#include <Image11.h>
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| | Image11 (Renderer11 *renderer) |
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| virtual | ~Image11 () |
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| virtual bool | isDirty () const |
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| virtual gl::Error | copyToStorage (TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) |
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| bool | redefine (GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override |
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| DXGI_FORMAT | getDXGIFormat () const |
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| gl::Error | loadData (const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input, bool applySkipImages) override |
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| gl::Error | loadCompressedData (const gl::Box &area, const void *input) override |
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| gl::Error | copyFromTexStorage (const gl::ImageIndex &imageIndex, TextureStorage *source) override |
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| gl::Error | copyFromFramebuffer (const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) override |
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| gl::Error | recoverFromAssociatedStorage () |
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| bool | isAssociatedStorageValid (TextureStorage11 *textureStorage) const |
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| void | disassociateStorage () |
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| | ImageD3D () |
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| virtual | ~ImageD3D () |
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| GLsizei | getWidth () const |
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| GLsizei | getHeight () const |
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| GLsizei | getDepth () const |
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| GLenum | getInternalFormat () const |
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| GLenum | getTarget () const |
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| bool | isRenderableFormat () const |
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| void | markDirty () |
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| void | markClean () |
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| virtual gl::Error | setManagedSurface2D (TextureStorage *storage, int level) |
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| virtual gl::Error | setManagedSurfaceCube (TextureStorage *storage, int face, int level) |
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| virtual gl::Error | setManagedSurface3D (TextureStorage *storage, int level) |
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| virtual gl::Error | setManagedSurface2DArray (TextureStorage *storage, int layer, int level) |
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◆ Image11()
◆ ~Image11()
| rx::Image11::~Image11 |
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virtual |
◆ copyFromFramebuffer()
◆ copyFromTexStorage()
◆ copyToStorage()
◆ disassociateStorage()
| void rx::Image11::disassociateStorage |
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◆ generateMipmap()
◆ getDXGIFormat()
| DXGI_FORMAT rx::Image11::getDXGIFormat |
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const |
◆ isAssociatedStorageValid()
| bool rx::Image11::isAssociatedStorageValid |
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TextureStorage11 * |
textureStorage | ) |
const |
◆ isDirty()
| bool rx::Image11::isDirty |
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const |
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virtual |
◆ loadCompressedData()
◆ loadData()
◆ map()
| gl::Error rx::Image11::map |
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D3D11_MAP |
mapType, |
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D3D11_MAPPED_SUBRESOURCE * |
map |
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) |
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protected |
◆ recoverFromAssociatedStorage()
| gl::Error rx::Image11::recoverFromAssociatedStorage |
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◆ redefine()
◆ unmap()
| void rx::Image11::unmap |
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protected |
The documentation for this class was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/d3d11/Image11.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/d3d11/Image11.cpp