | DepthFunc (GLenum func) |
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ANGLE_EXPORT void GL_APIENTRY | DepthMask (GLboolean flag) |
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ANGLE_EXPORT void GL_APIENTRY | DepthRangef (GLfloat n, GLfloat f) |
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ANGLE_EXPORT void GL_APIENTRY | DetachShader (GLuint program, GLuint shader) |
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ANGLE_EXPORT void GL_APIENTRY | Disable (GLenum cap) |
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ANGLE_EXPORT void GL_APIENTRY | DisableVertexAttribArray (GLuint index) |
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ANGLE_EXPORT void GL_APIENTRY | DrawArrays (GLenum mode, GLint first, GLsizei count) |
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ANGLE_EXPORT void GL_APIENTRY | DrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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ANGLE_EXPORT void GL_APIENTRY | Enable (GLenum cap) |
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ANGLE_EXPORT void GL_APIENTRY | EnableVertexAttribArray (GLuint index) |
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ANGLE_EXPORT void GL_APIENTRY | Finish (void) |
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ANGLE_EXPORT void GL_APIENTRY | Flush (void) |
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ANGLE_EXPORT void GL_APIENTRY | FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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ANGLE_EXPORT void GL_APIENTRY | FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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ANGLE_EXPORT void GL_APIENTRY | FrontFace (GLenum mode) |
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ANGLE_EXPORT void GL_APIENTRY | GenBuffers (GLsizei n, GLuint *buffers) |
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ANGLE_EXPORT void GL_APIENTRY | GenerateMipmap (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GenFramebuffers (GLsizei n, GLuint *framebuffers) |
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ANGLE_EXPORT void GL_APIENTRY | GenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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ANGLE_EXPORT void GL_APIENTRY | GenTextures (GLsizei n, GLuint *textures) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
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ANGLE_EXPORT GLint GL_APIENTRY | GetAttribLocation (GLuint program, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetBooleanv (GLenum pname, GLboolean *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT GLenum GL_APIENTRY | GetError (void) |
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ANGLE_EXPORT void GL_APIENTRY | GetFloatv (GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetIntegerv (GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramiv (GLuint program, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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ANGLE_EXPORT void GL_APIENTRY | GetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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ANGLE_EXPORT void GL_APIENTRY | GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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ANGLE_EXPORT void GL_APIENTRY | GetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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ANGLE_EXPORT const GLubyte *GL_APIENTRY | GetString (GLenum name) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformfv (GLuint program, GLint location, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformiv (GLuint program, GLint location, GLint *params) |
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ANGLE_EXPORT GLint GL_APIENTRY | GetUniformLocation (GLuint program, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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ANGLE_EXPORT void GL_APIENTRY | Hint (GLenum target, GLenum mode) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsBuffer (GLuint buffer) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsEnabled (GLenum cap) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsFramebuffer (GLuint framebuffer) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsProgram (GLuint program) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsRenderbuffer (GLuint renderbuffer) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsShader (GLuint shader) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsTexture (GLuint texture) |
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ANGLE_EXPORT void GL_APIENTRY | LineWidth (GLfloat width) |
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ANGLE_EXPORT void GL_APIENTRY | LinkProgram (GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | PixelStorei (GLenum pname, GLint param) |
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ANGLE_EXPORT void GL_APIENTRY | PolygonOffset (GLfloat factor, GLfloat units) |
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ANGLE_EXPORT void GL_APIENTRY | ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | ReleaseShaderCompiler (void) |
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ANGLE_EXPORT void GL_APIENTRY | RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | SampleCoverage (GLfloat value, GLboolean invert) |
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ANGLE_EXPORT void GL_APIENTRY | Scissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | ShaderBinary (GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
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ANGLE_EXPORT void GL_APIENTRY | ShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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ANGLE_EXPORT void GL_APIENTRY | StencilFunc (GLenum func, GLint ref, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilMask (GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilMaskSeparate (GLenum face, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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ANGLE_EXPORT void GL_APIENTRY | StencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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ANGLE_EXPORT void GL_APIENTRY | TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterf (GLenum target, GLenum pname, GLfloat param) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameteri (GLenum target, GLenum pname, GLint param) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1f (GLint location, GLfloat x) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1fv (GLint location, GLsizei count, const GLfloat *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1i (GLint location, GLint x) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1iv (GLint location, GLsizei count, const GLint *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2f (GLint location, GLfloat x, GLfloat y) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2fv (GLint location, GLsizei count, const GLfloat *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2i (GLint location, GLint x, GLint y) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2iv (GLint location, GLsizei count, const GLint *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3fv (GLint location, GLsizei count, const GLfloat *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3i (GLint location, GLint x, GLint y, GLint z) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3iv (GLint location, GLsizei count, const GLint *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4fv (GLint location, GLsizei count, const GLfloat *v) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4iv (GLint location, GLsizei count, const GLint *v) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UseProgram (GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | ValidateProgram (GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib1f (GLuint indx, GLfloat x) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib1fv (GLuint indx, const GLfloat *values) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib2fv (GLuint indx, const GLfloat *values) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib3fv (GLuint indx, const GLfloat *values) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttrib4fv (GLuint indx, const GLfloat *values) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) |
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ANGLE_EXPORT void GL_APIENTRY | Viewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | BlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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ANGLE_EXPORT void GL_APIENTRY | RenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | DiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteFencesNV (GLsizei n, const GLuint *fences) |
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ANGLE_EXPORT void GL_APIENTRY | GenFencesNV (GLsizei n, GLuint *fences) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsFenceNV (GLuint fence) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | TestFenceNV (GLuint fence) |
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ANGLE_EXPORT void GL_APIENTRY | GetFenceivNV (GLuint fence, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | FinishFenceNV (GLuint fence) |
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ANGLE_EXPORT void GL_APIENTRY | SetFenceNV (GLuint fence, GLenum condition) |
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ANGLE_EXPORT void GL_APIENTRY | GetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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ANGLE_EXPORT void GL_APIENTRY | TexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT GLenum GL_APIENTRY | GetGraphicsResetStatusEXT (void) |
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ANGLE_EXPORT void GL_APIENTRY | ReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GenQueriesEXT (GLsizei n, GLuint *ids) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteQueriesEXT (GLsizei n, const GLuint *ids) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsQueryEXT (GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | BeginQueryEXT (GLenum target, GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | EndQueryEXT (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryivEXT (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | QueryCounterEXT (GLuint id, GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | DrawBuffersEXT (GLsizei n, const GLenum *bufs) |
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ANGLE_EXPORT void GL_APIENTRY | DrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
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ANGLE_EXPORT void GL_APIENTRY | DrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribDivisorANGLE (GLuint index, GLuint divisor) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) |
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ANGLE_EXPORT void *GL_APIENTRY | MapBufferOES (GLenum target, GLenum access) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | UnmapBufferOES (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params) |
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ANGLE_EXPORT void *GL_APIENTRY | MapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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ANGLE_EXPORT void GL_APIENTRY | FlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) |
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ANGLE_EXPORT void GL_APIENTRY | InsertEventMarkerEXT (GLsizei length, const char *marker) |
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ANGLE_EXPORT void GL_APIENTRY | PushGroupMarkerEXT (GLsizei length, const char *marker) |
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ANGLE_EXPORT void GL_APIENTRY | PopGroupMarkerEXT () |
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ANGLE_EXPORT void GL_APIENTRY | EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) |
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ANGLE_EXPORT void GL_APIENTRY | EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) |
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ANGLE_EXPORT void GL_APIENTRY | BindVertexArrayOES (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteVertexArraysOES (GLsizei n, const GLuint *arrays) |
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ANGLE_EXPORT void GL_APIENTRY | GenVertexArraysOES (GLsizei n, GLuint *arrays) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsVertexArrayOES (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | DebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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ANGLE_EXPORT void GL_APIENTRY | DebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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ANGLE_EXPORT void GL_APIENTRY | DebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam) |
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ANGLE_EXPORT GLuint GL_APIENTRY | GetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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ANGLE_EXPORT void GL_APIENTRY | PushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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ANGLE_EXPORT void GL_APIENTRY | PopDebugGroupKHR (void) |
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ANGLE_EXPORT void GL_APIENTRY | ObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | GetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | ObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | GetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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ANGLE_EXPORT void GL_APIENTRY | GetPointervKHR (GLenum pname, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | BindUniformLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | MatrixLoadfCHROMIUM (GLenum matrixMode, const GLfloat *matrix) |
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ANGLE_EXPORT void GL_APIENTRY | MatrixLoadIdentityCHROMIUM (GLenum matrixMode) |
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ANGLE_EXPORT void GL_APIENTRY | CoverageModulationCHROMIUM (GLenum components) |
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ANGLE_EXPORT GLuint GL_APIENTRY | GenPathsCHROMIUM (GLsizei chromium) |
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ANGLE_EXPORT void GL_APIENTRY | DeletePathsCHROMIUM (GLuint first, GLsizei range) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsPathCHROMIUM (GLuint path) |
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ANGLE_EXPORT void GL_APIENTRY | PathCommandsCHROMIUM (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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ANGLE_EXPORT void GL_APIENTRY | PathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat value) |
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ANGLE_EXPORT void GL_APIENTRY | PathParameteriCHROMIUM (GLuint path, GLenum pname, GLint value) |
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ANGLE_EXPORT void GL_APIENTRY | GetPathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | GetPathParameteriCHROMIUM (GLuint path, GLenum pname, GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | PathStencilFuncCHROMIUM (GLenum func, GLint ref, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | StencilStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask) |
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ANGLE_EXPORT void GL_APIENTRY | CoverFillPathCHROMIUM (GLuint path, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | CoverStrokePathCHROMIUM (GLuint path, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | StencilThenCoverFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | StencilThenCoverStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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ANGLE_EXPORT void GL_APIENTRY | CoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | CoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | StencilFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBAse, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | StencilStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | StencilThenCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | StencilThenCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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ANGLE_EXPORT void GL_APIENTRY | BindFragmentInputLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramPathFragmentInputGenCHROMIUM (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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ANGLE_EXPORT void GL_APIENTRY | CopyTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | CopySubTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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ANGLE_EXPORT void GL_APIENTRY | CompressedCopyTextureCHROMIUM (GLuint sourceId, GLuint destId) |
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GL_APICALL GLboolean GL_APIENTRY | EnableExtensionANGLE (const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer) |
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ANGLE_EXPORT void GL_APIENTRY | ReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | GetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params) |
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ANGLE_EXPORT void GL_APIENTRY | ReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | TexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjecti64vRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectui64vRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | ReadBuffer (GLenum mode) |
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ANGLE_EXPORT void GL_APIENTRY | DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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ANGLE_EXPORT void GL_APIENTRY | TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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ANGLE_EXPORT void GL_APIENTRY | CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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ANGLE_EXPORT void GL_APIENTRY | CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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ANGLE_EXPORT void GL_APIENTRY | GenQueries (GLsizei n, GLuint *ids) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteQueries (GLsizei n, const GLuint *ids) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsQuery (GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | BeginQuery (GLenum target, GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | EndQuery (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryiv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | UnmapBuffer (GLenum target) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
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ANGLE_EXPORT void GL_APIENTRY | DrawBuffers (GLsizei n, const GLenum *bufs) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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ANGLE_EXPORT void GL_APIENTRY | RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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ANGLE_EXPORT GLvoid *GL_APIENTRY | MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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ANGLE_EXPORT void GL_APIENTRY | FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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ANGLE_EXPORT void GL_APIENTRY | BindVertexArray (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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ANGLE_EXPORT void GL_APIENTRY | GenVertexArrays (GLsizei n, GLuint *arrays) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsVertexArray (GLuint array) |
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ANGLE_EXPORT void GL_APIENTRY | GetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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ANGLE_EXPORT void GL_APIENTRY | BeginTransformFeedback (GLenum primitiveMode) |
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ANGLE_EXPORT void GL_APIENTRY | EndTransformFeedback (void) |
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ANGLE_EXPORT void GL_APIENTRY | BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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ANGLE_EXPORT void GL_APIENTRY | BindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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ANGLE_EXPORT void GL_APIENTRY | TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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ANGLE_EXPORT void GL_APIENTRY | GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribI4iv (GLuint index, const GLint *v) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribI4uiv (GLuint index, const GLuint *v) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformuiv (GLuint program, GLint location, GLuint *params) |
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ANGLE_EXPORT GLint GL_APIENTRY | GetFragDataLocation (GLuint program, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1ui (GLint location, GLuint v0) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2ui (GLint location, GLuint v0, GLuint v1) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | Uniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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ANGLE_EXPORT const GLubyte *GL_APIENTRY | GetStringi (GLenum name, GLuint index) |
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ANGLE_EXPORT void GL_APIENTRY | CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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ANGLE_EXPORT void GL_APIENTRY | GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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ANGLE_EXPORT GLuint GL_APIENTRY | GetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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ANGLE_EXPORT void GL_APIENTRY | UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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ANGLE_EXPORT void GL_APIENTRY | DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
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ANGLE_EXPORT void GL_APIENTRY | DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount) |
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ANGLE_EXPORT GLsync GL_APIENTRY | FenceSync_ (GLenum condition, GLbitfield flags) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsSync (GLsync sync) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteSync (GLsync sync) |
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ANGLE_EXPORT GLenum GL_APIENTRY | ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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ANGLE_EXPORT void GL_APIENTRY | WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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ANGLE_EXPORT void GL_APIENTRY | GetInteger64v (GLenum pname, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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ANGLE_EXPORT void GL_APIENTRY | GetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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ANGLE_EXPORT void GL_APIENTRY | GetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
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ANGLE_EXPORT void GL_APIENTRY | GenSamplers (GLsizei count, GLuint *samplers) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteSamplers (GLsizei count, const GLuint *samplers) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsSampler (GLuint sampler) |
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ANGLE_EXPORT void GL_APIENTRY | BindSampler (GLuint unit, GLuint sampler) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
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ANGLE_EXPORT void GL_APIENTRY | SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribDivisor (GLuint index, GLuint divisor) |
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ANGLE_EXPORT void GL_APIENTRY | BindTransformFeedback (GLenum target, GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteTransformFeedbacks (GLsizei n, const GLuint *ids) |
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ANGLE_EXPORT void GL_APIENTRY | GenTransformFeedbacks (GLsizei n, GLuint *ids) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsTransformFeedback (GLuint id) |
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ANGLE_EXPORT void GL_APIENTRY | PauseTransformFeedback (void) |
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ANGLE_EXPORT void GL_APIENTRY | ResumeTransformFeedback (void) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramParameteri (GLuint program, GLenum pname, GLint value) |
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ANGLE_EXPORT void GL_APIENTRY | InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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ANGLE_EXPORT void GL_APIENTRY | InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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ANGLE_EXPORT void GL_APIENTRY | TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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ANGLE_EXPORT void GL_APIENTRY | GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | DispatchCompute (GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) |
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ANGLE_EXPORT void GL_APIENTRY | DispatchComputeIndirect (GLintptr indirect) |
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ANGLE_EXPORT void GL_APIENTRY | DrawArraysIndirect (GLenum mode, const void *indirect) |
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ANGLE_EXPORT void GL_APIENTRY | DrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) |
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ANGLE_EXPORT void GL_APIENTRY | FramebufferParameteri (GLenum target, GLenum pname, GLint param) |
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ANGLE_EXPORT void GL_APIENTRY | GetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
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ANGLE_EXPORT GLuint GL_APIENTRY | GetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
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ANGLE_EXPORT GLint GL_APIENTRY | GetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name) |
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ANGLE_EXPORT void GL_APIENTRY | UseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) |
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ANGLE_EXPORT void GL_APIENTRY | ActiveShaderProgram (GLuint pipeline, GLuint program) |
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ANGLE_EXPORT GLuint GL_APIENTRY | CreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings) |
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ANGLE_EXPORT void GL_APIENTRY | BindProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | DeleteProgramPipelines (GLsizei n, const GLuint *pipelines) |
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ANGLE_EXPORT void GL_APIENTRY | GenProgramPipelines (GLsizei n, GLuint *pipelines) |
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ANGLE_EXPORT GLboolean GL_APIENTRY | IsProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1i (GLuint program, GLint location, GLint v0) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1ui (GLuint program, GLint location, GLuint v0) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1f (GLuint program, GLint location, GLfloat v0) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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ANGLE_EXPORT void GL_APIENTRY | ValidateProgramPipeline (GLuint pipeline) |
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ANGLE_EXPORT void GL_APIENTRY | GetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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ANGLE_EXPORT void GL_APIENTRY | BindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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ANGLE_EXPORT void GL_APIENTRY | GetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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ANGLE_EXPORT void GL_APIENTRY | MemoryBarrier (GLbitfield barriers) |
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ANGLE_EXPORT void GL_APIENTRY | MemoryBarrierByRegion (GLbitfield barriers) |
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ANGLE_EXPORT void GL_APIENTRY | TexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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ANGLE_EXPORT void GL_APIENTRY | GetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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ANGLE_EXPORT void GL_APIENTRY | SampleMaski (GLuint maskNumber, GLbitfield mask) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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ANGLE_EXPORT void GL_APIENTRY | GetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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ANGLE_EXPORT void GL_APIENTRY | BindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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ANGLE_EXPORT void GL_APIENTRY | VertexAttribBinding (GLuint attribindex, GLuint bindingindex) |
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ANGLE_EXPORT void GL_APIENTRY | VertexBindingDivisor (GLuint bindingindex, GLuint divisor) |
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bool | DebugAnnotationsActive () |
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void | InitializeDebugAnnotations (DebugAnnotator *debugAnnotator) |
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void | UninitializeDebugAnnotations () |
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void | trace (bool traceInDebugOnly, MessageType messageType, const char *format,...) |
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float | float16ToFloat32 (unsigned short h) |
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unsigned int | convertRGBFloatsTo999E5 (float red, float green, float blue) |
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void | convert999E5toRGBFloats (unsigned int input, float *red, float *green, float *blue) |
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bool | isPow2 (int x) |
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int | log2 (int x) |
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unsigned int | ceilPow2 (unsigned int x) |
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int | clampToInt (unsigned int x) |
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template<typename DestT , typename SrcT > |
DestT | clampCast (SrcT value) |
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template<typename T , typename MIN , typename MAX > |
T | clamp (T x, MIN min, MAX max) |
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float | clamp01 (float x) |
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template<const int n> |
unsigned int | unorm (float x) |
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bool | supportsSSE2 () |
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template<typename destType , typename sourceType > |
destType | bitCast (const sourceType &source) |
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unsigned short | float32ToFloat16 (float fp32) |
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unsigned short | float32ToFloat11 (float fp32) |
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unsigned short | float32ToFloat10 (float fp32) |
|
float | float11ToFloat32 (unsigned short fp11) |
|
float | float10ToFloat32 (unsigned short fp11) |
|
template<typename T > |
float | normalizedToFloat (T input) |
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template<unsigned int inputBitCount, typename T > |
float | normalizedToFloat (T input) |
|
template<typename T > |
T | floatToNormalized (float input) |
|
template<unsigned int outputBitCount, typename T > |
T | floatToNormalized (float input) |
|
template<unsigned int inputBitCount, unsigned int inputBitStart, typename T > |
T | getShiftedData (T input) |
|
template<unsigned int inputBitCount, unsigned int inputBitStart, typename T > |
T | shiftData (T input) |
|
unsigned int | CountLeadingZeros (uint32_t x) |
|
unsigned char | average (unsigned char a, unsigned char b) |
|
signed char | average (signed char a, signed char b) |
|
unsigned short | average (unsigned short a, unsigned short b) |
|
signed short | average (signed short a, signed short b) |
|
unsigned int | average (unsigned int a, unsigned int b) |
|
int | average (int a, int b) |
|
float | average (float a, float b) |
|
unsigned short | averageHalfFloat (unsigned short a, unsigned short b) |
|
unsigned int | averageFloat11 (unsigned int a, unsigned int b) |
|
unsigned int | averageFloat10 (unsigned int a, unsigned int b) |
|
uint32_t | packSnorm2x16 (float f1, float f2) |
|
void | unpackSnorm2x16 (uint32_t u, float *f1, float *f2) |
|
uint32_t | packUnorm2x16 (float f1, float f2) |
|
void | unpackUnorm2x16 (uint32_t u, float *f1, float *f2) |
|
uint32_t | packHalf2x16 (float f1, float f2) |
|
void | unpackHalf2x16 (uint32_t u, float *f1, float *f2) |
|
bool | isNaN (float f) |
|
bool | isInf (float f) |
|
template<unsigned int N> |
constexpr unsigned int | iSquareRoot () |
|
template<typename T > |
T | WrappingSum (T lhs, T rhs) |
|
template<typename T > |
T | WrappingDiff (T lhs, T rhs) |
|
int32_t | WrappingMul (int32_t lhs, int32_t rhs) |
|
int | VariableComponentCount (GLenum type) |
|
GLenum | VariableComponentType (GLenum type) |
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size_t | VariableComponentSize (GLenum type) |
|
size_t | VariableInternalSize (GLenum type) |
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size_t | VariableExternalSize (GLenum type) |
|
GLenum | VariableBoolVectorType (GLenum type) |
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int | VariableRowCount (GLenum type) |
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int | VariableColumnCount (GLenum type) |
|
bool | IsSamplerType (GLenum type) |
|
GLenum | SamplerTypeToTextureType (GLenum samplerType) |
|
bool | IsMatrixType (GLenum type) |
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GLenum | TransposeMatrixType (GLenum type) |
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int | MatrixRegisterCount (GLenum type, bool isRowMajorMatrix) |
|
int | MatrixComponentCount (GLenum type, bool isRowMajorMatrix) |
|
int | VariableRegisterCount (GLenum type) |
|
int | AllocateFirstFreeBits (unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
|
bool | IsCubeMapTextureTarget (GLenum target) |
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size_t | CubeMapTextureTargetToLayerIndex (GLenum target) |
|
GLenum | LayerIndexToCubeMapTextureTarget (size_t index) |
|
IndexRange | ComputeIndexRange (GLenum indexType, const GLvoid *indices, size_t count, bool primitiveRestartEnabled) |
|
GLuint | GetPrimitiveRestartIndex (GLenum indexType) |
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bool | IsTriangleMode (GLenum drawMode) |
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int | VariableSortOrder (GLenum type) |
|
std::string | ParseUniformName (const std::string &name, size_t *outSubscript) |
|
template<> |
GLuint | ConvertToGLuint (GLfloat param) |
|
template<> |
GLint | ConvertToGLint (GLfloat param) |
|
template<> |
GLint | ConvertFromGLfloat (GLfloat param) |
|
template<> |
GLuint | ConvertFromGLfloat (GLfloat param) |
|
unsigned int | ParseAndStripArrayIndex (std::string *name) |
|
template<typename outT > |
outT | iround (GLfloat value) |
|
template<typename outT > |
outT | uiround (GLfloat value) |
|
template<typename ParamType > |
GLuint | ConvertToGLuint (ParamType param) |
|
template<typename ParamType > |
GLint | ConvertToGLint (ParamType param) |
|
template<typename ParamType > |
GLenum | ConvertToGLenum (ParamType param) |
|
template<typename ParamType > |
GLfloat | ConvertToGLfloat (ParamType param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLfloat (GLfloat param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLenum (GLenum param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLuint (GLuint param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLint (GLint param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLboolean (GLboolean param) |
|
template<typename ParamType > |
ParamType | ConvertFromGLint64 (GLint64 param) |
|
PrimitiveType | GetPrimitiveType (GLenum drawMode) |
|
bool | ClipRectangle (const Rectangle &source, const Rectangle &clip, Rectangle *intersection) |
|
bool | operator== (const Extents &lhs, const Extents &rhs) |
|
bool | operator!= (const Extents &lhs, const Extents &rhs) |
|
bool | operator== (const Rectangle &a, const Rectangle &b) |
|
bool | operator!= (const Rectangle &a, const Rectangle &b) |
|
bool | operator== (const SamplerState &a, const SamplerState &b) |
|
bool | operator!= (const SamplerState &a, const SamplerState &b) |
|
const ExtensionInfoMap & | GetExtensionInfoMap () |
|
Error | NoError () |
|
GLenum | GetSizedFormatInternal (GLenum format, GLenum type) |
|
bool | ValidES3Format (GLenum format) |
|
bool | ValidES3Type (GLenum type) |
|
bool | ValidES3FormatCombination (GLenum format, GLenum type, GLenum internalFormat) |
|
bool | operator< (const Type &a, const Type &b) |
|
void | AddRGBAFormat (InternalFormatInfoMap *map, GLenum internalFormat, GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, GLenum format, GLenum type, GLenum componentType, bool srgb, InternalFormat::SupportCheckFunction textureSupport, InternalFormat::SupportCheckFunction renderSupport, InternalFormat::SupportCheckFunction filterSupport) |
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void | AddDepthStencilFormat (InternalFormatInfoMap *map, GLenum internalFormat, GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport, InternalFormat::SupportCheckFunction renderSupport, InternalFormat::SupportCheckFunction filterSupport) |
|
const Type & | GetTypeInfo (GLenum type) |
|
const InternalFormat & | GetInternalFormatInfo (GLenum internalFormat) |
|
GLenum | GetSizedInternalFormat (GLenum internalFormat, GLenum type) |
|
const FormatSet & | GetAllSizedInternalFormats () |
|
AttributeType | GetAttributeType (GLenum enumValue) |
|
VertexFormatType | GetVertexFormatType (GLenum type, GLboolean normalized, GLuint components, bool pureInteger) |
|
VertexFormatType | GetVertexFormatType (const VertexAttribute &attrib) |
|
VertexFormatType | GetVertexFormatType (const VertexAttribute &attrib, GLenum currentValueType) |
|
const VertexFormat & | GetVertexFormatFromType (VertexFormatType vertexFormatType) |
|
template<typename QueryT > |
void | CastStateValues (Context *context, GLenum nativeType, GLenum pname, unsigned int numParams, QueryT *outParams) |
|
template void | CastStateValues< GLboolean > (Context *, GLenum, GLenum, unsigned int, GLboolean *) |
|
template void | CastStateValues< GLint > (Context *, GLenum, GLenum, unsigned int, GLint *) |
|
template void | CastStateValues< GLuint > (Context *, GLenum, GLenum, unsigned int, GLuint *) |
|
template void | CastStateValues< GLfloat > (Context *, GLenum, GLenum, unsigned int, GLfloat *) |
|
template void | CastStateValues< GLint64 > (Context *, GLenum, GLenum, unsigned int, GLint64 *) |
|
template<typename QueryT > |
void | CastIndexedStateValues (Context *context, GLenum nativeType, GLenum pname, GLuint index, unsigned int numParams, QueryT *outParams) |
|
template void | CastIndexedStateValues< GLboolean > (Context *, GLenum, GLenum, GLuint index, unsigned int, GLboolean *) |
|
template void | CastIndexedStateValues< GLint > (Context *, GLenum, GLenum, GLuint index, unsigned int, GLint *) |
|
template void | CastIndexedStateValues< GLuint > (Context *, GLenum, GLenum, GLuint index, unsigned int, GLuint *) |
|
template void | CastIndexedStateValues< GLfloat > (Context *, GLenum, GLenum, GLuint index, unsigned int, GLfloat *) |
|
template void | CastIndexedStateValues< GLint64 > (Context *, GLenum, GLenum, GLuint index, unsigned int, GLint64 *) |
|
void | QueryFramebufferAttachmentParameteriv (const Framebuffer *framebuffer, GLenum attachment, GLenum pname, GLint *params) |
|
void | QueryBufferParameteriv (const Buffer *buffer, GLenum pname, GLint *params) |
|
void | QueryBufferParameteri64v (const Buffer *buffer, GLenum pname, GLint64 *params) |
|
void | QueryBufferPointerv (const Buffer *buffer, GLenum pname, void **params) |
|
void | QueryProgramiv (const Program *program, GLenum pname, GLint *params) |
|
void | QueryRenderbufferiv (const Renderbuffer *renderbuffer, GLenum pname, GLint *params) |
|
void | QueryShaderiv (const Shader *shader, GLenum pname, GLint *params) |
|
void | QueryTexParameterfv (const Texture *texture, GLenum pname, GLfloat *params) |
|
void | QueryTexParameteriv (const Texture *texture, GLenum pname, GLint *params) |
|
void | QuerySamplerParameterfv (const Sampler *sampler, GLenum pname, GLfloat *params) |
|
void | QuerySamplerParameteriv (const Sampler *sampler, GLenum pname, GLint *params) |
|
void | QueryVertexAttribfv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLfloat *params) |
|
void | QueryVertexAttribiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params) |
|
void | QueryVertexAttribPointerv (const VertexAttribute &attrib, GLenum pname, GLvoid **pointer) |
|
void | QueryVertexAttribIiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLint *params) |
|
void | QueryVertexAttribIuiv (const VertexAttribute &attrib, const VertexAttribCurrentValueData ¤tValueData, GLenum pname, GLuint *params) |
|
void | QueryActiveUniformBlockiv (const Program *program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
|
void | QueryInternalFormativ (const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params) |
|
void | SetTexParameterf (Texture *texture, GLenum pname, GLfloat param) |
|
void | SetTexParameterfv (Texture *texture, GLenum pname, const GLfloat *params) |
|
void | SetTexParameteri (Texture *texture, GLenum pname, GLint param) |
|
void | SetTexParameteriv (Texture *texture, GLenum pname, const GLint *params) |
|
void | SetSamplerParameterf (Sampler *sampler, GLenum pname, GLfloat param) |
|
void | SetSamplerParameterfv (Sampler *sampler, GLenum pname, const GLfloat *params) |
|
void | SetSamplerParameteri (Sampler *sampler, GLenum pname, GLint param) |
|
void | SetSamplerParameteriv (Sampler *sampler, GLenum pname, const GLint *params) |
|
bool | CompareShaderVar (const sh::ShaderVariable &x, const sh::ShaderVariable &y) |
|
bool | IsMipmapFiltered (const gl::SamplerState &samplerState) |
|
bool | operator== (const TextureState &a, const TextureState &b) |
|
bool | operator!= (const TextureState &a, const TextureState &b) |
|
bool | ValidTextureTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidTexture2DTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidTexture3DTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidTextureExternalTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidTexture2DDestinationTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidTexture3DDestinationTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidFramebufferTarget (GLenum target) |
|
bool | ValidBufferTarget (const ValidationContext *context, GLenum target) |
|
bool | ValidMipLevel (const ValidationContext *context, GLenum target, GLint level) |
|
bool | ValidImageSizeParameters (const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, bool isSubImage) |
|
bool | CompressedTextureFormatRequiresExactSize (GLenum internalFormat) |
|
bool | ValidCompressedImageSize (const ValidationContext *context, GLenum internalFormat, GLsizei width, GLsizei height) |
|
bool | ValidImageDataSize (ValidationContext *context, GLenum textureTarget, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum type, const GLvoid *pixels, GLsizei imageSize) |
|
bool | ValidQueryType (const Context *context, GLenum queryType) |
|
Program * | GetValidProgram (ValidationContext *context, GLuint id) |
|
Shader * | GetValidShader (ValidationContext *context, GLuint id) |
|
bool | ValidateAttachmentTarget (gl::Context *context, GLenum attachment) |
|
bool | ValidateRenderbufferStorageParametersBase (gl::Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
|
bool | ValidateRenderbufferStorageParametersANGLE (gl::Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
|
bool | ValidateFramebufferRenderbufferParameters (gl::Context *context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
|
bool | ValidateBlitFramebufferParameters (ValidationContext *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
|
bool | ValidateReadPixels (ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
|
bool | ValidateReadPixelsRobustANGLE (ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLvoid *pixels) |
|
bool | ValidateReadnPixelsEXT (Context *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels) |
|
bool | ValidateReadnPixelsRobustANGLE (ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLvoid *data) |
|
bool | ValidateGenQueriesEXT (gl::Context *context, GLsizei n) |
|
bool | ValidateDeleteQueriesEXT (gl::Context *context, GLsizei n) |
|
bool | ValidateBeginQueryBase (gl::Context *context, GLenum target, GLuint id) |
|
bool | ValidateBeginQueryEXT (gl::Context *context, GLenum target, GLuint id) |
|
bool | ValidateEndQueryBase (gl::Context *context, GLenum target) |
|
bool | ValidateEndQueryEXT (gl::Context *context, GLenum target) |
|
bool | ValidateQueryCounterEXT (Context *context, GLuint id, GLenum target) |
|
bool | ValidateGetQueryivBase (Context *context, GLenum target, GLenum pname, GLsizei *numParams) |
|
bool | ValidateGetQueryivEXT (Context *context, GLenum target, GLenum pname, GLint *params) |
|
bool | ValidateGetQueryivRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
|
bool | ValidateGetQueryObjectValueBase (Context *context, GLuint id, GLenum pname, GLsizei *numParams) |
|
bool | ValidateGetQueryObjectivEXT (Context *context, GLuint id, GLenum pname, GLint *params) |
|
bool | ValidateGetQueryObjectivRobustANGLE (Context *context, GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
|
bool | ValidateGetQueryObjectuivEXT (Context *context, GLuint id, GLenum pname, GLuint *params) |
|
bool | ValidateGetQueryObjectuivRobustANGLE (Context *context, GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
|
bool | ValidateGetQueryObjecti64vEXT (Context *context, GLuint id, GLenum pname, GLint64 *params) |
|
bool | ValidateGetQueryObjecti64vRobustANGLE (Context *context, GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
|
bool | ValidateGetQueryObjectui64vEXT (Context *context, GLuint id, GLenum pname, GLuint64 *params) |
|
bool | ValidateGetQueryObjectui64vRobustANGLE (Context *context, GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params) |
|
bool | ValidateUniform (gl::Context *context, GLenum uniformType, GLint location, GLsizei count) |
|
bool | ValidateUniformMatrix (gl::Context *context, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose) |
|
bool | ValidateStateQuery (ValidationContext *context, GLenum pname, GLenum *nativeType, unsigned int *numParams) |
|
bool | ValidateRobustStateQuery (ValidationContext *context, GLenum pname, GLsizei bufSize, GLenum *nativeType, unsigned int *numParams) |
|
bool | ValidateCopyTexImageParametersBase (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, Format *textureFormatOut) |
|
bool | ValidateDrawArrays (ValidationContext *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
|
bool | ValidateDrawArraysInstanced (Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
|
bool | ValidateDrawArraysInstancedANGLE (Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
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bool | ValidateDrawElements (ValidationContext *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut) |
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bool | ValidateDrawElementsInstanced (Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut) |
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bool | ValidateDrawElementsInstancedANGLE (Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut) |
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bool | ValidateFramebufferTextureBase (Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level) |
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bool | ValidateFramebufferTexture2D (Context *context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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bool | ValidateGetUniformBase (Context *context, GLuint program, GLint location) |
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bool | ValidateGetUniformfv (Context *context, GLuint program, GLint location, GLfloat *params) |
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bool | ValidateGetUniformiv (Context *context, GLuint program, GLint location, GLint *params) |
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bool | ValidateGetnUniformfvEXT (Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
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bool | ValidateGetnUniformivEXT (Context *context, GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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bool | ValidateGetUniformfvRobustANGLE (Context *context, GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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bool | ValidateGetUniformivRobustANGLE (Context *context, GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetUniformuivRobustANGLE (Context *context, GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params) |
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bool | ValidateDiscardFramebufferBase (Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments, bool defaultFramebuffer) |
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bool | ValidateInsertEventMarkerEXT (Context *context, GLsizei length, const char *marker) |
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bool | ValidatePushGroupMarkerEXT (Context *context, GLsizei length, const char *marker) |
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bool | ValidateEGLImageTargetTexture2DOES (Context *context, egl::Display *display, GLenum target, egl::Image *image) |
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bool | ValidateEGLImageTargetRenderbufferStorageOES (Context *context, egl::Display *display, GLenum target, egl::Image *image) |
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bool | ValidateBindVertexArrayBase (Context *context, GLuint array) |
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bool | ValidateLinkProgram (Context *context, GLuint program) |
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bool | ValidateProgramBinaryBase (Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
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bool | ValidateGetProgramBinaryBase (Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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bool | ValidateUseProgram (Context *context, GLuint program) |
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bool | ValidateCopyTexImage2D (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | ValidateFramebufferRenderbuffer (Context *context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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bool | ValidateDrawBuffersBase (ValidationContext *context, GLsizei n, const GLenum *bufs) |
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bool | ValidateCopyTexSubImage2D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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bool | ValidateGetBufferPointervBase (Context *context, GLenum target, GLenum pname, GLsizei *length, void **params) |
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bool | ValidateUnmapBufferBase (Context *context, GLenum target) |
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bool | ValidateMapBufferRangeBase (Context *context, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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bool | ValidateFlushMappedBufferRangeBase (Context *context, GLenum target, GLintptr offset, GLsizeiptr length) |
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bool | ValidateGenerateMipmap (Context *context, GLenum target) |
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bool | ValidateGenBuffers (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteBuffers (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenFramebuffers (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteFramebuffers (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenRenderbuffers (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteRenderbuffers (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenTextures (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteTextures (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenOrDelete (Context *context, GLint n) |
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bool | ValidateEnable (Context *context, GLenum cap) |
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bool | ValidateDisable (Context *context, GLenum cap) |
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bool | ValidateIsEnabled (Context *context, GLenum cap) |
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bool | ValidateRobustEntryPoint (ValidationContext *context, GLsizei bufSize) |
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bool | ValidateRobustBufferSize (ValidationContext *context, GLsizei bufSize, GLsizei numParams) |
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bool | ValidateGetFramebufferAttachmentParameteriv (ValidationContext *context, GLenum target, GLenum attachment, GLenum pname, GLsizei *numParams) |
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bool | ValidateGetFramebufferAttachmentParameterivRobustANGLE (ValidationContext *context, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *numParams) |
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bool | ValidateGetBufferParameteriv (ValidationContext *context, GLenum target, GLenum pname, GLint *params) |
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bool | ValidateGetBufferParameterivRobustANGLE (ValidationContext *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetBufferParameteri64v (ValidationContext *context, GLenum target, GLenum pname, GLint64 *params) |
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bool | ValidateGetBufferParameteri64vRobustANGLE (ValidationContext *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params) |
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bool | ValidateGetProgramiv (Context *context, GLuint program, GLenum pname, GLsizei *numParams) |
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bool | ValidateGetProgramivRobustANGLE (Context *context, GLuint program, GLenum pname, GLsizei bufSize, GLsizei *numParams) |
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bool | ValidateGetRenderbufferParameteriv (Context *context, GLenum target, GLenum pname, GLint *params) |
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bool | ValidateGetRenderbufferParameterivRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetShaderiv (Context *context, GLuint shader, GLenum pname, GLint *params) |
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bool | ValidateGetShaderivRobustANGLE (Context *context, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetTexParameterfv (Context *context, GLenum target, GLenum pname, GLfloat *params) |
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bool | ValidateGetTexParameterfvRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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bool | ValidateGetTexParameteriv (Context *context, GLenum target, GLenum pname, GLint *params) |
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bool | ValidateGetTexParameterivRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateTexParameterf (Context *context, GLenum target, GLenum pname, GLfloat param) |
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bool | ValidateTexParameterfv (Context *context, GLenum target, GLenum pname, const GLfloat *params) |
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bool | ValidateTexParameterfvRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params) |
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bool | ValidateTexParameteri (Context *context, GLenum target, GLenum pname, GLint param) |
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bool | ValidateTexParameteriv (Context *context, GLenum target, GLenum pname, const GLint *params) |
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bool | ValidateTexParameterivRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, const GLint *params) |
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bool | ValidateGetSamplerParameterfv (Context *context, GLuint sampler, GLenum pname, GLfloat *params) |
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bool | ValidateGetSamplerParameterfvRobustANGLE (Context *context, GLuint sampler, GLenum pname, GLuint bufSize, GLsizei *length, GLfloat *params) |
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bool | ValidateGetSamplerParameteriv (Context *context, GLuint sampler, GLenum pname, GLint *params) |
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bool | ValidateGetSamplerParameterivRobustANGLE (Context *context, GLuint sampler, GLenum pname, GLuint bufSize, GLsizei *length, GLint *params) |
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bool | ValidateSamplerParameterf (Context *context, GLuint sampler, GLenum pname, GLfloat param) |
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bool | ValidateSamplerParameterfv (Context *context, GLuint sampler, GLenum pname, const GLfloat *params) |
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bool | ValidateSamplerParameterfvRobustANGLE (Context *context, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *params) |
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bool | ValidateSamplerParameteri (Context *context, GLuint sampler, GLenum pname, GLint param) |
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bool | ValidateSamplerParameteriv (Context *context, GLuint sampler, GLenum pname, const GLint *params) |
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bool | ValidateSamplerParameterivRobustANGLE (Context *context, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *params) |
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bool | ValidateGetVertexAttribfv (Context *context, GLuint index, GLenum pname, GLfloat *params) |
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bool | ValidateGetVertexAttribfvRobustANGLE (Context *context, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) |
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bool | ValidateGetVertexAttribiv (Context *context, GLuint index, GLenum pname, GLint *params) |
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bool | ValidateGetVertexAttribivRobustANGLE (Context *context, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetVertexAttribPointerv (Context *context, GLuint index, GLenum pname, void **pointer) |
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bool | ValidateGetVertexAttribPointervRobustANGLE (Context *context, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer) |
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bool | ValidateGetVertexAttribIiv (Context *context, GLuint index, GLenum pname, GLint *params) |
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bool | ValidateGetVertexAttribIivRobustANGLE (Context *context, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetVertexAttribIuiv (Context *context, GLuint index, GLenum pname, GLuint *params) |
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bool | ValidateGetVertexAttribIuivRobustANGLE (Context *context, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params) |
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bool | ValidateGetActiveUniformBlockiv (Context *context, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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bool | ValidateGetActiveUniformBlockivRobustANGLE (Context *context, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidateGetInternalFormativ (Context *context, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
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bool | ValidateGetInternalFormativRobustANGLE (Context *context, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) |
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bool | ValidBufferParameter (const ValidationContext *context, GLenum pname, GLsizei *numParams) |
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bool | ValidateES2TexImageParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | ValidateES2CopyTexImageParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | ValidateES2TexStorageParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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bool | ValidateDiscardFramebufferEXT (Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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bool | ValidateBindVertexArrayOES (Context *context, GLuint array) |
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bool | ValidateDeleteVertexArraysOES (Context *context, GLsizei n) |
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bool | ValidateGenVertexArraysOES (Context *context, GLsizei n) |
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bool | ValidateIsVertexArrayOES (Context *context) |
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bool | ValidateProgramBinaryOES (Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
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bool | ValidateGetProgramBinaryOES (Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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bool | ValidateDebugMessageControlKHR (Context *context, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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bool | ValidateDebugMessageInsertKHR (Context *context, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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bool | ValidateDebugMessageCallbackKHR (Context *context, GLDEBUGPROCKHR callback, const void *userParam) |
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bool | ValidateGetDebugMessageLogKHR (Context *context, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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bool | ValidatePushDebugGroupKHR (Context *context, GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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bool | ValidatePopDebugGroupKHR (Context *context) |
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bool | ValidateObjectLabelKHR (Context *context, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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bool | ValidateGetObjectLabelKHR (Context *context, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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bool | ValidateObjectPtrLabelKHR (Context *context, const void *ptr, GLsizei length, const GLchar *label) |
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bool | ValidateGetObjectPtrLabelKHR (Context *context, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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bool | ValidateGetPointervKHR (Context *context, GLenum pname, void **params) |
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bool | ValidateBlitFramebufferANGLE (Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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bool | ValidateClear (ValidationContext *context, GLbitfield mask) |
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bool | ValidateDrawBuffersEXT (ValidationContext *context, GLsizei n, const GLenum *bufs) |
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bool | ValidateTexImage2D (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | ValidateTexImage2DRobust (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | ValidateTexSubImage2D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | ValidateTexSubImage2DRobustANGLE (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | ValidateCompressedTexImage2D (Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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bool | ValidateCompressedTexSubImage2D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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bool | ValidateGetBufferPointervOES (Context *context, GLenum target, GLenum pname, void **params) |
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bool | ValidateMapBufferOES (Context *context, GLenum target, GLenum access) |
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bool | ValidateUnmapBufferOES (Context *context, GLenum target) |
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bool | ValidateMapBufferRangeEXT (Context *context, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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bool | ValidateFlushMappedBufferRangeEXT (Context *context, GLenum target, GLintptr offset, GLsizeiptr length) |
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bool | ValidateBindTexture (Context *context, GLenum target, GLuint texture) |
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bool | ValidateBindUniformLocationCHROMIUM (Context *context, GLuint program, GLint location, const GLchar *name) |
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bool | ValidateCoverageModulationCHROMIUM (Context *context, GLenum components) |
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bool | ValidateMatrix (Context *context, GLenum matrixMode, const GLfloat *matrix) |
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bool | ValidateMatrixMode (Context *context, GLenum matrixMode) |
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bool | ValidateGenPaths (Context *context, GLsizei range) |
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bool | ValidateDeletePaths (Context *context, GLuint path, GLsizei range) |
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bool | ValidatePathCommands (Context *context, GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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bool | ValidateSetPathParameter (Context *context, GLuint path, GLenum pname, GLfloat value) |
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bool | ValidateGetPathParameter (Context *context, GLuint path, GLenum pname, GLfloat *value) |
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bool | ValidatePathStencilFunc (Context *context, GLenum func, GLint ref, GLuint mask) |
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bool | ValidateStencilFillPath (Context *context, GLuint path, GLenum fillMode, GLuint mask) |
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bool | ValidateStencilStrokePath (Context *context, GLuint path, GLint reference, GLuint mask) |
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bool | ValidateCoverPath (Context *context, GLuint path, GLenum coverMode) |
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bool | ValidateStencilThenCoverFillPath (Context *context, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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bool | ValidateStencilThenCoverStrokePath (Context *context, GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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bool | ValidateIsPath (Context *context) |
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bool | ValidateCoverFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateCoverStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateStencilFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateStencilStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateStencilThenCoverFillPathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateStencilThenCoverStrokePathInstanced (Context *context, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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bool | ValidateBindFragmentInputLocation (Context *context, GLuint program, GLint location, const GLchar *name) |
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bool | ValidateProgramPathFragmentInputGen (Context *context, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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bool | ValidateCopyTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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bool | ValidateCopySubTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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bool | ValidateCompressedCopyTextureCHROMIUM (Context *context, GLuint sourceId, GLuint destId) |
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bool | ValidateCreateShader (Context *context, GLenum type) |
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bool | ValidateBufferData (ValidationContext *context, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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bool | ValidateBufferSubData (ValidationContext *context, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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bool | ValidateEnableExtensionANGLE (ValidationContext *context, const GLchar *name) |
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bool | ValidateActiveTexture (ValidationContext *context, GLenum texture) |
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bool | ValidateAttachShader (ValidationContext *context, GLuint program, GLuint shader) |
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bool | ValidateES3TexImageParametersBase (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | ValidateES3TexImage2DParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | ValidateES3TexImage3DParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | GetSizedEffectiveInternalFormatInfo (const InternalFormat &srcFormat, GLenum *outEffectiveFormat) |
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bool | GetUnsizedEffectiveInternalFormatInfo (const InternalFormat &srcFormat, const InternalFormat &destFormat, GLenum *outEffectiveFormat) |
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bool | ValidateES3CopyTexImageParametersBase (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | ValidateES3CopyTexImage2DParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | ValidateES3CopyTexImage3DParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | ValidateES3TexStorageParametersBase (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | ValidateES3TexStorage2DParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | ValidateES3TexStorage3DParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | ValidateBeginQuery (gl::Context *context, GLenum target, GLuint id) |
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bool | ValidateEndQuery (gl::Context *context, GLenum target) |
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bool | ValidateGetQueryiv (Context *context, GLenum target, GLenum pname, GLint *params) |
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bool | ValidateGetQueryObjectuiv (Context *context, GLuint id, GLenum pname, GLuint *params) |
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bool | ValidateFramebufferTextureLayer (Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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bool | ValidateES3RenderbufferStorageParameters (gl::Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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bool | ValidateInvalidateFramebuffer (Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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bool | ValidateClearBuffer (ValidationContext *context) |
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bool | ValidateDrawRangeElements (Context *context, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, IndexRange *indexRange) |
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bool | ValidateGetUniformuiv (Context *context, GLuint program, GLint location, GLuint *params) |
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bool | ValidateReadBuffer (Context *context, GLenum src) |
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bool | ValidateCompressedTexImage3D (Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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bool | ValidateBindVertexArray (Context *context, GLuint array) |
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bool | ValidateIsVertexArray (Context *context) |
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bool | ValidateProgramBinary (Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
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bool | ValidateGetProgramBinary (Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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bool | ValidateProgramParameteri (Context *context, GLuint program, GLenum pname, GLint value) |
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bool | ValidateBlitFramebuffer (Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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bool | ValidateClearBufferiv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLint *value) |
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bool | ValidateClearBufferuiv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLuint *value) |
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bool | ValidateClearBufferfv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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bool | ValidateClearBufferfi (ValidationContext *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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bool | ValidateDrawBuffers (ValidationContext *context, GLsizei n, const GLenum *bufs) |
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bool | ValidateCopyTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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bool | ValidateTexImage3D (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | ValidateTexImage3DRobustANGLE (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | ValidateTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | ValidateTexSubImage3DRobustANGLE (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | ValidateCompressedTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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bool | ValidateGenQueries (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteQueries (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenSamplers (Context *context, GLint count, GLuint *) |
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bool | ValidateDeleteSamplers (Context *context, GLint count, const GLuint *) |
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bool | ValidateGenTransformFeedbacks (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteTransformFeedbacks (Context *context, GLint n, const GLuint *ids) |
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bool | ValidateGenVertexArrays (Context *context, GLint n, GLuint *) |
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bool | ValidateDeleteVertexArrays (Context *context, GLint n, const GLuint *) |
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bool | ValidateGenOrDeleteES3 (Context *context, GLint n) |
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bool | ValidateGenOrDeleteCountES3 (Context *context, GLint count) |
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bool | ValidateBeginTransformFeedback (Context *context, GLenum primitiveMode) |
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bool | ValidateGetBufferPointerv (Context *context, GLenum target, GLenum pname, GLvoid **params) |
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bool | ValidateGetBufferPointervRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLvoid **params) |
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bool | ValidateUnmapBuffer (Context *context, GLenum target) |
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bool | ValidateMapBufferRange (Context *context, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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bool | ValidateFlushMappedBufferRange (Context *context, GLenum target, GLintptr offset, GLsizeiptr length) |
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bool | ValidateIndexedStateQuery (ValidationContext *context, GLenum pname, GLuint index, GLsizei *length) |
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bool | ValidateGetIntegeri_v (ValidationContext *context, GLenum target, GLuint index, GLint *data) |
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bool | ValidateGetIntegeri_vRobustANGLE (ValidationContext *context, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data) |
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bool | ValidateGetInteger64i_v (ValidationContext *context, GLenum target, GLuint index, GLint64 *data) |
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bool | ValidateGetInteger64i_vRobustANGLE (ValidationContext *context, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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bool | ValidateES3TexImageParametersBase (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | ValidateES3TexStorageParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | ValidateGetBooleani_v (Context *context, GLenum target, GLuint index, GLboolean *data) |
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bool | ValidateGetBooleani_vRobustANGLE (Context *context, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data) |
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bool | operator== (const Version &a, const Version &b) |
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bool | operator!= (const Version &a, const Version &b) |
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bool | operator>= (const Version &a, const Version &b) |
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bool | operator< (const Version &a, const Version &b) |
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size_t | ComputeVertexAttributeTypeSize (const VertexAttribute &attrib) |
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size_t | ComputeVertexAttributeStride (const VertexAttribute &attrib) |
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size_t | ComputeVertexAttributeElementCount (const VertexAttribute &attrib, size_t drawCount, size_t instanceCount) |
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bool | operator== (const VertexAttribute &a, const VertexAttribute &b) |
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bool | operator!= (const VertexAttribute &a, const VertexAttribute &b) |
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bool | operator== (const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
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bool | operator!= (const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
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void GL_APIENTRY | TexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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Context * | GetGlobalContext () |
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Context * | GetValidGlobalContext () |
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