#include <HandleRangeAllocator.h>
◆ HandleRangeAllocator()
gl::HandleRangeAllocator::HandleRangeAllocator |
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◆ allocate()
GLuint gl::HandleRangeAllocator::allocate |
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◆ allocateAtOrAbove()
GLuint gl::HandleRangeAllocator::allocateAtOrAbove |
( |
GLuint |
wanted | ) |
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◆ allocateRange()
GLuint gl::HandleRangeAllocator::allocateRange |
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GLuint |
range | ) |
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◆ isUsed()
bool gl::HandleRangeAllocator::isUsed |
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GLuint |
handle | ) |
const |
◆ markAsUsed()
bool gl::HandleRangeAllocator::markAsUsed |
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GLuint |
handle | ) |
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◆ release()
void gl::HandleRangeAllocator::release |
( |
GLuint |
handle | ) |
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◆ releaseRange()
◆ kInvalidHandle
const GLuint gl::HandleRangeAllocator::kInvalidHandle = 0 |
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static |
The documentation for this class was generated from the following files: