#include <FramebufferD3D.h>
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| FramebufferD3D (const gl::FramebufferState &data, RendererD3D *renderer) |
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virtual | ~FramebufferD3D () |
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gl::Error | clear (ContextImpl *impl, GLbitfield mask) override |
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gl::Error | clearBufferfv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLfloat *values) override |
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gl::Error | clearBufferuiv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLuint *values) override |
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gl::Error | clearBufferiv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLint *values) override |
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gl::Error | clearBufferfi (ContextImpl *impl, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override |
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GLenum | getImplementationColorReadFormat () const override |
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GLenum | getImplementationColorReadType () const override |
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gl::Error | readPixels (ContextImpl *impl, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override |
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gl::Error | blit (ContextImpl *impl, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter) override |
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bool | checkStatus () const override |
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void | syncState (const gl::Framebuffer::DirtyBits &dirtyBits) override |
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const gl::AttachmentList & | getColorAttachmentsForRender () const |
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| FramebufferImpl (const gl::FramebufferState &state) |
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virtual | ~FramebufferImpl () |
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virtual gl::Error | discard (size_t count, const GLenum *attachments)=0 |
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virtual gl::Error | invalidate (size_t count, const GLenum *attachments)=0 |
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virtual gl::Error | invalidateSub (size_t count, const GLenum *attachments, const gl::Rectangle &area)=0 |
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const gl::FramebufferState & | getState () const |
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◆ FramebufferD3D()
◆ ~FramebufferD3D()
rx::FramebufferD3D::~FramebufferD3D |
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virtual |
◆ blit()
◆ checkStatus()
bool rx::FramebufferD3D::checkStatus |
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const |
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overridevirtual |
◆ clear()
◆ clearBufferfi()
◆ clearBufferfv()
◆ clearBufferiv()
◆ clearBufferuiv()
◆ getColorAttachmentsForRender()
◆ getImplementationColorReadFormat()
GLenum rx::FramebufferD3D::getImplementationColorReadFormat |
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const |
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overridevirtual |
◆ getImplementationColorReadType()
GLenum rx::FramebufferD3D::getImplementationColorReadType |
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const |
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overridevirtual |
◆ readPixels()
◆ syncState()
The documentation for this class was generated from the following files: