#include <Texture.h>
◆ TextureState()
gl::TextureState::TextureState |
( |
GLenum |
target | ) |
|
◆ getEffectiveBaseLevel()
GLuint gl::TextureState::getEffectiveBaseLevel |
( |
| ) |
const |
◆ getEffectiveMaxLevel()
GLuint gl::TextureState::getEffectiveMaxLevel |
( |
| ) |
const |
◆ getImageDesc()
◆ getMipmapMaxLevel()
GLuint gl::TextureState::getMipmapMaxLevel |
( |
| ) |
const |
◆ getSamplerState()
const SamplerState& gl::TextureState::getSamplerState |
( |
| ) |
const |
|
inline |
◆ getSwizzleState()
const SwizzleState& gl::TextureState::getSwizzleState |
( |
| ) |
const |
|
inline |
◆ getTarget()
GLenum gl::TextureState::getTarget |
( |
| ) |
const |
|
inline |
◆ getUsage()
GLenum gl::TextureState::getUsage |
( |
| ) |
const |
|
inline |
◆ isCubeComplete()
bool gl::TextureState::isCubeComplete |
( |
| ) |
const |
◆ isSamplerComplete()
◆ setBaseLevel()
bool gl::TextureState::setBaseLevel |
( |
GLuint |
baseLevel | ) |
|
◆ setMaxLevel()
void gl::TextureState::setMaxLevel |
( |
GLuint |
maxLevel | ) |
|
◆ swizzleRequired()
bool gl::TextureState::swizzleRequired |
( |
| ) |
const |
◆ operator==
◆ rx::TextureGL
◆ Texture
The documentation for this struct was generated from the following files: