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unsigned int | rx::d3d11_gl::GetReservedVertexUniformVectors (D3D_FEATURE_LEVEL featureLevel) |
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unsigned int | rx::d3d11_gl::GetReservedFragmentUniformVectors (D3D_FEATURE_LEVEL featureLevel) |
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GLint | rx::d3d11_gl::GetMaximumClientVersion (D3D_FEATURE_LEVEL featureLevel) |
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void | rx::d3d11_gl::GenerateCaps (ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations) |
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D3D11_BLEND | rx::gl_d3d11::ConvertBlendFunc (GLenum glBlend, bool isAlpha) |
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D3D11_BLEND_OP | rx::gl_d3d11::ConvertBlendOp (GLenum glBlendOp) |
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UINT8 | rx::gl_d3d11::ConvertColorMask (bool red, bool green, bool blue, bool alpha) |
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D3D11_CULL_MODE | rx::gl_d3d11::ConvertCullMode (bool cullEnabled, GLenum cullMode) |
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D3D11_COMPARISON_FUNC | rx::gl_d3d11::ConvertComparison (GLenum comparison) |
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D3D11_DEPTH_WRITE_MASK | rx::gl_d3d11::ConvertDepthMask (bool depthWriteEnabled) |
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UINT8 | rx::gl_d3d11::ConvertStencilMask (GLuint stencilmask) |
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D3D11_STENCIL_OP | rx::gl_d3d11::ConvertStencilOp (GLenum stencilOp) |
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D3D11_FILTER | rx::gl_d3d11::ConvertFilter (GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode) |
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D3D11_TEXTURE_ADDRESS_MODE | rx::gl_d3d11::ConvertTextureWrap (GLenum wrap) |
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UINT | rx::gl_d3d11::ConvertMaxAnisotropy (float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel) |
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D3D11_QUERY | rx::gl_d3d11::ConvertQueryType (GLenum queryType) |
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ANGLED3D11DeviceType | rx::d3d11::GetDeviceType (ID3D11Device *device) |
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void | rx::d3d11::MakeValidSize (bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
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void | rx::d3d11::GenerateInitialTextureData (GLint internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, GLuint width, GLuint height, GLuint depth, GLuint mipLevels, std::vector< D3D11_SUBRESOURCE_DATA > *outSubresourceData, std::vector< std::vector< BYTE >> *outData) |
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UINT | rx::d3d11::GetPrimitiveRestartIndex () |
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void | rx::d3d11::SetPositionTexCoordVertex (PositionTexCoordVertex *vertex, float x, float y, float u, float v) |
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void | rx::d3d11::SetPositionLayerTexCoord3DVertex (PositionLayerTexCoord3DVertex *vertex, float x, float y, unsigned int layer, float u, float v, float s) |
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HRESULT | rx::d3d11::SetDebugName (ID3D11DeviceChild *resource, const char *name) |
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WorkaroundsD3D | rx::d3d11::GenerateWorkarounds (const Renderer11DeviceCaps &deviceCaps, const DXGI_ADAPTER_DESC &adapterDesc) |
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void | rx::d3d11::InitConstantBufferDesc (D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth) |
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gl::ErrorOrResult< TextureHelper11 > | rx::CreateStagingTexture (GLenum textureType, const d3d11::Format &formatSet, const gl::Extents &size, StagingAccess readAndWriteAccess, ID3D11Device *device) |
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bool | rx::UsePresentPathFast (const Renderer11 *renderer, const gl::FramebufferAttachment *framebufferAttachment) |
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