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bool | gl::ValidateES3TexImageParametersBase (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | gl::ValidateES3TexImage2DParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) |
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bool | gl::ValidateES3TexImage3DParameters (Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | gl::GetSizedEffectiveInternalFormatInfo (const InternalFormat &srcFormat, GLenum *outEffectiveFormat) |
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bool | gl::GetUnsizedEffectiveInternalFormatInfo (const InternalFormat &srcFormat, const InternalFormat &destFormat, GLenum *outEffectiveFormat) |
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bool | gl::ValidateES3CopyTexImageParametersBase (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | gl::ValidateES3CopyTexImage2DParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | gl::ValidateES3CopyTexImage3DParameters (ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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bool | gl::ValidateES3TexStorageParametersBase (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | gl::ValidateES3TexStorage2DParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | gl::ValidateES3TexStorage3DParameters (Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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bool | gl::ValidateBeginQuery (gl::Context *context, GLenum target, GLuint id) |
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bool | gl::ValidateEndQuery (gl::Context *context, GLenum target) |
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bool | gl::ValidateGetQueryiv (Context *context, GLenum target, GLenum pname, GLint *params) |
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bool | gl::ValidateGetQueryObjectuiv (Context *context, GLuint id, GLenum pname, GLuint *params) |
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bool | gl::ValidateFramebufferTextureLayer (Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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bool | gl::ValidateES3RenderbufferStorageParameters (gl::Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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bool | gl::ValidateInvalidateFramebuffer (Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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bool | gl::ValidateClearBuffer (ValidationContext *context) |
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bool | gl::ValidateDrawRangeElements (Context *context, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, IndexRange *indexRange) |
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bool | gl::ValidateGetUniformuiv (Context *context, GLuint program, GLint location, GLuint *params) |
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bool | gl::ValidateReadBuffer (Context *context, GLenum src) |
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bool | gl::ValidateCompressedTexImage3D (Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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bool | gl::ValidateBindVertexArray (Context *context, GLuint array) |
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bool | gl::ValidateIsVertexArray (Context *context) |
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bool | gl::ValidateProgramBinary (Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length) |
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bool | gl::ValidateGetProgramBinary (Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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bool | gl::ValidateProgramParameteri (Context *context, GLuint program, GLenum pname, GLint value) |
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bool | gl::ValidateBlitFramebuffer (Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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bool | gl::ValidateClearBufferiv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLint *value) |
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bool | gl::ValidateClearBufferuiv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLuint *value) |
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bool | gl::ValidateClearBufferfv (ValidationContext *context, GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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bool | gl::ValidateClearBufferfi (ValidationContext *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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bool | gl::ValidateDrawBuffers (ValidationContext *context, GLsizei n, const GLenum *bufs) |
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bool | gl::ValidateCopyTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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bool | gl::ValidateTexImage3D (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | gl::ValidateTexImage3DRobustANGLE (Context *context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | gl::ValidateTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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bool | gl::ValidateTexSubImage3DRobustANGLE (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const GLvoid *pixels) |
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bool | gl::ValidateCompressedTexSubImage3D (Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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bool | gl::ValidateGenQueries (Context *context, GLint n, GLuint *) |
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bool | gl::ValidateDeleteQueries (Context *context, GLint n, const GLuint *) |
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bool | gl::ValidateGenSamplers (Context *context, GLint count, GLuint *) |
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bool | gl::ValidateDeleteSamplers (Context *context, GLint count, const GLuint *) |
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bool | gl::ValidateGenTransformFeedbacks (Context *context, GLint n, GLuint *) |
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bool | gl::ValidateDeleteTransformFeedbacks (Context *context, GLint n, const GLuint *ids) |
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bool | gl::ValidateGenVertexArrays (Context *context, GLint n, GLuint *) |
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bool | gl::ValidateDeleteVertexArrays (Context *context, GLint n, const GLuint *) |
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bool | gl::ValidateGenOrDeleteES3 (Context *context, GLint n) |
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bool | gl::ValidateGenOrDeleteCountES3 (Context *context, GLint count) |
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bool | gl::ValidateBeginTransformFeedback (Context *context, GLenum primitiveMode) |
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bool | gl::ValidateGetBufferPointerv (Context *context, GLenum target, GLenum pname, GLvoid **params) |
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bool | gl::ValidateGetBufferPointervRobustANGLE (Context *context, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLvoid **params) |
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bool | gl::ValidateUnmapBuffer (Context *context, GLenum target) |
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bool | gl::ValidateMapBufferRange (Context *context, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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bool | gl::ValidateFlushMappedBufferRange (Context *context, GLenum target, GLintptr offset, GLsizeiptr length) |
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bool | gl::ValidateIndexedStateQuery (ValidationContext *context, GLenum pname, GLuint index, GLsizei *length) |
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bool | gl::ValidateGetIntegeri_v (ValidationContext *context, GLenum target, GLuint index, GLint *data) |
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bool | gl::ValidateGetIntegeri_vRobustANGLE (ValidationContext *context, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data) |
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bool | gl::ValidateGetInteger64i_v (ValidationContext *context, GLenum target, GLuint index, GLint64 *data) |
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bool | gl::ValidateGetInteger64i_vRobustANGLE (ValidationContext *context, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data) |
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