#include <RenderTargetD3D.h>
◆ RenderTargetD3D()
rx::RenderTargetD3D::RenderTargetD3D |
( |
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◆ ~RenderTargetD3D()
rx::RenderTargetD3D::~RenderTargetD3D |
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virtual |
◆ getDepth()
virtual GLsizei rx::RenderTargetD3D::getDepth |
( |
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const |
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pure virtual |
◆ getExtents()
◆ getHeight()
virtual GLsizei rx::RenderTargetD3D::getHeight |
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const |
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pure virtual |
◆ getInternalFormat()
virtual GLenum rx::RenderTargetD3D::getInternalFormat |
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const |
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pure virtual |
◆ getSamples()
virtual GLsizei rx::RenderTargetD3D::getSamples |
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const |
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pure virtual |
◆ getSerial()
unsigned int rx::RenderTargetD3D::getSerial |
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const |
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virtual |
◆ getWidth()
virtual GLsizei rx::RenderTargetD3D::getWidth |
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const |
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pure virtual |
◆ issueSerials()
unsigned int rx::RenderTargetD3D::issueSerials |
( |
unsigned int |
count | ) |
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static |
◆ signalDirty()
virtual void rx::RenderTargetD3D::signalDirty |
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inlinevirtual |
The documentation for this class was generated from the following files: