#include <TextureStorage.h>
◆ TextureStorage()
rx::TextureStorage::TextureStorage |
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inline |
◆ ~TextureStorage()
virtual rx::TextureStorage::~TextureStorage |
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inlinevirtual |
◆ copyToStorage()
◆ generateMipmap()
◆ getLevelCount()
virtual int rx::TextureStorage::getLevelCount |
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const |
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pure virtual |
◆ getRenderTarget()
Implemented in rx::TextureStorage11_2DArray, rx::TextureStorage11_3D, rx::TextureStorage11_Cube, rx::TextureStorage11_EGLImage, rx::TextureStorage11_External, rx::TextureStorage11_2D, rx::TextureStorage9_Cube, rx::TextureStorage9_EGLImage, rx::TextureStorage9_2D, rx::TextureStorage11, and rx::TextureStorage9.
◆ getTopLevel()
virtual int rx::TextureStorage::getTopLevel |
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const |
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pure virtual |
◆ isManaged()
virtual bool rx::TextureStorage::isManaged |
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const |
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pure virtual |
◆ isRenderTarget()
virtual bool rx::TextureStorage::isRenderTarget |
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const |
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pure virtual |
◆ setData()
◆ supportsNativeMipmapFunction()
virtual bool rx::TextureStorage::supportsNativeMipmapFunction |
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const |
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pure virtual |
◆ useLevelZeroWorkaroundTexture()
virtual gl::Error rx::TextureStorage::useLevelZeroWorkaroundTexture |
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bool |
useLevelZeroTexture | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: