#include <TextureGL.h>
◆ LUMAWorkaroundGL() [1/2]
rx::LUMAWorkaroundGL::LUMAWorkaroundGL |
( |
| ) |
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◆ LUMAWorkaroundGL() [2/2]
rx::LUMAWorkaroundGL::LUMAWorkaroundGL |
( |
bool |
enabled, |
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GLenum |
workaroundFormat |
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) |
| |
◆ enabled
bool rx::LUMAWorkaroundGL::enabled |
◆ workaroundFormat
GLenum rx::LUMAWorkaroundGL::workaroundFormat |
The documentation for this struct was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/TextureGL.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/TextureGL.cpp