webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
gl::LinkedUniform Member List

This is the complete list of members for gl::LinkedUniform, including all inherited members.

arraySizesh::ShaderVariable
blockIndexgl::LinkedUniform
blockInfogl::LinkedUniform
data()gl::LinkedUniform
data() constgl::LinkedUniform
dataSize() constgl::LinkedUniform
elementCount() constsh::ShaderVariableinline
elementCount() constsh::ShaderVariableinline
fieldssh::ShaderVariable
findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) constsh::ShaderVariable
findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) constsh::ShaderVariable
getDataPtrToElement(size_t elementIndex)gl::LinkedUniform
getDataPtrToElement(size_t elementIndex) constgl::LinkedUniform
getElementSize() constgl::LinkedUniform
isArray() constsh::ShaderVariableinline
isArray() constsh::ShaderVariableinline
isBuiltIn() constsh::ShaderVariableinline
isBuiltIn() constsh::ShaderVariableinline
isField() constgl::LinkedUniform
isInDefaultBlock() constgl::LinkedUniform
isSameUniformAtLinkTime(const Uniform &other) constsh::Uniform
isSameUniformAtLinkTime(const Uniform &other) constsh::Uniform
isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) constsh::ShaderVariableprotected
isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) constsh::ShaderVariableprotected
isSampler() constgl::LinkedUniform
isStruct() constsh::ShaderVariableinline
isStruct() constsh::ShaderVariableinline
LinkedUniform()gl::LinkedUniform
LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo)gl::LinkedUniform
LinkedUniform(const sh::Uniform &uniform)gl::LinkedUniform
LinkedUniform(const LinkedUniform &uniform)gl::LinkedUniform
mappedNamesh::ShaderVariable
namesh::ShaderVariable
operator!=(const Uniform &other) constsh::Uniforminline
operator!=(const Uniform &other) constsh::Uniforminline
sh::ShaderVariable::operator!=(const ShaderVariable &other) constsh::ShaderVariableinlineprotected
operator=(const LinkedUniform &uniform)gl::LinkedUniform
sh::Uniform::operator=(const Uniform &other)sh::Uniform
sh::ShaderVariable::operator=(const ShaderVariable &other)sh::ShaderVariable
operator==(const Uniform &other) constsh::Uniform
operator==(const Uniform &other) constsh::Uniform
sh::ShaderVariable::operator==(const ShaderVariable &other) constsh::ShaderVariableprotected
precisionsh::ShaderVariable
ShaderVariable()sh::ShaderVariable
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)sh::ShaderVariable
ShaderVariable(const ShaderVariable &other)sh::ShaderVariable
ShaderVariable()sh::ShaderVariable
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)sh::ShaderVariable
ShaderVariable(const ShaderVariable &other)sh::ShaderVariable
staticUsesh::ShaderVariable
structNamesh::ShaderVariable
typesh::ShaderVariable
Uniform()sh::Uniform
Uniform(const Uniform &other)sh::Uniform
Uniform()sh::Uniform
Uniform(const Uniform &other)sh::Uniform
~LinkedUniform()gl::LinkedUniform
~ShaderVariable()sh::ShaderVariable
~ShaderVariable()sh::ShaderVariable
~Uniform()sh::Uniform
~Uniform()sh::Uniform