#include <Caps.h>
◆ Caps()
◆ compressedTextureFormats
std::vector<GLenum> gl::Caps::compressedTextureFormats |
◆ fragmentHighpFloat
◆ fragmentHighpInt
◆ fragmentLowpFloat
◆ fragmentLowpInt
◆ fragmentMediumpFloat
◆ fragmentMediumpInt
◆ max2DTextureSize
GLuint gl::Caps::max2DTextureSize |
◆ max3DTextureSize
GLuint gl::Caps::max3DTextureSize |
◆ maxAliasedLineWidth
GLfloat gl::Caps::maxAliasedLineWidth |
◆ maxAliasedPointSize
GLfloat gl::Caps::maxAliasedPointSize |
◆ maxArrayTextureLayers
GLuint gl::Caps::maxArrayTextureLayers |
◆ maxAtomicCounterBufferBindings
GLuint gl::Caps::maxAtomicCounterBufferBindings |
◆ maxAtomicCounterBufferSize
GLuint gl::Caps::maxAtomicCounterBufferSize |
◆ maxColorAttachments
GLuint gl::Caps::maxColorAttachments |
◆ maxColorTextureSamples
GLuint gl::Caps::maxColorTextureSamples |
◆ maxCombinedAtomicCounterBuffers
GLuint gl::Caps::maxCombinedAtomicCounterBuffers |
◆ maxCombinedAtomicCounters
GLuint gl::Caps::maxCombinedAtomicCounters |
◆ maxCombinedComputeUniformComponents
GLuint gl::Caps::maxCombinedComputeUniformComponents |
◆ maxCombinedFragmentUniformComponents
GLuint64 gl::Caps::maxCombinedFragmentUniformComponents |
◆ maxCombinedImageUniforms
GLuint gl::Caps::maxCombinedImageUniforms |
◆ maxCombinedShaderOutputResources
GLuint gl::Caps::maxCombinedShaderOutputResources |
◆ maxCombinedShaderStorageBlocks
GLuint gl::Caps::maxCombinedShaderStorageBlocks |
◆ maxCombinedTextureImageUnits
GLuint gl::Caps::maxCombinedTextureImageUnits |
◆ maxCombinedUniformBlocks
GLuint gl::Caps::maxCombinedUniformBlocks |
◆ maxCombinedVertexUniformComponents
GLuint64 gl::Caps::maxCombinedVertexUniformComponents |
◆ maxComputeAtomicCounterBuffers
GLuint gl::Caps::maxComputeAtomicCounterBuffers |
◆ maxComputeAtomicCounters
GLuint gl::Caps::maxComputeAtomicCounters |
◆ maxComputeImageUniforms
GLuint gl::Caps::maxComputeImageUniforms |
◆ maxComputeShaderStorageBlocks
GLuint gl::Caps::maxComputeShaderStorageBlocks |
◆ maxComputeSharedMemorySize
GLuint gl::Caps::maxComputeSharedMemorySize |
◆ maxComputeTextureImageUnits
GLuint gl::Caps::maxComputeTextureImageUnits |
◆ maxComputeUniformBlocks
GLuint gl::Caps::maxComputeUniformBlocks |
◆ maxComputeUniformComponents
GLuint gl::Caps::maxComputeUniformComponents |
◆ maxComputeWorkGroupCount
◆ maxComputeWorkGroupInvocations
GLuint gl::Caps::maxComputeWorkGroupInvocations |
◆ maxComputeWorkGroupSize
◆ maxCubeMapTextureSize
GLuint gl::Caps::maxCubeMapTextureSize |
◆ maxDepthTextureSamples
GLuint gl::Caps::maxDepthTextureSamples |
◆ maxDrawBuffers
GLuint gl::Caps::maxDrawBuffers |
◆ maxElementIndex
◆ maxElementsIndices
GLuint gl::Caps::maxElementsIndices |
◆ maxElementsVertices
GLuint gl::Caps::maxElementsVertices |
◆ maxFragmentAtomicCounterBuffers
GLuint gl::Caps::maxFragmentAtomicCounterBuffers |
◆ maxFragmentAtomicCounters
GLuint gl::Caps::maxFragmentAtomicCounters |
◆ maxFragmentImageUniforms
GLuint gl::Caps::maxFragmentImageUniforms |
◆ maxFragmentInputComponents
GLuint gl::Caps::maxFragmentInputComponents |
◆ maxFragmentShaderStorageBlocks
GLuint gl::Caps::maxFragmentShaderStorageBlocks |
◆ maxFragmentUniformBlocks
GLuint gl::Caps::maxFragmentUniformBlocks |
◆ maxFragmentUniformComponents
GLuint gl::Caps::maxFragmentUniformComponents |
◆ maxFragmentUniformVectors
GLuint gl::Caps::maxFragmentUniformVectors |
◆ maxFramebufferHeight
GLuint gl::Caps::maxFramebufferHeight |
◆ maxFramebufferSamples
GLuint gl::Caps::maxFramebufferSamples |
◆ maxFramebufferWidth
GLuint gl::Caps::maxFramebufferWidth |
◆ maxImageUnits
GLuint gl::Caps::maxImageUnits |
◆ maxIntegerSamples
GLuint gl::Caps::maxIntegerSamples |
◆ maxLODBias
◆ maxProgramTexelOffset
GLint gl::Caps::maxProgramTexelOffset |
◆ maxProgramTextureGatherOffset
GLuint gl::Caps::maxProgramTextureGatherOffset |
◆ maxRenderbufferSize
GLuint gl::Caps::maxRenderbufferSize |
◆ maxSampleMaskWords
GLuint gl::Caps::maxSampleMaskWords |
◆ maxSamples
◆ maxServerWaitTimeout
◆ maxShaderStorageBlockSize
GLuint64 gl::Caps::maxShaderStorageBlockSize |
◆ maxShaderStorageBufferBindings
GLuint gl::Caps::maxShaderStorageBufferBindings |
◆ maxTextureImageUnits
GLuint gl::Caps::maxTextureImageUnits |
◆ maxTransformFeedbackInterleavedComponents
GLuint gl::Caps::maxTransformFeedbackInterleavedComponents |
◆ maxTransformFeedbackSeparateAttributes
GLuint gl::Caps::maxTransformFeedbackSeparateAttributes |
◆ maxTransformFeedbackSeparateComponents
GLuint gl::Caps::maxTransformFeedbackSeparateComponents |
◆ maxUniformBlockSize
◆ maxUniformBufferBindings
GLuint gl::Caps::maxUniformBufferBindings |
◆ maxUniformLocations
GLuint gl::Caps::maxUniformLocations |
◆ maxVaryingComponents
GLuint gl::Caps::maxVaryingComponents |
◆ maxVaryingVectors
GLuint gl::Caps::maxVaryingVectors |
◆ maxVertexAtomicCounterBuffers
GLuint gl::Caps::maxVertexAtomicCounterBuffers |
◆ maxVertexAtomicCounters
GLuint gl::Caps::maxVertexAtomicCounters |
◆ maxVertexAttribBindings
GLint gl::Caps::maxVertexAttribBindings |
◆ maxVertexAttribRelativeOffset
GLint gl::Caps::maxVertexAttribRelativeOffset |
◆ maxVertexAttribStride
GLint gl::Caps::maxVertexAttribStride |
◆ maxVertexAttributes
GLuint gl::Caps::maxVertexAttributes |
◆ maxVertexImageUniforms
GLuint gl::Caps::maxVertexImageUniforms |
◆ maxVertexOutputComponents
GLuint gl::Caps::maxVertexOutputComponents |
◆ maxVertexShaderStorageBlocks
GLuint gl::Caps::maxVertexShaderStorageBlocks |
◆ maxVertexTextureImageUnits
GLuint gl::Caps::maxVertexTextureImageUnits |
◆ maxVertexUniformBlocks
GLuint gl::Caps::maxVertexUniformBlocks |
◆ maxVertexUniformComponents
GLuint gl::Caps::maxVertexUniformComponents |
◆ maxVertexUniformVectors
GLuint gl::Caps::maxVertexUniformVectors |
◆ maxViewportHeight
GLuint gl::Caps::maxViewportHeight |
◆ maxViewportWidth
GLuint gl::Caps::maxViewportWidth |
◆ minAliasedLineWidth
GLfloat gl::Caps::minAliasedLineWidth |
◆ minAliasedPointSize
GLfloat gl::Caps::minAliasedPointSize |
◆ minProgramTexelOffset
GLint gl::Caps::minProgramTexelOffset |
◆ minProgramTextureGatherOffset
GLint gl::Caps::minProgramTextureGatherOffset |
◆ programBinaryFormats
std::vector<GLenum> gl::Caps::programBinaryFormats |
◆ shaderBinaryFormats
std::vector<GLenum> gl::Caps::shaderBinaryFormats |
◆ shaderStorageBufferOffsetAlignment
GLuint gl::Caps::shaderStorageBufferOffsetAlignment |
◆ uniformBufferOffsetAlignment
GLuint gl::Caps::uniformBufferOffsetAlignment |
◆ vertexHighpFloat
◆ vertexHighpInt
◆ vertexLowpFloat
◆ vertexLowpInt
◆ vertexMediumpFloat
◆ vertexMediumpInt
The documentation for this struct was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/Caps.h
- Source/ThirdParty/ANGLE/src/libANGLE/Caps.cpp