#include <WindowSurfaceEGL.h>
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| | WindowSurfaceEGL (const egl::SurfaceState &state, const FunctionsEGL *egl, EGLConfig config, EGLNativeWindowType window, const std::vector< EGLint > &attribList, EGLContext context, RendererGL *renderer) |
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| | ~WindowSurfaceEGL () override |
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| egl::Error | initialize () override |
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| | SurfaceEGL (const egl::SurfaceState &state, const FunctionsEGL *egl, EGLConfig config, const std::vector< EGLint > &attribList, EGLContext context, RendererGL *renderer) |
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| | ~SurfaceEGL () override |
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| egl::Error | makeCurrent () override |
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| egl::Error | swap () override |
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| egl::Error | postSubBuffer (EGLint x, EGLint y, EGLint width, EGLint height) override |
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| egl::Error | querySurfacePointerANGLE (EGLint attribute, void **value) override |
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| egl::Error | bindTexImage (gl::Texture *texture, EGLint buffer) override |
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| egl::Error | releaseTexImage (EGLint buffer) override |
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| void | setSwapInterval (EGLint interval) override |
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| EGLint | getWidth () const override |
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| EGLint | getHeight () const override |
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| EGLint | isPostSubBufferSupported () const override |
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| EGLint | getSwapBehavior () const override |
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| | SurfaceGL (const egl::SurfaceState &state, RendererGL *renderer) |
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| | ~SurfaceGL () override |
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| FramebufferImpl * | createDefaultFramebuffer (const gl::FramebufferState &data) override |
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| egl::Error | getSyncValues (EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override |
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| | SurfaceImpl (const egl::SurfaceState &surfaceState) |
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| virtual | ~SurfaceImpl () |
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| | FramebufferAttachmentObjectImpl () |
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| virtual | ~FramebufferAttachmentObjectImpl () |
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| virtual gl::Error | getAttachmentRenderTarget (const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) |
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◆ WindowSurfaceEGL()
◆ ~WindowSurfaceEGL()
| rx::WindowSurfaceEGL::~WindowSurfaceEGL |
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◆ initialize()
The documentation for this class was generated from the following files: