import"CanvasPath.idl";
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void | closePath () |
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void | moveTo (unrestricted double x, unrestricted double y) |
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void | lineTo (unrestricted double x, unrestricted double y) |
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void | quadraticCurveTo (unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y) |
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void | bezierCurveTo (unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y) |
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void | arcTo (unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius) |
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void | rect (unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h) |
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void | arc (unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean anticlockwise=false) |
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void | ellipse (unrestricted double x, unrestricted double y, unrestricted double radiusX, unrestricted double radiusY, unrestricted double rotation, unrestricted double startAngle, unrestricted double endAngle, optional boolean anticlockwise=false) |
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◆ arc()
void CanvasPath::arc |
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unrestricted double |
x, |
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unrestricted double |
y, |
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unrestricted double |
radius, |
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unrestricted double |
startAngle, |
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unrestricted double |
endAngle, |
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optional boolean |
anticlockwise = false |
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) |
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◆ arcTo()
void CanvasPath::arcTo |
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unrestricted double |
x1, |
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unrestricted double |
y1, |
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unrestricted double |
x2, |
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unrestricted double |
y2, |
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unrestricted double |
radius |
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◆ bezierCurveTo()
void CanvasPath::bezierCurveTo |
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unrestricted double |
cp1x, |
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unrestricted double |
cp1y, |
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unrestricted double |
cp2x, |
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unrestricted double |
cp2y, |
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unrestricted double |
x, |
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unrestricted double |
y |
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◆ closePath()
void CanvasPath::closePath |
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◆ ellipse()
void CanvasPath::ellipse |
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unrestricted double |
x, |
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unrestricted double |
y, |
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unrestricted double |
radiusX, |
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unrestricted double |
radiusY, |
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unrestricted double |
rotation, |
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unrestricted double |
startAngle, |
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unrestricted double |
endAngle, |
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optional boolean |
anticlockwise = false |
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◆ lineTo()
void CanvasPath::lineTo |
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unrestricted double |
x, |
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unrestricted double |
y |
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◆ moveTo()
void CanvasPath::moveTo |
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unrestricted double |
x, |
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unrestricted double |
y |
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◆ quadraticCurveTo()
void CanvasPath::quadraticCurveTo |
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unrestricted double |
cpx, |
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unrestricted double |
cpy, |
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unrestricted double |
x, |
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unrestricted double |
y |
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◆ rect()
void CanvasPath::rect |
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unrestricted double |
x, |
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unrestricted double |
y, |
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unrestricted double |
w, |
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unrestricted double |
h |
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) |
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The documentation for this interface was generated from the following file: