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void GL_APIENTRY | glActiveTexture (GLenum texture) |
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void GL_APIENTRY | glAttachShader (GLuint program, GLuint shader) |
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void GL_APIENTRY | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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void GL_APIENTRY | glBindBuffer (GLenum target, GLuint buffer) |
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void GL_APIENTRY | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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void GL_APIENTRY | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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void GL_APIENTRY | glBindTexture (GLenum target, GLuint texture) |
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void GL_APIENTRY | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void GL_APIENTRY | glBlendEquation (GLenum mode) |
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void GL_APIENTRY | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void GL_APIENTRY | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void GL_APIENTRY | glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void GL_APIENTRY | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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void GL_APIENTRY | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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GLenum GL_APIENTRY | glCheckFramebufferStatus (GLenum target) |
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void GL_APIENTRY | glClear (GLbitfield mask) |
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void GL_APIENTRY | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void GL_APIENTRY | glClearDepthf (GLfloat depth) |
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void GL_APIENTRY | glClearStencil (GLint s) |
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void GL_APIENTRY | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void GL_APIENTRY | glCompileShader (GLuint shader) |
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void GL_APIENTRY | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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void GL_APIENTRY | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void GL_APIENTRY | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void GL_APIENTRY | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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GLuint GL_APIENTRY | glCreateProgram (void) |
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GLuint GL_APIENTRY | glCreateShader (GLenum type) |
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void GL_APIENTRY | glCullFace (GLenum mode) |
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void GL_APIENTRY | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void GL_APIENTRY | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void GL_APIENTRY | glDeleteProgram (GLuint program) |
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void GL_APIENTRY | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void GL_APIENTRY | glDeleteShader (GLuint shader) |
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void GL_APIENTRY | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void GL_APIENTRY | glDepthFunc (GLenum func) |
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void GL_APIENTRY | glDepthMask (GLboolean flag) |
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void GL_APIENTRY | glDepthRangef (GLfloat n, GLfloat f) |
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void GL_APIENTRY | glDetachShader (GLuint program, GLuint shader) |
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void GL_APIENTRY | glDisable (GLenum cap) |
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void GL_APIENTRY | glDisableVertexAttribArray (GLuint index) |
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void GL_APIENTRY | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void GL_APIENTRY | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void GL_APIENTRY | glEnable (GLenum cap) |
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void GL_APIENTRY | glEnableVertexAttribArray (GLuint index) |
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void GL_APIENTRY | glFinish (void) |
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void GL_APIENTRY | glFlush (void) |
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void GL_APIENTRY | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void GL_APIENTRY | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void GL_APIENTRY | glFrontFace (GLenum mode) |
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void GL_APIENTRY | glGenBuffers (GLsizei n, GLuint *buffers) |
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void GL_APIENTRY | glGenerateMipmap (GLenum target) |
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void GL_APIENTRY | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void GL_APIENTRY | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void GL_APIENTRY | glGenTextures (GLsizei n, GLuint *textures) |
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void GL_APIENTRY | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void GL_APIENTRY | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void GL_APIENTRY | glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
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GLint GL_APIENTRY | glGetAttribLocation (GLuint program, const GLchar *name) |
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void GL_APIENTRY | glGetBooleanv (GLenum pname, GLboolean *params) |
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void GL_APIENTRY | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GLenum GL_APIENTRY | glGetError (void) |
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void GL_APIENTRY | glGetFloatv (GLenum pname, GLfloat *params) |
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void GL_APIENTRY | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetIntegerv (GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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void GL_APIENTRY | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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void GL_APIENTRY | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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void GL_APIENTRY | glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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const GLubyte *GL_APIENTRY | glGetString (GLenum name) |
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void GL_APIENTRY | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void GL_APIENTRY | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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void GL_APIENTRY | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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GLint GL_APIENTRY | glGetUniformLocation (GLuint program, const GLchar *name) |
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void GL_APIENTRY | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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void GL_APIENTRY | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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void GL_APIENTRY | glHint (GLenum target, GLenum mode) |
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GLboolean GL_APIENTRY | glIsBuffer (GLuint buffer) |
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GLboolean GL_APIENTRY | glIsEnabled (GLenum cap) |
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GLboolean GL_APIENTRY | glIsFramebuffer (GLuint framebuffer) |
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GLboolean GL_APIENTRY | glIsProgram (GLuint program) |
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GLboolean GL_APIENTRY | glIsRenderbuffer (GLuint renderbuffer) |
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GLboolean GL_APIENTRY | glIsShader (GLuint shader) |
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GLboolean GL_APIENTRY | glIsTexture (GLuint texture) |
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void GL_APIENTRY | glLineWidth (GLfloat width) |
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void GL_APIENTRY | glLinkProgram (GLuint program) |
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void GL_APIENTRY | glPixelStorei (GLenum pname, GLint param) |
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void GL_APIENTRY | glPolygonOffset (GLfloat factor, GLfloat units) |
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void GL_APIENTRY | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void GL_APIENTRY | glReleaseShaderCompiler (void) |
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void GL_APIENTRY | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glSampleCoverage (GLfloat value, GLboolean invert) |
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void GL_APIENTRY | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glShaderBinary (GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
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void GL_APIENTRY | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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void GL_APIENTRY | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void GL_APIENTRY | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void GL_APIENTRY | glStencilMask (GLuint mask) |
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void GL_APIENTRY | glStencilMaskSeparate (GLenum face, GLuint mask) |
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void GL_APIENTRY | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void GL_APIENTRY | glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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void GL_APIENTRY | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void GL_APIENTRY | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void GL_APIENTRY | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void GL_APIENTRY | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void GL_APIENTRY | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void GL_APIENTRY | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void GL_APIENTRY | glUniform1f (GLint location, GLfloat x) |
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void GL_APIENTRY | glUniform1fv (GLint location, GLsizei count, const GLfloat *v) |
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void GL_APIENTRY | glUniform1i (GLint location, GLint x) |
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void GL_APIENTRY | glUniform1iv (GLint location, GLsizei count, const GLint *v) |
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void GL_APIENTRY | glUniform2f (GLint location, GLfloat x, GLfloat y) |
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void GL_APIENTRY | glUniform2fv (GLint location, GLsizei count, const GLfloat *v) |
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void GL_APIENTRY | glUniform2i (GLint location, GLint x, GLint y) |
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void GL_APIENTRY | glUniform2iv (GLint location, GLsizei count, const GLint *v) |
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void GL_APIENTRY | glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
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void GL_APIENTRY | glUniform3fv (GLint location, GLsizei count, const GLfloat *v) |
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void GL_APIENTRY | glUniform3i (GLint location, GLint x, GLint y, GLint z) |
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void GL_APIENTRY | glUniform3iv (GLint location, GLsizei count, const GLint *v) |
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void GL_APIENTRY | glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void GL_APIENTRY | glUniform4fv (GLint location, GLsizei count, const GLfloat *v) |
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void GL_APIENTRY | glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
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void GL_APIENTRY | glUniform4iv (GLint location, GLsizei count, const GLint *v) |
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void GL_APIENTRY | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUseProgram (GLuint program) |
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void GL_APIENTRY | glValidateProgram (GLuint program) |
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void GL_APIENTRY | glVertexAttrib1f (GLuint indx, GLfloat x) |
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void GL_APIENTRY | glVertexAttrib1fv (GLuint indx, const GLfloat *values) |
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void GL_APIENTRY | glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
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void GL_APIENTRY | glVertexAttrib2fv (GLuint indx, const GLfloat *values) |
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void GL_APIENTRY | glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
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void GL_APIENTRY | glVertexAttrib3fv (GLuint indx, const GLfloat *values) |
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void GL_APIENTRY | glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void GL_APIENTRY | glVertexAttrib4fv (GLuint indx, const GLfloat *values) |
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void GL_APIENTRY | glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) |
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void GL_APIENTRY | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glReadBuffer (GLenum mode) |
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void GL_APIENTRY | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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void GL_APIENTRY | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void GL_APIENTRY | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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void GL_APIENTRY | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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void GL_APIENTRY | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void GL_APIENTRY | glGenQueries (GLsizei n, GLuint *ids) |
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void GL_APIENTRY | glDeleteQueries (GLsizei n, const GLuint *ids) |
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GLboolean GL_APIENTRY | glIsQuery (GLuint id) |
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void GL_APIENTRY | glBeginQuery (GLenum target, GLuint id) |
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void GL_APIENTRY | glEndQuery (GLenum target) |
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void GL_APIENTRY | glGetQueryiv (GLenum target, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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GLboolean GL_APIENTRY | glUnmapBuffer (GLenum target) |
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void GL_APIENTRY | glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
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void GL_APIENTRY | glDrawBuffers (GLsizei n, const GLenum *bufs) |
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void GL_APIENTRY | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void GL_APIENTRY | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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GLvoid *GL_APIENTRY | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void GL_APIENTRY | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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void GL_APIENTRY | glBindVertexArray (GLuint array) |
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void GL_APIENTRY | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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void GL_APIENTRY | glGenVertexArrays (GLsizei n, GLuint *arrays) |
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GLboolean GL_APIENTRY | glIsVertexArray (GLuint array) |
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void GL_APIENTRY | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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void GL_APIENTRY | glBeginTransformFeedback (GLenum primitiveMode) |
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void GL_APIENTRY | glEndTransformFeedback (void) |
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void GL_APIENTRY | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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void GL_APIENTRY | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void GL_APIENTRY | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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void GL_APIENTRY | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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void GL_APIENTRY | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void GL_APIENTRY | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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void GL_APIENTRY | glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
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void GL_APIENTRY | glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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void GL_APIENTRY | glVertexAttribI4iv (GLuint index, const GLint *v) |
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void GL_APIENTRY | glVertexAttribI4uiv (GLuint index, const GLuint *v) |
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void GL_APIENTRY | glGetUniformuiv (GLuint program, GLint location, GLuint *params) |
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GLint GL_APIENTRY | glGetFragDataLocation (GLuint program, const GLchar *name) |
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void GL_APIENTRY | glUniform1ui (GLint location, GLuint v0) |
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void GL_APIENTRY | glUniform2ui (GLint location, GLuint v0, GLuint v1) |
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void GL_APIENTRY | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void GL_APIENTRY | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void GL_APIENTRY | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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void GL_APIENTRY | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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void GL_APIENTRY | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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void GL_APIENTRY | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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const GLubyte *GL_APIENTRY | glGetStringi (GLenum name, GLuint index) |
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void GL_APIENTRY | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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void GL_APIENTRY | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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void GL_APIENTRY | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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GLuint GL_APIENTRY | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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void GL_APIENTRY | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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void GL_APIENTRY | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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void GL_APIENTRY | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
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void GL_APIENTRY | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount) |
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GLsync GL_APIENTRY | glFenceSync (GLenum condition, GLbitfield flags) |
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GLboolean GL_APIENTRY | glIsSync (GLsync sync) |
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void GL_APIENTRY | glDeleteSync (GLsync sync) |
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GLenum GL_APIENTRY | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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void GL_APIENTRY | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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void GL_APIENTRY | glGetInteger64v (GLenum pname, GLint64 *params) |
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void GL_APIENTRY | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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void GL_APIENTRY | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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void GL_APIENTRY | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
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void GL_APIENTRY | glGenSamplers (GLsizei count, GLuint *samplers) |
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void GL_APIENTRY | glDeleteSamplers (GLsizei count, const GLuint *samplers) |
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GLboolean GL_APIENTRY | glIsSampler (GLuint sampler) |
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void GL_APIENTRY | glBindSampler (GLuint unit, GLuint sampler) |
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void GL_APIENTRY | glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
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void GL_APIENTRY | glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) |
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void GL_APIENTRY | glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) |
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void GL_APIENTRY | glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) |
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void GL_APIENTRY | glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) |
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void GL_APIENTRY | glVertexAttribDivisor (GLuint index, GLuint divisor) |
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void GL_APIENTRY | glBindTransformFeedback (GLenum target, GLuint id) |
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void GL_APIENTRY | glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids) |
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void GL_APIENTRY | glGenTransformFeedbacks (GLsizei n, GLuint *ids) |
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GLboolean GL_APIENTRY | glIsTransformFeedback (GLuint id) |
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void GL_APIENTRY | glPauseTransformFeedback (void) |
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void GL_APIENTRY | glResumeTransformFeedback (void) |
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void GL_APIENTRY | glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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void GL_APIENTRY | glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
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void GL_APIENTRY | glProgramParameteri (GLuint program, GLenum pname, GLint value) |
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void GL_APIENTRY | glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void GL_APIENTRY | glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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void GL_APIENTRY | glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
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void GL_APIENTRY | glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void GL_APIENTRY | glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void GL_APIENTRY | glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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void GL_APIENTRY | glDeleteFencesNV (GLsizei n, const GLuint *fences) |
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void GL_APIENTRY | glGenFencesNV (GLsizei n, GLuint *fences) |
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GLboolean GL_APIENTRY | glIsFenceNV (GLuint fence) |
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GLboolean GL_APIENTRY | glTestFenceNV (GLuint fence) |
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void GL_APIENTRY | glGetFenceivNV (GLuint fence, GLenum pname, GLint *params) |
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void GL_APIENTRY | glFinishFenceNV (GLuint fence) |
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void GL_APIENTRY | glSetFenceNV (GLuint fence, GLenum condition) |
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void GL_APIENTRY | glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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void GL_APIENTRY | glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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GLenum GL_APIENTRY | glGetGraphicsResetStatusEXT (void) |
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void GL_APIENTRY | glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
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void GL_APIENTRY | glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params) |
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void GL_APIENTRY | glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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void GL_APIENTRY | glGenQueriesEXT (GLsizei n, GLuint *ids) |
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void GL_APIENTRY | glDeleteQueriesEXT (GLsizei n, const GLuint *ids) |
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GLboolean GL_APIENTRY | glIsQueryEXT (GLuint id) |
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void GL_APIENTRY | glBeginQueryEXT (GLenum target, GLuint id) |
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void GL_APIENTRY | glEndQueryEXT (GLenum target) |
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void GL_APIENTRY | glQueryCounterEXT (GLuint id, GLenum target) |
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void GL_APIENTRY | glGetQueryivEXT (GLenum target, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params) |
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void GL_APIENTRY | glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params) |
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void GL_APIENTRY | glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params) |
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void GL_APIENTRY | glDrawBuffersEXT (GLsizei n, const GLenum *bufs) |
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void GL_APIENTRY | glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
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void GL_APIENTRY | glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) |
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void GL_APIENTRY | glVertexAttribDivisorANGLE (GLuint index, GLuint divisor) |
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void GL_APIENTRY | glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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void GL_APIENTRY | glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) |
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void *GL_APIENTRY | glMapBufferOES (GLenum target, GLenum access) |
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GLboolean GL_APIENTRY | glUnmapBufferOES (GLenum target) |
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void GL_APIENTRY | glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params) |
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void *GL_APIENTRY | glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void GL_APIENTRY | glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) |
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void GL_APIENTRY | glInsertEventMarkerEXT (GLsizei length, const char *marker) |
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void GL_APIENTRY | glPushGroupMarkerEXT (GLsizei length, const char *marker) |
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void GL_APIENTRY | glPopGroupMarkerEXT () |
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void GL_APIENTRY | glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) |
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void GL_APIENTRY | glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) |
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void GL_APIENTRY | glBindVertexArrayOES (GLuint array) |
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void GL_APIENTRY | glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays) |
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void GL_APIENTRY | glGenVertexArraysOES (GLsizei n, GLuint *arrays) |
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GLboolean GL_APIENTRY | glIsVertexArrayOES (GLuint array) |
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void GL_APIENTRY | glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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void GL_APIENTRY | glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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void GL_APIENTRY | glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam) |
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GLuint GL_APIENTRY | glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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void GL_APIENTRY | glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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void GL_APIENTRY | glPopDebugGroupKHR (void) |
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void GL_APIENTRY | glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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void GL_APIENTRY | glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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void GL_APIENTRY | glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label) |
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void GL_APIENTRY | glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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void GL_APIENTRY | glGetPointervKHR (GLenum pname, void **params) |
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void GL_APIENTRY | glBindUniformLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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void GL_APIENTRY | glCoverageModulationCHROMIUM (GLenum components) |
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void GL_APIENTRY | glMatrixLoadfCHROMIUM (GLenum matrixMode, const GLfloat *matrix) |
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void GL_APIENTRY | glMatrixLoadIdentityCHROMIUM (GLenum matrixMode) |
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GLuint GL_APIENTRY | glGenPathsCHROMIUM (GLsizei range) |
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void GL_APIENTRY | glDeletePathsCHROMIUM (GLuint first, GLsizei range) |
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GLboolean GL_APIENTRY | glIsPathCHROMIUM (GLuint path) |
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void GL_APIENTRY | glPathCommandsCHROMIUM (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) |
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void GL_APIENTRY | glPathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat value) |
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void GL_APIENTRY | glPathParameteriCHROMIUM (GLuint path, GLenum pname, GLint value) |
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void GL_APIENTRY | glGetPathParameterfvCHROMIUM (GLuint path, GLenum pname, GLfloat *value) |
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void GL_APIENTRY | glGetPathParameterivCHROMIUM (GLuint path, GLenum pname, GLint *value) |
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void GL_APIENTRY | glPathStencilFuncCHROMIUM (GLenum func, GLint ref, GLuint mask) |
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void GL_APIENTRY | glStencilFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask) |
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void GL_APIENTRY | glStencilStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask) |
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void GL_APIENTRY | glCoverFillPathCHROMIUM (GLuint path, GLenum coverMode) |
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void GL_APIENTRY | glCoverStrokePathCHROMIUM (GLuint path, GLenum coverMode) |
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void GL_APIENTRY | glStencilThenCoverFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) |
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void GL_APIENTRY | glStencilThenCoverStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask, GLenum coverMode) |
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void GL_APIENTRY | glCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glStencilFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glStencilStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glStencilThenCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glStencilThenCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) |
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void GL_APIENTRY | glBindFragmentInputLocationCHROMIUM (GLuint program, GLint location, const GLchar *name) |
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void GL_APIENTRY | glProgramPathFragmentInputGenCHROMIUM (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) |
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void GL_APIENTRY | glDispatchCompute (GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) |
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void GL_APIENTRY | glDispatchComputeIndirect (GLintptr indirect) |
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void GL_APIENTRY | glDrawArraysIndirect (GLenum mode, const void *indirect) |
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void GL_APIENTRY | glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) |
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void GL_APIENTRY | glFramebufferParameteri (GLenum target, GLenum pname, GLint param) |
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void GL_APIENTRY | glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
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GLuint GL_APIENTRY | glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name) |
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void GL_APIENTRY | glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
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void GL_APIENTRY | glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
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GLint GL_APIENTRY | glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name) |
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void GL_APIENTRY | glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) |
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void GL_APIENTRY | glActiveShaderProgram (GLuint pipeline, GLuint program) |
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GLuint GL_APIENTRY | glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings) |
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void GL_APIENTRY | glBindProgramPipeline (GLuint pipeline) |
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void GL_APIENTRY | glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines) |
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void GL_APIENTRY | glGenProgramPipelines (GLsizei n, GLuint *pipelines) |
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GLboolean GL_APIENTRY | glIsProgramPipeline (GLuint pipeline) |
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void GL_APIENTRY | glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params) |
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void GL_APIENTRY | glProgramUniform1i (GLuint program, GLint location, GLint v0) |
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void GL_APIENTRY | glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1) |
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void GL_APIENTRY | glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
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void GL_APIENTRY | glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void GL_APIENTRY | glProgramUniform1ui (GLuint program, GLint location, GLuint v0) |
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void GL_APIENTRY | glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1) |
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void GL_APIENTRY | glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void GL_APIENTRY | glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void GL_APIENTRY | glProgramUniform1f (GLuint program, GLint location, GLfloat v0) |
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void GL_APIENTRY | glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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void GL_APIENTRY | glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void GL_APIENTRY | glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void GL_APIENTRY | glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void GL_APIENTRY | glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void GL_APIENTRY | glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void GL_APIENTRY | glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value) |
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void GL_APIENTRY | glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value) |
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void GL_APIENTRY | glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void GL_APIENTRY | glValidateProgramPipeline (GLuint pipeline) |
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void GL_APIENTRY | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void GL_APIENTRY | glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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void GL_APIENTRY | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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void GL_APIENTRY | glMemoryBarrier (GLbitfield barriers) |
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void GL_APIENTRY | glMemoryBarrierByRegion (GLbitfield barriers) |
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void GL_APIENTRY | glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void GL_APIENTRY | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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void GL_APIENTRY | glSampleMaski (GLuint maskNumber, GLbitfield mask) |
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void GL_APIENTRY | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void GL_APIENTRY | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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void GL_APIENTRY | glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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void GL_APIENTRY | glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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void GL_APIENTRY | glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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void GL_APIENTRY | glVertexAttribBinding (GLuint attribindex, GLuint bindingindex) |
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void GL_APIENTRY | glVertexBindingDivisor (GLuint bindingindex, GLuint divisor) |
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