#include <ShaderVars.h>
◆ ShaderVariable() [1/6]
sh::ShaderVariable::ShaderVariable |
( |
| ) |
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◆ ShaderVariable() [2/6]
sh::ShaderVariable::ShaderVariable |
( |
GLenum |
typeIn, |
|
|
unsigned int |
arraySizeIn |
|
) |
| |
◆ ~ShaderVariable() [1/2]
sh::ShaderVariable::~ShaderVariable |
( |
| ) |
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◆ ShaderVariable() [3/6]
◆ ShaderVariable() [4/6]
sh::ShaderVariable::ShaderVariable |
( |
| ) |
|
◆ ShaderVariable() [5/6]
sh::ShaderVariable::ShaderVariable |
( |
GLenum |
typeIn, |
|
|
unsigned int |
arraySizeIn |
|
) |
| |
◆ ~ShaderVariable() [2/2]
sh::ShaderVariable::~ShaderVariable |
( |
| ) |
|
◆ ShaderVariable() [6/6]
◆ elementCount() [1/2]
unsigned int sh::ShaderVariable::elementCount |
( |
| ) |
const |
|
inline |
◆ elementCount() [2/2]
unsigned int sh::ShaderVariable::elementCount |
( |
| ) |
const |
|
inline |
◆ findInfoByMappedName() [1/2]
◆ findInfoByMappedName() [2/2]
◆ isArray() [1/2]
bool sh::ShaderVariable::isArray |
( |
| ) |
const |
|
inline |
◆ isArray() [2/2]
bool sh::ShaderVariable::isArray |
( |
| ) |
const |
|
inline |
◆ isBuiltIn() [1/2]
bool sh::ShaderVariable::isBuiltIn |
( |
| ) |
const |
|
inline |
◆ isBuiltIn() [2/2]
bool sh::ShaderVariable::isBuiltIn |
( |
| ) |
const |
|
inline |
◆ isSameVariableAtLinkTime() [1/2]
bool sh::ShaderVariable::isSameVariableAtLinkTime |
( |
const ShaderVariable & |
other, |
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bool |
matchPrecision |
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) |
| const |
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protected |
◆ isSameVariableAtLinkTime() [2/2]
bool sh::ShaderVariable::isSameVariableAtLinkTime |
( |
const ShaderVariable & |
other, |
|
|
bool |
matchPrecision |
|
) |
| const |
|
protected |
◆ isStruct() [1/2]
bool sh::ShaderVariable::isStruct |
( |
| ) |
const |
|
inline |
◆ isStruct() [2/2]
bool sh::ShaderVariable::isStruct |
( |
| ) |
const |
|
inline |
◆ operator!=() [1/2]
bool sh::ShaderVariable::operator!= |
( |
const ShaderVariable & |
other | ) |
const |
|
inlineprotected |
◆ operator!=() [2/2]
bool sh::ShaderVariable::operator!= |
( |
const ShaderVariable & |
other | ) |
const |
|
inlineprotected |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==() [1/2]
bool sh::ShaderVariable::operator== |
( |
const ShaderVariable & |
other | ) |
const |
|
protected |
◆ operator==() [2/2]
bool sh::ShaderVariable::operator== |
( |
const ShaderVariable & |
other | ) |
const |
|
protected |
◆ arraySize
unsigned int sh::ShaderVariable::arraySize |
◆ fields
◆ mappedName
◆ name
◆ precision
GLenum sh::ShaderVariable::precision |
◆ staticUse
bool sh::ShaderVariable::staticUse |
◆ structName
◆ type
GLenum sh::ShaderVariable::type |
The documentation for this struct was generated from the following files:
- DerivedData/WebKit/Build/Products/Debug/usr/local/include/ANGLE/ShaderVars.h
- Source/ThirdParty/ANGLE/src/compiler/translator/ShaderVars.cpp