| arraySize | sh::ShaderVariable | |
| blockIndex | gl::LinkedUniform | |
| blockInfo | gl::LinkedUniform | |
| data() | gl::LinkedUniform | |
| data() const | gl::LinkedUniform | |
| dataSize() const | gl::LinkedUniform | |
| elementCount() const | sh::ShaderVariable | inline |
| elementCount() const | sh::ShaderVariable | inline |
| fields | sh::ShaderVariable | |
| findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const | sh::ShaderVariable | |
| findInfoByMappedName(const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const | sh::ShaderVariable | |
| getDataPtrToElement(size_t elementIndex) | gl::LinkedUniform | |
| getDataPtrToElement(size_t elementIndex) const | gl::LinkedUniform | |
| getElementSize() const | gl::LinkedUniform | |
| isArray() const | sh::ShaderVariable | inline |
| isArray() const | sh::ShaderVariable | inline |
| isBuiltIn() const | sh::ShaderVariable | inline |
| isBuiltIn() const | sh::ShaderVariable | inline |
| isField() const | gl::LinkedUniform | |
| isInDefaultBlock() const | gl::LinkedUniform | |
| isSameUniformAtLinkTime(const Uniform &other) const | sh::Uniform | |
| isSameUniformAtLinkTime(const Uniform &other) const | sh::Uniform | |
| isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) const | sh::ShaderVariable | protected |
| isSameVariableAtLinkTime(const ShaderVariable &other, bool matchPrecision) const | sh::ShaderVariable | protected |
| isSampler() const | gl::LinkedUniform | |
| isStruct() const | sh::ShaderVariable | inline |
| isStruct() const | sh::ShaderVariable | inline |
| LinkedUniform() | gl::LinkedUniform | |
| LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo) | gl::LinkedUniform | |
| LinkedUniform(const sh::Uniform &uniform) | gl::LinkedUniform | |
| LinkedUniform(const LinkedUniform &uniform) | gl::LinkedUniform | |
| mappedName | sh::ShaderVariable | |
| name | sh::ShaderVariable | |
| operator!=(const Uniform &other) const | sh::Uniform | inline |
| operator!=(const Uniform &other) const | sh::Uniform | inline |
| sh::ShaderVariable::operator!=(const ShaderVariable &other) const | sh::ShaderVariable | inlineprotected |
| operator=(const LinkedUniform &uniform) | gl::LinkedUniform | |
| sh::Uniform::operator=(const Uniform &other) | sh::Uniform | |
| sh::ShaderVariable::operator=(const ShaderVariable &other) | sh::ShaderVariable | |
| operator==(const Uniform &other) const | sh::Uniform | |
| operator==(const Uniform &other) const | sh::Uniform | |
| sh::ShaderVariable::operator==(const ShaderVariable &other) const | sh::ShaderVariable | protected |
| precision | sh::ShaderVariable | |
| ShaderVariable() | sh::ShaderVariable | |
| ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) | sh::ShaderVariable | |
| ShaderVariable(const ShaderVariable &other) | sh::ShaderVariable | |
| ShaderVariable() | sh::ShaderVariable | |
| ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) | sh::ShaderVariable | |
| ShaderVariable(const ShaderVariable &other) | sh::ShaderVariable | |
| staticUse | sh::ShaderVariable | |
| structName | sh::ShaderVariable | |
| type | sh::ShaderVariable | |
| Uniform() | sh::Uniform | |
| Uniform(const Uniform &other) | sh::Uniform | |
| Uniform() | sh::Uniform | |
| Uniform(const Uniform &other) | sh::Uniform | |
| ~LinkedUniform() | gl::LinkedUniform | |
| ~ShaderVariable() | sh::ShaderVariable | |
| ~ShaderVariable() | sh::ShaderVariable | |
| ~Uniform() | sh::Uniform | |
| ~Uniform() | sh::Uniform | |