#include <SurfaceD3D.h>
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| WindowSurfaceD3D (const egl::SurfaceState &state, RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLNativeWindowType window, const egl::AttributeMap &attribs) |
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| ~WindowSurfaceD3D () override |
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| ~SurfaceD3D () override |
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void | releaseSwapChain () |
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egl::Error | initialize () override |
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FramebufferImpl * | createDefaultFramebuffer (const gl::FramebufferState &state) override |
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egl::Error | swap () override |
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egl::Error | postSubBuffer (EGLint x, EGLint y, EGLint width, EGLint height) override |
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egl::Error | querySurfacePointerANGLE (EGLint attribute, void **value) override |
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egl::Error | bindTexImage (gl::Texture *texture, EGLint buffer) override |
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egl::Error | releaseTexImage (EGLint buffer) override |
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egl::Error | getSyncValues (EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override |
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void | setSwapInterval (EGLint interval) override |
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EGLint | getWidth () const override |
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EGLint | getHeight () const override |
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EGLint | isPostSubBufferSupported () const override |
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EGLint | getSwapBehavior () const override |
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SwapChainD3D * | getSwapChain () const |
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egl::Error | resetSwapChain () |
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bool | checkForOutOfDateSwapChain () |
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gl::Error | getAttachmentRenderTarget (const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) override |
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| SurfaceImpl (const egl::SurfaceState &surfaceState) |
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virtual | ~SurfaceImpl () |
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| FramebufferAttachmentObjectImpl () |
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virtual | ~FramebufferAttachmentObjectImpl () |
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| SurfaceD3D (const egl::SurfaceState &state, RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLNativeWindowType window, EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) |
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egl::Error | swapRect (EGLint x, EGLint y, EGLint width, EGLint height) |
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egl::Error | resetSwapChain (int backbufferWidth, int backbufferHeight) |
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egl::Error | resizeSwapChain (int backbufferWidth, int backbufferHeight) |
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RendererD3D * | mRenderer |
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egl::Display * | mDisplay |
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bool | mFixedSize |
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GLint | mOrientation |
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GLenum | mRenderTargetFormat |
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GLenum | mDepthStencilFormat |
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SwapChainD3D * | mSwapChain |
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bool | mSwapIntervalDirty |
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NativeWindowD3D * | mNativeWindow |
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EGLint | mWidth |
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EGLint | mHeight |
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EGLint | mSwapInterval |
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HANDLE | mShareHandle |
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const egl::SurfaceState & | mState |
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◆ WindowSurfaceD3D()
◆ ~WindowSurfaceD3D()
rx::WindowSurfaceD3D::~WindowSurfaceD3D |
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The documentation for this class was generated from the following files: