webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for gl::Context, including all inherited members.
activeTexture(GLenum texture) | gl::Context | |
attachShader(GLuint program, GLuint shader) | gl::Context | |
beginQuery(GLenum target, GLuint query) | gl::Context | |
beginTransformFeedback(GLenum primitiveMode) | gl::Context | |
bindArrayBuffer(GLuint bufferHandle) | gl::Context | |
bindCopyReadBuffer(GLuint bufferHandle) | gl::Context | |
bindCopyWriteBuffer(GLuint bufferHandle) | gl::Context | |
bindDrawFramebuffer(GLuint framebufferHandle) | gl::Context | |
bindElementArrayBuffer(GLuint bufferHandle) | gl::Context | |
bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name) | gl::Context | |
bindGenericTransformFeedbackBuffer(GLuint bufferHandle) | gl::Context | |
bindGenericUniformBuffer(GLuint bufferHandle) | gl::Context | |
bindIndexedTransformFeedbackBuffer(GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) | gl::Context | |
bindIndexedUniformBuffer(GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) | gl::Context | |
bindPixelPackBuffer(GLuint bufferHandle) | gl::Context | |
bindPixelUnpackBuffer(GLuint bufferHandle) | gl::Context | |
bindReadFramebuffer(GLuint framebufferHandle) | gl::Context | |
bindRenderbuffer(GLuint renderbufferHandle) | gl::Context | |
bindSampler(GLuint textureUnit, GLuint samplerHandle) | gl::Context | |
bindTexture(GLenum target, GLuint handle) | gl::Context | |
bindTransformFeedback(GLuint transformFeedbackHandle) | gl::Context | |
bindUniformLocation(GLuint program, GLint location, const GLchar *name) | gl::Context | |
bindVertexArray(GLuint vertexArrayHandle) | gl::Context | |
blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | gl::Context | |
blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | gl::Context | |
blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | gl::Context | |
blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | gl::Context | |
bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | gl::Context | |
bufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | gl::Context | |
clear(GLbitfield mask) | gl::Context | |
clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | gl::Context | |
clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) | gl::Context | |
clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) | gl::Context | |
clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) | gl::Context | |
clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | gl::Context | |
clearDepthf(GLclampf depth) | gl::Context | |
clearStencil(GLint s) | gl::Context | |
colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | gl::Context | |
compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) | gl::Context | |
compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | gl::Context | |
compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | gl::Context | |
compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | gl::Context | |
compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | gl::Context | |
Context(rx::EGLImplFactory *implFactory, const egl::Config *config, const Context *shareContext, const egl::AttributeMap &attribs) | gl::Context | |
copySubTextureCHROMIUM(GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) | gl::Context | |
copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | gl::Context | |
copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
copyTextureCHROMIUM(GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) | gl::Context | |
coverFillPath(GLuint path, GLenum coverMode) | gl::Context | |
coverFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
coverStrokePath(GLuint path, GLenum coverMode) | gl::Context | |
coverStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
createBuffer() | gl::Context | |
createFenceNV() | gl::Context | |
createFenceSync() | gl::Context | |
createFramebuffer() | gl::Context | |
createPaths(GLsizei range) | gl::Context | |
createProgram() | gl::Context | |
createQuery() | gl::Context | |
createRenderbuffer() | gl::Context | |
createSampler() | gl::Context | |
createShader(GLenum type) | gl::Context | |
createTexture() | gl::Context | |
createTransformFeedback() | gl::Context | |
createVertexArray() | gl::Context | |
cullFace(GLenum mode) | gl::Context | |
debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam) | gl::Context | |
debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) | gl::Context | |
debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) | gl::Context | |
deleteBuffer(GLuint buffer) | gl::Context | |
deleteFenceNV(GLuint fence) | gl::Context | |
deleteFenceSync(GLsync fenceSync) | gl::Context | |
deleteFramebuffer(GLuint framebuffer) | gl::Context | |
deletePaths(GLuint first, GLsizei range) | gl::Context | |
deleteProgram(GLuint program) | gl::Context | |
deleteQuery(GLuint query) | gl::Context | |
deleteRenderbuffer(GLuint renderbuffer) | gl::Context | |
deleteSampler(GLuint sampler) | gl::Context | |
deleteShader(GLuint shader) | gl::Context | |
deleteTexture(GLuint texture) | gl::Context | |
deleteTransformFeedback(GLuint transformFeedback) | gl::Context | |
deleteVertexArray(GLuint vertexArray) | gl::Context | |
depthFunc(GLenum func) | gl::Context | |
depthMask(GLboolean flag) | gl::Context | |
depthRangef(GLclampf zNear, GLclampf zFar) | gl::Context | |
disable(GLenum cap) | gl::Context | |
disableVertexAttribArray(GLuint index) | gl::Context | |
discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | gl::Context | |
drawArrays(GLenum mode, GLint first, GLsizei count) | gl::Context | |
drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | gl::Context | |
drawBuffers(GLsizei n, const GLenum *bufs) | gl::Context | |
drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) | gl::Context | |
drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const IndexRange &indexRange) | gl::Context | |
drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) | gl::Context | |
enable(GLenum cap) | gl::Context | |
enableExtension(const char *name) | gl::Context | |
enableVertexAttribArray(GLuint index) | gl::Context | |
endQuery(GLenum target) | gl::Context | |
finish() | gl::Context | |
flush() | gl::Context | |
flushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | gl::Context | |
framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | gl::Context | |
framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | gl::Context | |
framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | gl::Context | |
frontFace(GLenum mode) | gl::Context | |
generateMipmap(GLenum target) | gl::Context | |
getBooleani_v(GLenum target, GLuint index, GLboolean *data) | gl::Context | |
getBooleanv(GLenum pname, GLboolean *params) | gl::Context | |
getBuffer(GLuint handle) const | gl::Context | |
getBufferPointerv(GLenum target, GLenum pname, void **params) | gl::Context | |
getCaps() const | gl::ValidationContext | inline |
getClientMajorVersion() const | gl::ValidationContext | inline |
getClientMinorVersion() const | gl::ValidationContext | inline |
getClientType() const | gl::Context | |
getCompiler() const | gl::Context | |
getConfig() const | gl::Context | |
getContextState() const | gl::ValidationContext | inline |
getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) | gl::Context | |
getError() | gl::Context | |
getExtensions() const | gl::ValidationContext | inline |
getExtensionString() const | gl::Context | |
getExtensionString(size_t idx) const | gl::Context | |
getExtensionStringCount() const | gl::Context | |
getFenceNV(GLuint handle) | gl::Context | |
getFenceSync(GLsync handle) const | gl::Context | |
getFloatv(GLenum pname, GLfloat *params) | gl::Context | |
getFramebuffer(GLuint handle) const | gl::Context | |
getGLState() const | gl::ValidationContext | inline |
getGLVersion() const | gl::ValidationContext | inline |
getImplementation() const | gl::Context | inline |
getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams) | gl::ValidationContext | |
getInteger64i_v(GLenum target, GLuint index, GLint64 *data) | gl::Context | |
getInteger64v(GLenum pname, GLint64 *params) | gl::Context | |
getIntegeri_v(GLenum target, GLuint index, GLint *data) | gl::Context | |
getIntegerv(GLenum pname, GLint *params) | gl::Context | |
getLimitations() const | gl::ValidationContext | inline |
getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) const | gl::Context | |
getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const | gl::Context | |
getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const | gl::Context | |
getPointerv(GLenum pname, void **params) const | gl::Context | |
getProgram(GLuint handle) const | gl::ValidationContext | |
getQuery(GLuint handle, bool create, GLenum type) | gl::Context | |
getQuery(GLuint handle) const | gl::Context | |
getQueryiv(GLenum target, GLenum pname, GLint *params) | gl::Context | |
getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | gl::Context | |
getQueryObjectiv(GLuint id, GLenum pname, GLint *params) | gl::Context | |
getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | gl::Context | |
getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | gl::Context | |
getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) | gl::ValidationContext | |
getRenderBuffer() const | gl::Context | |
getRenderbuffer(GLuint handle) const | gl::Context | |
getRendererString() const | gl::Context | |
getResetStatus() | gl::Context | |
getSampler(GLuint handle) const | gl::Context | |
getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | gl::Context | |
getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | gl::Context | |
getSamplerTexture(unsigned int sampler, GLenum type) const | gl::Context | |
getShader(GLuint handle) const | gl::ValidationContext | |
getTargetTexture(GLenum target) const | gl::Context | |
getTexture(GLuint handle) const | gl::Context | |
getTextureCaps() const | gl::ValidationContext | inline |
getTransformFeedback(GLuint handle) const | gl::Context | |
getVertexArray(GLuint handle) const | gl::Context | |
getWorkarounds() const | gl::Context | |
handleError(const Error &error) override | gl::Context | virtual |
hasActiveTransformFeedback(GLuint program) const | gl::Context | |
hasPath(GLuint path) const | gl::Context | |
hasPathData(GLuint path) const | gl::Context | |
hint(GLenum target, GLenum mode) | gl::Context | |
insertEventMarker(GLsizei length, const char *marker) | gl::Context | |
invalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | gl::Context | |
invalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
isBufferGenerated(GLuint buffer) const | gl::Context | |
isContextLost() | gl::Context | |
isFramebufferGenerated(GLuint framebuffer) const | gl::Context | |
isRenderbufferGenerated(GLuint renderbuffer) const | gl::Context | |
isResetNotificationEnabled() | gl::Context | |
isSampler(GLuint samplerName) const | gl::Context | |
isTextureGenerated(GLuint texture) const | gl::Context | |
isTransformFeedbackGenerated(GLuint vertexArray) | gl::Context | |
isVertexArrayGenerated(GLuint vertexArray) | gl::Context | |
lineWidth(GLfloat width) | gl::Context | |
loadPathRenderingIdentityMatrix(GLenum matrixMode) | gl::Context | |
loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix) | gl::Context | |
makeCurrent(egl::Surface *surface) | gl::Context | |
mapBuffer(GLenum target, GLenum access) | gl::Context | |
mapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | gl::Context | |
markContextLost() | gl::Context | |
mSkipValidation | gl::ValidationContext | protected |
mState | gl::ValidationContext | protected |
objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) | gl::Context | |
objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) | gl::Context | |
pixelStorei(GLenum pname, GLint param) | gl::Context | |
polygonOffset(GLfloat factor, GLfloat units) | gl::Context | |
popDebugGroup() | gl::Context | |
popGroupMarker() | gl::Context | |
programParameteri(GLuint program, GLenum pname, GLint value) | gl::Context | |
programPathFragmentInputGen(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) | gl::Context | |
pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) | gl::Context | |
pushGroupMarker(GLsizei length, const char *marker) | gl::Context | |
queryCounter(GLuint id, GLenum target) | gl::Context | |
readBuffer(GLenum mode) | gl::Context | |
readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | gl::Context | |
releaseSurface() | gl::Context | |
sampleCoverage(GLclampf value, GLboolean invert) | gl::Context | |
samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | gl::Context | |
samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | gl::Context | |
samplerParameteri(GLuint sampler, GLenum pname, GLint param) | gl::Context | |
samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | gl::Context | |
scissor(GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
setCoverageModulation(GLenum components) | gl::Context | |
setPathCommands(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) | gl::Context | |
setPathParameterf(GLuint path, GLenum pname, GLfloat value) | gl::Context | |
setPathStencilFunc(GLenum func, GLint ref, GLuint mask) | gl::Context | |
setVertexAttribDivisor(GLuint index, GLuint divisor) | gl::Context | |
skipValidation() const | gl::ValidationContext | inline |
stencilFillPath(GLuint path, GLenum fillMode, GLuint mask) | gl::Context | |
stencilFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBAse, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | gl::Context | |
stencilMaskSeparate(GLenum face, GLuint mask) | gl::Context | |
stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | gl::Context | |
stencilStrokePath(GLuint path, GLint reference, GLuint mask) | gl::Context | |
stencilStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) | gl::Context | |
stencilThenCoverFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
stencilThenCoverStrokePath(GLuint path, GLint reference, GLuint mask, GLenum coverMode) | gl::Context | |
stencilThenCoverStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
unmapBuffer(GLenum target) | gl::Context | |
useProgram(GLuint program) | gl::Context | |
ValidationContext(GLint clientMajorVersion, GLint clientMinorVersion, State *state, const Caps &caps, const TextureCapsMap &textureCaps, const Extensions &extensions, const ResourceManager *resourceManager, const Limitations &limitations, bool skipValidation) | gl::ValidationContext | |
vertexAttrib1f(GLuint index, GLfloat x) | gl::Context | |
vertexAttrib1fv(GLuint index, const GLfloat *values) | gl::Context | |
vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | gl::Context | |
vertexAttrib2fv(GLuint index, const GLfloat *values) | gl::Context | |
vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | gl::Context | |
vertexAttrib3fv(GLuint index, const GLfloat *values) | gl::Context | |
vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | gl::Context | |
vertexAttrib4fv(GLuint index, const GLfloat *values) | gl::Context | |
vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | gl::Context | |
vertexAttribI4iv(GLuint index, const GLint *v) | gl::Context | |
vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | gl::Context | |
vertexAttribI4uiv(GLuint index, const GLuint *v) | gl::Context | |
vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | gl::Context | |
vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) | gl::Context | |
viewport(GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
~Context() | gl::Context | virtual |
~ValidationContext() | gl::ValidationContext | inlinevirtual |