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D3DCMPFUNC | rx::gl_d3d9::ConvertComparison (GLenum comparison) |
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D3DCOLOR | rx::gl_d3d9::ConvertColor (gl::ColorF color) |
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D3DBLEND | rx::gl_d3d9::ConvertBlendFunc (GLenum blend) |
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D3DBLENDOP | rx::gl_d3d9::ConvertBlendOp (GLenum blendOp) |
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D3DSTENCILOP | rx::gl_d3d9::ConvertStencilOp (GLenum stencilOp) |
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D3DTEXTUREADDRESS | rx::gl_d3d9::ConvertTextureWrap (GLenum wrap) |
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D3DCULL | rx::gl_d3d9::ConvertCullMode (GLenum cullFace, GLenum frontFace) |
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D3DCUBEMAP_FACES | rx::gl_d3d9::ConvertCubeFace (GLenum cubeFace) |
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DWORD | rx::gl_d3d9::ConvertColorMask (bool red, bool green, bool blue, bool alpha) |
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D3DTEXTUREFILTERTYPE | rx::gl_d3d9::ConvertMagFilter (GLenum magFilter, float maxAnisotropy) |
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void | rx::gl_d3d9::ConvertMinFilter (GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float *d3dLodBias, float maxAnisotropy, size_t baseLevel) |
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D3DQUERYTYPE | rx::gl_d3d9::ConvertQueryType (GLenum queryType) |
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D3DMULTISAMPLE_TYPE | rx::gl_d3d9::GetMultisampleType (GLuint samples) |
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unsigned int | rx::d3d9_gl::GetReservedVertexUniformVectors () |
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unsigned int | rx::d3d9_gl::GetReservedFragmentUniformVectors () |
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GLsizei | rx::d3d9_gl::GetSamplesCount (D3DMULTISAMPLE_TYPE type) |
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bool | rx::d3d9_gl::IsFormatChannelEquivalent (D3DFORMAT d3dformat, GLenum format) |
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void | rx::d3d9_gl::GenerateCaps (IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations) |
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GLuint | rx::d3d9::ComputeBlockSize (D3DFORMAT format, GLuint width, GLuint height) |
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void | rx::d3d9::MakeValidSize (bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
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WorkaroundsD3D | rx::d3d9::GenerateWorkarounds () |
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