webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
Public Member Functions | List of all members
_OpenGLFunctionTable Struct Reference

#include <OpenGLShims.h>

Public Member Functions

 FUNCTION_TABLE_ENTRY (glActiveTexture)
 
 FUNCTION_TABLE_ENTRY (glAttachShader)
 
 FUNCTION_TABLE_ENTRY (glBindAttribLocation)
 
 FUNCTION_TABLE_ENTRY (glBindBuffer)
 
 FUNCTION_TABLE_ENTRY (glBindFramebuffer)
 
 FUNCTION_TABLE_ENTRY (glBindRenderbuffer)
 
 FUNCTION_TABLE_ENTRY (glBindVertexArray)
 
 FUNCTION_TABLE_ENTRY (glBlendColor)
 
 FUNCTION_TABLE_ENTRY (glBlendEquation)
 
 FUNCTION_TABLE_ENTRY (glBlendEquationSeparate)
 
 FUNCTION_TABLE_ENTRY (glBlendFuncSeparate)
 
 FUNCTION_TABLE_ENTRY (glBlitFramebuffer)
 
 FUNCTION_TABLE_ENTRY (glBufferData)
 
 FUNCTION_TABLE_ENTRY (glBufferSubData)
 
 FUNCTION_TABLE_ENTRY (glCheckFramebufferStatus)
 
 FUNCTION_TABLE_ENTRY (glCompileShader)
 
 FUNCTION_TABLE_ENTRY (glCompressedTexImage2D)
 
 FUNCTION_TABLE_ENTRY (glCompressedTexSubImage2D)
 
 FUNCTION_TABLE_ENTRY (glCreateProgram)
 
 FUNCTION_TABLE_ENTRY (glCreateShader)
 
 FUNCTION_TABLE_ENTRY (glDeleteBuffers)
 
 FUNCTION_TABLE_ENTRY (glDeleteFramebuffers)
 
 FUNCTION_TABLE_ENTRY (glDeleteProgram)
 
 FUNCTION_TABLE_ENTRY (glDeleteRenderbuffers)
 
 FUNCTION_TABLE_ENTRY (glDeleteShader)
 
 FUNCTION_TABLE_ENTRY (glDeleteVertexArrays)
 
 FUNCTION_TABLE_ENTRY (glDetachShader)
 
 FUNCTION_TABLE_ENTRY (glDisableVertexAttribArray)
 
 FUNCTION_TABLE_ENTRY (glDrawArraysInstanced)
 
 FUNCTION_TABLE_ENTRY (glDrawBuffers)
 
 FUNCTION_TABLE_ENTRY (glDrawElementsInstanced)
 
 FUNCTION_TABLE_ENTRY (glEnableVertexAttribArray)
 
 FUNCTION_TABLE_ENTRY (glFramebufferRenderbuffer)
 
 FUNCTION_TABLE_ENTRY (glFramebufferTexture2D)
 
 FUNCTION_TABLE_ENTRY (glGenBuffers)
 
 FUNCTION_TABLE_ENTRY (glGenerateMipmap)
 
 FUNCTION_TABLE_ENTRY (glGenFramebuffers)
 
 FUNCTION_TABLE_ENTRY (glGenRenderbuffers)
 
 FUNCTION_TABLE_ENTRY (glGenVertexArrays)
 
 FUNCTION_TABLE_ENTRY (glGetActiveAttrib)
 
 FUNCTION_TABLE_ENTRY (glGetActiveUniform)
 
 FUNCTION_TABLE_ENTRY (glGetAttachedShaders)
 
 FUNCTION_TABLE_ENTRY (glGetAttribLocation)
 
 FUNCTION_TABLE_ENTRY (glGetBufferParameteriv)
 
 FUNCTION_TABLE_ENTRY (glGetFramebufferAttachmentParameteriv)
 
 FUNCTION_TABLE_ENTRY (glGetProgramInfoLog)
 
 FUNCTION_TABLE_ENTRY (glGetProgramiv)
 
 FUNCTION_TABLE_ENTRY (glGetRenderbufferParameteriv)
 
 FUNCTION_TABLE_ENTRY (glGetShaderInfoLog)
 
 FUNCTION_TABLE_ENTRY (glGetShaderiv)
 
 FUNCTION_TABLE_ENTRY (glGetShaderSource)
 
 FUNCTION_TABLE_ENTRY (glGetStringi)
 
 FUNCTION_TABLE_ENTRY (glGetUniformfv)
 
 FUNCTION_TABLE_ENTRY (glGetUniformiv)
 
 FUNCTION_TABLE_ENTRY (glGetUniformLocation)
 
 FUNCTION_TABLE_ENTRY (glGetVertexAttribfv)
 
 FUNCTION_TABLE_ENTRY (glGetVertexAttribiv)
 
 FUNCTION_TABLE_ENTRY (glGetVertexAttribPointerv)
 
 FUNCTION_TABLE_ENTRY (glIsBuffer)
 
 FUNCTION_TABLE_ENTRY (glIsFramebuffer)
 
 FUNCTION_TABLE_ENTRY (glIsProgram)
 
 FUNCTION_TABLE_ENTRY (glIsRenderbuffer)
 
 FUNCTION_TABLE_ENTRY (glIsShader)
 
 FUNCTION_TABLE_ENTRY (glIsVertexArray)
 
 FUNCTION_TABLE_ENTRY (glLinkProgram)
 
 FUNCTION_TABLE_ENTRY (glRenderbufferStorage)
 
 FUNCTION_TABLE_ENTRY (glRenderbufferStorageMultisample)
 
 FUNCTION_TABLE_ENTRY (glSampleCoverage)
 
 FUNCTION_TABLE_ENTRY (glShaderSource)
 
 FUNCTION_TABLE_ENTRY (glStencilFuncSeparate)
 
 FUNCTION_TABLE_ENTRY (glStencilMaskSeparate)
 
 FUNCTION_TABLE_ENTRY (glStencilOpSeparate)
 
 FUNCTION_TABLE_ENTRY (glUniform1f)
 
 FUNCTION_TABLE_ENTRY (glUniform1fv)
 
 FUNCTION_TABLE_ENTRY (glUniform1i)
 
 FUNCTION_TABLE_ENTRY (glUniform1iv)
 
 FUNCTION_TABLE_ENTRY (glUniform2f)
 
 FUNCTION_TABLE_ENTRY (glUniform2fv)
 
 FUNCTION_TABLE_ENTRY (glUniform2i)
 
 FUNCTION_TABLE_ENTRY (glUniform2iv)
 
 FUNCTION_TABLE_ENTRY (glUniform3f)
 
 FUNCTION_TABLE_ENTRY (glUniform3fv)
 
 FUNCTION_TABLE_ENTRY (glUniform3i)
 
 FUNCTION_TABLE_ENTRY (glUniform3iv)
 
 FUNCTION_TABLE_ENTRY (glUniform4f)
 
 FUNCTION_TABLE_ENTRY (glUniform4fv)
 
 FUNCTION_TABLE_ENTRY (glUniform4i)
 
 FUNCTION_TABLE_ENTRY (glUniform4iv)
 
 FUNCTION_TABLE_ENTRY (glUniformMatrix2fv)
 
 FUNCTION_TABLE_ENTRY (glUniformMatrix3fv)
 
 FUNCTION_TABLE_ENTRY (glUniformMatrix4fv)
 
 FUNCTION_TABLE_ENTRY (glUseProgram)
 
 FUNCTION_TABLE_ENTRY (glValidateProgram)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib1f)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib1fv)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib2f)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib2fv)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib3f)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib3fv)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib4f)
 
 FUNCTION_TABLE_ENTRY (glVertexAttrib4fv)
 
 FUNCTION_TABLE_ENTRY (glVertexAttribDivisor)
 
 FUNCTION_TABLE_ENTRY (glVertexAttribPointer)
 

Member Function Documentation

◆ FUNCTION_TABLE_ENTRY() [1/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glActiveTexture  )

◆ FUNCTION_TABLE_ENTRY() [2/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glAttachShader  )

◆ FUNCTION_TABLE_ENTRY() [3/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBindAttribLocation  )

◆ FUNCTION_TABLE_ENTRY() [4/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBindBuffer  )

◆ FUNCTION_TABLE_ENTRY() [5/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBindFramebuffer  )

◆ FUNCTION_TABLE_ENTRY() [6/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBindRenderbuffer  )

◆ FUNCTION_TABLE_ENTRY() [7/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBindVertexArray  )

◆ FUNCTION_TABLE_ENTRY() [8/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBlendColor  )

◆ FUNCTION_TABLE_ENTRY() [9/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBlendEquation  )

◆ FUNCTION_TABLE_ENTRY() [10/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBlendEquationSeparate  )

◆ FUNCTION_TABLE_ENTRY() [11/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBlendFuncSeparate  )

◆ FUNCTION_TABLE_ENTRY() [12/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBlitFramebuffer  )

◆ FUNCTION_TABLE_ENTRY() [13/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBufferData  )

◆ FUNCTION_TABLE_ENTRY() [14/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glBufferSubData  )

◆ FUNCTION_TABLE_ENTRY() [15/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCheckFramebufferStatus  )

◆ FUNCTION_TABLE_ENTRY() [16/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCompileShader  )

◆ FUNCTION_TABLE_ENTRY() [17/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCompressedTexImage2D  )

◆ FUNCTION_TABLE_ENTRY() [18/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCompressedTexSubImage2D  )

◆ FUNCTION_TABLE_ENTRY() [19/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCreateProgram  )

◆ FUNCTION_TABLE_ENTRY() [20/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glCreateShader  )

◆ FUNCTION_TABLE_ENTRY() [21/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteBuffers  )

◆ FUNCTION_TABLE_ENTRY() [22/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteFramebuffers  )

◆ FUNCTION_TABLE_ENTRY() [23/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteProgram  )

◆ FUNCTION_TABLE_ENTRY() [24/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteRenderbuffers  )

◆ FUNCTION_TABLE_ENTRY() [25/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteShader  )

◆ FUNCTION_TABLE_ENTRY() [26/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDeleteVertexArrays  )

◆ FUNCTION_TABLE_ENTRY() [27/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDetachShader  )

◆ FUNCTION_TABLE_ENTRY() [28/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDisableVertexAttribArray  )

◆ FUNCTION_TABLE_ENTRY() [29/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDrawArraysInstanced  )

◆ FUNCTION_TABLE_ENTRY() [30/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDrawBuffers  )

◆ FUNCTION_TABLE_ENTRY() [31/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glDrawElementsInstanced  )

◆ FUNCTION_TABLE_ENTRY() [32/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glEnableVertexAttribArray  )

◆ FUNCTION_TABLE_ENTRY() [33/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glFramebufferRenderbuffer  )

◆ FUNCTION_TABLE_ENTRY() [34/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glFramebufferTexture2D  )

◆ FUNCTION_TABLE_ENTRY() [35/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGenBuffers  )

◆ FUNCTION_TABLE_ENTRY() [36/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGenerateMipmap  )

◆ FUNCTION_TABLE_ENTRY() [37/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGenFramebuffers  )

◆ FUNCTION_TABLE_ENTRY() [38/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGenRenderbuffers  )

◆ FUNCTION_TABLE_ENTRY() [39/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGenVertexArrays  )

◆ FUNCTION_TABLE_ENTRY() [40/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetActiveAttrib  )

◆ FUNCTION_TABLE_ENTRY() [41/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetActiveUniform  )

◆ FUNCTION_TABLE_ENTRY() [42/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetAttachedShaders  )

◆ FUNCTION_TABLE_ENTRY() [43/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetAttribLocation  )

◆ FUNCTION_TABLE_ENTRY() [44/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetBufferParameteriv  )

◆ FUNCTION_TABLE_ENTRY() [45/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetFramebufferAttachmentParameteriv  )

◆ FUNCTION_TABLE_ENTRY() [46/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetProgramInfoLog  )

◆ FUNCTION_TABLE_ENTRY() [47/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetProgramiv  )

◆ FUNCTION_TABLE_ENTRY() [48/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetRenderbufferParameteriv  )

◆ FUNCTION_TABLE_ENTRY() [49/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetShaderInfoLog  )

◆ FUNCTION_TABLE_ENTRY() [50/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetShaderiv  )

◆ FUNCTION_TABLE_ENTRY() [51/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetShaderSource  )

◆ FUNCTION_TABLE_ENTRY() [52/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetStringi  )

◆ FUNCTION_TABLE_ENTRY() [53/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetUniformfv  )

◆ FUNCTION_TABLE_ENTRY() [54/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetUniformiv  )

◆ FUNCTION_TABLE_ENTRY() [55/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetUniformLocation  )

◆ FUNCTION_TABLE_ENTRY() [56/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetVertexAttribfv  )

◆ FUNCTION_TABLE_ENTRY() [57/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetVertexAttribiv  )

◆ FUNCTION_TABLE_ENTRY() [58/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glGetVertexAttribPointerv  )

◆ FUNCTION_TABLE_ENTRY() [59/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsBuffer  )

◆ FUNCTION_TABLE_ENTRY() [60/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsFramebuffer  )

◆ FUNCTION_TABLE_ENTRY() [61/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsProgram  )

◆ FUNCTION_TABLE_ENTRY() [62/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsRenderbuffer  )

◆ FUNCTION_TABLE_ENTRY() [63/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsShader  )

◆ FUNCTION_TABLE_ENTRY() [64/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glIsVertexArray  )

◆ FUNCTION_TABLE_ENTRY() [65/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glLinkProgram  )

◆ FUNCTION_TABLE_ENTRY() [66/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glRenderbufferStorage  )

◆ FUNCTION_TABLE_ENTRY() [67/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glRenderbufferStorageMultisample  )

◆ FUNCTION_TABLE_ENTRY() [68/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glSampleCoverage  )

◆ FUNCTION_TABLE_ENTRY() [69/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glShaderSource  )

◆ FUNCTION_TABLE_ENTRY() [70/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glStencilFuncSeparate  )

◆ FUNCTION_TABLE_ENTRY() [71/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glStencilMaskSeparate  )

◆ FUNCTION_TABLE_ENTRY() [72/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glStencilOpSeparate  )

◆ FUNCTION_TABLE_ENTRY() [73/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform1f  )

◆ FUNCTION_TABLE_ENTRY() [74/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform1fv  )

◆ FUNCTION_TABLE_ENTRY() [75/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform1i  )

◆ FUNCTION_TABLE_ENTRY() [76/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform1iv  )

◆ FUNCTION_TABLE_ENTRY() [77/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform2f  )

◆ FUNCTION_TABLE_ENTRY() [78/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform2fv  )

◆ FUNCTION_TABLE_ENTRY() [79/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform2i  )

◆ FUNCTION_TABLE_ENTRY() [80/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform2iv  )

◆ FUNCTION_TABLE_ENTRY() [81/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform3f  )

◆ FUNCTION_TABLE_ENTRY() [82/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform3fv  )

◆ FUNCTION_TABLE_ENTRY() [83/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform3i  )

◆ FUNCTION_TABLE_ENTRY() [84/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform3iv  )

◆ FUNCTION_TABLE_ENTRY() [85/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform4f  )

◆ FUNCTION_TABLE_ENTRY() [86/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform4fv  )

◆ FUNCTION_TABLE_ENTRY() [87/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform4i  )

◆ FUNCTION_TABLE_ENTRY() [88/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniform4iv  )

◆ FUNCTION_TABLE_ENTRY() [89/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniformMatrix2fv  )

◆ FUNCTION_TABLE_ENTRY() [90/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniformMatrix3fv  )

◆ FUNCTION_TABLE_ENTRY() [91/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUniformMatrix4fv  )

◆ FUNCTION_TABLE_ENTRY() [92/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glUseProgram  )

◆ FUNCTION_TABLE_ENTRY() [93/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glValidateProgram  )

◆ FUNCTION_TABLE_ENTRY() [94/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib1f  )

◆ FUNCTION_TABLE_ENTRY() [95/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib1fv  )

◆ FUNCTION_TABLE_ENTRY() [96/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib2f  )

◆ FUNCTION_TABLE_ENTRY() [97/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib2fv  )

◆ FUNCTION_TABLE_ENTRY() [98/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib3f  )

◆ FUNCTION_TABLE_ENTRY() [99/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib3fv  )

◆ FUNCTION_TABLE_ENTRY() [100/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib4f  )

◆ FUNCTION_TABLE_ENTRY() [101/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttrib4fv  )

◆ FUNCTION_TABLE_ENTRY() [102/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttribDivisor  )

◆ FUNCTION_TABLE_ENTRY() [103/103]

_OpenGLFunctionTable::FUNCTION_TABLE_ENTRY ( glVertexAttribPointer  )

The documentation for this struct was generated from the following file: