#include <VertexBuffer.h>
◆ VertexBufferInterface()
| rx::VertexBufferInterface::VertexBufferInterface |
( |
BufferFactoryD3D * |
factory, |
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|
bool |
dynamic |
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) |
| |
◆ ~VertexBufferInterface()
| rx::VertexBufferInterface::~VertexBufferInterface |
( |
| ) |
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virtual |
◆ discard()
| gl::Error rx::VertexBufferInterface::discard |
( |
| ) |
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protected |
◆ empty()
| bool rx::VertexBufferInterface::empty |
( |
| ) |
const |
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inline |
◆ getBufferSize()
| unsigned int rx::VertexBufferInterface::getBufferSize |
( |
| ) |
const |
◆ getSerial()
| unsigned int rx::VertexBufferInterface::getSerial |
( |
| ) |
const |
◆ getSpaceRequired()
◆ getVertexBuffer()
| VertexBuffer * rx::VertexBufferInterface::getVertexBuffer |
( |
| ) |
const |
◆ setBufferSize()
| gl::Error rx::VertexBufferInterface::setBufferSize |
( |
unsigned int |
size | ) |
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protected |
◆ mDynamic
| bool rx::VertexBufferInterface::mDynamic |
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protected |
◆ mFactory
◆ mVertexBuffer
The documentation for this class was generated from the following files: