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webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for gl::Context, including all inherited members.
| activeTexture(GLenum texture) | gl::Context | |
| attachShader(GLuint program, GLuint shader) | gl::Context | |
| beginQuery(GLenum target, GLuint query) | gl::Context | |
| beginTransformFeedback(GLenum primitiveMode) | gl::Context | |
| bindArrayBuffer(GLuint bufferHandle) | gl::Context | |
| bindCopyReadBuffer(GLuint bufferHandle) | gl::Context | |
| bindCopyWriteBuffer(GLuint bufferHandle) | gl::Context | |
| bindDrawFramebuffer(GLuint framebufferHandle) | gl::Context | |
| bindElementArrayBuffer(GLuint bufferHandle) | gl::Context | |
| bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name) | gl::Context | |
| bindGenericTransformFeedbackBuffer(GLuint bufferHandle) | gl::Context | |
| bindGenericUniformBuffer(GLuint bufferHandle) | gl::Context | |
| bindIndexedTransformFeedbackBuffer(GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) | gl::Context | |
| bindIndexedUniformBuffer(GLuint bufferHandle, GLuint index, GLintptr offset, GLsizeiptr size) | gl::Context | |
| bindPixelPackBuffer(GLuint bufferHandle) | gl::Context | |
| bindPixelUnpackBuffer(GLuint bufferHandle) | gl::Context | |
| bindReadFramebuffer(GLuint framebufferHandle) | gl::Context | |
| bindRenderbuffer(GLuint renderbufferHandle) | gl::Context | |
| bindSampler(GLuint textureUnit, GLuint samplerHandle) | gl::Context | |
| bindTexture(GLenum target, GLuint handle) | gl::Context | |
| bindTransformFeedback(GLuint transformFeedbackHandle) | gl::Context | |
| bindUniformLocation(GLuint program, GLint location, const GLchar *name) | gl::Context | |
| bindVertexArray(GLuint vertexArrayHandle) | gl::Context | |
| blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | gl::Context | |
| blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | gl::Context | |
| blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | gl::Context | |
| blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | gl::Context | |
| bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | gl::Context | |
| bufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | gl::Context | |
| clear(GLbitfield mask) | gl::Context | |
| clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | gl::Context | |
| clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) | gl::Context | |
| clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) | gl::Context | |
| clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) | gl::Context | |
| clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | gl::Context | |
| clearDepthf(GLclampf depth) | gl::Context | |
| clearStencil(GLint s) | gl::Context | |
| colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | gl::Context | |
| compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) | gl::Context | |
| compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | gl::Context | |
| compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | gl::Context | |
| compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | gl::Context | |
| compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | gl::Context | |
| Context(rx::EGLImplFactory *implFactory, const egl::Config *config, const Context *shareContext, const egl::AttributeMap &attribs) | gl::Context | |
| copySubTextureCHROMIUM(GLuint sourceId, GLuint destId, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) | gl::Context | |
| copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | gl::Context | |
| copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
| copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
| copyTextureCHROMIUM(GLuint sourceId, GLuint destId, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) | gl::Context | |
| coverFillPath(GLuint path, GLenum coverMode) | gl::Context | |
| coverFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| coverStrokePath(GLuint path, GLenum coverMode) | gl::Context | |
| coverStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| createBuffer() | gl::Context | |
| createFenceNV() | gl::Context | |
| createFenceSync() | gl::Context | |
| createFramebuffer() | gl::Context | |
| createPaths(GLsizei range) | gl::Context | |
| createProgram() | gl::Context | |
| createQuery() | gl::Context | |
| createRenderbuffer() | gl::Context | |
| createSampler() | gl::Context | |
| createShader(GLenum type) | gl::Context | |
| createTexture() | gl::Context | |
| createTransformFeedback() | gl::Context | |
| createVertexArray() | gl::Context | |
| cullFace(GLenum mode) | gl::Context | |
| debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam) | gl::Context | |
| debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) | gl::Context | |
| debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) | gl::Context | |
| deleteBuffer(GLuint buffer) | gl::Context | |
| deleteFenceNV(GLuint fence) | gl::Context | |
| deleteFenceSync(GLsync fenceSync) | gl::Context | |
| deleteFramebuffer(GLuint framebuffer) | gl::Context | |
| deletePaths(GLuint first, GLsizei range) | gl::Context | |
| deleteProgram(GLuint program) | gl::Context | |
| deleteQuery(GLuint query) | gl::Context | |
| deleteRenderbuffer(GLuint renderbuffer) | gl::Context | |
| deleteSampler(GLuint sampler) | gl::Context | |
| deleteShader(GLuint shader) | gl::Context | |
| deleteTexture(GLuint texture) | gl::Context | |
| deleteTransformFeedback(GLuint transformFeedback) | gl::Context | |
| deleteVertexArray(GLuint vertexArray) | gl::Context | |
| depthFunc(GLenum func) | gl::Context | |
| depthMask(GLboolean flag) | gl::Context | |
| depthRangef(GLclampf zNear, GLclampf zFar) | gl::Context | |
| disable(GLenum cap) | gl::Context | |
| disableVertexAttribArray(GLuint index) | gl::Context | |
| discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | gl::Context | |
| drawArrays(GLenum mode, GLint first, GLsizei count) | gl::Context | |
| drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | gl::Context | |
| drawBuffers(GLsizei n, const GLenum *bufs) | gl::Context | |
| drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) | gl::Context | |
| drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const IndexRange &indexRange) | gl::Context | |
| drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const IndexRange &indexRange) | gl::Context | |
| enable(GLenum cap) | gl::Context | |
| enableExtension(const char *name) | gl::Context | |
| enableVertexAttribArray(GLuint index) | gl::Context | |
| endQuery(GLenum target) | gl::Context | |
| finish() | gl::Context | |
| flush() | gl::Context | |
| flushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | gl::Context | |
| framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | gl::Context | |
| framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | gl::Context | |
| framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | gl::Context | |
| frontFace(GLenum mode) | gl::Context | |
| generateMipmap(GLenum target) | gl::Context | |
| getBooleani_v(GLenum target, GLuint index, GLboolean *data) | gl::Context | |
| getBooleanv(GLenum pname, GLboolean *params) | gl::Context | |
| getBuffer(GLuint handle) const | gl::Context | |
| getBufferPointerv(GLenum target, GLenum pname, void **params) | gl::Context | |
| getCaps() const | gl::ValidationContext | inline |
| getClientMajorVersion() const | gl::ValidationContext | inline |
| getClientMinorVersion() const | gl::ValidationContext | inline |
| getClientType() const | gl::Context | |
| getCompiler() const | gl::Context | |
| getConfig() const | gl::Context | |
| getContextState() const | gl::ValidationContext | inline |
| getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) | gl::Context | |
| getError() | gl::Context | |
| getExtensions() const | gl::ValidationContext | inline |
| getExtensionString() const | gl::Context | |
| getExtensionString(size_t idx) const | gl::Context | |
| getExtensionStringCount() const | gl::Context | |
| getFenceNV(GLuint handle) | gl::Context | |
| getFenceSync(GLsync handle) const | gl::Context | |
| getFloatv(GLenum pname, GLfloat *params) | gl::Context | |
| getFramebuffer(GLuint handle) const | gl::Context | |
| getGLState() const | gl::ValidationContext | inline |
| getGLVersion() const | gl::ValidationContext | inline |
| getImplementation() const | gl::Context | inline |
| getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams) | gl::ValidationContext | |
| getInteger64i_v(GLenum target, GLuint index, GLint64 *data) | gl::Context | |
| getInteger64v(GLenum pname, GLint64 *params) | gl::Context | |
| getIntegeri_v(GLenum target, GLuint index, GLint *data) | gl::Context | |
| getIntegerv(GLenum pname, GLint *params) | gl::Context | |
| getLimitations() const | gl::ValidationContext | inline |
| getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) const | gl::Context | |
| getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const | gl::Context | |
| getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const | gl::Context | |
| getPointerv(GLenum pname, void **params) const | gl::Context | |
| getProgram(GLuint handle) const | gl::ValidationContext | |
| getQuery(GLuint handle, bool create, GLenum type) | gl::Context | |
| getQuery(GLuint handle) const | gl::Context | |
| getQueryiv(GLenum target, GLenum pname, GLint *params) | gl::Context | |
| getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | gl::Context | |
| getQueryObjectiv(GLuint id, GLenum pname, GLint *params) | gl::Context | |
| getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | gl::Context | |
| getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | gl::Context | |
| getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) | gl::ValidationContext | |
| getRenderBuffer() const | gl::Context | |
| getRenderbuffer(GLuint handle) const | gl::Context | |
| getRendererString() const | gl::Context | |
| getResetStatus() | gl::Context | |
| getSampler(GLuint handle) const | gl::Context | |
| getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | gl::Context | |
| getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | gl::Context | |
| getSamplerTexture(unsigned int sampler, GLenum type) const | gl::Context | |
| getShader(GLuint handle) const | gl::ValidationContext | |
| getTargetTexture(GLenum target) const | gl::Context | |
| getTexture(GLuint handle) const | gl::Context | |
| getTextureCaps() const | gl::ValidationContext | inline |
| getTransformFeedback(GLuint handle) const | gl::Context | |
| getVertexArray(GLuint handle) const | gl::Context | |
| getWorkarounds() const | gl::Context | |
| handleError(const Error &error) override | gl::Context | virtual |
| hasActiveTransformFeedback(GLuint program) const | gl::Context | |
| hasPath(GLuint path) const | gl::Context | |
| hasPathData(GLuint path) const | gl::Context | |
| hint(GLenum target, GLenum mode) | gl::Context | |
| insertEventMarker(GLsizei length, const char *marker) | gl::Context | |
| invalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | gl::Context | |
| invalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
| isBufferGenerated(GLuint buffer) const | gl::Context | |
| isContextLost() | gl::Context | |
| isFramebufferGenerated(GLuint framebuffer) const | gl::Context | |
| isRenderbufferGenerated(GLuint renderbuffer) const | gl::Context | |
| isResetNotificationEnabled() | gl::Context | |
| isSampler(GLuint samplerName) const | gl::Context | |
| isTextureGenerated(GLuint texture) const | gl::Context | |
| isTransformFeedbackGenerated(GLuint vertexArray) | gl::Context | |
| isVertexArrayGenerated(GLuint vertexArray) | gl::Context | |
| lineWidth(GLfloat width) | gl::Context | |
| loadPathRenderingIdentityMatrix(GLenum matrixMode) | gl::Context | |
| loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix) | gl::Context | |
| makeCurrent(egl::Surface *surface) | gl::Context | |
| mapBuffer(GLenum target, GLenum access) | gl::Context | |
| mapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | gl::Context | |
| markContextLost() | gl::Context | |
| mSkipValidation | gl::ValidationContext | protected |
| mState | gl::ValidationContext | protected |
| objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) | gl::Context | |
| objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) | gl::Context | |
| pixelStorei(GLenum pname, GLint param) | gl::Context | |
| polygonOffset(GLfloat factor, GLfloat units) | gl::Context | |
| popDebugGroup() | gl::Context | |
| popGroupMarker() | gl::Context | |
| programParameteri(GLuint program, GLenum pname, GLint value) | gl::Context | |
| programPathFragmentInputGen(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) | gl::Context | |
| pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) | gl::Context | |
| pushGroupMarker(GLsizei length, const char *marker) | gl::Context | |
| queryCounter(GLuint id, GLenum target) | gl::Context | |
| readBuffer(GLenum mode) | gl::Context | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | gl::Context | |
| releaseSurface() | gl::Context | |
| sampleCoverage(GLclampf value, GLboolean invert) | gl::Context | |
| samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | gl::Context | |
| samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | gl::Context | |
| samplerParameteri(GLuint sampler, GLenum pname, GLint param) | gl::Context | |
| samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | gl::Context | |
| scissor(GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
| setCoverageModulation(GLenum components) | gl::Context | |
| setPathCommands(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) | gl::Context | |
| setPathParameterf(GLuint path, GLenum pname, GLfloat value) | gl::Context | |
| setPathStencilFunc(GLenum func, GLint ref, GLuint mask) | gl::Context | |
| setVertexAttribDivisor(GLuint index, GLuint divisor) | gl::Context | |
| skipValidation() const | gl::ValidationContext | inline |
| stencilFillPath(GLuint path, GLenum fillMode, GLuint mask) | gl::Context | |
| stencilFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBAse, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | gl::Context | |
| stencilMaskSeparate(GLenum face, GLuint mask) | gl::Context | |
| stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | gl::Context | |
| stencilStrokePath(GLuint path, GLint reference, GLuint mask) | gl::Context | |
| stencilStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) | gl::Context | |
| stencilThenCoverFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| stencilThenCoverStrokePath(GLuint path, GLint reference, GLuint mask, GLenum coverMode) | gl::Context | |
| stencilThenCoverStrokePathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) | gl::Context | |
| texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
| texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
| texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
| texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | gl::Context | |
| unmapBuffer(GLenum target) | gl::Context | |
| useProgram(GLuint program) | gl::Context | |
| ValidationContext(GLint clientMajorVersion, GLint clientMinorVersion, State *state, const Caps &caps, const TextureCapsMap &textureCaps, const Extensions &extensions, const ResourceManager *resourceManager, const Limitations &limitations, bool skipValidation) | gl::ValidationContext | |
| vertexAttrib1f(GLuint index, GLfloat x) | gl::Context | |
| vertexAttrib1fv(GLuint index, const GLfloat *values) | gl::Context | |
| vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | gl::Context | |
| vertexAttrib2fv(GLuint index, const GLfloat *values) | gl::Context | |
| vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | gl::Context | |
| vertexAttrib3fv(GLuint index, const GLfloat *values) | gl::Context | |
| vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | gl::Context | |
| vertexAttrib4fv(GLuint index, const GLfloat *values) | gl::Context | |
| vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | gl::Context | |
| vertexAttribI4iv(GLuint index, const GLint *v) | gl::Context | |
| vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | gl::Context | |
| vertexAttribI4uiv(GLuint index, const GLuint *v) | gl::Context | |
| vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | gl::Context | |
| vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) | gl::Context | |
| viewport(GLint x, GLint y, GLsizei width, GLsizei height) | gl::Context | |
| ~Context() | gl::Context | virtual |
| ~ValidationContext() | gl::ValidationContext | inlinevirtual |
1.8.13