#include <VertexBuffer11.h>
◆ VertexBuffer11()
rx::VertexBuffer11::VertexBuffer11 |
( |
Renderer11 *const |
renderer | ) |
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explicit |
◆ discard()
◆ getBuffer()
ID3D11Buffer * rx::VertexBuffer11::getBuffer |
( |
| ) |
const |
◆ getBufferSize()
unsigned int rx::VertexBuffer11::getBufferSize |
( |
| ) |
const |
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overridevirtual |
◆ hintUnmapResource()
void rx::VertexBuffer11::hintUnmapResource |
( |
| ) |
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overridevirtual |
◆ initialize()
gl::Error rx::VertexBuffer11::initialize |
( |
unsigned int |
size, |
|
|
bool |
dynamicUsage |
|
) |
| |
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overridevirtual |
◆ setBufferSize()
gl::Error rx::VertexBuffer11::setBufferSize |
( |
unsigned int |
size | ) |
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overridevirtual |
◆ storeVertexAttributes()
The documentation for this class was generated from the following files: