#include <formatutils.h>
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| | InternalFormat () |
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| GLuint | computePixelBytes (GLenum formatType) const |
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| ErrorOrResult< GLuint > | computeRowPitch (GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const |
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| ErrorOrResult< GLuint > | computeDepthPitch (GLsizei height, GLint imageHeight, GLuint rowPitch) const |
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| ErrorOrResult< GLuint > | computeDepthPitch (GLenum formatType, GLsizei width, GLsizei height, GLint alignment, GLint rowLength, GLint imageHeight) const |
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| ErrorOrResult< GLuint > | computeCompressedImageSize (GLenum formatType, const Extents &size) const |
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| ErrorOrResult< GLuint > | computeSkipBytes (GLuint rowPitch, GLuint depthPitch, const PixelStoreStateBase &state, bool is3D) const |
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| ErrorOrResult< GLuint > | computePackUnpackEndByte (GLenum formatType, const Extents &size, const PixelStoreStateBase &state, bool is3D) const |
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| bool | isLUMA () const |
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| GLenum | getReadPixelsFormat () const |
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| GLenum | getReadPixelsType () const |
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| bool | operator== (const InternalFormat &other) const |
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| bool | operator!= (const InternalFormat &other) const |
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◆ SupportCheckFunction
◆ InternalFormat()
| gl::InternalFormat::InternalFormat |
( |
| ) |
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◆ computeCompressedImageSize()
◆ computeDepthPitch() [1/2]
◆ computeDepthPitch() [2/2]
◆ computePackUnpackEndByte()
◆ computePixelBytes()
| GLuint gl::InternalFormat::computePixelBytes |
( |
GLenum |
formatType | ) |
const |
◆ computeRowPitch()
◆ computeSkipBytes()
◆ getReadPixelsFormat()
| GLenum gl::InternalFormat::getReadPixelsFormat |
( |
| ) |
const |
◆ getReadPixelsType()
| GLenum gl::InternalFormat::getReadPixelsType |
( |
| ) |
const |
◆ isLUMA()
| bool gl::InternalFormat::isLUMA |
( |
| ) |
const |
◆ operator!=()
| bool gl::InternalFormat::operator!= |
( |
const InternalFormat & |
other | ) |
const |
◆ operator==()
| bool gl::InternalFormat::operator== |
( |
const InternalFormat & |
other | ) |
const |
◆ alphaBits
| GLuint gl::InternalFormat::alphaBits |
◆ blueBits
| GLuint gl::InternalFormat::blueBits |
◆ colorEncoding
| GLenum gl::InternalFormat::colorEncoding |
◆ componentCount
| GLuint gl::InternalFormat::componentCount |
◆ componentType
| GLenum gl::InternalFormat::componentType |
◆ compressed
| bool gl::InternalFormat::compressed |
◆ compressedBlockHeight
| GLuint gl::InternalFormat::compressedBlockHeight |
◆ compressedBlockWidth
| GLuint gl::InternalFormat::compressedBlockWidth |
◆ depthBits
| GLuint gl::InternalFormat::depthBits |
◆ filterSupport
◆ format
| GLenum gl::InternalFormat::format |
◆ greenBits
| GLuint gl::InternalFormat::greenBits |
◆ internalFormat
| GLenum gl::InternalFormat::internalFormat |
◆ luminanceBits
| GLuint gl::InternalFormat::luminanceBits |
◆ pixelBytes
| GLuint gl::InternalFormat::pixelBytes |
◆ redBits
| GLuint gl::InternalFormat::redBits |
◆ renderSupport
◆ sharedBits
| GLuint gl::InternalFormat::sharedBits |
◆ stencilBits
| GLuint gl::InternalFormat::stencilBits |
◆ textureSupport
◆ type
| GLenum gl::InternalFormat::type |
The documentation for this struct was generated from the following files: