FramebufferAttachmentRenderTarget() | rx::FramebufferAttachmentRenderTarget | inline |
getBlitShaderResourceView() const override | rx::TextureRenderTarget11 | virtual |
getBroadcastChannel() | rx::RenderTarget11 | inline |
getDepth() const override | rx::TextureRenderTarget11 | virtual |
getDepthStencilView() const override | rx::TextureRenderTarget11 | virtual |
getExtents() const | rx::RenderTargetD3D | inline |
getFormatSet() const | rx::RenderTarget11 | inline |
getHeight() const override | rx::TextureRenderTarget11 | virtual |
getInternalFormat() const override | rx::TextureRenderTarget11 | virtual |
getRenderTargetView() const override | rx::TextureRenderTarget11 | virtual |
getSamples() const override | rx::TextureRenderTarget11 | virtual |
getSerial() const | rx::RenderTargetD3D | virtual |
getShaderResourceView() const override | rx::TextureRenderTarget11 | virtual |
getSubresourceIndex() const override | rx::TextureRenderTarget11 | virtual |
getTexture() const override | rx::TextureRenderTarget11 | virtual |
getWidth() const override | rx::TextureRenderTarget11 | virtual |
issueSerials(unsigned int count) | rx::RenderTargetD3D | static |
mBroadcastChannel | rx::RenderTarget11 | protected |
mFormatSet | rx::RenderTarget11 | protected |
RenderTarget11(const d3d11::Format &formatSet) | rx::RenderTarget11 | |
RenderTargetD3D() | rx::RenderTargetD3D | |
signalDirty() override | rx::RenderTarget11 | virtual |
TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, ID3D11ShaderResourceView *blitSRV, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) | rx::TextureRenderTarget11 | |
TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) | rx::TextureRenderTarget11 | |
~FramebufferAttachmentRenderTarget() | rx::FramebufferAttachmentRenderTarget | inlinevirtual |
~RenderTarget11() | rx::RenderTarget11 | virtual |
~RenderTargetD3D() | rx::RenderTargetD3D | virtual |
~TextureRenderTarget11() | rx::TextureRenderTarget11 | virtual |