#include <Uniform.h>
|
| LinkedUniform () |
|
| LinkedUniform (GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo) |
|
| LinkedUniform (const sh::Uniform &uniform) |
|
| LinkedUniform (const LinkedUniform &uniform) |
|
LinkedUniform & | operator= (const LinkedUniform &uniform) |
|
| ~LinkedUniform () |
|
size_t | dataSize () const |
|
uint8_t * | data () |
|
const uint8_t * | data () const |
|
bool | isSampler () const |
|
bool | isInDefaultBlock () const |
|
bool | isField () const |
|
size_t | getElementSize () const |
|
uint8_t * | getDataPtrToElement (size_t elementIndex) |
|
const uint8_t * | getDataPtrToElement (size_t elementIndex) const |
|
| Uniform () |
|
| ~Uniform () |
|
| Uniform (const Uniform &other) |
|
Uniform & | operator= (const Uniform &other) |
|
bool | operator== (const Uniform &other) const |
|
bool | operator!= (const Uniform &other) const |
|
bool | isSameUniformAtLinkTime (const Uniform &other) const |
|
| Uniform () |
|
| ~Uniform () |
|
| Uniform (const Uniform &other) |
|
Uniform & | operator= (const Uniform &other) |
|
bool | operator== (const Uniform &other) const |
|
bool | operator!= (const Uniform &other) const |
|
bool | isSameUniformAtLinkTime (const Uniform &other) const |
|
| ShaderVariable () |
|
| ShaderVariable (GLenum typeIn, unsigned int arraySizeIn) |
|
| ~ShaderVariable () |
|
| ShaderVariable (const ShaderVariable &other) |
|
ShaderVariable & | operator= (const ShaderVariable &other) |
|
bool | isArray () const |
|
unsigned int | elementCount () const |
|
bool | isStruct () const |
|
bool | findInfoByMappedName (const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const |
|
bool | isBuiltIn () const |
|
| ShaderVariable () |
|
| ShaderVariable (GLenum typeIn, unsigned int arraySizeIn) |
|
| ~ShaderVariable () |
|
| ShaderVariable (const ShaderVariable &other) |
|
ShaderVariable & | operator= (const ShaderVariable &other) |
|
bool | isArray () const |
|
unsigned int | elementCount () const |
|
bool | isStruct () const |
|
bool | findInfoByMappedName (const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const |
|
bool | isBuiltIn () const |
|
◆ LinkedUniform() [1/4]
gl::LinkedUniform::LinkedUniform |
( |
| ) |
|
◆ LinkedUniform() [2/4]
◆ LinkedUniform() [3/4]
gl::LinkedUniform::LinkedUniform |
( |
const sh::Uniform & |
uniform | ) |
|
◆ LinkedUniform() [4/4]
gl::LinkedUniform::LinkedUniform |
( |
const LinkedUniform & |
uniform | ) |
|
◆ ~LinkedUniform()
gl::LinkedUniform::~LinkedUniform |
( |
| ) |
|
◆ data() [1/2]
uint8_t * gl::LinkedUniform::data |
( |
| ) |
|
◆ data() [2/2]
const uint8_t * gl::LinkedUniform::data |
( |
| ) |
const |
◆ dataSize()
size_t gl::LinkedUniform::dataSize |
( |
| ) |
const |
◆ getDataPtrToElement() [1/2]
uint8_t * gl::LinkedUniform::getDataPtrToElement |
( |
size_t |
elementIndex | ) |
|
◆ getDataPtrToElement() [2/2]
const uint8_t * gl::LinkedUniform::getDataPtrToElement |
( |
size_t |
elementIndex | ) |
const |
◆ getElementSize()
size_t gl::LinkedUniform::getElementSize |
( |
| ) |
const |
◆ isField()
bool gl::LinkedUniform::isField |
( |
| ) |
const |
◆ isInDefaultBlock()
bool gl::LinkedUniform::isInDefaultBlock |
( |
| ) |
const |
◆ isSampler()
bool gl::LinkedUniform::isSampler |
( |
| ) |
const |
◆ operator=()
◆ blockIndex
int gl::LinkedUniform::blockIndex |
◆ blockInfo
The documentation for this struct was generated from the following files: