|
| SOFT_LINK (libGLESv2, glActiveTexture, void, GL_APIENTRY,(GLenum texture),(texture)) |
|
| SOFT_LINK (libGLESv2, glAttachShader, void, GL_APIENTRY,(GLuint program, GLuint shader),(program, shader)) |
|
| SOFT_LINK (libGLESv2, glBindAttribLocation, void, GL_APIENTRY,(GLuint program, GLuint index, const GLchar *name),(program, index, name)) |
|
| SOFT_LINK (libGLESv2, glBindBuffer, void, GL_APIENTRY,(GLenum target, GLuint buffer),(target, buffer)) |
|
| SOFT_LINK (libGLESv2, glBindFramebuffer, void, GL_APIENTRY,(GLenum target, GLuint framebuffer),(target, framebuffer)) |
|
| SOFT_LINK (libGLESv2, glBindRenderbuffer, void, GL_APIENTRY,(GLenum target, GLuint renderbuffer),(target, renderbuffer)) |
|
| SOFT_LINK (libGLESv2, glBindTexture, void, GL_APIENTRY,(GLenum target, GLuint texture),(target, texture)) |
|
| SOFT_LINK (libGLESv2, glBlendColor, void, GL_APIENTRY,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),(red, green, blue, alpha)) |
|
| SOFT_LINK (libGLESv2, glBlendEquation, void, GL_APIENTRY,(GLenum mode),(mode)) |
|
| SOFT_LINK (libGLESv2, glBlendEquationSeparate, void, GL_APIENTRY,(GLenum modeRGB, GLenum modeAlpha),(modeRGB, modeAlpha)) |
|
| SOFT_LINK (libGLESv2, glBlendFunc, void, GL_APIENTRY,(GLenum sfactor, GLenum dfactor),(sfactor, dfactor)) |
|
| SOFT_LINK (libGLESv2, glBlendFuncSeparate, void, GL_APIENTRY,(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),(srcRGB, dstRGB, srcAlpha, dstAlpha)) |
|
| SOFT_LINK (libGLESv2, glBufferData, void, GL_APIENTRY,(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage),(target, size, data, usage)) |
|
| SOFT_LINK (libGLESv2, glBufferSubData, void, GL_APIENTRY,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data),(target, offset, size, data)) |
|
| SOFT_LINK (libGLESv2, glCheckFramebufferStatus, GLenum, GL_APIENTRY,(GLenum target),(target)) |
|
| SOFT_LINK (libGLESv2, glClear, void, GL_APIENTRY,(GLbitfield mask),(mask)) |
|
| SOFT_LINK (libGLESv2, glClearColor, void, GL_APIENTRY,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),(red, green, blue, alpha)) |
|
| SOFT_LINK (libGLESv2, glClearDepthf, void, GL_APIENTRY,(GLclampf depth),(depth)) |
|
| SOFT_LINK (libGLESv2, glClearStencil, void, GL_APIENTRY,(GLint s),(s)) |
|
| SOFT_LINK (libGLESv2, glColorMask, void, GL_APIENTRY,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),(red, green, blue, alpha)) |
|
| SOFT_LINK (libGLESv2, glCompileShader, void, GL_APIENTRY,(GLuint shader),(shader)) |
|
| SOFT_LINK (libGLESv2, glCompressedTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data),(target, level, internalformat, width, height, border, imageSize, data)) |
|
| SOFT_LINK (libGLESv2, glCompressedTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data),(target, level, xoffset, yoffset, width, height, format, imageSize, data)) |
|
| SOFT_LINK (libGLESv2, glCopyTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalformat, x, y, width, height, border)) |
|
| SOFT_LINK (libGLESv2, glCopyTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height)) |
|
| SOFT_LINK (libGLESv2, glCreateProgram, GLuint, GL_APIENTRY,(void),()) |
|
| SOFT_LINK (libGLESv2, glCreateShader, GLuint, GL_APIENTRY,(GLenum type),(type)) |
|
| SOFT_LINK (libGLESv2, glCullFace, void, GL_APIENTRY,(GLenum mode),(mode)) |
|
| SOFT_LINK (libGLESv2, glDeleteBuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *buffers),(n, buffers)) |
|
| SOFT_LINK (libGLESv2, glDeleteFramebuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *framebuffers),(n, framebuffers)) |
|
| SOFT_LINK (libGLESv2, glDeleteProgram, void, GL_APIENTRY,(GLuint program),(program)) |
|
| SOFT_LINK (libGLESv2, glDeleteRenderbuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *renderbuffers),(n, renderbuffers)) |
|
| SOFT_LINK (libGLESv2, glDeleteShader, void, GL_APIENTRY,(GLuint shader),(shader)) |
|
| SOFT_LINK (libGLESv2, glDeleteTextures, void, GL_APIENTRY,(GLsizei n, const GLuint *textures),(n, textures)) |
|
| SOFT_LINK (libGLESv2, glDepthFunc, void, GL_APIENTRY,(GLenum func),(func)) |
|
| SOFT_LINK (libGLESv2, glDepthMask, void, GL_APIENTRY,(GLboolean flag),(flag)) |
|
| SOFT_LINK (libGLESv2, glDepthRangef, void, GL_APIENTRY,(GLclampf zNear, GLclampf zFar),(zNear, zFar)) |
|
| SOFT_LINK (libGLESv2, glDetachShader, void, GL_APIENTRY,(GLuint program, GLuint shader),(program, shader)) |
|
| SOFT_LINK (libGLESv2, glDisable, void, GL_APIENTRY,(GLenum cap),(cap)) |
|
| SOFT_LINK (libGLESv2, glDisableVertexAttribArray, void, GL_APIENTRY,(GLuint index),(index)) |
|
| SOFT_LINK (libGLESv2, glDrawArrays, void, GL_APIENTRY,(GLenum mode, GLint first, GLsizei count),(mode, first, count)) |
|
| SOFT_LINK (libGLESv2, glDrawElements, void, GL_APIENTRY,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices),(mode, count, type, indices)) |
|
| SOFT_LINK (libGLESv2, glEnable, void, GL_APIENTRY,(GLenum cap),(cap)) |
|
| SOFT_LINK (libGLESv2, glEnableVertexAttribArray, void, GL_APIENTRY,(GLuint index),(index)) |
|
| SOFT_LINK (libGLESv2, glFinish, void, GL_APIENTRY,(void),()) |
|
| SOFT_LINK (libGLESv2, glFlush, void, GL_APIENTRY,(void),()) |
|
| SOFT_LINK (libGLESv2, glFramebufferRenderbuffer, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer),(target, attachment, renderbuffertarget, renderbuffer)) |
|
| SOFT_LINK (libGLESv2, glFramebufferTexture2D, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level),(target, attachment, textarget, texture, level)) |
|
| SOFT_LINK (libGLESv2, glFrontFace, void, GL_APIENTRY,(GLenum mode),(mode)) |
|
| SOFT_LINK (libGLESv2, glGenBuffers, void, GL_APIENTRY,(GLsizei n, GLuint *buffers),(n, buffers)) |
|
| SOFT_LINK (libGLESv2, glGenerateMipmap, void, GL_APIENTRY,(GLenum target),(target)) |
|
| SOFT_LINK (libGLESv2, glGenFramebuffers, void, GL_APIENTRY,(GLsizei n, GLuint *framebuffers),(n, framebuffers)) |
|
| SOFT_LINK (libGLESv2, glGenRenderbuffers, int, GL_APIENTRY,(GLsizei n, GLuint *renderbuffers),(n, renderbuffers)) |
|
| SOFT_LINK (libGLESv2, glGenTextures, void, GL_APIENTRY,(GLsizei n, GLuint *textures),(n, textures)) |
|
| SOFT_LINK (libGLESv2, glGetActiveAttrib, void, GL_APIENTRY,(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name),(program, index, bufsize, length, size, type, name)) |
|
| SOFT_LINK (libGLESv2, glGetActiveUniform, GLenum, GL_APIENTRY,(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name),(program, index, bufsize, length, size, type, name)) |
|
| SOFT_LINK (libGLESv2, glGetAttachedShaders, void, GL_APIENTRY,(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders),(program, maxcount, count, shaders)) |
|
| SOFT_LINK (libGLESv2, glGetAttribLocation, int, GL_APIENTRY,(GLuint program, const GLchar *name),(program, name)) |
|
| SOFT_LINK (libGLESv2, glGetBooleanv, void, GL_APIENTRY,(GLenum pname, GLboolean *params),(pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetBufferParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetError, GLenum, GL_APIENTRY,(void),()) |
|
| SOFT_LINK (libGLESv2, glGetFloatv, void, GL_APIENTRY,(GLenum pname, GLfloat *params),(pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetFramebufferAttachmentParameteriv, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum pname, GLint *params),(target, attachment, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetIntegerv, void, GL_APIENTRY,(GLenum pname, GLint *params),(pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetProgramiv, void, GL_APIENTRY,(GLuint program, GLenum pname, GLint *params),(program, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetProgramInfoLog, void, GL_APIENTRY,(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog),(program, bufsize, length, infolog)) |
|
| SOFT_LINK (libGLESv2, glGetRenderbufferParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetShaderiv, void, GL_APIENTRY,(GLuint shader, GLenum pname, GLint *params),(shader, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetShaderInfoLog, void, GL_APIENTRY,(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog),(shader, bufsize, length, infolog)) |
|
| SOFT_LINK (libGLESv2, glGetShaderPrecisionFormat, void, GL_APIENTRY,(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision),(shadertype, precisiontype, range, precision)) |
|
| SOFT_LINK (libGLESv2, glGetShaderSource, void, GL_APIENTRY,(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source),(shader, bufsize, length, source)) |
|
| SOFT_LINK (libGLESv2, glGetString, const GLubyte *, GL_APIENTRY,(GLenum name),(name)) |
|
| SOFT_LINK (libGLESv2, glGetTexParameterfv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLfloat *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetTexParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetUniformfv, void, GL_APIENTRY,(GLuint program, GLint location, GLfloat *params),(program, location, params)) |
|
| SOFT_LINK (libGLESv2, glGetUniformiv, void, GL_APIENTRY,(GLuint program, GLint location, GLint *params),(program, location, params)) |
|
| SOFT_LINK (libGLESv2, glGetUniformLocation, int, GL_APIENTRY,(GLuint program, const GLchar *name),(program, name)) |
|
| SOFT_LINK (libGLESv2, glGetVertexAttribfv, void, GL_APIENTRY,(GLuint index, GLenum pname, GLfloat *params),(index, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetVertexAttribiv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glGetVertexAttribPointerv, void, GL_APIENTRY,(GLuint index, GLenum pname, GLvoid **pointer),(index, pname, pointer)) |
|
| SOFT_LINK (libGLESv2, glHint, void, GL_APIENTRY,(GLenum target, GLenum mode),(target, mode)) |
|
| SOFT_LINK (libGLESv2, glIsBuffer, GLboolean, GL_APIENTRY,(GLuint buffer),(buffer)) |
|
| SOFT_LINK (libGLESv2, glIsEnabled, GLboolean, GL_APIENTRY,(GLenum cap),(cap)) |
|
| SOFT_LINK (libGLESv2, glIsFramebuffer, GLboolean, GL_APIENTRY,(GLuint framebuffer),(framebuffer)) |
|
| SOFT_LINK (libGLESv2, glIsProgram, GLboolean, GL_APIENTRY,(GLuint program),(program)) |
|
| SOFT_LINK (libGLESv2, glIsRenderbuffer, GLboolean, GL_APIENTRY,(GLuint renderbuffer),(renderbuffer)) |
|
| SOFT_LINK (libGLESv2, glIsShader, GLboolean, GL_APIENTRY,(GLuint shader),(shader)) |
|
| SOFT_LINK (libGLESv2, glIsTexture, GLboolean, GL_APIENTRY,(GLuint texture),(texture)) |
|
| SOFT_LINK (libGLESv2, glLineWidth, void, GL_APIENTRY,(GLfloat width),(width)) |
|
| SOFT_LINK (libGLESv2, glLinkProgram, void, GL_APIENTRY,(GLuint program),(program)) |
|
| SOFT_LINK (libGLESv2, glPixelStorei, void, GL_APIENTRY,(GLenum pname, GLint param),(pname, param)) |
|
| SOFT_LINK (libGLESv2, glPolygonOffset, void, GL_APIENTRY,(GLfloat factor, GLfloat units),(factor, units)) |
|
| SOFT_LINK (libGLESv2, glReadPixels, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x, y, width, height, format, type, pixels)) |
|
| SOFT_LINK (libGLESv2, glReleaseShaderCompiler, void, GL_APIENTRY,(void),()) |
|
| SOFT_LINK (libGLESv2, glRenderbufferStorage, void, GL_APIENTRY,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height),(target, internalformat, width, height)) |
|
| SOFT_LINK (libGLESv2, glSampleCoverage, void, GL_APIENTRY,(GLclampf value, GLboolean invert),(value, invert)) |
|
| SOFT_LINK (libGLESv2, glScissor, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height),(x, y, width, height)) |
|
| SOFT_LINK (libGLESv2, glShaderBinary, void, GL_APIENTRY,(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length),(n, shaders, binaryformat, binary, length)) |
|
| SOFT_LINK (libGLESv2, glShaderSource, void, GL_APIENTRY,(GLuint shader, GLsizei count, const GLchar **string, const GLint *length),(shader, count, string, length)) |
|
| SOFT_LINK (libGLESv2, glStencilFunc, void, GL_APIENTRY,(GLenum func, GLint ref, GLuint mask),(func, ref, mask)) |
|
| SOFT_LINK (libGLESv2, glStencilFuncSeparate, void, GL_APIENTRY,(GLenum face, GLenum func, GLint ref, GLuint mask),(face, func, ref, mask)) |
|
| SOFT_LINK (libGLESv2, glStencilMask, void, GL_APIENTRY,(GLuint mask),(mask)) |
|
| SOFT_LINK (libGLESv2, glStencilMaskSeparate, void, GL_APIENTRY,(GLenum face, GLuint mask),(face, mask)) |
|
| SOFT_LINK (libGLESv2, glStencilOp, void, GL_APIENTRY,(GLenum fail, GLenum zfail, GLenum zpass),(fail, zfail, zpass)) |
|
| SOFT_LINK (libGLESv2, glStencilOpSeparate, void, GL_APIENTRY,(GLenum face, GLenum fail, GLenum zfail, GLenum zpass),(face, fail, zfail, zpass)) |
|
| SOFT_LINK (libGLESv2, glTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target, level, internalformat, width, height, border, format, type, pixels)) |
|
| SOFT_LINK (libGLESv2, glTexParameterf, void, GL_APIENTRY,(GLenum target, GLenum pname, GLfloat param),(target, pname, param)) |
|
| SOFT_LINK (libGLESv2, glTexParameterfv, void, GL_APIENTRY,(GLenum target, GLenum pname, const GLfloat *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glTexParameteri, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint param),(target, pname, param)) |
|
| SOFT_LINK (libGLESv2, glTexParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, const GLint *params),(target, pname, params)) |
|
| SOFT_LINK (libGLESv2, glTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target, level, xoffset, yoffset, width, height, format, type, pixels)) |
|
| SOFT_LINK (libGLESv2, glUniform1f, void, GL_APIENTRY,(GLint location, GLfloat x),(location, x)) |
|
| SOFT_LINK (libGLESv2, glUniform1fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform1i, void, GL_APIENTRY,(GLint location, GLint x),(location, x)) |
|
| SOFT_LINK (libGLESv2, glUniform1iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform2f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y),(location, x, y)) |
|
| SOFT_LINK (libGLESv2, glUniform2fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform2i, void, GL_APIENTRY,(GLint location, GLint x, GLint y),(location, x, y)) |
|
| SOFT_LINK (libGLESv2, glUniform2iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform3f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y, GLfloat z),(location, x, y, z)) |
|
| SOFT_LINK (libGLESv2, glUniform3fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform3i, void, GL_APIENTRY,(GLint location, GLint x, GLint y, GLint z),(location, x, y, z)) |
|
| SOFT_LINK (libGLESv2, glUniform3iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform4f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),(location, x, y, z, w)) |
|
| SOFT_LINK (libGLESv2, glUniform4fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniform4i, void, GL_APIENTRY,(GLint location, GLint x, GLint y, GLint z, GLint w),(location, x, y, z, w)) |
|
| SOFT_LINK (libGLESv2, glUniform4iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v)) |
|
| SOFT_LINK (libGLESv2, glUniformMatrix2fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value)) |
|
| SOFT_LINK (libGLESv2, glUniformMatrix3fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value)) |
|
| SOFT_LINK (libGLESv2, glUniformMatrix4fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value)) |
|
| SOFT_LINK (libGLESv2, glUseProgram, void, GL_APIENTRY,(GLuint program),(program)) |
|
| SOFT_LINK (libGLESv2, glValidateProgram, void, GL_APIENTRY,(GLuint program),(program)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib1f, void, GL_APIENTRY,(GLuint indx, GLfloat x),(indx, x)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib1fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib2f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y),(indx, x, y)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib2fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib3f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y, GLfloat z),(indx, x, y, z)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib3fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib4f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),(indx, x, y, z, w)) |
|
| SOFT_LINK (libGLESv2, glVertexAttrib4fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values)) |
|
| SOFT_LINK (libGLESv2, glVertexAttribPointer, void, GL_APIENTRY,(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr),(indx, size, type, normalized, stride, ptr)) |
|
| SOFT_LINK (libGLESv2, glViewport, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height),(x, y, width, height)) |
|