#include <RenderTarget11.h>
|
| TextureRenderTarget11 (ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, ID3D11ShaderResourceView *blitSRV, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) |
|
| TextureRenderTarget11 (ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) |
|
virtual | ~TextureRenderTarget11 () |
|
GLsizei | getWidth () const override |
|
GLsizei | getHeight () const override |
|
GLsizei | getDepth () const override |
|
GLenum | getInternalFormat () const override |
|
GLsizei | getSamples () const override |
|
ID3D11Resource * | getTexture () const override |
|
ID3D11RenderTargetView * | getRenderTargetView () const override |
|
ID3D11DepthStencilView * | getDepthStencilView () const override |
|
ID3D11ShaderResourceView * | getShaderResourceView () const override |
|
ID3D11ShaderResourceView * | getBlitShaderResourceView () const override |
|
unsigned int | getSubresourceIndex () const override |
|
| RenderTarget11 (const d3d11::Format &formatSet) |
|
virtual | ~RenderTarget11 () |
|
void | signalDirty () override |
|
angle::BroadcastChannel * | getBroadcastChannel () |
|
const d3d11::Format & | getFormatSet () const |
|
| RenderTargetD3D () |
|
virtual | ~RenderTargetD3D () |
|
gl::Extents | getExtents () const |
|
virtual unsigned int | getSerial () const |
|
| FramebufferAttachmentRenderTarget () |
|
virtual | ~FramebufferAttachmentRenderTarget () |
|
◆ TextureRenderTarget11() [1/2]
rx::TextureRenderTarget11::TextureRenderTarget11 |
( |
ID3D11RenderTargetView * |
rtv, |
|
|
ID3D11Resource * |
resource, |
|
|
ID3D11ShaderResourceView * |
srv, |
|
|
ID3D11ShaderResourceView * |
blitSRV, |
|
|
GLenum |
internalFormat, |
|
|
const d3d11::Format & |
formatSet, |
|
|
GLsizei |
width, |
|
|
GLsizei |
height, |
|
|
GLsizei |
depth, |
|
|
GLsizei |
samples |
|
) |
| |
◆ TextureRenderTarget11() [2/2]
rx::TextureRenderTarget11::TextureRenderTarget11 |
( |
ID3D11DepthStencilView * |
dsv, |
|
|
ID3D11Resource * |
resource, |
|
|
ID3D11ShaderResourceView * |
srv, |
|
|
GLenum |
internalFormat, |
|
|
const d3d11::Format & |
formatSet, |
|
|
GLsizei |
width, |
|
|
GLsizei |
height, |
|
|
GLsizei |
depth, |
|
|
GLsizei |
samples |
|
) |
| |
◆ ~TextureRenderTarget11()
rx::TextureRenderTarget11::~TextureRenderTarget11 |
( |
| ) |
|
|
virtual |
◆ getBlitShaderResourceView()
ID3D11ShaderResourceView * rx::TextureRenderTarget11::getBlitShaderResourceView |
( |
| ) |
const |
|
overridevirtual |
◆ getDepth()
GLsizei rx::TextureRenderTarget11::getDepth |
( |
| ) |
const |
|
overridevirtual |
◆ getDepthStencilView()
ID3D11DepthStencilView * rx::TextureRenderTarget11::getDepthStencilView |
( |
| ) |
const |
|
overridevirtual |
◆ getHeight()
GLsizei rx::TextureRenderTarget11::getHeight |
( |
| ) |
const |
|
overridevirtual |
◆ getInternalFormat()
GLenum rx::TextureRenderTarget11::getInternalFormat |
( |
| ) |
const |
|
overridevirtual |
◆ getRenderTargetView()
ID3D11RenderTargetView * rx::TextureRenderTarget11::getRenderTargetView |
( |
| ) |
const |
|
overridevirtual |
◆ getSamples()
GLsizei rx::TextureRenderTarget11::getSamples |
( |
| ) |
const |
|
overridevirtual |
◆ getShaderResourceView()
ID3D11ShaderResourceView * rx::TextureRenderTarget11::getShaderResourceView |
( |
| ) |
const |
|
overridevirtual |
◆ getSubresourceIndex()
unsigned int rx::TextureRenderTarget11::getSubresourceIndex |
( |
| ) |
const |
|
overridevirtual |
◆ getTexture()
ID3D11Resource * rx::TextureRenderTarget11::getTexture |
( |
| ) |
const |
|
overridevirtual |
◆ getWidth()
GLsizei rx::TextureRenderTarget11::getWidth |
( |
| ) |
const |
|
overridevirtual |
The documentation for this class was generated from the following files: