#include <TextureGL.h>
◆ LevelInfoGL() [1/2]
rx::LevelInfoGL::LevelInfoGL |
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◆ LevelInfoGL() [2/2]
rx::LevelInfoGL::LevelInfoGL |
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GLenum |
sourceFormat, |
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bool |
depthStencilWorkaround, |
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const LUMAWorkaroundGL & |
lumaWorkaround |
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◆ depthStencilWorkaround
bool rx::LevelInfoGL::depthStencilWorkaround |
◆ lumaWorkaround
◆ sourceFormat
GLenum rx::LevelInfoGL::sourceFormat |
The documentation for this struct was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/TextureGL.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/TextureGL.cpp