webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
Functions
libGLESv2.cpp File Reference
#include "libGLESv2/entry_points_gles_2_0.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/entry_points_gles_3_0.h"
#include "libGLESv2/entry_points_gles_3_1.h"
#include "common/event_tracer.h"

Functions

void GL_APIENTRY glActiveTexture (GLenum texture)
 
void GL_APIENTRY glAttachShader (GLuint program, GLuint shader)
 
void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
 
void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer)
 
void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer)
 
void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer)
 
void GL_APIENTRY glBindTexture (GLenum target, GLuint texture)
 
void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void GL_APIENTRY glBlendEquation (GLenum mode)
 
void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
 
void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
 
void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
 
void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
 
GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target)
 
void GL_APIENTRY glClear (GLbitfield mask)
 
void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void GL_APIENTRY glClearDepthf (GLfloat depth)
 
void GL_APIENTRY glClearStencil (GLint s)
 
void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void GL_APIENTRY glCompileShader (GLuint shader)
 
void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
 
void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
 
void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
GLuint GL_APIENTRY glCreateProgram (void)
 
GLuint GL_APIENTRY glCreateShader (GLenum type)
 
void GL_APIENTRY glCullFace (GLenum mode)
 
void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers)
 
void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
 
void GL_APIENTRY glDeleteProgram (GLuint program)
 
void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
 
void GL_APIENTRY glDeleteShader (GLuint shader)
 
void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
 
void GL_APIENTRY glDepthFunc (GLenum func)
 
void GL_APIENTRY glDepthMask (GLboolean flag)
 
void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f)
 
void GL_APIENTRY glDetachShader (GLuint program, GLuint shader)
 
void GL_APIENTRY glDisable (GLenum cap)
 
void GL_APIENTRY glDisableVertexAttribArray (GLuint index)
 
void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
 
void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 
void GL_APIENTRY glEnable (GLenum cap)
 
void GL_APIENTRY glEnableVertexAttribArray (GLuint index)
 
void GL_APIENTRY glFinish (void)
 
void GL_APIENTRY glFlush (void)
 
void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void GL_APIENTRY glFrontFace (GLenum mode)
 
void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers)
 
void GL_APIENTRY glGenerateMipmap (GLenum target)
 
void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers)
 
void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
 
void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures)
 
void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
 
GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name)
 
void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params)
 
void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
 
GLenum GL_APIENTRY glGetError (void)
 
void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params)
 
void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params)
 
void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
 
void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
 
void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 
void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
 
const GLubyte *GL_APIENTRY glGetString (GLenum name)
 
void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
 
void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params)
 
void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params)
 
GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name)
 
void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
 
void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer)
 
void GL_APIENTRY glHint (GLenum target, GLenum mode)
 
GLboolean GL_APIENTRY glIsBuffer (GLuint buffer)
 
GLboolean GL_APIENTRY glIsEnabled (GLenum cap)
 
GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer)
 
GLboolean GL_APIENTRY glIsProgram (GLuint program)
 
GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer)
 
GLboolean GL_APIENTRY glIsShader (GLuint shader)
 
GLboolean GL_APIENTRY glIsTexture (GLuint texture)
 
void GL_APIENTRY glLineWidth (GLfloat width)
 
void GL_APIENTRY glLinkProgram (GLuint program)
 
void GL_APIENTRY glPixelStorei (GLenum pname, GLint param)
 
void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
 
void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 
void GL_APIENTRY glReleaseShaderCompiler (void)
 
void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert)
 
void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
 
void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
 
void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
 
void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
 
void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
 
void GL_APIENTRY glStencilMask (GLuint mask)
 
void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask)
 
void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
 
void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
 
void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
 
void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
 
void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
 
void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
 
void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void GL_APIENTRY glUniform1f (GLint location, GLfloat x)
 
void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *v)
 
void GL_APIENTRY glUniform1i (GLint location, GLint x)
 
void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *v)
 
void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y)
 
void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *v)
 
void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y)
 
void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *v)
 
void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z)
 
void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *v)
 
void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z)
 
void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *v)
 
void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *v)
 
void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w)
 
void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *v)
 
void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUseProgram (GLuint program)
 
void GL_APIENTRY glValidateProgram (GLuint program)
 
void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x)
 
void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat *values)
 
void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
 
void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat *values)
 
void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
 
void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat *values)
 
void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat *values)
 
void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
 
void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 
void GL_APIENTRY glReadBuffer (GLenum mode)
 
void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
 
void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
 
void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
 
void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
 
void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids)
 
void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids)
 
GLboolean GL_APIENTRY glIsQuery (GLuint id)
 
void GL_APIENTRY glBeginQuery (GLenum target, GLuint id)
 
void GL_APIENTRY glEndQuery (GLenum target)
 
void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params)
 
GLboolean GL_APIENTRY glUnmapBuffer (GLenum target)
 
void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params)
 
void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs)
 
void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
 
GLvoid *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
 
void GL_APIENTRY glBindVertexArray (GLuint array)
 
void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays)
 
void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays)
 
GLboolean GL_APIENTRY glIsVertexArray (GLuint array)
 
void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data)
 
void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode)
 
void GL_APIENTRY glEndTransformFeedback (void)
 
void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
 
void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
 
void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
 
void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 
void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params)
 
void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
 
void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
 
void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v)
 
void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v)
 
void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params)
 
GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name)
 
void GL_APIENTRY glUniform1ui (GLint location, GLuint v0)
 
void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1)
 
void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
 
void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
 
void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
 
void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
 
const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index)
 
void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 
void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
 
void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
 
GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName)
 
void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
 
void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
 
void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
 
void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount)
 
GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags)
 
GLboolean GL_APIENTRY glIsSync (GLsync sync)
 
void GL_APIENTRY glDeleteSync (GLsync sync)
 
GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
 
void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params)
 
void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
 
void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data)
 
void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params)
 
void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers)
 
void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers)
 
GLboolean GL_APIENTRY glIsSampler (GLuint sampler)
 
void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler)
 
void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
 
void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param)
 
void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param)
 
void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param)
 
void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params)
 
void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor)
 
void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id)
 
void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids)
 
void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids)
 
GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id)
 
void GL_APIENTRY glPauseTransformFeedback (void)
 
void GL_APIENTRY glResumeTransformFeedback (void)
 
void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
 
void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
 
void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value)
 
void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)
 
void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
 
void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 
void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
 
void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments)
 
void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences)
 
void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences)
 
GLboolean GL_APIENTRY glIsFenceNV (GLuint fence)
 
GLboolean GL_APIENTRY glTestFenceNV (GLuint fence)
 
void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params)
 
void GL_APIENTRY glFinishFenceNV (GLuint fence)
 
void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition)
 
void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
 
void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void)
 
void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
 
void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params)
 
void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params)
 
void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids)
 
void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids)
 
GLboolean GL_APIENTRY glIsQueryEXT (GLuint id)
 
void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id)
 
void GL_APIENTRY glEndQueryEXT (GLenum target)
 
void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target)
 
void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params)
 
void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params)
 
void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params)
 
void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs)
 
void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
 
void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor)
 
void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
 
void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
 
void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access)
 
GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target)
 
void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params)
 
void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
 
void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const char *marker)
 
void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const char *marker)
 
void GL_APIENTRY glPopGroupMarkerEXT ()
 
void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
 
void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
 
void GL_APIENTRY glBindVertexArrayOES (GLuint array)
 
void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays)
 
void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays)
 
GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array)
 
void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
 
void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
 
void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam)
 
GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
 
void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message)
 
void GL_APIENTRY glPopDebugGroupKHR (void)
 
void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
 
void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label)
 
void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
 
void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params)
 
void GL_APIENTRY glBindUniformLocationCHROMIUM (GLuint program, GLint location, const GLchar *name)
 
void GL_APIENTRY glCoverageModulationCHROMIUM (GLenum components)
 
void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenum matrixMode, const GLfloat *matrix)
 
void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenum matrixMode)
 
GLuint GL_APIENTRY glGenPathsCHROMIUM (GLsizei range)
 
void GL_APIENTRY glDeletePathsCHROMIUM (GLuint first, GLsizei range)
 
GLboolean GL_APIENTRY glIsPathCHROMIUM (GLuint path)
 
void GL_APIENTRY glPathCommandsCHROMIUM (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
 
void GL_APIENTRY glPathParameterfCHROMIUM (GLuint path, GLenum pname, GLfloat value)
 
void GL_APIENTRY glPathParameteriCHROMIUM (GLuint path, GLenum pname, GLint value)
 
void GL_APIENTRY glGetPathParameterfvCHROMIUM (GLuint path, GLenum pname, GLfloat *value)
 
void GL_APIENTRY glGetPathParameterivCHROMIUM (GLuint path, GLenum pname, GLint *value)
 
void GL_APIENTRY glPathStencilFuncCHROMIUM (GLenum func, GLint ref, GLuint mask)
 
void GL_APIENTRY glStencilFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask)
 
void GL_APIENTRY glStencilStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask)
 
void GL_APIENTRY glCoverFillPathCHROMIUM (GLuint path, GLenum coverMode)
 
void GL_APIENTRY glCoverStrokePathCHROMIUM (GLuint path, GLenum coverMode)
 
void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
 
void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLuint path, GLint reference, GLuint mask, GLenum coverMode)
 
void GL_APIENTRY glCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glStencilFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
 
void GL_APIENTRY glBindFragmentInputLocationCHROMIUM (GLuint program, GLint location, const GLchar *name)
 
void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
 
void GL_APIENTRY glDispatchCompute (GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
 
void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect)
 
void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect)
 
void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect)
 
void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param)
 
void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params)
 
GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name)
 
void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
 
void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
 
GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name)
 
void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)
 
void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
 
GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const *strings)
 
void GL_APIENTRY glBindProgramPipeline (GLuint pipeline)
 
void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines)
 
void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines)
 
GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline)
 
void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params)
 
void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0)
 
void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)
 
void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
 
void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0)
 
void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
 
void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0)
 
void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
 
void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value)
 
void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value)
 
void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value)
 
void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value)
 
void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
 
void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline)
 
void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
 
void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
 
void GL_APIENTRY glMemoryBarrier (GLbitfield barriers)
 
void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers)
 
void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val)
 
void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask)
 
void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
 
void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
 
void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
 
void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
 
void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
 
void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex)
 
void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor)
 

Function Documentation

◆ glActiveShaderProgram()

void GL_APIENTRY glActiveShaderProgram ( GLuint  pipeline,
GLuint  program 
)

◆ glActiveTexture()

void GL_APIENTRY glActiveTexture ( GLenum  texture)

◆ glAttachShader()

void GL_APIENTRY glAttachShader ( GLuint  program,
GLuint  shader 
)

◆ glBeginQuery()

void GL_APIENTRY glBeginQuery ( GLenum  target,
GLuint  id 
)

◆ glBeginQueryEXT()

void GL_APIENTRY glBeginQueryEXT ( GLenum  target,
GLuint  id 
)

◆ glBeginTransformFeedback()

void GL_APIENTRY glBeginTransformFeedback ( GLenum  primitiveMode)

◆ glBindAttribLocation()

void GL_APIENTRY glBindAttribLocation ( GLuint  program,
GLuint  index,
const GLchar name 
)

◆ glBindBuffer()

void GL_APIENTRY glBindBuffer ( GLenum  target,
GLuint  buffer 
)

◆ glBindBufferBase()

void GL_APIENTRY glBindBufferBase ( GLenum  target,
GLuint  index,
GLuint  buffer 
)

◆ glBindBufferRange()

void GL_APIENTRY glBindBufferRange ( GLenum  target,
GLuint  index,
GLuint  buffer,
GLintptr  offset,
GLsizeiptr  size 
)

◆ glBindFragmentInputLocationCHROMIUM()

void GL_APIENTRY glBindFragmentInputLocationCHROMIUM ( GLuint  program,
GLint  location,
const GLchar name 
)

◆ glBindFramebuffer()

void GL_APIENTRY glBindFramebuffer ( GLenum  target,
GLuint  framebuffer 
)

◆ glBindImageTexture()

void GL_APIENTRY glBindImageTexture ( GLuint  unit,
GLuint  texture,
GLint  level,
GLboolean  layered,
GLint  layer,
GLenum  access,
GLenum  format 
)

◆ glBindProgramPipeline()

void GL_APIENTRY glBindProgramPipeline ( GLuint  pipeline)

◆ glBindRenderbuffer()

void GL_APIENTRY glBindRenderbuffer ( GLenum  target,
GLuint  renderbuffer 
)

◆ glBindSampler()

void GL_APIENTRY glBindSampler ( GLuint  unit,
GLuint  sampler 
)

◆ glBindTexture()

void GL_APIENTRY glBindTexture ( GLenum  target,
GLuint  texture 
)

◆ glBindTransformFeedback()

void GL_APIENTRY glBindTransformFeedback ( GLenum  target,
GLuint  id 
)

◆ glBindUniformLocationCHROMIUM()

void GL_APIENTRY glBindUniformLocationCHROMIUM ( GLuint  program,
GLint  location,
const GLchar name 
)

◆ glBindVertexArray()

void GL_APIENTRY glBindVertexArray ( GLuint  array)

◆ glBindVertexArrayOES()

void GL_APIENTRY glBindVertexArrayOES ( GLuint  array)

◆ glBindVertexBuffer()

void GL_APIENTRY glBindVertexBuffer ( GLuint  bindingindex,
GLuint  buffer,
GLintptr  offset,
GLsizei  stride 
)

◆ glBlendColor()

void GL_APIENTRY glBlendColor ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
)

◆ glBlendEquation()

void GL_APIENTRY glBlendEquation ( GLenum  mode)

◆ glBlendEquationSeparate()

void GL_APIENTRY glBlendEquationSeparate ( GLenum  modeRGB,
GLenum  modeAlpha 
)

◆ glBlendFunc()

void GL_APIENTRY glBlendFunc ( GLenum  sfactor,
GLenum  dfactor 
)

◆ glBlendFuncSeparate()

void GL_APIENTRY glBlendFuncSeparate ( GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha 
)

◆ glBlitFramebuffer()

void GL_APIENTRY glBlitFramebuffer ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
)

◆ glBlitFramebufferANGLE()

void GL_APIENTRY glBlitFramebufferANGLE ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
)

◆ glBufferData()

void GL_APIENTRY glBufferData ( GLenum  target,
GLsizeiptr  size,
const GLvoid data,
GLenum  usage 
)

◆ glBufferSubData()

void GL_APIENTRY glBufferSubData ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
const GLvoid data 
)

◆ glCheckFramebufferStatus()

GLenum GL_APIENTRY glCheckFramebufferStatus ( GLenum  target)

◆ glClear()

void GL_APIENTRY glClear ( GLbitfield  mask)

◆ glClearBufferfi()

void GL_APIENTRY glClearBufferfi ( GLenum  buffer,
GLint  drawbuffer,
GLfloat  depth,
GLint  stencil 
)

◆ glClearBufferfv()

void GL_APIENTRY glClearBufferfv ( GLenum  buffer,
GLint  drawbuffer,
const GLfloat value 
)

◆ glClearBufferiv()

void GL_APIENTRY glClearBufferiv ( GLenum  buffer,
GLint  drawbuffer,
const GLint value 
)

◆ glClearBufferuiv()

void GL_APIENTRY glClearBufferuiv ( GLenum  buffer,
GLint  drawbuffer,
const GLuint value 
)

◆ glClearColor()

void GL_APIENTRY glClearColor ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
)

◆ glClearDepthf()

void GL_APIENTRY glClearDepthf ( GLfloat  depth)

◆ glClearStencil()

void GL_APIENTRY glClearStencil ( GLint  s)

◆ glClientWaitSync()

GLenum GL_APIENTRY glClientWaitSync ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
)

◆ glColorMask()

void GL_APIENTRY glColorMask ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
)

◆ glCompileShader()

void GL_APIENTRY glCompileShader ( GLuint  shader)

◆ glCompressedTexImage2D()

void GL_APIENTRY glCompressedTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
)

◆ glCompressedTexImage3D()

void GL_APIENTRY glCompressedTexImage3D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
)

◆ glCompressedTexSubImage2D()

void GL_APIENTRY glCompressedTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
)

◆ glCompressedTexSubImage3D()

void GL_APIENTRY glCompressedTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLsizei  imageSize,
const GLvoid data 
)

◆ glCopyBufferSubData()

void GL_APIENTRY glCopyBufferSubData ( GLenum  readTarget,
GLenum  writeTarget,
GLintptr  readOffset,
GLintptr  writeOffset,
GLsizeiptr  size 
)

◆ glCopyTexImage2D()

void GL_APIENTRY glCopyTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border 
)

◆ glCopyTexSubImage2D()

void GL_APIENTRY glCopyTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ glCopyTexSubImage3D()

void GL_APIENTRY glCopyTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ glCoverageModulationCHROMIUM()

void GL_APIENTRY glCoverageModulationCHROMIUM ( GLenum  components)

◆ glCoverFillPathCHROMIUM()

void GL_APIENTRY glCoverFillPathCHROMIUM ( GLuint  path,
GLenum  coverMode 
)

◆ glCoverFillPathInstancedCHROMIUM()

void GL_APIENTRY glCoverFillPathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glCoverStrokePathCHROMIUM()

void GL_APIENTRY glCoverStrokePathCHROMIUM ( GLuint  path,
GLenum  coverMode 
)

◆ glCoverStrokePathInstancedCHROMIUM()

void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glCreateProgram()

GLuint GL_APIENTRY glCreateProgram ( void  )

◆ glCreateShader()

GLuint GL_APIENTRY glCreateShader ( GLenum  type)

◆ glCreateShaderProgramv()

GLuint GL_APIENTRY glCreateShaderProgramv ( GLenum  type,
GLsizei  count,
const GLchar *const *  strings 
)

◆ glCullFace()

void GL_APIENTRY glCullFace ( GLenum  mode)

◆ glDebugMessageCallbackKHR()

void GL_APIENTRY glDebugMessageCallbackKHR ( GLDEBUGPROCKHR  callback,
const void userParam 
)

◆ glDebugMessageControlKHR()

void GL_APIENTRY glDebugMessageControlKHR ( GLenum  source,
GLenum  type,
GLenum  severity,
GLsizei  count,
const GLuint ids,
GLboolean  enabled 
)

◆ glDebugMessageInsertKHR()

void GL_APIENTRY glDebugMessageInsertKHR ( GLenum  source,
GLenum  type,
GLuint  id,
GLenum  severity,
GLsizei  length,
const GLchar buf 
)

◆ glDeleteBuffers()

void GL_APIENTRY glDeleteBuffers ( GLsizei  n,
const GLuint buffers 
)

◆ glDeleteFencesNV()

void GL_APIENTRY glDeleteFencesNV ( GLsizei  n,
const GLuint fences 
)

◆ glDeleteFramebuffers()

void GL_APIENTRY glDeleteFramebuffers ( GLsizei  n,
const GLuint framebuffers 
)

◆ glDeletePathsCHROMIUM()

void GL_APIENTRY glDeletePathsCHROMIUM ( GLuint  first,
GLsizei  range 
)

◆ glDeleteProgram()

void GL_APIENTRY glDeleteProgram ( GLuint  program)

◆ glDeleteProgramPipelines()

void GL_APIENTRY glDeleteProgramPipelines ( GLsizei  n,
const GLuint pipelines 
)

◆ glDeleteQueries()

void GL_APIENTRY glDeleteQueries ( GLsizei  n,
const GLuint ids 
)

◆ glDeleteQueriesEXT()

void GL_APIENTRY glDeleteQueriesEXT ( GLsizei  n,
const GLuint ids 
)

◆ glDeleteRenderbuffers()

void GL_APIENTRY glDeleteRenderbuffers ( GLsizei  n,
const GLuint renderbuffers 
)

◆ glDeleteSamplers()

void GL_APIENTRY glDeleteSamplers ( GLsizei  count,
const GLuint samplers 
)

◆ glDeleteShader()

void GL_APIENTRY glDeleteShader ( GLuint  shader)

◆ glDeleteSync()

void GL_APIENTRY glDeleteSync ( GLsync  sync)

◆ glDeleteTextures()

void GL_APIENTRY glDeleteTextures ( GLsizei  n,
const GLuint textures 
)

◆ glDeleteTransformFeedbacks()

void GL_APIENTRY glDeleteTransformFeedbacks ( GLsizei  n,
const GLuint ids 
)

◆ glDeleteVertexArrays()

void GL_APIENTRY glDeleteVertexArrays ( GLsizei  n,
const GLuint arrays 
)

◆ glDeleteVertexArraysOES()

void GL_APIENTRY glDeleteVertexArraysOES ( GLsizei  n,
const GLuint arrays 
)

◆ glDepthFunc()

void GL_APIENTRY glDepthFunc ( GLenum  func)

◆ glDepthMask()

void GL_APIENTRY glDepthMask ( GLboolean  flag)

◆ glDepthRangef()

void GL_APIENTRY glDepthRangef ( GLfloat  n,
GLfloat  f 
)

◆ glDetachShader()

void GL_APIENTRY glDetachShader ( GLuint  program,
GLuint  shader 
)

◆ glDisable()

void GL_APIENTRY glDisable ( GLenum  cap)

◆ glDisableVertexAttribArray()

void GL_APIENTRY glDisableVertexAttribArray ( GLuint  index)

◆ glDiscardFramebufferEXT()

void GL_APIENTRY glDiscardFramebufferEXT ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments 
)

◆ glDispatchCompute()

void GL_APIENTRY glDispatchCompute ( GLuint  numGroupsX,
GLuint  numGroupsY,
GLuint  numGroupsZ 
)

◆ glDispatchComputeIndirect()

void GL_APIENTRY glDispatchComputeIndirect ( GLintptr  indirect)

◆ glDrawArrays()

void GL_APIENTRY glDrawArrays ( GLenum  mode,
GLint  first,
GLsizei  count 
)

◆ glDrawArraysIndirect()

void GL_APIENTRY glDrawArraysIndirect ( GLenum  mode,
const void indirect 
)

◆ glDrawArraysInstanced()

void GL_APIENTRY glDrawArraysInstanced ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  instanceCount 
)

◆ glDrawArraysInstancedANGLE()

void GL_APIENTRY glDrawArraysInstancedANGLE ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  primcount 
)

◆ glDrawBuffers()

void GL_APIENTRY glDrawBuffers ( GLsizei  n,
const GLenum bufs 
)

◆ glDrawBuffersEXT()

void GL_APIENTRY glDrawBuffersEXT ( GLsizei  n,
const GLenum bufs 
)

◆ glDrawElements()

void GL_APIENTRY glDrawElements ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices 
)

◆ glDrawElementsIndirect()

void GL_APIENTRY glDrawElementsIndirect ( GLenum  mode,
GLenum  type,
const void indirect 
)

◆ glDrawElementsInstanced()

void GL_APIENTRY glDrawElementsInstanced ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices,
GLsizei  instanceCount 
)

◆ glDrawElementsInstancedANGLE()

void GL_APIENTRY glDrawElementsInstancedANGLE ( GLenum  mode,
GLsizei  count,
GLenum  type,
const void indices,
GLsizei  primcount 
)

◆ glDrawRangeElements()

void GL_APIENTRY glDrawRangeElements ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count,
GLenum  type,
const GLvoid indices 
)

◆ glEGLImageTargetRenderbufferStorageOES()

void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES ( GLenum  target,
GLeglImageOES  image 
)

◆ glEGLImageTargetTexture2DOES()

void GL_APIENTRY glEGLImageTargetTexture2DOES ( GLenum  target,
GLeglImageOES  image 
)

◆ glEnable()

void GL_APIENTRY glEnable ( GLenum  cap)

◆ glEnableVertexAttribArray()

void GL_APIENTRY glEnableVertexAttribArray ( GLuint  index)

◆ glEndQuery()

void GL_APIENTRY glEndQuery ( GLenum  target)

◆ glEndQueryEXT()

void GL_APIENTRY glEndQueryEXT ( GLenum  target)

◆ glEndTransformFeedback()

void GL_APIENTRY glEndTransformFeedback ( void  )

◆ glFenceSync()

GLsync GL_APIENTRY glFenceSync ( GLenum  condition,
GLbitfield  flags 
)

◆ glFinish()

void GL_APIENTRY glFinish ( void  )

◆ glFinishFenceNV()

void GL_APIENTRY glFinishFenceNV ( GLuint  fence)

◆ glFlush()

void GL_APIENTRY glFlush ( void  )

◆ glFlushMappedBufferRange()

void GL_APIENTRY glFlushMappedBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length 
)

◆ glFlushMappedBufferRangeEXT()

void GL_APIENTRY glFlushMappedBufferRangeEXT ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length 
)

◆ glFramebufferParameteri()

void GL_APIENTRY glFramebufferParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
)

◆ glFramebufferRenderbuffer()

void GL_APIENTRY glFramebufferRenderbuffer ( GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
)

◆ glFramebufferTexture2D()

void GL_APIENTRY glFramebufferTexture2D ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
)

◆ glFramebufferTextureLayer()

void GL_APIENTRY glFramebufferTextureLayer ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level,
GLint  layer 
)

◆ glFrontFace()

void GL_APIENTRY glFrontFace ( GLenum  mode)

◆ glGenBuffers()

void GL_APIENTRY glGenBuffers ( GLsizei  n,
GLuint buffers 
)

◆ glGenerateMipmap()

void GL_APIENTRY glGenerateMipmap ( GLenum  target)

◆ glGenFencesNV()

void GL_APIENTRY glGenFencesNV ( GLsizei  n,
GLuint fences 
)

◆ glGenFramebuffers()

void GL_APIENTRY glGenFramebuffers ( GLsizei  n,
GLuint framebuffers 
)

◆ glGenPathsCHROMIUM()

GLuint GL_APIENTRY glGenPathsCHROMIUM ( GLsizei  range)

◆ glGenProgramPipelines()

void GL_APIENTRY glGenProgramPipelines ( GLsizei  n,
GLuint pipelines 
)

◆ glGenQueries()

void GL_APIENTRY glGenQueries ( GLsizei  n,
GLuint ids 
)

◆ glGenQueriesEXT()

void GL_APIENTRY glGenQueriesEXT ( GLsizei  n,
GLuint ids 
)

◆ glGenRenderbuffers()

void GL_APIENTRY glGenRenderbuffers ( GLsizei  n,
GLuint renderbuffers 
)

◆ glGenSamplers()

void GL_APIENTRY glGenSamplers ( GLsizei  count,
GLuint samplers 
)

◆ glGenTextures()

void GL_APIENTRY glGenTextures ( GLsizei  n,
GLuint textures 
)

◆ glGenTransformFeedbacks()

void GL_APIENTRY glGenTransformFeedbacks ( GLsizei  n,
GLuint ids 
)

◆ glGenVertexArrays()

void GL_APIENTRY glGenVertexArrays ( GLsizei  n,
GLuint arrays 
)

◆ glGenVertexArraysOES()

void GL_APIENTRY glGenVertexArraysOES ( GLsizei  n,
GLuint arrays 
)

◆ glGetActiveAttrib()

void GL_APIENTRY glGetActiveAttrib ( GLuint  program,
GLuint  index,
GLsizei  bufsize,
GLsizei length,
GLint size,
GLenum type,
GLchar name 
)

◆ glGetActiveUniform()

void GL_APIENTRY glGetActiveUniform ( GLuint  program,
GLuint  index,
GLsizei  bufsize,
GLsizei length,
GLint size,
GLenum type,
GLchar name 
)

◆ glGetActiveUniformBlockiv()

void GL_APIENTRY glGetActiveUniformBlockiv ( GLuint  program,
GLuint  uniformBlockIndex,
GLenum  pname,
GLint params 
)

◆ glGetActiveUniformBlockName()

void GL_APIENTRY glGetActiveUniformBlockName ( GLuint  program,
GLuint  uniformBlockIndex,
GLsizei  bufSize,
GLsizei length,
GLchar uniformBlockName 
)

◆ glGetActiveUniformsiv()

void GL_APIENTRY glGetActiveUniformsiv ( GLuint  program,
GLsizei  uniformCount,
const GLuint uniformIndices,
GLenum  pname,
GLint params 
)

◆ glGetAttachedShaders()

void GL_APIENTRY glGetAttachedShaders ( GLuint  program,
GLsizei  maxcount,
GLsizei count,
GLuint shaders 
)

◆ glGetAttribLocation()

GLint GL_APIENTRY glGetAttribLocation ( GLuint  program,
const GLchar name 
)

◆ glGetBooleani_v()

void GL_APIENTRY glGetBooleani_v ( GLenum  target,
GLuint  index,
GLboolean data 
)

◆ glGetBooleanv()

void GL_APIENTRY glGetBooleanv ( GLenum  pname,
GLboolean params 
)

◆ glGetBufferParameteri64v()

void GL_APIENTRY glGetBufferParameteri64v ( GLenum  target,
GLenum  pname,
GLint64 params 
)

◆ glGetBufferParameteriv()

void GL_APIENTRY glGetBufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetBufferPointerv()

void GL_APIENTRY glGetBufferPointerv ( GLenum  target,
GLenum  pname,
GLvoid **  params 
)

◆ glGetBufferPointervOES()

void GL_APIENTRY glGetBufferPointervOES ( GLenum  target,
GLenum  pname,
GLvoid **  params 
)

◆ glGetDebugMessageLogKHR()

GLuint GL_APIENTRY glGetDebugMessageLogKHR ( GLuint  count,
GLsizei  bufSize,
GLenum sources,
GLenum types,
GLuint ids,
GLenum severities,
GLsizei lengths,
GLchar messageLog 
)

◆ glGetError()

GLenum GL_APIENTRY glGetError ( void  )

◆ glGetFenceivNV()

void GL_APIENTRY glGetFenceivNV ( GLuint  fence,
GLenum  pname,
GLint params 
)

◆ glGetFloatv()

void GL_APIENTRY glGetFloatv ( GLenum  pname,
GLfloat params 
)

◆ glGetFragDataLocation()

GLint GL_APIENTRY glGetFragDataLocation ( GLuint  program,
const GLchar name 
)

◆ glGetFramebufferAttachmentParameteriv()

void GL_APIENTRY glGetFramebufferAttachmentParameteriv ( GLenum  target,
GLenum  attachment,
GLenum  pname,
GLint params 
)

◆ glGetFramebufferParameteriv()

void GL_APIENTRY glGetFramebufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetGraphicsResetStatusEXT()

GLenum GL_APIENTRY glGetGraphicsResetStatusEXT ( void  )

◆ glGetInteger64i_v()

void GL_APIENTRY glGetInteger64i_v ( GLenum  target,
GLuint  index,
GLint64 data 
)

◆ glGetInteger64v()

void GL_APIENTRY glGetInteger64v ( GLenum  pname,
GLint64 params 
)

◆ glGetIntegeri_v()

void GL_APIENTRY glGetIntegeri_v ( GLenum  target,
GLuint  index,
GLint data 
)

◆ glGetIntegerv()

void GL_APIENTRY glGetIntegerv ( GLenum  pname,
GLint params 
)

◆ glGetInternalformativ()

void GL_APIENTRY glGetInternalformativ ( GLenum  target,
GLenum  internalformat,
GLenum  pname,
GLsizei  bufSize,
GLint params 
)

◆ glGetMultisamplefv()

void GL_APIENTRY glGetMultisamplefv ( GLenum  pname,
GLuint  index,
GLfloat val 
)

◆ glGetnUniformfvEXT()

void GL_APIENTRY glGetnUniformfvEXT ( GLuint  program,
GLint  location,
GLsizei  bufSize,
float *  params 
)

◆ glGetnUniformivEXT()

void GL_APIENTRY glGetnUniformivEXT ( GLuint  program,
GLint  location,
GLsizei  bufSize,
GLint params 
)

◆ glGetObjectLabelKHR()

void GL_APIENTRY glGetObjectLabelKHR ( GLenum  identifier,
GLuint  name,
GLsizei  bufSize,
GLsizei length,
GLchar label 
)

◆ glGetObjectPtrLabelKHR()

void GL_APIENTRY glGetObjectPtrLabelKHR ( const void ptr,
GLsizei  bufSize,
GLsizei length,
GLchar label 
)

◆ glGetPathParameterfvCHROMIUM()

void GL_APIENTRY glGetPathParameterfvCHROMIUM ( GLuint  path,
GLenum  pname,
GLfloat value 
)

◆ glGetPathParameterivCHROMIUM()

void GL_APIENTRY glGetPathParameterivCHROMIUM ( GLuint  path,
GLenum  pname,
GLint value 
)

◆ glGetPointervKHR()

void GL_APIENTRY glGetPointervKHR ( GLenum  pname,
void **  params 
)

◆ glGetProgramBinary()

void GL_APIENTRY glGetProgramBinary ( GLuint  program,
GLsizei  bufSize,
GLsizei length,
GLenum binaryFormat,
GLvoid binary 
)

◆ glGetProgramBinaryOES()

void GL_APIENTRY glGetProgramBinaryOES ( GLuint  program,
GLsizei  bufSize,
GLsizei length,
GLenum binaryFormat,
GLvoid binary 
)

◆ glGetProgramInfoLog()

void GL_APIENTRY glGetProgramInfoLog ( GLuint  program,
GLsizei  bufsize,
GLsizei length,
GLchar infolog 
)

◆ glGetProgramInterfaceiv()

void GL_APIENTRY glGetProgramInterfaceiv ( GLuint  program,
GLenum  programInterface,
GLenum  pname,
GLint params 
)

◆ glGetProgramiv()

void GL_APIENTRY glGetProgramiv ( GLuint  program,
GLenum  pname,
GLint params 
)

◆ glGetProgramPipelineInfoLog()

void GL_APIENTRY glGetProgramPipelineInfoLog ( GLuint  pipeline,
GLsizei  bufSize,
GLsizei length,
GLchar infoLog 
)

◆ glGetProgramPipelineiv()

void GL_APIENTRY glGetProgramPipelineiv ( GLuint  pipeline,
GLenum  pname,
GLint params 
)

◆ glGetProgramResourceIndex()

GLuint GL_APIENTRY glGetProgramResourceIndex ( GLuint  program,
GLenum  programInterface,
const GLchar name 
)

◆ glGetProgramResourceiv()

void GL_APIENTRY glGetProgramResourceiv ( GLuint  program,
GLenum  programInterface,
GLuint  index,
GLsizei  propCount,
const GLenum props,
GLsizei  bufSize,
GLsizei length,
GLint params 
)

◆ glGetProgramResourceLocation()

GLint GL_APIENTRY glGetProgramResourceLocation ( GLuint  program,
GLenum  programInterface,
const GLchar name 
)

◆ glGetProgramResourceName()

void GL_APIENTRY glGetProgramResourceName ( GLuint  program,
GLenum  programInterface,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLchar name 
)

◆ glGetQueryiv()

void GL_APIENTRY glGetQueryiv ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetQueryivEXT()

void GL_APIENTRY glGetQueryivEXT ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetQueryObjecti64vEXT()

void GL_APIENTRY glGetQueryObjecti64vEXT ( GLuint  id,
GLenum  pname,
GLint64 params 
)

◆ glGetQueryObjectivEXT()

void GL_APIENTRY glGetQueryObjectivEXT ( GLuint  id,
GLenum  pname,
GLint params 
)

◆ glGetQueryObjectui64vEXT()

void GL_APIENTRY glGetQueryObjectui64vEXT ( GLuint  id,
GLenum  pname,
GLuint64 params 
)

◆ glGetQueryObjectuiv()

void GL_APIENTRY glGetQueryObjectuiv ( GLuint  id,
GLenum  pname,
GLuint params 
)

◆ glGetQueryObjectuivEXT()

void GL_APIENTRY glGetQueryObjectuivEXT ( GLuint  id,
GLenum  pname,
GLuint params 
)

◆ glGetRenderbufferParameteriv()

void GL_APIENTRY glGetRenderbufferParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetSamplerParameterfv()

void GL_APIENTRY glGetSamplerParameterfv ( GLuint  sampler,
GLenum  pname,
GLfloat params 
)

◆ glGetSamplerParameteriv()

void GL_APIENTRY glGetSamplerParameteriv ( GLuint  sampler,
GLenum  pname,
GLint params 
)

◆ glGetShaderInfoLog()

void GL_APIENTRY glGetShaderInfoLog ( GLuint  shader,
GLsizei  bufsize,
GLsizei length,
GLchar infolog 
)

◆ glGetShaderiv()

void GL_APIENTRY glGetShaderiv ( GLuint  shader,
GLenum  pname,
GLint params 
)

◆ glGetShaderPrecisionFormat()

void GL_APIENTRY glGetShaderPrecisionFormat ( GLenum  shadertype,
GLenum  precisiontype,
GLint range,
GLint precision 
)

◆ glGetShaderSource()

void GL_APIENTRY glGetShaderSource ( GLuint  shader,
GLsizei  bufsize,
GLsizei length,
GLchar source 
)

◆ glGetString()

const GLubyte* GL_APIENTRY glGetString ( GLenum  name)

◆ glGetStringi()

const GLubyte* GL_APIENTRY glGetStringi ( GLenum  name,
GLuint  index 
)

◆ glGetSynciv()

void GL_APIENTRY glGetSynciv ( GLsync  sync,
GLenum  pname,
GLsizei  bufSize,
GLsizei length,
GLint values 
)

◆ glGetTexLevelParameterfv()

void GL_APIENTRY glGetTexLevelParameterfv ( GLenum  target,
GLint  level,
GLenum  pname,
GLfloat params 
)

◆ glGetTexLevelParameteriv()

void GL_APIENTRY glGetTexLevelParameteriv ( GLenum  target,
GLint  level,
GLenum  pname,
GLint params 
)

◆ glGetTexParameterfv()

void GL_APIENTRY glGetTexParameterfv ( GLenum  target,
GLenum  pname,
GLfloat params 
)

◆ glGetTexParameteriv()

void GL_APIENTRY glGetTexParameteriv ( GLenum  target,
GLenum  pname,
GLint params 
)

◆ glGetTransformFeedbackVarying()

void GL_APIENTRY glGetTransformFeedbackVarying ( GLuint  program,
GLuint  index,
GLsizei  bufSize,
GLsizei length,
GLsizei size,
GLenum type,
GLchar name 
)

◆ glGetTranslatedShaderSourceANGLE()

void GL_APIENTRY glGetTranslatedShaderSourceANGLE ( GLuint  shader,
GLsizei  bufsize,
GLsizei length,
GLchar source 
)

◆ glGetUniformBlockIndex()

GLuint GL_APIENTRY glGetUniformBlockIndex ( GLuint  program,
const GLchar uniformBlockName 
)

◆ glGetUniformfv()

void GL_APIENTRY glGetUniformfv ( GLuint  program,
GLint  location,
GLfloat params 
)

◆ glGetUniformIndices()

void GL_APIENTRY glGetUniformIndices ( GLuint  program,
GLsizei  uniformCount,
const GLchar *const *  uniformNames,
GLuint uniformIndices 
)

◆ glGetUniformiv()

void GL_APIENTRY glGetUniformiv ( GLuint  program,
GLint  location,
GLint params 
)

◆ glGetUniformLocation()

GLint GL_APIENTRY glGetUniformLocation ( GLuint  program,
const GLchar name 
)

◆ glGetUniformuiv()

void GL_APIENTRY glGetUniformuiv ( GLuint  program,
GLint  location,
GLuint params 
)

◆ glGetVertexAttribfv()

void GL_APIENTRY glGetVertexAttribfv ( GLuint  index,
GLenum  pname,
GLfloat params 
)

◆ glGetVertexAttribIiv()

void GL_APIENTRY glGetVertexAttribIiv ( GLuint  index,
GLenum  pname,
GLint params 
)

◆ glGetVertexAttribIuiv()

void GL_APIENTRY glGetVertexAttribIuiv ( GLuint  index,
GLenum  pname,
GLuint params 
)

◆ glGetVertexAttribiv()

void GL_APIENTRY glGetVertexAttribiv ( GLuint  index,
GLenum  pname,
GLint params 
)

◆ glGetVertexAttribPointerv()

void GL_APIENTRY glGetVertexAttribPointerv ( GLuint  index,
GLenum  pname,
GLvoid **  pointer 
)

◆ glHint()

void GL_APIENTRY glHint ( GLenum  target,
GLenum  mode 
)

◆ glInsertEventMarkerEXT()

void GL_APIENTRY glInsertEventMarkerEXT ( GLsizei  length,
const char *  marker 
)

◆ glInvalidateFramebuffer()

void GL_APIENTRY glInvalidateFramebuffer ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments 
)

◆ glInvalidateSubFramebuffer()

void GL_APIENTRY glInvalidateSubFramebuffer ( GLenum  target,
GLsizei  numAttachments,
const GLenum attachments,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ glIsBuffer()

GLboolean GL_APIENTRY glIsBuffer ( GLuint  buffer)

◆ glIsEnabled()

GLboolean GL_APIENTRY glIsEnabled ( GLenum  cap)

◆ glIsFenceNV()

GLboolean GL_APIENTRY glIsFenceNV ( GLuint  fence)

◆ glIsFramebuffer()

GLboolean GL_APIENTRY glIsFramebuffer ( GLuint  framebuffer)

◆ glIsPathCHROMIUM()

GLboolean GL_APIENTRY glIsPathCHROMIUM ( GLuint  path)

◆ glIsProgram()

GLboolean GL_APIENTRY glIsProgram ( GLuint  program)

◆ glIsProgramPipeline()

GLboolean GL_APIENTRY glIsProgramPipeline ( GLuint  pipeline)

◆ glIsQuery()

GLboolean GL_APIENTRY glIsQuery ( GLuint  id)

◆ glIsQueryEXT()

GLboolean GL_APIENTRY glIsQueryEXT ( GLuint  id)

◆ glIsRenderbuffer()

GLboolean GL_APIENTRY glIsRenderbuffer ( GLuint  renderbuffer)

◆ glIsSampler()

GLboolean GL_APIENTRY glIsSampler ( GLuint  sampler)

◆ glIsShader()

GLboolean GL_APIENTRY glIsShader ( GLuint  shader)

◆ glIsSync()

GLboolean GL_APIENTRY glIsSync ( GLsync  sync)

◆ glIsTexture()

GLboolean GL_APIENTRY glIsTexture ( GLuint  texture)

◆ glIsTransformFeedback()

GLboolean GL_APIENTRY glIsTransformFeedback ( GLuint  id)

◆ glIsVertexArray()

GLboolean GL_APIENTRY glIsVertexArray ( GLuint  array)

◆ glIsVertexArrayOES()

GLboolean GL_APIENTRY glIsVertexArrayOES ( GLuint  array)

◆ glLineWidth()

void GL_APIENTRY glLineWidth ( GLfloat  width)

◆ glLinkProgram()

void GL_APIENTRY glLinkProgram ( GLuint  program)

◆ glMapBufferOES()

void* GL_APIENTRY glMapBufferOES ( GLenum  target,
GLenum  access 
)

◆ glMapBufferRange()

GLvoid* GL_APIENTRY glMapBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
)

◆ glMapBufferRangeEXT()

void* GL_APIENTRY glMapBufferRangeEXT ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
)

◆ glMatrixLoadfCHROMIUM()

void GL_APIENTRY glMatrixLoadfCHROMIUM ( GLenum  matrixMode,
const GLfloat matrix 
)

◆ glMatrixLoadIdentityCHROMIUM()

void GL_APIENTRY glMatrixLoadIdentityCHROMIUM ( GLenum  matrixMode)

◆ glMemoryBarrier()

void GL_APIENTRY glMemoryBarrier ( GLbitfield  barriers)

◆ glMemoryBarrierByRegion()

void GL_APIENTRY glMemoryBarrierByRegion ( GLbitfield  barriers)

◆ glObjectLabelKHR()

void GL_APIENTRY glObjectLabelKHR ( GLenum  identifier,
GLuint  name,
GLsizei  length,
const GLchar label 
)

◆ glObjectPtrLabelKHR()

void GL_APIENTRY glObjectPtrLabelKHR ( const void ptr,
GLsizei  length,
const GLchar label 
)

◆ glPathCommandsCHROMIUM()

void GL_APIENTRY glPathCommandsCHROMIUM ( GLuint  path,
GLsizei  numCommands,
const GLubyte commands,
GLsizei  numCoords,
GLenum  coordType,
const void coords 
)

◆ glPathParameterfCHROMIUM()

void GL_APIENTRY glPathParameterfCHROMIUM ( GLuint  path,
GLenum  pname,
GLfloat  value 
)

◆ glPathParameteriCHROMIUM()

void GL_APIENTRY glPathParameteriCHROMIUM ( GLuint  path,
GLenum  pname,
GLint  value 
)

◆ glPathStencilFuncCHROMIUM()

void GL_APIENTRY glPathStencilFuncCHROMIUM ( GLenum  func,
GLint  ref,
GLuint  mask 
)

◆ glPauseTransformFeedback()

void GL_APIENTRY glPauseTransformFeedback ( void  )

◆ glPixelStorei()

void GL_APIENTRY glPixelStorei ( GLenum  pname,
GLint  param 
)

◆ glPolygonOffset()

void GL_APIENTRY glPolygonOffset ( GLfloat  factor,
GLfloat  units 
)

◆ glPopDebugGroupKHR()

void GL_APIENTRY glPopDebugGroupKHR ( void  )

◆ glPopGroupMarkerEXT()

void GL_APIENTRY glPopGroupMarkerEXT ( )

◆ glProgramBinary()

void GL_APIENTRY glProgramBinary ( GLuint  program,
GLenum  binaryFormat,
const GLvoid binary,
GLsizei  length 
)

◆ glProgramBinaryOES()

void GL_APIENTRY glProgramBinaryOES ( GLuint  program,
GLenum  binaryFormat,
const GLvoid binary,
GLint  length 
)

◆ glProgramParameteri()

void GL_APIENTRY glProgramParameteri ( GLuint  program,
GLenum  pname,
GLint  value 
)

◆ glProgramPathFragmentInputGenCHROMIUM()

void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM ( GLuint  program,
GLint  location,
GLenum  genMode,
GLint  components,
const GLfloat coeffs 
)

◆ glProgramUniform1f()

void GL_APIENTRY glProgramUniform1f ( GLuint  program,
GLint  location,
GLfloat  v0 
)

◆ glProgramUniform1fv()

void GL_APIENTRY glProgramUniform1fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ glProgramUniform1i()

void GL_APIENTRY glProgramUniform1i ( GLuint  program,
GLint  location,
GLint  v0 
)

◆ glProgramUniform1iv()

void GL_APIENTRY glProgramUniform1iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
)

◆ glProgramUniform1ui()

void GL_APIENTRY glProgramUniform1ui ( GLuint  program,
GLint  location,
GLuint  v0 
)

◆ glProgramUniform1uiv()

void GL_APIENTRY glProgramUniform1uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glProgramUniform2f()

void GL_APIENTRY glProgramUniform2f ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1 
)

◆ glProgramUniform2fv()

void GL_APIENTRY glProgramUniform2fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ glProgramUniform2i()

void GL_APIENTRY glProgramUniform2i ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1 
)

◆ glProgramUniform2iv()

void GL_APIENTRY glProgramUniform2iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
)

◆ glProgramUniform2ui()

void GL_APIENTRY glProgramUniform2ui ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1 
)

◆ glProgramUniform2uiv()

void GL_APIENTRY glProgramUniform2uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glProgramUniform3f()

void GL_APIENTRY glProgramUniform3f ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
)

◆ glProgramUniform3fv()

void GL_APIENTRY glProgramUniform3fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ glProgramUniform3i()

void GL_APIENTRY glProgramUniform3i ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1,
GLint  v2 
)

◆ glProgramUniform3iv()

void GL_APIENTRY glProgramUniform3iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
)

◆ glProgramUniform3ui()

void GL_APIENTRY glProgramUniform3ui ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
)

◆ glProgramUniform3uiv()

void GL_APIENTRY glProgramUniform3uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glProgramUniform4f()

void GL_APIENTRY glProgramUniform4f ( GLuint  program,
GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
)

◆ glProgramUniform4fv()

void GL_APIENTRY glProgramUniform4fv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ glProgramUniform4i()

void GL_APIENTRY glProgramUniform4i ( GLuint  program,
GLint  location,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
)

◆ glProgramUniform4iv()

void GL_APIENTRY glProgramUniform4iv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLint value 
)

◆ glProgramUniform4ui()

void GL_APIENTRY glProgramUniform4ui ( GLuint  program,
GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
)

◆ glProgramUniform4uiv()

void GL_APIENTRY glProgramUniform4uiv ( GLuint  program,
GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glProgramUniformMatrix2fv()

void GL_APIENTRY glProgramUniformMatrix2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix2x3fv()

void GL_APIENTRY glProgramUniformMatrix2x3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix2x4fv()

void GL_APIENTRY glProgramUniformMatrix2x4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix3fv()

void GL_APIENTRY glProgramUniformMatrix3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix3x2fv()

void GL_APIENTRY glProgramUniformMatrix3x2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix3x4fv()

void GL_APIENTRY glProgramUniformMatrix3x4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix4fv()

void GL_APIENTRY glProgramUniformMatrix4fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix4x2fv()

void GL_APIENTRY glProgramUniformMatrix4x2fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glProgramUniformMatrix4x3fv()

void GL_APIENTRY glProgramUniformMatrix4x3fv ( GLuint  program,
GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glPushDebugGroupKHR()

void GL_APIENTRY glPushDebugGroupKHR ( GLenum  source,
GLuint  id,
GLsizei  length,
const GLchar message 
)

◆ glPushGroupMarkerEXT()

void GL_APIENTRY glPushGroupMarkerEXT ( GLsizei  length,
const char *  marker 
)

◆ glQueryCounterEXT()

void GL_APIENTRY glQueryCounterEXT ( GLuint  id,
GLenum  target 
)

◆ glReadBuffer()

void GL_APIENTRY glReadBuffer ( GLenum  mode)

◆ glReadnPixelsEXT()

void GL_APIENTRY glReadnPixelsEXT ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLsizei  bufSize,
void data 
)

◆ glReadPixels()

void GL_APIENTRY glReadPixels ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
GLvoid pixels 
)

◆ glReleaseShaderCompiler()

void GL_APIENTRY glReleaseShaderCompiler ( void  )

◆ glRenderbufferStorage()

void GL_APIENTRY glRenderbufferStorage ( GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ glRenderbufferStorageMultisample()

void GL_APIENTRY glRenderbufferStorageMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ glRenderbufferStorageMultisampleANGLE()

void GL_APIENTRY glRenderbufferStorageMultisampleANGLE ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ glResumeTransformFeedback()

void GL_APIENTRY glResumeTransformFeedback ( void  )

◆ glSampleCoverage()

void GL_APIENTRY glSampleCoverage ( GLfloat  value,
GLboolean  invert 
)

◆ glSampleMaski()

void GL_APIENTRY glSampleMaski ( GLuint  maskNumber,
GLbitfield  mask 
)

◆ glSamplerParameterf()

void GL_APIENTRY glSamplerParameterf ( GLuint  sampler,
GLenum  pname,
GLfloat  param 
)

◆ glSamplerParameterfv()

void GL_APIENTRY glSamplerParameterfv ( GLuint  sampler,
GLenum  pname,
const GLfloat param 
)

◆ glSamplerParameteri()

void GL_APIENTRY glSamplerParameteri ( GLuint  sampler,
GLenum  pname,
GLint  param 
)

◆ glSamplerParameteriv()

void GL_APIENTRY glSamplerParameteriv ( GLuint  sampler,
GLenum  pname,
const GLint param 
)

◆ glScissor()

void GL_APIENTRY glScissor ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ glSetFenceNV()

void GL_APIENTRY glSetFenceNV ( GLuint  fence,
GLenum  condition 
)

◆ glShaderBinary()

void GL_APIENTRY glShaderBinary ( GLsizei  n,
const GLuint shaders,
GLenum  binaryformat,
const GLvoid binary,
GLsizei  length 
)

◆ glShaderSource()

void GL_APIENTRY glShaderSource ( GLuint  shader,
GLsizei  count,
const GLchar *const *  string,
const GLint length 
)

◆ glStencilFillPathCHROMIUM()

void GL_APIENTRY glStencilFillPathCHROMIUM ( GLuint  path,
GLenum  fillMode,
GLuint  mask 
)

◆ glStencilFillPathInstancedCHROMIUM()

void GL_APIENTRY glStencilFillPathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLenum  fillMode,
GLuint  mask,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glStencilFunc()

void GL_APIENTRY glStencilFunc ( GLenum  func,
GLint  ref,
GLuint  mask 
)

◆ glStencilFuncSeparate()

void GL_APIENTRY glStencilFuncSeparate ( GLenum  face,
GLenum  func,
GLint  ref,
GLuint  mask 
)

◆ glStencilMask()

void GL_APIENTRY glStencilMask ( GLuint  mask)

◆ glStencilMaskSeparate()

void GL_APIENTRY glStencilMaskSeparate ( GLenum  face,
GLuint  mask 
)

◆ glStencilOp()

void GL_APIENTRY glStencilOp ( GLenum  fail,
GLenum  zfail,
GLenum  zpass 
)

◆ glStencilOpSeparate()

void GL_APIENTRY glStencilOpSeparate ( GLenum  face,
GLenum  fail,
GLenum  zfail,
GLenum  zpass 
)

◆ glStencilStrokePathCHROMIUM()

void GL_APIENTRY glStencilStrokePathCHROMIUM ( GLuint  path,
GLint  reference,
GLuint  mask 
)

◆ glStencilStrokePathInstancedCHROMIUM()

void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLint  reference,
GLuint  mask,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glStencilThenCoverFillPathCHROMIUM()

void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM ( GLuint  path,
GLenum  fillMode,
GLuint  mask,
GLenum  coverMode 
)

◆ glStencilThenCoverFillPathInstancedCHROMIUM()

void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLenum  fillMode,
GLuint  mask,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glStencilThenCoverStrokePathCHROMIUM()

void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM ( GLuint  path,
GLint  reference,
GLuint  mask,
GLenum  coverMode 
)

◆ glStencilThenCoverStrokePathInstancedCHROMIUM()

void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM ( GLsizei  numPaths,
GLenum  pathNameType,
const void paths,
GLuint  pathBase,
GLint  reference,
GLuint  mask,
GLenum  coverMode,
GLenum  transformType,
const GLfloat transformValues 
)

◆ glTestFenceNV()

GLboolean GL_APIENTRY glTestFenceNV ( GLuint  fence)

◆ glTexImage2D()

void GL_APIENTRY glTexImage2D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

◆ glTexImage3D()

void GL_APIENTRY glTexImage3D ( GLenum  target,
GLint  level,
GLint  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

◆ glTexParameterf()

void GL_APIENTRY glTexParameterf ( GLenum  target,
GLenum  pname,
GLfloat  param 
)

◆ glTexParameterfv()

void GL_APIENTRY glTexParameterfv ( GLenum  target,
GLenum  pname,
const GLfloat params 
)

◆ glTexParameteri()

void GL_APIENTRY glTexParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
)

◆ glTexParameteriv()

void GL_APIENTRY glTexParameteriv ( GLenum  target,
GLenum  pname,
const GLint params 
)

◆ glTexStorage2D()

void GL_APIENTRY glTexStorage2D ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ glTexStorage2DEXT()

void GL_APIENTRY glTexStorage2DEXT ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ glTexStorage2DMultisample()

void GL_APIENTRY glTexStorage2DMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
)

◆ glTexStorage3D()

void GL_APIENTRY glTexStorage3D ( GLenum  target,
GLsizei  levels,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLsizei  depth 
)

◆ glTexSubImage2D()

void GL_APIENTRY glTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

◆ glTexSubImage3D()

void GL_APIENTRY glTexSubImage3D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  zoffset,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

◆ glTransformFeedbackVaryings()

void GL_APIENTRY glTransformFeedbackVaryings ( GLuint  program,
GLsizei  count,
const GLchar *const *  varyings,
GLenum  bufferMode 
)

◆ glUniform1f()

void GL_APIENTRY glUniform1f ( GLint  location,
GLfloat  x 
)

◆ glUniform1fv()

void GL_APIENTRY glUniform1fv ( GLint  location,
GLsizei  count,
const GLfloat v 
)

◆ glUniform1i()

void GL_APIENTRY glUniform1i ( GLint  location,
GLint  x 
)

◆ glUniform1iv()

void GL_APIENTRY glUniform1iv ( GLint  location,
GLsizei  count,
const GLint v 
)

◆ glUniform1ui()

void GL_APIENTRY glUniform1ui ( GLint  location,
GLuint  v0 
)

◆ glUniform1uiv()

void GL_APIENTRY glUniform1uiv ( GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glUniform2f()

void GL_APIENTRY glUniform2f ( GLint  location,
GLfloat  x,
GLfloat  y 
)

◆ glUniform2fv()

void GL_APIENTRY glUniform2fv ( GLint  location,
GLsizei  count,
const GLfloat v 
)

◆ glUniform2i()

void GL_APIENTRY glUniform2i ( GLint  location,
GLint  x,
GLint  y 
)

◆ glUniform2iv()

void GL_APIENTRY glUniform2iv ( GLint  location,
GLsizei  count,
const GLint v 
)

◆ glUniform2ui()

void GL_APIENTRY glUniform2ui ( GLint  location,
GLuint  v0,
GLuint  v1 
)

◆ glUniform2uiv()

void GL_APIENTRY glUniform2uiv ( GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glUniform3f()

void GL_APIENTRY glUniform3f ( GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ glUniform3fv()

void GL_APIENTRY glUniform3fv ( GLint  location,
GLsizei  count,
const GLfloat v 
)

◆ glUniform3i()

void GL_APIENTRY glUniform3i ( GLint  location,
GLint  x,
GLint  y,
GLint  z 
)

◆ glUniform3iv()

void GL_APIENTRY glUniform3iv ( GLint  location,
GLsizei  count,
const GLint v 
)

◆ glUniform3ui()

void GL_APIENTRY glUniform3ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
)

◆ glUniform3uiv()

void GL_APIENTRY glUniform3uiv ( GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glUniform4f()

void GL_APIENTRY glUniform4f ( GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
)

◆ glUniform4fv()

void GL_APIENTRY glUniform4fv ( GLint  location,
GLsizei  count,
const GLfloat v 
)

◆ glUniform4i()

void GL_APIENTRY glUniform4i ( GLint  location,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
)

◆ glUniform4iv()

void GL_APIENTRY glUniform4iv ( GLint  location,
GLsizei  count,
const GLint v 
)

◆ glUniform4ui()

void GL_APIENTRY glUniform4ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
)

◆ glUniform4uiv()

void GL_APIENTRY glUniform4uiv ( GLint  location,
GLsizei  count,
const GLuint value 
)

◆ glUniformBlockBinding()

void GL_APIENTRY glUniformBlockBinding ( GLuint  program,
GLuint  uniformBlockIndex,
GLuint  uniformBlockBinding 
)

◆ glUniformMatrix2fv()

void GL_APIENTRY glUniformMatrix2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix2x3fv()

void GL_APIENTRY glUniformMatrix2x3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix2x4fv()

void GL_APIENTRY glUniformMatrix2x4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix3fv()

void GL_APIENTRY glUniformMatrix3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix3x2fv()

void GL_APIENTRY glUniformMatrix3x2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix3x4fv()

void GL_APIENTRY glUniformMatrix3x4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix4fv()

void GL_APIENTRY glUniformMatrix4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix4x2fv()

void GL_APIENTRY glUniformMatrix4x2fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUniformMatrix4x3fv()

void GL_APIENTRY glUniformMatrix4x3fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ glUnmapBuffer()

GLboolean GL_APIENTRY glUnmapBuffer ( GLenum  target)

◆ glUnmapBufferOES()

GLboolean GL_APIENTRY glUnmapBufferOES ( GLenum  target)

◆ glUseProgram()

void GL_APIENTRY glUseProgram ( GLuint  program)

◆ glUseProgramStages()

void GL_APIENTRY glUseProgramStages ( GLuint  pipeline,
GLbitfield  stages,
GLuint  program 
)

◆ glValidateProgram()

void GL_APIENTRY glValidateProgram ( GLuint  program)

◆ glValidateProgramPipeline()

void GL_APIENTRY glValidateProgramPipeline ( GLuint  pipeline)

◆ glVertexAttrib1f()

void GL_APIENTRY glVertexAttrib1f ( GLuint  indx,
GLfloat  x 
)

◆ glVertexAttrib1fv()

void GL_APIENTRY glVertexAttrib1fv ( GLuint  indx,
const GLfloat values 
)

◆ glVertexAttrib2f()

void GL_APIENTRY glVertexAttrib2f ( GLuint  indx,
GLfloat  x,
GLfloat  y 
)

◆ glVertexAttrib2fv()

void GL_APIENTRY glVertexAttrib2fv ( GLuint  indx,
const GLfloat values 
)

◆ glVertexAttrib3f()

void GL_APIENTRY glVertexAttrib3f ( GLuint  indx,
GLfloat  x,
GLfloat  y,
GLfloat  z 
)

◆ glVertexAttrib3fv()

void GL_APIENTRY glVertexAttrib3fv ( GLuint  indx,
const GLfloat values 
)

◆ glVertexAttrib4f()

void GL_APIENTRY glVertexAttrib4f ( GLuint  indx,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
)

◆ glVertexAttrib4fv()

void GL_APIENTRY glVertexAttrib4fv ( GLuint  indx,
const GLfloat values 
)

◆ glVertexAttribBinding()

void GL_APIENTRY glVertexAttribBinding ( GLuint  attribindex,
GLuint  bindingindex 
)

◆ glVertexAttribDivisor()

void GL_APIENTRY glVertexAttribDivisor ( GLuint  index,
GLuint  divisor 
)

◆ glVertexAttribDivisorANGLE()

void GL_APIENTRY glVertexAttribDivisorANGLE ( GLuint  index,
GLuint  divisor 
)

◆ glVertexAttribFormat()

void GL_APIENTRY glVertexAttribFormat ( GLuint  attribindex,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLuint  relativeoffset 
)

◆ glVertexAttribI4i()

void GL_APIENTRY glVertexAttribI4i ( GLuint  index,
GLint  x,
GLint  y,
GLint  z,
GLint  w 
)

◆ glVertexAttribI4iv()

void GL_APIENTRY glVertexAttribI4iv ( GLuint  index,
const GLint v 
)

◆ glVertexAttribI4ui()

void GL_APIENTRY glVertexAttribI4ui ( GLuint  index,
GLuint  x,
GLuint  y,
GLuint  z,
GLuint  w 
)

◆ glVertexAttribI4uiv()

void GL_APIENTRY glVertexAttribI4uiv ( GLuint  index,
const GLuint v 
)

◆ glVertexAttribIFormat()

void GL_APIENTRY glVertexAttribIFormat ( GLuint  attribindex,
GLint  size,
GLenum  type,
GLuint  relativeoffset 
)

◆ glVertexAttribIPointer()

void GL_APIENTRY glVertexAttribIPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
)

◆ glVertexAttribPointer()

void GL_APIENTRY glVertexAttribPointer ( GLuint  indx,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid ptr 
)

◆ glVertexBindingDivisor()

void GL_APIENTRY glVertexBindingDivisor ( GLuint  bindingindex,
GLuint  divisor 
)

◆ glViewport()

void GL_APIENTRY glViewport ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ glWaitSync()

void GL_APIENTRY glWaitSync ( GLsync  sync,
GLbitfield  flags,
GLuint64  timeout 
)