arraySize | sh::ShaderVariable | |
blockIndex | gl::LinkedUniform | |
blockInfo | gl::LinkedUniform | |
data() | gl::LinkedUniform | |
data() const | gl::LinkedUniform | |
dataSize() const | gl::LinkedUniform | |
elementCount() const | sh::ShaderVariable | inline |
elementCount() const | sh::ShaderVariable | inline |
fields | sh::ShaderVariable | |
findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const | sh::ShaderVariable | |
findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const | sh::ShaderVariable | |
getDataPtrToElement(size_t elementIndex) | gl::LinkedUniform | |
getDataPtrToElement(size_t elementIndex) const | gl::LinkedUniform | |
getElementSize() const | gl::LinkedUniform | |
isArray() const | sh::ShaderVariable | inline |
isArray() const | sh::ShaderVariable | inline |
isBuiltIn() const | sh::ShaderVariable | inline |
isBuiltIn() const | sh::ShaderVariable | inline |
isField() const | gl::LinkedUniform | |
isInDefaultBlock() const | gl::LinkedUniform | |
isSameUniformAtLinkTime(const Uniform &other) const | sh::Uniform | |
isSameUniformAtLinkTime(const Uniform &other) const | sh::Uniform | |
isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) const | sh::ShaderVariable | protected |
isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) const | sh::ShaderVariable | protected |
isSampler() const | gl::LinkedUniform | |
isStruct() const | sh::ShaderVariable | inline |
isStruct() const | sh::ShaderVariable | inline |
LinkedUniform() | gl::LinkedUniform | |
LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo) | gl::LinkedUniform | |
LinkedUniform(const sh::Uniform &uniform) | gl::LinkedUniform | |
LinkedUniform(const LinkedUniform &uniform) | gl::LinkedUniform | |
mappedName | sh::ShaderVariable | |
name | sh::ShaderVariable | |
operator!=(const Uniform &other) const | sh::Uniform | inline |
operator!=(const Uniform &other) const | sh::Uniform | inline |
sh::ShaderVariable::operator!=(const ShaderVariable &other) const | sh::ShaderVariable | inlineprotected |
operator=(const LinkedUniform &uniform) | gl::LinkedUniform | |
sh::Uniform::operator=(const Uniform &other) | sh::Uniform | |
sh::ShaderVariable::operator=(const ShaderVariable &other) | sh::ShaderVariable | |
operator==(const Uniform &other) const | sh::Uniform | |
operator==(const Uniform &other) const | sh::Uniform | |
sh::ShaderVariable::operator==(const ShaderVariable &other) const | sh::ShaderVariable | protected |
precision | sh::ShaderVariable | |
ShaderVariable() | sh::ShaderVariable | |
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) | sh::ShaderVariable | |
ShaderVariable(const ShaderVariable &other) | sh::ShaderVariable | |
ShaderVariable() | sh::ShaderVariable | |
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) | sh::ShaderVariable | |
ShaderVariable(const ShaderVariable &other) | sh::ShaderVariable | |
staticUse | sh::ShaderVariable | |
structName | sh::ShaderVariable | |
type | sh::ShaderVariable | |
Uniform() | sh::Uniform | |
Uniform(const Uniform &other) | sh::Uniform | |
Uniform() | sh::Uniform | |
Uniform(const Uniform &other) | sh::Uniform | |
~LinkedUniform() | gl::LinkedUniform | |
~ShaderVariable() | sh::ShaderVariable | |
~ShaderVariable() | sh::ShaderVariable | |
~Uniform() | sh::Uniform | |
~Uniform() | sh::Uniform | |