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| Context (rx::EGLImplFactory *implFactory, const egl::Config *config, const Context *shareContext, const egl::AttributeMap &attribs) |
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virtual | ~Context () |
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void | makeCurrent (egl::Surface *surface) |
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void | releaseSurface () |
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GLuint | createBuffer () |
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GLuint | createShader (GLenum type) |
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GLuint | createProgram () |
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GLuint | createTexture () |
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GLuint | createRenderbuffer () |
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GLuint | createSampler () |
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GLuint | createTransformFeedback () |
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GLsync | createFenceSync () |
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GLuint | createPaths (GLsizei range) |
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void | deleteBuffer (GLuint buffer) |
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void | deleteShader (GLuint shader) |
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void | deleteProgram (GLuint program) |
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void | deleteTexture (GLuint texture) |
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void | deleteRenderbuffer (GLuint renderbuffer) |
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void | deleteSampler (GLuint sampler) |
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void | deleteTransformFeedback (GLuint transformFeedback) |
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void | deleteFenceSync (GLsync fenceSync) |
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void | deletePaths (GLuint first, GLsizei range) |
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bool | hasPathData (GLuint path) const |
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bool | hasPath (GLuint path) const |
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void | setPathCommands (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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void | setPathParameterf (GLuint path, GLenum pname, GLfloat value) |
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void | getPathParameterfv (GLuint path, GLenum pname, GLfloat *value) const |
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void | setPathStencilFunc (GLenum func, GLint ref, GLuint mask) |
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GLuint | createFramebuffer () |
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void | deleteFramebuffer (GLuint framebuffer) |
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GLuint | createFenceNV () |
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void | deleteFenceNV (GLuint fence) |
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GLuint | createQuery () |
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void | deleteQuery (GLuint query) |
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GLuint | createVertexArray () |
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void | deleteVertexArray (GLuint vertexArray) |
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void | bindArrayBuffer (GLuint bufferHandle) |
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void | bindElementArrayBuffer (GLuint bufferHandle) |
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void | bindTexture (GLenum target, GLuint handle) |
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void | bindReadFramebuffer (GLuint framebufferHandle) |
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void | bindDrawFramebuffer (GLuint framebufferHandle) |
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void | bindRenderbuffer (GLuint renderbufferHandle) |
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void | bindVertexArray (GLuint vertexArrayHandle) |
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void | bindSampler (GLuint textureUnit, GLuint samplerHandle) |
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void | bindGenericUniformBuffer (GLuint bufferHandle) |
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void | bindIndexedUniformBuffer (GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) |
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void | bindGenericTransformFeedbackBuffer (GLuint bufferHandle) |
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void | bindIndexedTransformFeedbackBuffer (GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) |
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void | bindCopyReadBuffer (GLuint bufferHandle) |
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void | bindCopyWriteBuffer (GLuint bufferHandle) |
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void | bindPixelPackBuffer (GLuint bufferHandle) |
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void | bindPixelUnpackBuffer (GLuint bufferHandle) |
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void | useProgram (GLuint program) |
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void | bindTransformFeedback (GLuint transformFeedbackHandle) |
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Error | beginQuery (GLenum target, GLuint query) |
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Error | endQuery (GLenum target) |
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Error | queryCounter (GLuint id, GLenum target) |
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void | getQueryiv (GLenum target, GLenum pname, GLint *params) |
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void | getQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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void | getQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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void | getQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) |
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void | getQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) |
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void | setVertexAttribDivisor (GLuint index, GLuint divisor) |
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void | samplerParameteri (GLuint sampler, GLenum pname, GLint param) |
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void | samplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
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void | samplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
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void | samplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
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void | getSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
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void | getSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
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void | programParameteri (GLuint program, GLenum pname, GLint value) |
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Buffer * | getBuffer (GLuint handle) const |
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FenceNV * | getFenceNV (GLuint handle) |
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FenceSync * | getFenceSync (GLsync handle) const |
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Texture * | getTexture (GLuint handle) const |
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Framebuffer * | getFramebuffer (GLuint handle) const |
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Renderbuffer * | getRenderbuffer (GLuint handle) const |
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VertexArray * | getVertexArray (GLuint handle) const |
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Sampler * | getSampler (GLuint handle) const |
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Query * | getQuery (GLuint handle, bool create, GLenum type) |
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Query * | getQuery (GLuint handle) const |
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TransformFeedback * | getTransformFeedback (GLuint handle) const |
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void | objectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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void | objectPtrLabel (const void *ptr, GLsizei length, const GLchar *label) |
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void | getObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) const |
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void | getObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const |
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Texture * | getTargetTexture (GLenum target) const |
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Texture * | getSamplerTexture (unsigned int sampler, GLenum type) const |
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Compiler * | getCompiler () const |
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bool | isSampler (GLuint samplerName) const |
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bool | isTextureGenerated (GLuint texture) const |
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bool | isBufferGenerated (GLuint buffer) const |
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bool | isRenderbufferGenerated (GLuint renderbuffer) const |
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bool | isFramebufferGenerated (GLuint framebuffer) const |
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bool | isVertexArrayGenerated (GLuint vertexArray) |
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bool | isTransformFeedbackGenerated (GLuint vertexArray) |
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void | getBooleanv (GLenum pname, GLboolean *params) |
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void | getFloatv (GLenum pname, GLfloat *params) |
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void | getIntegerv (GLenum pname, GLint *params) |
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void | getInteger64v (GLenum pname, GLint64 *params) |
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void | getPointerv (GLenum pname, void **params) const |
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void | getBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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void | getIntegeri_v (GLenum target, GLuint index, GLint *data) |
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void | getInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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void | activeTexture (GLenum texture) |
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void | blendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | blendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void | blendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void | clearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | clearDepthf (GLclampf depth) |
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void | clearStencil (GLint s) |
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void | colorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | cullFace (GLenum mode) |
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void | depthFunc (GLenum func) |
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void | depthMask (GLboolean flag) |
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void | depthRangef (GLclampf zNear, GLclampf zFar) |
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void | disable (GLenum cap) |
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void | disableVertexAttribArray (GLuint index) |
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void | enable (GLenum cap) |
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void | enableVertexAttribArray (GLuint index) |
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void | frontFace (GLenum mode) |
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void | hint (GLenum target, GLenum mode) |
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void | lineWidth (GLfloat width) |
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void | pixelStorei (GLenum pname, GLint param) |
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void | polygonOffset (GLfloat factor, GLfloat units) |
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void | sampleCoverage (GLclampf value, GLboolean invert) |
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void | scissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | stencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void | stencilMaskSeparate (GLenum face, GLuint mask) |
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void | stencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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void | vertexAttrib1f (GLuint index, GLfloat x) |
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void | vertexAttrib1fv (GLuint index, const GLfloat *values) |
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void | vertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
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void | vertexAttrib2fv (GLuint index, const GLfloat *values) |
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void | vertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
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void | vertexAttrib3fv (GLuint index, const GLfloat *values) |
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void | vertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | vertexAttrib4fv (GLuint index, const GLfloat *values) |
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void | vertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) |
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void | viewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | vertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | vertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
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void | vertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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void | vertexAttribI4iv (GLuint index, const GLint *v) |
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void | vertexAttribI4uiv (GLuint index, const GLuint *v) |
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void | debugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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void | debugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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void | debugMessageCallback (GLDEBUGPROCKHR callback, const void *userParam) |
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GLuint | getDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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void | pushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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void | popDebugGroup () |
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void | clear (GLbitfield mask) |
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void | clearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *values) |
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void | clearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *values) |
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void | clearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *values) |
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void | clearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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Error | drawArrays (GLenum mode, GLint first, GLsizei count) |
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Error | drawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
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Error | drawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) |
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Error | drawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const IndexRange &indexRange) |
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Error | drawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) |
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void | blitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | readPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | copyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | copyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | copyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | framebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | framebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | framebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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void | drawBuffers (GLsizei n, const GLenum *bufs) |
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void | readBuffer (GLenum mode) |
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void | discardFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void | invalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void | invalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | texImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | texImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | texSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | texSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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void | compressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | compressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | compressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | compressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | copyTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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void | copySubTextureCHROMIUM (GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) |
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void | compressedCopyTextureCHROMIUM (GLuint sourceId, GLuint destId) |
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void | generateMipmap (GLenum target) |
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GLboolean | enableExtension (const char *name) |
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Error | flush () |
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Error | finish () |
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void | getBufferPointerv (GLenum target, GLenum pname, void **params) |
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GLvoid * | mapBuffer (GLenum target, GLenum access) |
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GLboolean | unmapBuffer (GLenum target) |
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GLvoid * | mapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void | flushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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void | beginTransformFeedback (GLenum primitiveMode) |
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bool | hasActiveTransformFeedback (GLuint program) const |
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void | insertEventMarker (GLsizei length, const char *marker) |
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void | pushGroupMarker (GLsizei length, const char *marker) |
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void | popGroupMarker () |
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void | bindUniformLocation (GLuint program, GLint location, const GLchar *name) |
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void | setCoverageModulation (GLenum components) |
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void | loadPathRenderingMatrix (GLenum matrixMode, const GLfloat *matrix) |
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void | loadPathRenderingIdentityMatrix (GLenum matrixMode) |
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void | stencilFillPath (GLuint path, GLenum fillMode, GLuint mask) |
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void | stencilStrokePath (GLuint path, GLint reference, GLuint mask) |
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void | coverFillPath (GLuint path, GLenum coverMode) |
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void | coverStrokePath (GLuint path, GLenum coverMode) |
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void | stencilThenCoverFillPath (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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void | stencilThenCoverStrokePath (GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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void | coverFillPathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void | coverStrokePathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void | stencilFillPathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBAse, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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void | stencilStrokePathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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void | stencilThenCoverFillPathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void | stencilThenCoverStrokePathInstanced (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void | bindFragmentInputLocation (GLuint program, GLint location, const GLchar *name) |
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void | programPathFragmentInputGen (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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void | bufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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void | bufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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void | attachShader (GLuint program, GLuint shader) |
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void | handleError (const Error &error) override |
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GLenum | getError () |
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void | markContextLost () |
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bool | isContextLost () |
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GLenum | getResetStatus () |
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bool | isResetNotificationEnabled () |
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const egl::Config * | getConfig () const |
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EGLenum | getClientType () const |
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EGLenum | getRenderBuffer () const |
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const char * | getRendererString () const |
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const char * | getExtensionString () const |
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const char * | getExtensionString (size_t idx) const |
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size_t | getExtensionStringCount () const |
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rx::ContextImpl * | getImplementation () const |
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const Workarounds & | getWorkarounds () const |
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| ValidationContext (GLint clientMajorVersion, GLint clientMinorVersion, State *state, const Caps &caps, const TextureCapsMap &textureCaps, const Extensions &extensions, const ResourceManager *resourceManager, const Limitations &limitations, bool skipValidation) |
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virtual | ~ValidationContext () |
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const ContextState & | getContextState () const |
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int | getClientMajorVersion () const |
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int | getClientMinorVersion () const |
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const GLVersion & | getGLVersion () const |
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const State & | getGLState () const |
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const Caps & | getCaps () const |
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const TextureCapsMap & | getTextureCaps () const |
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const Extensions & | getExtensions () const |
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const Limitations & | getLimitations () const |
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bool | skipValidation () const |
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bool | getQueryParameterInfo (GLenum pname, GLenum *type, unsigned int *numParams) |
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bool | getIndexedQueryParameterInfo (GLenum target, GLenum *type, unsigned int *numParams) |
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Program * | getProgram (GLuint handle) const |
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Shader * | getShader (GLuint handle) const |
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