#include <VertexBuffer.h>
◆ VertexBufferInterface()
rx::VertexBufferInterface::VertexBufferInterface |
( |
BufferFactoryD3D * |
factory, |
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bool |
dynamic |
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) |
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◆ ~VertexBufferInterface()
rx::VertexBufferInterface::~VertexBufferInterface |
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virtual |
◆ discard()
gl::Error rx::VertexBufferInterface::discard |
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protected |
◆ empty()
bool rx::VertexBufferInterface::empty |
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const |
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inline |
◆ getBufferSize()
unsigned int rx::VertexBufferInterface::getBufferSize |
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const |
◆ getSerial()
unsigned int rx::VertexBufferInterface::getSerial |
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const |
◆ getSpaceRequired()
◆ getVertexBuffer()
VertexBuffer * rx::VertexBufferInterface::getVertexBuffer |
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const |
◆ setBufferSize()
gl::Error rx::VertexBufferInterface::setBufferSize |
( |
unsigned int |
size | ) |
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protected |
◆ mDynamic
bool rx::VertexBufferInterface::mDynamic |
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protected |
◆ mFactory
◆ mVertexBuffer
The documentation for this class was generated from the following files: