#include <VertexBuffer11.h>
◆ VertexBuffer11()
| rx::VertexBuffer11::VertexBuffer11 |
( |
Renderer11 *const |
renderer | ) |
|
|
explicit |
◆ discard()
◆ getBuffer()
| ID3D11Buffer * rx::VertexBuffer11::getBuffer |
( |
| ) |
const |
◆ getBufferSize()
| unsigned int rx::VertexBuffer11::getBufferSize |
( |
| ) |
const |
|
overridevirtual |
◆ hintUnmapResource()
| void rx::VertexBuffer11::hintUnmapResource |
( |
| ) |
|
|
overridevirtual |
◆ initialize()
| gl::Error rx::VertexBuffer11::initialize |
( |
unsigned int |
size, |
|
|
bool |
dynamicUsage |
|
) |
| |
|
overridevirtual |
◆ setBufferSize()
| gl::Error rx::VertexBuffer11::setBufferSize |
( |
unsigned int |
size | ) |
|
|
overridevirtual |
◆ storeVertexAttributes()
The documentation for this class was generated from the following files: