#include <functional>
#include "angle_gl.h"
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◆ ANGLE_GL_COMPUTE_PROGRAM
#define ANGLE_GL_COMPUTE_PROGRAM |
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name, |
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compute |
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Value:GLProgram
name(compute); \
ASSERT_NE(0
u,
name.get());
OPENSSL_EXPORT pem_password_cb void * u
Definition: pem.h:398
EGLImageKHR EGLint * name
Definition: eglext.h:851
◆ ANGLE_GL_PROGRAM
#define ANGLE_GL_PROGRAM |
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name, |
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vertex, |
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fragment |
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Value:GLProgram
name(vertex, fragment); \
ASSERT_NE(0
u,
name.get());
OPENSSL_EXPORT pem_password_cb void * u
Definition: pem.h:398
EGLImageKHR EGLint * name
Definition: eglext.h:851