#include <HandleAllocator.h>
◆ HandleAllocator() [1/2]
gl::HandleAllocator::HandleAllocator |
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◆ HandleAllocator() [2/2]
gl::HandleAllocator::HandleAllocator |
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GLuint |
maximumHandleValue | ) |
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◆ ~HandleAllocator()
gl::HandleAllocator::~HandleAllocator |
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◆ allocate()
GLuint gl::HandleAllocator::allocate |
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◆ release()
void gl::HandleAllocator::release |
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GLuint |
handle | ) |
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◆ reserve()
void gl::HandleAllocator::reserve |
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GLuint |
handle | ) |
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◆ setBaseHandle()
void gl::HandleAllocator::setBaseHandle |
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GLuint |
value | ) |
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The documentation for this class was generated from the following files: