#include <Framebuffer.h>
◆ FramebufferState() [1/2]
| gl::FramebufferState::FramebufferState |
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◆ FramebufferState() [2/2]
| gl::FramebufferState::FramebufferState |
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const Caps & |
caps | ) |
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explicit |
◆ ~FramebufferState()
| gl::FramebufferState::~FramebufferState |
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◆ attachmentsHaveSameDimensions()
| bool gl::FramebufferState::attachmentsHaveSameDimensions |
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const |
◆ colorAttachmentsAreUniqueImages()
| bool gl::FramebufferState::colorAttachmentsAreUniqueImages |
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const |
◆ getAttachment()
◆ getColorAttachment()
◆ getColorAttachments()
◆ getDepthAttachment()
◆ getDepthOrStencilAttachment()
◆ getDepthStencilAttachment()
◆ getDrawBuffer()
◆ getDrawBufferCount()
| size_t gl::FramebufferState::getDrawBufferCount |
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const |
◆ getDrawBufferStates()
| const std::vector<GLenum>& gl::FramebufferState::getDrawBufferStates |
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const |
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inline |
◆ getFirstColorAttachment()
◆ getLabel()
◆ getReadAttachment()
◆ getReadBufferState()
| GLenum gl::FramebufferState::getReadBufferState |
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const |
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inline |
◆ getStencilAttachment()
◆ Framebuffer
The documentation for this class was generated from the following files: