webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
Functions
rx::gl_d3d11 Namespace Reference

Functions

D3D11_MAP GetD3DMapTypeFromBits (BufferUsage usage, GLbitfield access)
 
D3D11_BLEND ConvertBlendFunc (GLenum glBlend, bool isAlpha)
 
D3D11_BLEND_OP ConvertBlendOp (GLenum glBlendOp)
 
UINT8 ConvertColorMask (bool red, bool green, bool blue, bool alpha)
 
D3D11_CULL_MODE ConvertCullMode (bool cullEnabled, GLenum cullMode)
 
D3D11_COMPARISON_FUNC ConvertComparison (GLenum comparison)
 
D3D11_DEPTH_WRITE_MASK ConvertDepthMask (bool depthWriteEnabled)
 
UINT8 ConvertStencilMask (GLuint stencilmask)
 
D3D11_STENCIL_OP ConvertStencilOp (GLenum stencilOp)
 
D3D11_FILTER ConvertFilter (GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode)
 
D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap (GLenum wrap)
 
UINT ConvertMaxAnisotropy (float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel)
 
D3D11_QUERY ConvertQueryType (GLenum queryType)
 

Function Documentation

◆ ConvertBlendFunc()

D3D11_BLEND rx::gl_d3d11::ConvertBlendFunc ( GLenum  glBlend,
bool  isAlpha 
)

◆ ConvertBlendOp()

D3D11_BLEND_OP rx::gl_d3d11::ConvertBlendOp ( GLenum  glBlendOp)

◆ ConvertColorMask()

UINT8 rx::gl_d3d11::ConvertColorMask ( bool  red,
bool  green,
bool  blue,
bool  alpha 
)

◆ ConvertComparison()

D3D11_COMPARISON_FUNC rx::gl_d3d11::ConvertComparison ( GLenum  comparison)

◆ ConvertCullMode()

D3D11_CULL_MODE rx::gl_d3d11::ConvertCullMode ( bool  cullEnabled,
GLenum  cullMode 
)

◆ ConvertDepthMask()

D3D11_DEPTH_WRITE_MASK rx::gl_d3d11::ConvertDepthMask ( bool  depthWriteEnabled)

◆ ConvertFilter()

D3D11_FILTER rx::gl_d3d11::ConvertFilter ( GLenum  minFilter,
GLenum  magFilter,
float  maxAnisotropy,
GLenum  comparisonMode 
)

◆ ConvertMaxAnisotropy()

UINT rx::gl_d3d11::ConvertMaxAnisotropy ( float  maxAnisotropy,
D3D_FEATURE_LEVEL  featureLevel 
)

◆ ConvertQueryType()

D3D11_QUERY rx::gl_d3d11::ConvertQueryType ( GLenum  queryType)

◆ ConvertStencilMask()

UINT8 rx::gl_d3d11::ConvertStencilMask ( GLuint  stencilmask)

◆ ConvertStencilOp()

D3D11_STENCIL_OP rx::gl_d3d11::ConvertStencilOp ( GLenum  stencilOp)

◆ ConvertTextureWrap()

D3D11_TEXTURE_ADDRESS_MODE rx::gl_d3d11::ConvertTextureWrap ( GLenum  wrap)

◆ GetD3DMapTypeFromBits()

D3D11_MAP rx::gl_d3d11::GetD3DMapTypeFromBits ( BufferUsage  usage,
GLbitfield  access 
)