#include <angletypes.h>
◆ depthFunc
| GLenum gl::DepthStencilState::depthFunc |
◆ depthMask
| bool gl::DepthStencilState::depthMask |
◆ depthTest
| bool gl::DepthStencilState::depthTest |
◆ stencilBackFail
| GLenum gl::DepthStencilState::stencilBackFail |
◆ stencilBackFunc
| GLenum gl::DepthStencilState::stencilBackFunc |
◆ stencilBackMask
| GLuint gl::DepthStencilState::stencilBackMask |
◆ stencilBackPassDepthFail
| GLenum gl::DepthStencilState::stencilBackPassDepthFail |
◆ stencilBackPassDepthPass
| GLenum gl::DepthStencilState::stencilBackPassDepthPass |
◆ stencilBackWritemask
| GLuint gl::DepthStencilState::stencilBackWritemask |
◆ stencilFail
| GLenum gl::DepthStencilState::stencilFail |
◆ stencilFunc
| GLenum gl::DepthStencilState::stencilFunc |
◆ stencilMask
| GLuint gl::DepthStencilState::stencilMask |
◆ stencilPassDepthFail
| GLenum gl::DepthStencilState::stencilPassDepthFail |
◆ stencilPassDepthPass
| GLenum gl::DepthStencilState::stencilPassDepthPass |
◆ stencilTest
| bool gl::DepthStencilState::stencilTest |
◆ stencilWritemask
| GLuint gl::DepthStencilState::stencilWritemask |
The documentation for this struct was generated from the following file: