#include <FramebufferD3D.h>
◆ clearColor
◆ clearDepth
bool rx::ClearParameters::clearDepth |
◆ clearStencil
bool rx::ClearParameters::clearStencil |
◆ colorClearType
GLenum rx::ClearParameters::colorClearType |
◆ colorFClearValue
◆ colorIClearValue
◆ colorMaskAlpha
bool rx::ClearParameters::colorMaskAlpha |
◆ colorMaskBlue
bool rx::ClearParameters::colorMaskBlue |
◆ colorMaskGreen
bool rx::ClearParameters::colorMaskGreen |
◆ colorMaskRed
bool rx::ClearParameters::colorMaskRed |
◆ colorUIClearValue
◆ depthClearValue
float rx::ClearParameters::depthClearValue |
◆ scissor
◆ scissorEnabled
bool rx::ClearParameters::scissorEnabled |
◆ stencilClearValue
GLint rx::ClearParameters::stencilClearValue |
◆ stencilWriteMask
GLuint rx::ClearParameters::stencilWriteMask |
The documentation for this struct was generated from the following file: