#include <FramebufferAttachment.h>
◆ FramebufferAttachment() [1/3]
gl::FramebufferAttachment::FramebufferAttachment |
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◆ FramebufferAttachment() [2/3]
◆ FramebufferAttachment() [3/3]
◆ ~FramebufferAttachment()
gl::FramebufferAttachment::~FramebufferAttachment |
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◆ attach()
◆ cubeMapFace()
GLenum gl::FramebufferAttachment::cubeMapFace |
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const |
◆ detach()
void gl::FramebufferAttachment::detach |
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◆ getAlphaSize()
GLuint gl::FramebufferAttachment::getAlphaSize |
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const |
◆ getBinding()
GLenum gl::FramebufferAttachment::getBinding |
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const |
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inline |
◆ getBlueSize()
GLuint gl::FramebufferAttachment::getBlueSize |
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const |
◆ getColorEncoding()
GLenum gl::FramebufferAttachment::getColorEncoding |
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const |
◆ getComponentType()
GLenum gl::FramebufferAttachment::getComponentType |
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const |
◆ getDepthSize()
GLuint gl::FramebufferAttachment::getDepthSize |
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const |
◆ getFormat()
const Format & gl::FramebufferAttachment::getFormat |
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const |
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inline |
◆ getGreenSize()
GLuint gl::FramebufferAttachment::getGreenSize |
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const |
◆ getRedSize()
GLuint gl::FramebufferAttachment::getRedSize |
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const |
◆ getRenderbuffer()
Renderbuffer * gl::FramebufferAttachment::getRenderbuffer |
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const |
◆ getRenderTarget()
template<typename T >
gl::Error gl::FramebufferAttachment::getRenderTarget |
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T ** |
rtOut | ) |
const |
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inline |
◆ getSamples()
GLsizei gl::FramebufferAttachment::getSamples |
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const |
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inline |
◆ getSize()
Extents gl::FramebufferAttachment::getSize |
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const |
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inline |
◆ getStencilSize()
GLuint gl::FramebufferAttachment::getStencilSize |
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const |
◆ getSurface()
const egl::Surface * gl::FramebufferAttachment::getSurface |
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const |
◆ getTexture()
Texture * gl::FramebufferAttachment::getTexture |
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const |
◆ getTextureImageIndex()
const ImageIndex & gl::FramebufferAttachment::getTextureImageIndex |
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const |
◆ id()
GLuint gl::FramebufferAttachment::id |
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const |
◆ isAttached()
bool gl::FramebufferAttachment::isAttached |
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const |
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inline |
◆ isRenderbufferWithId()
bool gl::FramebufferAttachment::isRenderbufferWithId |
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GLuint |
renderbufferId | ) |
const |
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inline |
◆ isTextureWithId()
bool gl::FramebufferAttachment::isTextureWithId |
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GLuint |
textureId | ) |
const |
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inline |
◆ layer()
GLint gl::FramebufferAttachment::layer |
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const |
◆ mipLevel()
GLint gl::FramebufferAttachment::mipLevel |
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const |
◆ operator!=()
◆ operator=()
◆ operator==()
◆ type()
GLenum gl::FramebufferAttachment::type |
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const |
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inline |
The documentation for this class was generated from the following files: