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GLenum | gl::GetSizedFormatInternal (GLenum format, GLenum type) |
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bool | gl::operator< (const Type &a, const Type &b) |
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void | gl::AddRGBAFormat (InternalFormatInfoMap *map, GLenum internalFormat, GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, GLenum format, GLenum type, GLenum componentType, bool srgb, InternalFormat::SupportCheckFunction textureSupport, InternalFormat::SupportCheckFunction renderSupport, InternalFormat::SupportCheckFunction filterSupport) |
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void | gl::AddDepthStencilFormat (InternalFormatInfoMap *map, GLenum internalFormat, GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport, InternalFormat::SupportCheckFunction renderSupport, InternalFormat::SupportCheckFunction filterSupport) |
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const Type & | gl::GetTypeInfo (GLenum type) |
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const InternalFormat & | gl::GetInternalFormatInfo (GLenum internalFormat) |
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GLenum | gl::GetSizedInternalFormat (GLenum internalFormat, GLenum type) |
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const FormatSet & | gl::GetAllSizedInternalFormats () |
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AttributeType | gl::GetAttributeType (GLenum enumValue) |
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VertexFormatType | gl::GetVertexFormatType (GLenum type, GLboolean normalized, GLuint components, bool pureInteger) |
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VertexFormatType | gl::GetVertexFormatType (const VertexAttribute &attrib) |
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VertexFormatType | gl::GetVertexFormatType (const VertexAttribute &attrib, GLenum currentValueType) |
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const VertexFormat & | gl::GetVertexFormatFromType (VertexFormatType vertexFormatType) |
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