#include <VertexBuffer.h>
◆ VertexBuffer()
rx::VertexBuffer::VertexBuffer |
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◆ ~VertexBuffer()
rx::VertexBuffer::~VertexBuffer |
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protectedvirtual |
◆ addRef()
◆ discard()
virtual gl::Error rx::VertexBuffer::discard |
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pure virtual |
◆ getBufferSize()
virtual unsigned int rx::VertexBuffer::getBufferSize |
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const |
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pure virtual |
◆ getSerial()
unsigned int rx::VertexBuffer::getSerial |
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const |
◆ hintUnmapResource()
virtual void rx::VertexBuffer::hintUnmapResource |
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inlinevirtual |
◆ initialize()
virtual gl::Error rx::VertexBuffer::initialize |
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unsigned int |
size, |
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bool |
dynamicUsage |
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) |
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pure virtual |
◆ release()
void rx::VertexBuffer::release |
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◆ setBufferSize()
virtual gl::Error rx::VertexBuffer::setBufferSize |
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unsigned int |
size | ) |
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pure virtual |
◆ storeVertexAttributes()
◆ updateSerial()
void rx::VertexBuffer::updateSerial |
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protected |
The documentation for this class was generated from the following files: