#include <Caps.h>
◆ Caps()
◆ compressedTextureFormats
| std::vector<GLenum> gl::Caps::compressedTextureFormats |
◆ fragmentHighpFloat
◆ fragmentHighpInt
◆ fragmentLowpFloat
◆ fragmentLowpInt
◆ fragmentMediumpFloat
◆ fragmentMediumpInt
◆ max2DTextureSize
| GLuint gl::Caps::max2DTextureSize |
◆ max3DTextureSize
| GLuint gl::Caps::max3DTextureSize |
◆ maxAliasedLineWidth
| GLfloat gl::Caps::maxAliasedLineWidth |
◆ maxAliasedPointSize
| GLfloat gl::Caps::maxAliasedPointSize |
◆ maxArrayTextureLayers
| GLuint gl::Caps::maxArrayTextureLayers |
◆ maxAtomicCounterBufferBindings
| GLuint gl::Caps::maxAtomicCounterBufferBindings |
◆ maxAtomicCounterBufferSize
| GLuint gl::Caps::maxAtomicCounterBufferSize |
◆ maxColorAttachments
| GLuint gl::Caps::maxColorAttachments |
◆ maxColorTextureSamples
| GLuint gl::Caps::maxColorTextureSamples |
◆ maxCombinedAtomicCounterBuffers
| GLuint gl::Caps::maxCombinedAtomicCounterBuffers |
◆ maxCombinedAtomicCounters
| GLuint gl::Caps::maxCombinedAtomicCounters |
◆ maxCombinedComputeUniformComponents
| GLuint gl::Caps::maxCombinedComputeUniformComponents |
◆ maxCombinedFragmentUniformComponents
| GLuint64 gl::Caps::maxCombinedFragmentUniformComponents |
◆ maxCombinedImageUniforms
| GLuint gl::Caps::maxCombinedImageUniforms |
◆ maxCombinedShaderOutputResources
| GLuint gl::Caps::maxCombinedShaderOutputResources |
◆ maxCombinedShaderStorageBlocks
| GLuint gl::Caps::maxCombinedShaderStorageBlocks |
◆ maxCombinedTextureImageUnits
| GLuint gl::Caps::maxCombinedTextureImageUnits |
◆ maxCombinedUniformBlocks
| GLuint gl::Caps::maxCombinedUniformBlocks |
◆ maxCombinedVertexUniformComponents
| GLuint64 gl::Caps::maxCombinedVertexUniformComponents |
◆ maxComputeAtomicCounterBuffers
| GLuint gl::Caps::maxComputeAtomicCounterBuffers |
◆ maxComputeAtomicCounters
| GLuint gl::Caps::maxComputeAtomicCounters |
◆ maxComputeImageUniforms
| GLuint gl::Caps::maxComputeImageUniforms |
◆ maxComputeShaderStorageBlocks
| GLuint gl::Caps::maxComputeShaderStorageBlocks |
◆ maxComputeSharedMemorySize
| GLuint gl::Caps::maxComputeSharedMemorySize |
◆ maxComputeTextureImageUnits
| GLuint gl::Caps::maxComputeTextureImageUnits |
◆ maxComputeUniformBlocks
| GLuint gl::Caps::maxComputeUniformBlocks |
◆ maxComputeUniformComponents
| GLuint gl::Caps::maxComputeUniformComponents |
◆ maxComputeWorkGroupCount
◆ maxComputeWorkGroupInvocations
| GLuint gl::Caps::maxComputeWorkGroupInvocations |
◆ maxComputeWorkGroupSize
◆ maxCubeMapTextureSize
| GLuint gl::Caps::maxCubeMapTextureSize |
◆ maxDepthTextureSamples
| GLuint gl::Caps::maxDepthTextureSamples |
◆ maxDrawBuffers
| GLuint gl::Caps::maxDrawBuffers |
◆ maxElementIndex
◆ maxElementsIndices
| GLuint gl::Caps::maxElementsIndices |
◆ maxElementsVertices
| GLuint gl::Caps::maxElementsVertices |
◆ maxFragmentAtomicCounterBuffers
| GLuint gl::Caps::maxFragmentAtomicCounterBuffers |
◆ maxFragmentAtomicCounters
| GLuint gl::Caps::maxFragmentAtomicCounters |
◆ maxFragmentImageUniforms
| GLuint gl::Caps::maxFragmentImageUniforms |
◆ maxFragmentInputComponents
| GLuint gl::Caps::maxFragmentInputComponents |
◆ maxFragmentShaderStorageBlocks
| GLuint gl::Caps::maxFragmentShaderStorageBlocks |
◆ maxFragmentUniformBlocks
| GLuint gl::Caps::maxFragmentUniformBlocks |
◆ maxFragmentUniformComponents
| GLuint gl::Caps::maxFragmentUniformComponents |
◆ maxFragmentUniformVectors
| GLuint gl::Caps::maxFragmentUniformVectors |
◆ maxFramebufferHeight
| GLuint gl::Caps::maxFramebufferHeight |
◆ maxFramebufferSamples
| GLuint gl::Caps::maxFramebufferSamples |
◆ maxFramebufferWidth
| GLuint gl::Caps::maxFramebufferWidth |
◆ maxImageUnits
| GLuint gl::Caps::maxImageUnits |
◆ maxIntegerSamples
| GLuint gl::Caps::maxIntegerSamples |
◆ maxLODBias
◆ maxProgramTexelOffset
| GLint gl::Caps::maxProgramTexelOffset |
◆ maxProgramTextureGatherOffset
| GLuint gl::Caps::maxProgramTextureGatherOffset |
◆ maxRenderbufferSize
| GLuint gl::Caps::maxRenderbufferSize |
◆ maxSampleMaskWords
| GLuint gl::Caps::maxSampleMaskWords |
◆ maxSamples
◆ maxServerWaitTimeout
◆ maxShaderStorageBlockSize
| GLuint64 gl::Caps::maxShaderStorageBlockSize |
◆ maxShaderStorageBufferBindings
| GLuint gl::Caps::maxShaderStorageBufferBindings |
◆ maxTextureImageUnits
| GLuint gl::Caps::maxTextureImageUnits |
◆ maxTransformFeedbackInterleavedComponents
| GLuint gl::Caps::maxTransformFeedbackInterleavedComponents |
◆ maxTransformFeedbackSeparateAttributes
| GLuint gl::Caps::maxTransformFeedbackSeparateAttributes |
◆ maxTransformFeedbackSeparateComponents
| GLuint gl::Caps::maxTransformFeedbackSeparateComponents |
◆ maxUniformBlockSize
◆ maxUniformBufferBindings
| GLuint gl::Caps::maxUniformBufferBindings |
◆ maxUniformLocations
| GLuint gl::Caps::maxUniformLocations |
◆ maxVaryingComponents
| GLuint gl::Caps::maxVaryingComponents |
◆ maxVaryingVectors
| GLuint gl::Caps::maxVaryingVectors |
◆ maxVertexAtomicCounterBuffers
| GLuint gl::Caps::maxVertexAtomicCounterBuffers |
◆ maxVertexAtomicCounters
| GLuint gl::Caps::maxVertexAtomicCounters |
◆ maxVertexAttribBindings
| GLint gl::Caps::maxVertexAttribBindings |
◆ maxVertexAttribRelativeOffset
| GLint gl::Caps::maxVertexAttribRelativeOffset |
◆ maxVertexAttribStride
| GLint gl::Caps::maxVertexAttribStride |
◆ maxVertexAttributes
| GLuint gl::Caps::maxVertexAttributes |
◆ maxVertexImageUniforms
| GLuint gl::Caps::maxVertexImageUniforms |
◆ maxVertexOutputComponents
| GLuint gl::Caps::maxVertexOutputComponents |
◆ maxVertexShaderStorageBlocks
| GLuint gl::Caps::maxVertexShaderStorageBlocks |
◆ maxVertexTextureImageUnits
| GLuint gl::Caps::maxVertexTextureImageUnits |
◆ maxVertexUniformBlocks
| GLuint gl::Caps::maxVertexUniformBlocks |
◆ maxVertexUniformComponents
| GLuint gl::Caps::maxVertexUniformComponents |
◆ maxVertexUniformVectors
| GLuint gl::Caps::maxVertexUniformVectors |
◆ maxViewportHeight
| GLuint gl::Caps::maxViewportHeight |
◆ maxViewportWidth
| GLuint gl::Caps::maxViewportWidth |
◆ minAliasedLineWidth
| GLfloat gl::Caps::minAliasedLineWidth |
◆ minAliasedPointSize
| GLfloat gl::Caps::minAliasedPointSize |
◆ minProgramTexelOffset
| GLint gl::Caps::minProgramTexelOffset |
◆ minProgramTextureGatherOffset
| GLint gl::Caps::minProgramTextureGatherOffset |
◆ programBinaryFormats
| std::vector<GLenum> gl::Caps::programBinaryFormats |
◆ shaderBinaryFormats
| std::vector<GLenum> gl::Caps::shaderBinaryFormats |
◆ shaderStorageBufferOffsetAlignment
| GLuint gl::Caps::shaderStorageBufferOffsetAlignment |
◆ uniformBufferOffsetAlignment
| GLuint gl::Caps::uniformBufferOffsetAlignment |
◆ vertexHighpFloat
◆ vertexHighpInt
◆ vertexLowpFloat
◆ vertexLowpInt
◆ vertexMediumpFloat
◆ vertexMediumpInt
The documentation for this struct was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/Caps.h
- Source/ThirdParty/ANGLE/src/libANGLE/Caps.cpp