#include <RenderTarget11.h>
◆ SurfaceRenderTarget11()
rx::SurfaceRenderTarget11::SurfaceRenderTarget11 |
( |
SwapChain11 * |
swapChain, |
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Renderer11 * |
renderer, |
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bool |
depth |
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) |
| |
◆ ~SurfaceRenderTarget11()
rx::SurfaceRenderTarget11::~SurfaceRenderTarget11 |
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virtual |
◆ getBlitShaderResourceView()
ID3D11ShaderResourceView * rx::SurfaceRenderTarget11::getBlitShaderResourceView |
( |
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const |
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overridevirtual |
◆ getDepth()
GLsizei rx::SurfaceRenderTarget11::getDepth |
( |
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const |
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overridevirtual |
◆ getDepthStencilView()
ID3D11DepthStencilView * rx::SurfaceRenderTarget11::getDepthStencilView |
( |
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const |
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overridevirtual |
◆ getHeight()
GLsizei rx::SurfaceRenderTarget11::getHeight |
( |
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const |
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overridevirtual |
◆ getInternalFormat()
GLenum rx::SurfaceRenderTarget11::getInternalFormat |
( |
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const |
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overridevirtual |
◆ getRenderTargetView()
ID3D11RenderTargetView * rx::SurfaceRenderTarget11::getRenderTargetView |
( |
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const |
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overridevirtual |
◆ getSamples()
GLsizei rx::SurfaceRenderTarget11::getSamples |
( |
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const |
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overridevirtual |
◆ getShaderResourceView()
ID3D11ShaderResourceView * rx::SurfaceRenderTarget11::getShaderResourceView |
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const |
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overridevirtual |
◆ getSubresourceIndex()
unsigned int rx::SurfaceRenderTarget11::getSubresourceIndex |
( |
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const |
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overridevirtual |
◆ getTexture()
ID3D11Resource * rx::SurfaceRenderTarget11::getTexture |
( |
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const |
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overridevirtual |
◆ getWidth()
GLsizei rx::SurfaceRenderTarget11::getWidth |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: