#include <Debug.h>
◆ ~LabeledObject()
virtual gl::LabeledObject::~LabeledObject |
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inlinevirtual |
◆ getLabel()
virtual const std::string& gl::LabeledObject::getLabel |
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const |
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pure virtual |
Implemented in gl::Program, gl::Texture, gl::Framebuffer, gl::Shader, gl::VertexArray, gl::TransformFeedback, gl::FenceSync, gl::Renderbuffer, gl::Buffer, gl::Query, and gl::Sampler.
◆ setLabel()
Implemented in gl::Program, gl::Texture, gl::Framebuffer, gl::Shader, gl::VertexArray, gl::TransformFeedback, gl::FenceSync, gl::Renderbuffer, gl::Buffer, gl::Query, and gl::Sampler.
The documentation for this class was generated from the following file:
- Source/ThirdParty/ANGLE/src/libANGLE/Debug.h