#include <Framebuffer11.h>
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| Framebuffer11 (const gl::FramebufferState &data, Renderer11 *renderer) |
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virtual | ~Framebuffer11 () |
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gl::Error | discard (size_t count, const GLenum *attachments) override |
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gl::Error | invalidate (size_t count, const GLenum *attachments) override |
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gl::Error | invalidateSub (size_t count, const GLenum *attachments, const gl::Rectangle &area) override |
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gl::Error | markAttachmentsDirty () const |
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void | syncState (const gl::Framebuffer::DirtyBits &dirtyBits) override |
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const RenderTargetArray & | getCachedColorRenderTargets () const |
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const RenderTarget11 * | getCachedDepthStencilRenderTarget () const |
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bool | hasAnyInternalDirtyBit () const |
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void | syncInternalState () |
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void | signal (angle::SignalToken token) override |
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| FramebufferD3D (const gl::FramebufferState &data, RendererD3D *renderer) |
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virtual | ~FramebufferD3D () |
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gl::Error | clear (ContextImpl *impl, GLbitfield mask) override |
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gl::Error | clearBufferfv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLfloat *values) override |
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gl::Error | clearBufferuiv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLuint *values) override |
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gl::Error | clearBufferiv (ContextImpl *impl, GLenum buffer, GLint drawbuffer, const GLint *values) override |
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gl::Error | clearBufferfi (ContextImpl *impl, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override |
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GLenum | getImplementationColorReadFormat () const override |
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GLenum | getImplementationColorReadType () const override |
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gl::Error | readPixels (ContextImpl *impl, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override |
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gl::Error | blit (ContextImpl *impl, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter) override |
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bool | checkStatus () const override |
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void | syncState (const gl::Framebuffer::DirtyBits &dirtyBits) override |
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const gl::AttachmentList & | getColorAttachmentsForRender () const |
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| FramebufferImpl (const gl::FramebufferState &state) |
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virtual | ~FramebufferImpl () |
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const gl::FramebufferState & | getState () const |
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virtual | ~SignalReceiver ()=default |
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◆ Framebuffer11()
◆ ~Framebuffer11()
rx::Framebuffer11::~Framebuffer11 |
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◆ discard()
◆ getCachedColorRenderTargets()
◆ getCachedDepthStencilRenderTarget()
const RenderTarget11* rx::Framebuffer11::getCachedDepthStencilRenderTarget |
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const |
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inline |
◆ hasAnyInternalDirtyBit()
bool rx::Framebuffer11::hasAnyInternalDirtyBit |
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const |
◆ invalidate()
◆ invalidateSub()
◆ markAttachmentsDirty()
gl::Error rx::Framebuffer11::markAttachmentsDirty |
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const |
◆ signal()
◆ syncInternalState()
void rx::Framebuffer11::syncInternalState |
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◆ syncState()
The documentation for this class was generated from the following files: