webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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#include <ShaderVars.h>
Public Member Functions | |
Uniform () | |
~Uniform () | |
Uniform (const Uniform &other) | |
Uniform & | operator= (const Uniform &other) |
bool | operator== (const Uniform &other) const |
bool | operator!= (const Uniform &other) const |
bool | isSameUniformAtLinkTime (const Uniform &other) const |
Uniform () | |
~Uniform () | |
Uniform (const Uniform &other) | |
Uniform & | operator= (const Uniform &other) |
bool | operator== (const Uniform &other) const |
bool | operator!= (const Uniform &other) const |
bool | isSameUniformAtLinkTime (const Uniform &other) const |
Public Member Functions inherited from sh::ShaderVariable | |
ShaderVariable () | |
ShaderVariable (GLenum typeIn, unsigned int arraySizeIn) | |
~ShaderVariable () | |
ShaderVariable (const ShaderVariable &other) | |
ShaderVariable & | operator= (const ShaderVariable &other) |
bool | isArray () const |
unsigned int | elementCount () const |
bool | isStruct () const |
bool | findInfoByMappedName (const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const |
bool | isBuiltIn () const |
ShaderVariable () | |
ShaderVariable (GLenum typeIn, unsigned int arraySizeIn) | |
~ShaderVariable () | |
ShaderVariable (const ShaderVariable &other) | |
ShaderVariable & | operator= (const ShaderVariable &other) |
bool | isArray () const |
unsigned int | elementCount () const |
bool | isStruct () const |
bool | findInfoByMappedName (const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const |
bool | isBuiltIn () const |
Additional Inherited Members | |
Public Attributes inherited from sh::ShaderVariable | |
GLenum | type |
GLenum | precision |
std::string | name |
std::string | mappedName |
unsigned int | arraySize |
bool | staticUse |
std::vector< ShaderVariable > | fields |
std::string | structName |
Protected Member Functions inherited from sh::ShaderVariable | |
bool | isSameVariableAtLinkTime (const ShaderVariable &other, bool matchPrecision) const |
bool | operator== (const ShaderVariable &other) const |
bool | operator!= (const ShaderVariable &other) const |
bool | isSameVariableAtLinkTime (const ShaderVariable &other, bool matchPrecision) const |
bool | operator== (const ShaderVariable &other) const |
bool | operator!= (const ShaderVariable &other) const |
sh::Uniform::Uniform | ( | ) |
sh::Uniform::~Uniform | ( | ) |
sh::Uniform::Uniform | ( | const Uniform & | other | ) |
sh::Uniform::Uniform | ( | ) |
sh::Uniform::~Uniform | ( | ) |
sh::Uniform::Uniform | ( | const Uniform & | other | ) |
bool sh::Uniform::isSameUniformAtLinkTime | ( | const Uniform & | other | ) | const |
bool sh::Uniform::isSameUniformAtLinkTime | ( | const Uniform & | other | ) | const |
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inline |
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inline |
bool sh::Uniform::operator== | ( | const Uniform & | other | ) | const |
bool sh::Uniform::operator== | ( | const Uniform & | other | ) | const |