#include <RenderTarget11.h>
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| | TextureRenderTarget11 (ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, ID3D11ShaderResourceView *blitSRV, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) |
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| | TextureRenderTarget11 (ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) |
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| virtual | ~TextureRenderTarget11 () |
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| GLsizei | getWidth () const override |
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| GLsizei | getHeight () const override |
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| GLsizei | getDepth () const override |
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| GLenum | getInternalFormat () const override |
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| GLsizei | getSamples () const override |
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| ID3D11Resource * | getTexture () const override |
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| ID3D11RenderTargetView * | getRenderTargetView () const override |
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| ID3D11DepthStencilView * | getDepthStencilView () const override |
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| ID3D11ShaderResourceView * | getShaderResourceView () const override |
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| ID3D11ShaderResourceView * | getBlitShaderResourceView () const override |
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| unsigned int | getSubresourceIndex () const override |
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| | RenderTarget11 (const d3d11::Format &formatSet) |
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| virtual | ~RenderTarget11 () |
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| void | signalDirty () override |
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| angle::BroadcastChannel * | getBroadcastChannel () |
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| const d3d11::Format & | getFormatSet () const |
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| | RenderTargetD3D () |
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| virtual | ~RenderTargetD3D () |
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| gl::Extents | getExtents () const |
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| virtual unsigned int | getSerial () const |
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| | FramebufferAttachmentRenderTarget () |
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| virtual | ~FramebufferAttachmentRenderTarget () |
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◆ TextureRenderTarget11() [1/2]
| rx::TextureRenderTarget11::TextureRenderTarget11 |
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ID3D11RenderTargetView * |
rtv, |
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ID3D11Resource * |
resource, |
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ID3D11ShaderResourceView * |
srv, |
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ID3D11ShaderResourceView * |
blitSRV, |
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GLenum |
internalFormat, |
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const d3d11::Format & |
formatSet, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLsizei |
samples |
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) |
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◆ TextureRenderTarget11() [2/2]
| rx::TextureRenderTarget11::TextureRenderTarget11 |
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ID3D11DepthStencilView * |
dsv, |
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ID3D11Resource * |
resource, |
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ID3D11ShaderResourceView * |
srv, |
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GLenum |
internalFormat, |
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const d3d11::Format & |
formatSet, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLsizei |
samples |
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) |
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◆ ~TextureRenderTarget11()
| rx::TextureRenderTarget11::~TextureRenderTarget11 |
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virtual |
◆ getBlitShaderResourceView()
| ID3D11ShaderResourceView * rx::TextureRenderTarget11::getBlitShaderResourceView |
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const |
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overridevirtual |
◆ getDepth()
| GLsizei rx::TextureRenderTarget11::getDepth |
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const |
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overridevirtual |
◆ getDepthStencilView()
| ID3D11DepthStencilView * rx::TextureRenderTarget11::getDepthStencilView |
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const |
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overridevirtual |
◆ getHeight()
| GLsizei rx::TextureRenderTarget11::getHeight |
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const |
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overridevirtual |
◆ getInternalFormat()
| GLenum rx::TextureRenderTarget11::getInternalFormat |
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const |
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overridevirtual |
◆ getRenderTargetView()
| ID3D11RenderTargetView * rx::TextureRenderTarget11::getRenderTargetView |
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const |
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overridevirtual |
◆ getSamples()
| GLsizei rx::TextureRenderTarget11::getSamples |
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const |
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overridevirtual |
◆ getShaderResourceView()
| ID3D11ShaderResourceView * rx::TextureRenderTarget11::getShaderResourceView |
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const |
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overridevirtual |
◆ getSubresourceIndex()
| unsigned int rx::TextureRenderTarget11::getSubresourceIndex |
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const |
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overridevirtual |
◆ getTexture()
| ID3D11Resource * rx::TextureRenderTarget11::getTexture |
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const |
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overridevirtual |
◆ getWidth()
| GLsizei rx::TextureRenderTarget11::getWidth |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: