10 #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_ 11 #define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_ 24 struct Renderer11DeviceCaps;
70 #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
GLuint GLint internalFormat
Definition: gl2ext.h:1280
unsigned int GLenum
Definition: gl2.h:69
LoadImageFunctionInfo(*)(GLenum) LoadFunctionMap
Definition: renderer_utils.h:100
Definition: mathutil.h:804
Definition: Renderer11.h:46
Definition: ApplePayLineItem.idl:30
Definition: angleutils.h:26
void(* InitializeTextureDataFunction)(size_t width, size_t height, size_t depth, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
Definition: formatutilsD3D.h:27