webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
Functions
gl2softlinking.h File Reference
#include "SoftLinking.h"

Go to the source code of this file.

Functions

 SOFT_LINK (libGLESv2, glActiveTexture, void, GL_APIENTRY,(GLenum texture),(texture))
 
 SOFT_LINK (libGLESv2, glAttachShader, void, GL_APIENTRY,(GLuint program, GLuint shader),(program, shader))
 
 SOFT_LINK (libGLESv2, glBindAttribLocation, void, GL_APIENTRY,(GLuint program, GLuint index, const GLchar *name),(program, index, name))
 
 SOFT_LINK (libGLESv2, glBindBuffer, void, GL_APIENTRY,(GLenum target, GLuint buffer),(target, buffer))
 
 SOFT_LINK (libGLESv2, glBindFramebuffer, void, GL_APIENTRY,(GLenum target, GLuint framebuffer),(target, framebuffer))
 
 SOFT_LINK (libGLESv2, glBindRenderbuffer, void, GL_APIENTRY,(GLenum target, GLuint renderbuffer),(target, renderbuffer))
 
 SOFT_LINK (libGLESv2, glBindTexture, void, GL_APIENTRY,(GLenum target, GLuint texture),(target, texture))
 
 SOFT_LINK (libGLESv2, glBlendColor, void, GL_APIENTRY,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),(red, green, blue, alpha))
 
 SOFT_LINK (libGLESv2, glBlendEquation, void, GL_APIENTRY,(GLenum mode),(mode))
 
 SOFT_LINK (libGLESv2, glBlendEquationSeparate, void, GL_APIENTRY,(GLenum modeRGB, GLenum modeAlpha),(modeRGB, modeAlpha))
 
 SOFT_LINK (libGLESv2, glBlendFunc, void, GL_APIENTRY,(GLenum sfactor, GLenum dfactor),(sfactor, dfactor))
 
 SOFT_LINK (libGLESv2, glBlendFuncSeparate, void, GL_APIENTRY,(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),(srcRGB, dstRGB, srcAlpha, dstAlpha))
 
 SOFT_LINK (libGLESv2, glBufferData, void, GL_APIENTRY,(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage),(target, size, data, usage))
 
 SOFT_LINK (libGLESv2, glBufferSubData, void, GL_APIENTRY,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data),(target, offset, size, data))
 
 SOFT_LINK (libGLESv2, glCheckFramebufferStatus, GLenum, GL_APIENTRY,(GLenum target),(target))
 
 SOFT_LINK (libGLESv2, glClear, void, GL_APIENTRY,(GLbitfield mask),(mask))
 
 SOFT_LINK (libGLESv2, glClearColor, void, GL_APIENTRY,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),(red, green, blue, alpha))
 
 SOFT_LINK (libGLESv2, glClearDepthf, void, GL_APIENTRY,(GLclampf depth),(depth))
 
 SOFT_LINK (libGLESv2, glClearStencil, void, GL_APIENTRY,(GLint s),(s))
 
 SOFT_LINK (libGLESv2, glColorMask, void, GL_APIENTRY,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),(red, green, blue, alpha))
 
 SOFT_LINK (libGLESv2, glCompileShader, void, GL_APIENTRY,(GLuint shader),(shader))
 
 SOFT_LINK (libGLESv2, glCompressedTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data),(target, level, internalformat, width, height, border, imageSize, data))
 
 SOFT_LINK (libGLESv2, glCompressedTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data),(target, level, xoffset, yoffset, width, height, format, imageSize, data))
 
 SOFT_LINK (libGLESv2, glCopyTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalformat, x, y, width, height, border))
 
 SOFT_LINK (libGLESv2, glCopyTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height))
 
 SOFT_LINK (libGLESv2, glCreateProgram, GLuint, GL_APIENTRY,(void),())
 
 SOFT_LINK (libGLESv2, glCreateShader, GLuint, GL_APIENTRY,(GLenum type),(type))
 
 SOFT_LINK (libGLESv2, glCullFace, void, GL_APIENTRY,(GLenum mode),(mode))
 
 SOFT_LINK (libGLESv2, glDeleteBuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *buffers),(n, buffers))
 
 SOFT_LINK (libGLESv2, glDeleteFramebuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *framebuffers),(n, framebuffers))
 
 SOFT_LINK (libGLESv2, glDeleteProgram, void, GL_APIENTRY,(GLuint program),(program))
 
 SOFT_LINK (libGLESv2, glDeleteRenderbuffers, void, GL_APIENTRY,(GLsizei n, const GLuint *renderbuffers),(n, renderbuffers))
 
 SOFT_LINK (libGLESv2, glDeleteShader, void, GL_APIENTRY,(GLuint shader),(shader))
 
 SOFT_LINK (libGLESv2, glDeleteTextures, void, GL_APIENTRY,(GLsizei n, const GLuint *textures),(n, textures))
 
 SOFT_LINK (libGLESv2, glDepthFunc, void, GL_APIENTRY,(GLenum func),(func))
 
 SOFT_LINK (libGLESv2, glDepthMask, void, GL_APIENTRY,(GLboolean flag),(flag))
 
 SOFT_LINK (libGLESv2, glDepthRangef, void, GL_APIENTRY,(GLclampf zNear, GLclampf zFar),(zNear, zFar))
 
 SOFT_LINK (libGLESv2, glDetachShader, void, GL_APIENTRY,(GLuint program, GLuint shader),(program, shader))
 
 SOFT_LINK (libGLESv2, glDisable, void, GL_APIENTRY,(GLenum cap),(cap))
 
 SOFT_LINK (libGLESv2, glDisableVertexAttribArray, void, GL_APIENTRY,(GLuint index),(index))
 
 SOFT_LINK (libGLESv2, glDrawArrays, void, GL_APIENTRY,(GLenum mode, GLint first, GLsizei count),(mode, first, count))
 
 SOFT_LINK (libGLESv2, glDrawElements, void, GL_APIENTRY,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices),(mode, count, type, indices))
 
 SOFT_LINK (libGLESv2, glEnable, void, GL_APIENTRY,(GLenum cap),(cap))
 
 SOFT_LINK (libGLESv2, glEnableVertexAttribArray, void, GL_APIENTRY,(GLuint index),(index))
 
 SOFT_LINK (libGLESv2, glFinish, void, GL_APIENTRY,(void),())
 
 SOFT_LINK (libGLESv2, glFlush, void, GL_APIENTRY,(void),())
 
 SOFT_LINK (libGLESv2, glFramebufferRenderbuffer, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer),(target, attachment, renderbuffertarget, renderbuffer))
 
 SOFT_LINK (libGLESv2, glFramebufferTexture2D, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level),(target, attachment, textarget, texture, level))
 
 SOFT_LINK (libGLESv2, glFrontFace, void, GL_APIENTRY,(GLenum mode),(mode))
 
 SOFT_LINK (libGLESv2, glGenBuffers, void, GL_APIENTRY,(GLsizei n, GLuint *buffers),(n, buffers))
 
 SOFT_LINK (libGLESv2, glGenerateMipmap, void, GL_APIENTRY,(GLenum target),(target))
 
 SOFT_LINK (libGLESv2, glGenFramebuffers, void, GL_APIENTRY,(GLsizei n, GLuint *framebuffers),(n, framebuffers))
 
 SOFT_LINK (libGLESv2, glGenRenderbuffers, int, GL_APIENTRY,(GLsizei n, GLuint *renderbuffers),(n, renderbuffers))
 
 SOFT_LINK (libGLESv2, glGenTextures, void, GL_APIENTRY,(GLsizei n, GLuint *textures),(n, textures))
 
 SOFT_LINK (libGLESv2, glGetActiveAttrib, void, GL_APIENTRY,(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name),(program, index, bufsize, length, size, type, name))
 
 SOFT_LINK (libGLESv2, glGetActiveUniform, GLenum, GL_APIENTRY,(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name),(program, index, bufsize, length, size, type, name))
 
 SOFT_LINK (libGLESv2, glGetAttachedShaders, void, GL_APIENTRY,(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders),(program, maxcount, count, shaders))
 
 SOFT_LINK (libGLESv2, glGetAttribLocation, int, GL_APIENTRY,(GLuint program, const GLchar *name),(program, name))
 
 SOFT_LINK (libGLESv2, glGetBooleanv, void, GL_APIENTRY,(GLenum pname, GLboolean *params),(pname, params))
 
 SOFT_LINK (libGLESv2, glGetBufferParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glGetError, GLenum, GL_APIENTRY,(void),())
 
 SOFT_LINK (libGLESv2, glGetFloatv, void, GL_APIENTRY,(GLenum pname, GLfloat *params),(pname, params))
 
 SOFT_LINK (libGLESv2, glGetFramebufferAttachmentParameteriv, void, GL_APIENTRY,(GLenum target, GLenum attachment, GLenum pname, GLint *params),(target, attachment, pname, params))
 
 SOFT_LINK (libGLESv2, glGetIntegerv, void, GL_APIENTRY,(GLenum pname, GLint *params),(pname, params))
 
 SOFT_LINK (libGLESv2, glGetProgramiv, void, GL_APIENTRY,(GLuint program, GLenum pname, GLint *params),(program, pname, params))
 
 SOFT_LINK (libGLESv2, glGetProgramInfoLog, void, GL_APIENTRY,(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog),(program, bufsize, length, infolog))
 
 SOFT_LINK (libGLESv2, glGetRenderbufferParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glGetShaderiv, void, GL_APIENTRY,(GLuint shader, GLenum pname, GLint *params),(shader, pname, params))
 
 SOFT_LINK (libGLESv2, glGetShaderInfoLog, void, GL_APIENTRY,(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog),(shader, bufsize, length, infolog))
 
 SOFT_LINK (libGLESv2, glGetShaderPrecisionFormat, void, GL_APIENTRY,(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision),(shadertype, precisiontype, range, precision))
 
 SOFT_LINK (libGLESv2, glGetShaderSource, void, GL_APIENTRY,(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source),(shader, bufsize, length, source))
 
 SOFT_LINK (libGLESv2, glGetString, const GLubyte *, GL_APIENTRY,(GLenum name),(name))
 
 SOFT_LINK (libGLESv2, glGetTexParameterfv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLfloat *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glGetTexParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glGetUniformfv, void, GL_APIENTRY,(GLuint program, GLint location, GLfloat *params),(program, location, params))
 
 SOFT_LINK (libGLESv2, glGetUniformiv, void, GL_APIENTRY,(GLuint program, GLint location, GLint *params),(program, location, params))
 
 SOFT_LINK (libGLESv2, glGetUniformLocation, int, GL_APIENTRY,(GLuint program, const GLchar *name),(program, name))
 
 SOFT_LINK (libGLESv2, glGetVertexAttribfv, void, GL_APIENTRY,(GLuint index, GLenum pname, GLfloat *params),(index, pname, params))
 
 SOFT_LINK (libGLESv2, glGetVertexAttribiv, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glGetVertexAttribPointerv, void, GL_APIENTRY,(GLuint index, GLenum pname, GLvoid **pointer),(index, pname, pointer))
 
 SOFT_LINK (libGLESv2, glHint, void, GL_APIENTRY,(GLenum target, GLenum mode),(target, mode))
 
 SOFT_LINK (libGLESv2, glIsBuffer, GLboolean, GL_APIENTRY,(GLuint buffer),(buffer))
 
 SOFT_LINK (libGLESv2, glIsEnabled, GLboolean, GL_APIENTRY,(GLenum cap),(cap))
 
 SOFT_LINK (libGLESv2, glIsFramebuffer, GLboolean, GL_APIENTRY,(GLuint framebuffer),(framebuffer))
 
 SOFT_LINK (libGLESv2, glIsProgram, GLboolean, GL_APIENTRY,(GLuint program),(program))
 
 SOFT_LINK (libGLESv2, glIsRenderbuffer, GLboolean, GL_APIENTRY,(GLuint renderbuffer),(renderbuffer))
 
 SOFT_LINK (libGLESv2, glIsShader, GLboolean, GL_APIENTRY,(GLuint shader),(shader))
 
 SOFT_LINK (libGLESv2, glIsTexture, GLboolean, GL_APIENTRY,(GLuint texture),(texture))
 
 SOFT_LINK (libGLESv2, glLineWidth, void, GL_APIENTRY,(GLfloat width),(width))
 
 SOFT_LINK (libGLESv2, glLinkProgram, void, GL_APIENTRY,(GLuint program),(program))
 
 SOFT_LINK (libGLESv2, glPixelStorei, void, GL_APIENTRY,(GLenum pname, GLint param),(pname, param))
 
 SOFT_LINK (libGLESv2, glPolygonOffset, void, GL_APIENTRY,(GLfloat factor, GLfloat units),(factor, units))
 
 SOFT_LINK (libGLESv2, glReadPixels, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x, y, width, height, format, type, pixels))
 
 SOFT_LINK (libGLESv2, glReleaseShaderCompiler, void, GL_APIENTRY,(void),())
 
 SOFT_LINK (libGLESv2, glRenderbufferStorage, void, GL_APIENTRY,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height),(target, internalformat, width, height))
 
 SOFT_LINK (libGLESv2, glSampleCoverage, void, GL_APIENTRY,(GLclampf value, GLboolean invert),(value, invert))
 
 SOFT_LINK (libGLESv2, glScissor, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height),(x, y, width, height))
 
 SOFT_LINK (libGLESv2, glShaderBinary, void, GL_APIENTRY,(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length),(n, shaders, binaryformat, binary, length))
 
 SOFT_LINK (libGLESv2, glShaderSource, void, GL_APIENTRY,(GLuint shader, GLsizei count, const GLchar **string, const GLint *length),(shader, count, string, length))
 
 SOFT_LINK (libGLESv2, glStencilFunc, void, GL_APIENTRY,(GLenum func, GLint ref, GLuint mask),(func, ref, mask))
 
 SOFT_LINK (libGLESv2, glStencilFuncSeparate, void, GL_APIENTRY,(GLenum face, GLenum func, GLint ref, GLuint mask),(face, func, ref, mask))
 
 SOFT_LINK (libGLESv2, glStencilMask, void, GL_APIENTRY,(GLuint mask),(mask))
 
 SOFT_LINK (libGLESv2, glStencilMaskSeparate, void, GL_APIENTRY,(GLenum face, GLuint mask),(face, mask))
 
 SOFT_LINK (libGLESv2, glStencilOp, void, GL_APIENTRY,(GLenum fail, GLenum zfail, GLenum zpass),(fail, zfail, zpass))
 
 SOFT_LINK (libGLESv2, glStencilOpSeparate, void, GL_APIENTRY,(GLenum face, GLenum fail, GLenum zfail, GLenum zpass),(face, fail, zfail, zpass))
 
 SOFT_LINK (libGLESv2, glTexImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target, level, internalformat, width, height, border, format, type, pixels))
 
 SOFT_LINK (libGLESv2, glTexParameterf, void, GL_APIENTRY,(GLenum target, GLenum pname, GLfloat param),(target, pname, param))
 
 SOFT_LINK (libGLESv2, glTexParameterfv, void, GL_APIENTRY,(GLenum target, GLenum pname, const GLfloat *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glTexParameteri, void, GL_APIENTRY,(GLenum target, GLenum pname, GLint param),(target, pname, param))
 
 SOFT_LINK (libGLESv2, glTexParameteriv, void, GL_APIENTRY,(GLenum target, GLenum pname, const GLint *params),(target, pname, params))
 
 SOFT_LINK (libGLESv2, glTexSubImage2D, void, GL_APIENTRY,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target, level, xoffset, yoffset, width, height, format, type, pixels))
 
 SOFT_LINK (libGLESv2, glUniform1f, void, GL_APIENTRY,(GLint location, GLfloat x),(location, x))
 
 SOFT_LINK (libGLESv2, glUniform1fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform1i, void, GL_APIENTRY,(GLint location, GLint x),(location, x))
 
 SOFT_LINK (libGLESv2, glUniform1iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform2f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y),(location, x, y))
 
 SOFT_LINK (libGLESv2, glUniform2fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform2i, void, GL_APIENTRY,(GLint location, GLint x, GLint y),(location, x, y))
 
 SOFT_LINK (libGLESv2, glUniform2iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform3f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y, GLfloat z),(location, x, y, z))
 
 SOFT_LINK (libGLESv2, glUniform3fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform3i, void, GL_APIENTRY,(GLint location, GLint x, GLint y, GLint z),(location, x, y, z))
 
 SOFT_LINK (libGLESv2, glUniform3iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform4f, void, GL_APIENTRY,(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),(location, x, y, z, w))
 
 SOFT_LINK (libGLESv2, glUniform4fv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLfloat *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniform4i, void, GL_APIENTRY,(GLint location, GLint x, GLint y, GLint z, GLint w),(location, x, y, z, w))
 
 SOFT_LINK (libGLESv2, glUniform4iv, void, GL_APIENTRY,(GLint location, GLsizei count, const GLint *v),(location, count, v))
 
 SOFT_LINK (libGLESv2, glUniformMatrix2fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value))
 
 SOFT_LINK (libGLESv2, glUniformMatrix3fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value))
 
 SOFT_LINK (libGLESv2, glUniformMatrix4fv, void, GL_APIENTRY,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value),(location, count, transpose, value))
 
 SOFT_LINK (libGLESv2, glUseProgram, void, GL_APIENTRY,(GLuint program),(program))
 
 SOFT_LINK (libGLESv2, glValidateProgram, void, GL_APIENTRY,(GLuint program),(program))
 
 SOFT_LINK (libGLESv2, glVertexAttrib1f, void, GL_APIENTRY,(GLuint indx, GLfloat x),(indx, x))
 
 SOFT_LINK (libGLESv2, glVertexAttrib1fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values))
 
 SOFT_LINK (libGLESv2, glVertexAttrib2f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y),(indx, x, y))
 
 SOFT_LINK (libGLESv2, glVertexAttrib2fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values))
 
 SOFT_LINK (libGLESv2, glVertexAttrib3f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y, GLfloat z),(indx, x, y, z))
 
 SOFT_LINK (libGLESv2, glVertexAttrib3fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values))
 
 SOFT_LINK (libGLESv2, glVertexAttrib4f, void, GL_APIENTRY,(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),(indx, x, y, z, w))
 
 SOFT_LINK (libGLESv2, glVertexAttrib4fv, void, GL_APIENTRY,(GLuint indx, const GLfloat *values),(indx, values))
 
 SOFT_LINK (libGLESv2, glVertexAttribPointer, void, GL_APIENTRY,(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr),(indx, size, type, normalized, stride, ptr))
 
 SOFT_LINK (libGLESv2, glViewport, void, GL_APIENTRY,(GLint x, GLint y, GLsizei width, GLsizei height),(x, y, width, height))
 

Function Documentation

◆ SOFT_LINK() [1/142]

SOFT_LINK ( libGLESv2  ,
glActiveTexture  ,
void  ,
GL_APIENTRY  ,
(GLenum texture)  ,
(texture)   
)

◆ SOFT_LINK() [2/142]

SOFT_LINK ( libGLESv2  ,
glAttachShader  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLuint shader)  ,
(program, shader)   
)

◆ SOFT_LINK() [3/142]

SOFT_LINK ( libGLESv2  ,
glBindAttribLocation  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLuint index, const GLchar *name)  ,
(program, index, name)   
)

◆ SOFT_LINK() [4/142]

SOFT_LINK ( libGLESv2  ,
glBindBuffer  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLuint buffer)  ,
(target, buffer)   
)

◆ SOFT_LINK() [5/142]

SOFT_LINK ( libGLESv2  ,
glBindFramebuffer  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLuint framebuffer)  ,
(target, framebuffer)   
)

◆ SOFT_LINK() [6/142]

SOFT_LINK ( libGLESv2  ,
glBindRenderbuffer  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLuint renderbuffer)  ,
(target, renderbuffer)   
)

◆ SOFT_LINK() [7/142]

SOFT_LINK ( libGLESv2  ,
glBindTexture  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLuint texture)  ,
(target, texture)   
)

◆ SOFT_LINK() [8/142]

SOFT_LINK ( libGLESv2  ,
glBlendColor  ,
void  ,
GL_APIENTRY  ,
(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)  ,
(red, green, blue, alpha)   
)

◆ SOFT_LINK() [9/142]

SOFT_LINK ( libGLESv2  ,
glBlendEquation  ,
void  ,
GL_APIENTRY  ,
(GLenum mode)  ,
(mode)   
)

◆ SOFT_LINK() [10/142]

SOFT_LINK ( libGLESv2  ,
glBlendEquationSeparate  ,
void  ,
GL_APIENTRY  ,
(GLenum modeRGB, GLenum modeAlpha)  ,
(modeRGB, modeAlpha)   
)

◆ SOFT_LINK() [11/142]

SOFT_LINK ( libGLESv2  ,
glBlendFunc  ,
void  ,
GL_APIENTRY  ,
(GLenum sfactor, GLenum dfactor)  ,
(sfactor, dfactor)   
)

◆ SOFT_LINK() [12/142]

◆ SOFT_LINK() [13/142]

SOFT_LINK ( libGLESv2  ,
glBufferData  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)  ,
(target, size, data, usage)   
)

◆ SOFT_LINK() [14/142]

SOFT_LINK ( libGLESv2  ,
glBufferSubData  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)  ,
(target, offset, size, data)   
)

◆ SOFT_LINK() [15/142]

SOFT_LINK ( libGLESv2  ,
glCheckFramebufferStatus  ,
GLenum  ,
GL_APIENTRY  ,
(GLenum target)  ,
(target)   
)

◆ SOFT_LINK() [16/142]

SOFT_LINK ( libGLESv2  ,
glClear  ,
void  ,
GL_APIENTRY  ,
(GLbitfield mask)  ,
(mask)   
)

◆ SOFT_LINK() [17/142]

SOFT_LINK ( libGLESv2  ,
glClearColor  ,
void  ,
GL_APIENTRY  ,
(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)  ,
(red, green, blue, alpha)   
)

◆ SOFT_LINK() [18/142]

SOFT_LINK ( libGLESv2  ,
glClearDepthf  ,
void  ,
GL_APIENTRY  ,
(GLclampf depth)  ,
(depth)   
)

◆ SOFT_LINK() [19/142]

SOFT_LINK ( libGLESv2  ,
glClearStencil  ,
void  ,
GL_APIENTRY  ,
(GLint s)  ,
(s)   
)

◆ SOFT_LINK() [20/142]

SOFT_LINK ( libGLESv2  ,
glColorMask  ,
void  ,
GL_APIENTRY  ,
(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)  ,
(red, green, blue, alpha)   
)

◆ SOFT_LINK() [21/142]

SOFT_LINK ( libGLESv2  ,
glCompileShader  ,
void  ,
GL_APIENTRY  ,
(GLuint shader)  ,
(shader)   
)

◆ SOFT_LINK() [22/142]

◆ SOFT_LINK() [23/142]

◆ SOFT_LINK() [24/142]

◆ SOFT_LINK() [25/142]

◆ SOFT_LINK() [26/142]

SOFT_LINK ( libGLESv2  ,
glCreateProgram  ,
GLuint  ,
GL_APIENTRY  ,
(void)  ,
()   
)

◆ SOFT_LINK() [27/142]

SOFT_LINK ( libGLESv2  ,
glCreateShader  ,
GLuint  ,
GL_APIENTRY  ,
(GLenum type)  ,
(type)   
)

◆ SOFT_LINK() [28/142]

SOFT_LINK ( libGLESv2  ,
glCullFace  ,
void  ,
GL_APIENTRY  ,
(GLenum mode)  ,
(mode)   
)

◆ SOFT_LINK() [29/142]

SOFT_LINK ( libGLESv2  ,
glDeleteBuffers  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, const GLuint *buffers)  ,
(n, buffers)   
)

◆ SOFT_LINK() [30/142]

SOFT_LINK ( libGLESv2  ,
glDeleteFramebuffers  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, const GLuint *framebuffers)  ,
(n, framebuffers)   
)

◆ SOFT_LINK() [31/142]

SOFT_LINK ( libGLESv2  ,
glDeleteProgram  ,
void  ,
GL_APIENTRY  ,
(GLuint program)  ,
(program)   
)

◆ SOFT_LINK() [32/142]

SOFT_LINK ( libGLESv2  ,
glDeleteRenderbuffers  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, const GLuint *renderbuffers)  ,
(n, renderbuffers)   
)

◆ SOFT_LINK() [33/142]

SOFT_LINK ( libGLESv2  ,
glDeleteShader  ,
void  ,
GL_APIENTRY  ,
(GLuint shader)  ,
(shader)   
)

◆ SOFT_LINK() [34/142]

SOFT_LINK ( libGLESv2  ,
glDeleteTextures  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, const GLuint *textures)  ,
(n, textures)   
)

◆ SOFT_LINK() [35/142]

SOFT_LINK ( libGLESv2  ,
glDepthFunc  ,
void  ,
GL_APIENTRY  ,
(GLenum func)  ,
(func)   
)

◆ SOFT_LINK() [36/142]

SOFT_LINK ( libGLESv2  ,
glDepthMask  ,
void  ,
GL_APIENTRY  ,
(GLboolean flag)  ,
(flag)   
)

◆ SOFT_LINK() [37/142]

SOFT_LINK ( libGLESv2  ,
glDepthRangef  ,
void  ,
GL_APIENTRY  ,
(GLclampf zNear, GLclampf zFar)  ,
(zNear, zFar)   
)

◆ SOFT_LINK() [38/142]

SOFT_LINK ( libGLESv2  ,
glDetachShader  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLuint shader)  ,
(program, shader)   
)

◆ SOFT_LINK() [39/142]

SOFT_LINK ( libGLESv2  ,
glDisable  ,
void  ,
GL_APIENTRY  ,
(GLenum cap)  ,
(cap)   
)

◆ SOFT_LINK() [40/142]

SOFT_LINK ( libGLESv2  ,
glDisableVertexAttribArray  ,
void  ,
GL_APIENTRY  ,
(GLuint index)  ,
(index)   
)

◆ SOFT_LINK() [41/142]

SOFT_LINK ( libGLESv2  ,
glDrawArrays  ,
void  ,
GL_APIENTRY  ,
(GLenum mode, GLint first, GLsizei count)  ,
(mode, first, count)   
)

◆ SOFT_LINK() [42/142]

SOFT_LINK ( libGLESv2  ,
glDrawElements  ,
void  ,
GL_APIENTRY  ,
(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)  ,
(mode, count, type, indices)   
)

◆ SOFT_LINK() [43/142]

SOFT_LINK ( libGLESv2  ,
glEnable  ,
void  ,
GL_APIENTRY  ,
(GLenum cap)  ,
(cap)   
)

◆ SOFT_LINK() [44/142]

SOFT_LINK ( libGLESv2  ,
glEnableVertexAttribArray  ,
void  ,
GL_APIENTRY  ,
(GLuint index)  ,
(index)   
)

◆ SOFT_LINK() [45/142]

SOFT_LINK ( libGLESv2  ,
glFinish  ,
void  ,
GL_APIENTRY  ,
(void)  ,
()   
)

◆ SOFT_LINK() [46/142]

SOFT_LINK ( libGLESv2  ,
glFlush  ,
void  ,
GL_APIENTRY  ,
(void)  ,
()   
)

◆ SOFT_LINK() [47/142]

◆ SOFT_LINK() [48/142]

◆ SOFT_LINK() [49/142]

SOFT_LINK ( libGLESv2  ,
glFrontFace  ,
void  ,
GL_APIENTRY  ,
(GLenum mode)  ,
(mode)   
)

◆ SOFT_LINK() [50/142]

SOFT_LINK ( libGLESv2  ,
glGenBuffers  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, GLuint *buffers)  ,
(n, buffers)   
)

◆ SOFT_LINK() [51/142]

SOFT_LINK ( libGLESv2  ,
glGenerateMipmap  ,
void  ,
GL_APIENTRY  ,
(GLenum target)  ,
(target)   
)

◆ SOFT_LINK() [52/142]

SOFT_LINK ( libGLESv2  ,
glGenFramebuffers  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, GLuint *framebuffers)  ,
(n, framebuffers)   
)

◆ SOFT_LINK() [53/142]

SOFT_LINK ( libGLESv2  ,
glGenRenderbuffers  ,
int  ,
GL_APIENTRY  ,
(GLsizei n, GLuint *renderbuffers)  ,
(n, renderbuffers)   
)

◆ SOFT_LINK() [54/142]

SOFT_LINK ( libGLESv2  ,
glGenTextures  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, GLuint *textures)  ,
(n, textures)   
)

◆ SOFT_LINK() [55/142]

◆ SOFT_LINK() [56/142]

◆ SOFT_LINK() [57/142]

SOFT_LINK ( libGLESv2  ,
glGetAttachedShaders  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)  ,
(program, maxcount, count, shaders)   
)

◆ SOFT_LINK() [58/142]

SOFT_LINK ( libGLESv2  ,
glGetAttribLocation  ,
int  ,
GL_APIENTRY  ,
(GLuint program, const GLchar *name)  ,
(program, name)   
)

◆ SOFT_LINK() [59/142]

SOFT_LINK ( libGLESv2  ,
glGetBooleanv  ,
void  ,
GL_APIENTRY  ,
(GLenum pname, GLboolean *params)  ,
(pname, params)   
)

◆ SOFT_LINK() [60/142]

SOFT_LINK ( libGLESv2  ,
glGetBufferParameteriv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLint *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [61/142]

SOFT_LINK ( libGLESv2  ,
glGetError  ,
GLenum  ,
GL_APIENTRY  ,
(void)  ,
()   
)

◆ SOFT_LINK() [62/142]

SOFT_LINK ( libGLESv2  ,
glGetFloatv  ,
void  ,
GL_APIENTRY  ,
(GLenum pname, GLfloat *params)  ,
(pname, params)   
)

◆ SOFT_LINK() [63/142]

◆ SOFT_LINK() [64/142]

SOFT_LINK ( libGLESv2  ,
glGetIntegerv  ,
void  ,
GL_APIENTRY  ,
(GLenum pname, GLint *params)  ,
(pname, params)   
)

◆ SOFT_LINK() [65/142]

SOFT_LINK ( libGLESv2  ,
glGetProgramiv  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLenum pname, GLint *params)  ,
(program, pname, params)   
)

◆ SOFT_LINK() [66/142]

SOFT_LINK ( libGLESv2  ,
glGetProgramInfoLog  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)  ,
(program, bufsize, length, infolog)   
)

◆ SOFT_LINK() [67/142]

SOFT_LINK ( libGLESv2  ,
glGetRenderbufferParameteriv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLint *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [68/142]

SOFT_LINK ( libGLESv2  ,
glGetShaderiv  ,
void  ,
GL_APIENTRY  ,
(GLuint shader, GLenum pname, GLint *params)  ,
(shader, pname, params)   
)

◆ SOFT_LINK() [69/142]

SOFT_LINK ( libGLESv2  ,
glGetShaderInfoLog  ,
void  ,
GL_APIENTRY  ,
(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)  ,
(shader, bufsize, length, infolog)   
)

◆ SOFT_LINK() [70/142]

◆ SOFT_LINK() [71/142]

SOFT_LINK ( libGLESv2  ,
glGetShaderSource  ,
void  ,
GL_APIENTRY  ,
(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)  ,
(shader, bufsize, length, source)   
)

◆ SOFT_LINK() [72/142]

SOFT_LINK ( libGLESv2  ,
glGetString  ,
const GLubyte *  ,
GL_APIENTRY  ,
(GLenum name)  ,
(name)   
)

◆ SOFT_LINK() [73/142]

SOFT_LINK ( libGLESv2  ,
glGetTexParameterfv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLfloat *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [74/142]

SOFT_LINK ( libGLESv2  ,
glGetTexParameteriv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLint *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [75/142]

SOFT_LINK ( libGLESv2  ,
glGetUniformfv  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLint location, GLfloat *params)  ,
(program, location, params)   
)

◆ SOFT_LINK() [76/142]

SOFT_LINK ( libGLESv2  ,
glGetUniformiv  ,
void  ,
GL_APIENTRY  ,
(GLuint program, GLint location, GLint *params)  ,
(program, location, params)   
)

◆ SOFT_LINK() [77/142]

SOFT_LINK ( libGLESv2  ,
glGetUniformLocation  ,
int  ,
GL_APIENTRY  ,
(GLuint program, const GLchar *name)  ,
(program, name)   
)

◆ SOFT_LINK() [78/142]

SOFT_LINK ( libGLESv2  ,
glGetVertexAttribfv  ,
void  ,
GL_APIENTRY  ,
(GLuint index, GLenum pname, GLfloat *params)  ,
(index, pname, params)   
)

◆ SOFT_LINK() [79/142]

SOFT_LINK ( libGLESv2  ,
glGetVertexAttribiv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLint *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [80/142]

SOFT_LINK ( libGLESv2  ,
glGetVertexAttribPointerv  ,
void  ,
GL_APIENTRY  ,
(GLuint index, GLenum pname, GLvoid **pointer)  ,
(index, pname, pointer)   
)

◆ SOFT_LINK() [81/142]

SOFT_LINK ( libGLESv2  ,
glHint  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum mode)  ,
(target, mode)   
)

◆ SOFT_LINK() [82/142]

SOFT_LINK ( libGLESv2  ,
glIsBuffer  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint buffer)  ,
(buffer)   
)

◆ SOFT_LINK() [83/142]

SOFT_LINK ( libGLESv2  ,
glIsEnabled  ,
GLboolean  ,
GL_APIENTRY  ,
(GLenum cap)  ,
(cap)   
)

◆ SOFT_LINK() [84/142]

SOFT_LINK ( libGLESv2  ,
glIsFramebuffer  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint framebuffer)  ,
(framebuffer)   
)

◆ SOFT_LINK() [85/142]

SOFT_LINK ( libGLESv2  ,
glIsProgram  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint program)  ,
(program)   
)

◆ SOFT_LINK() [86/142]

SOFT_LINK ( libGLESv2  ,
glIsRenderbuffer  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint renderbuffer)  ,
(renderbuffer)   
)

◆ SOFT_LINK() [87/142]

SOFT_LINK ( libGLESv2  ,
glIsShader  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint shader)  ,
(shader)   
)

◆ SOFT_LINK() [88/142]

SOFT_LINK ( libGLESv2  ,
glIsTexture  ,
GLboolean  ,
GL_APIENTRY  ,
(GLuint texture)  ,
(texture)   
)

◆ SOFT_LINK() [89/142]

SOFT_LINK ( libGLESv2  ,
glLineWidth  ,
void  ,
GL_APIENTRY  ,
(GLfloat width)  ,
(width)   
)

◆ SOFT_LINK() [90/142]

SOFT_LINK ( libGLESv2  ,
glLinkProgram  ,
void  ,
GL_APIENTRY  ,
(GLuint program)  ,
(program)   
)

◆ SOFT_LINK() [91/142]

SOFT_LINK ( libGLESv2  ,
glPixelStorei  ,
void  ,
GL_APIENTRY  ,
(GLenum pname, GLint param)  ,
(pname, param)   
)

◆ SOFT_LINK() [92/142]

SOFT_LINK ( libGLESv2  ,
glPolygonOffset  ,
void  ,
GL_APIENTRY  ,
(GLfloat factor, GLfloat units)  ,
(factor, units)   
)

◆ SOFT_LINK() [93/142]

SOFT_LINK ( libGLESv2  ,
glReadPixels  ,
void  ,
GL_APIENTRY  ,
(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)  ,
(x, y, width, height, format, type, pixels)   
)

◆ SOFT_LINK() [94/142]

SOFT_LINK ( libGLESv2  ,
glReleaseShaderCompiler  ,
void  ,
GL_APIENTRY  ,
(void)  ,
()   
)

◆ SOFT_LINK() [95/142]

◆ SOFT_LINK() [96/142]

SOFT_LINK ( libGLESv2  ,
glSampleCoverage  ,
void  ,
GL_APIENTRY  ,
(GLclampf value, GLboolean invert)  ,
(value, invert)   
)

◆ SOFT_LINK() [97/142]

SOFT_LINK ( libGLESv2  ,
glScissor  ,
void  ,
GL_APIENTRY  ,
(GLint x, GLint y, GLsizei width, GLsizei height)  ,
(x, y, width, height)   
)

◆ SOFT_LINK() [98/142]

SOFT_LINK ( libGLESv2  ,
glShaderBinary  ,
void  ,
GL_APIENTRY  ,
(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)  ,
(n, shaders, binaryformat, binary, length)   
)

◆ SOFT_LINK() [99/142]

SOFT_LINK ( libGLESv2  ,
glShaderSource  ,
void  ,
GL_APIENTRY  ,
(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)  ,
(shader, count, string, length)   
)

◆ SOFT_LINK() [100/142]

SOFT_LINK ( libGLESv2  ,
glStencilFunc  ,
void  ,
GL_APIENTRY  ,
(GLenum func, GLint ref, GLuint mask)  ,
(func, ref, mask)   
)

◆ SOFT_LINK() [101/142]

SOFT_LINK ( libGLESv2  ,
glStencilFuncSeparate  ,
void  ,
GL_APIENTRY  ,
(GLenum face, GLenum func, GLint ref, GLuint mask)  ,
(face, func, ref, mask)   
)

◆ SOFT_LINK() [102/142]

SOFT_LINK ( libGLESv2  ,
glStencilMask  ,
void  ,
GL_APIENTRY  ,
(GLuint mask)  ,
(mask)   
)

◆ SOFT_LINK() [103/142]

SOFT_LINK ( libGLESv2  ,
glStencilMaskSeparate  ,
void  ,
GL_APIENTRY  ,
(GLenum face, GLuint mask)  ,
(face, mask)   
)

◆ SOFT_LINK() [104/142]

SOFT_LINK ( libGLESv2  ,
glStencilOp  ,
void  ,
GL_APIENTRY  ,
(GLenum fail, GLenum zfail, GLenum zpass)  ,
(fail, zfail, zpass)   
)

◆ SOFT_LINK() [105/142]

SOFT_LINK ( libGLESv2  ,
glStencilOpSeparate  ,
void  ,
GL_APIENTRY  ,
(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)  ,
(face, fail, zfail, zpass)   
)

◆ SOFT_LINK() [106/142]

◆ SOFT_LINK() [107/142]

SOFT_LINK ( libGLESv2  ,
glTexParameterf  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLfloat param)  ,
(target, pname, param)   
)

◆ SOFT_LINK() [108/142]

SOFT_LINK ( libGLESv2  ,
glTexParameterfv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, const GLfloat *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [109/142]

SOFT_LINK ( libGLESv2  ,
glTexParameteri  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, GLint param)  ,
(target, pname, param)   
)

◆ SOFT_LINK() [110/142]

SOFT_LINK ( libGLESv2  ,
glTexParameteriv  ,
void  ,
GL_APIENTRY  ,
(GLenum target, GLenum pname, const GLint *params)  ,
(target, pname, params)   
)

◆ SOFT_LINK() [111/142]

◆ SOFT_LINK() [112/142]

SOFT_LINK ( libGLESv2  ,
glUniform1f  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLfloat x)  ,
(location, x)   
)

◆ SOFT_LINK() [113/142]

SOFT_LINK ( libGLESv2  ,
glUniform1fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLfloat *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [114/142]

SOFT_LINK ( libGLESv2  ,
glUniform1i  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLint x)  ,
(location, x)   
)

◆ SOFT_LINK() [115/142]

SOFT_LINK ( libGLESv2  ,
glUniform1iv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLint *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [116/142]

SOFT_LINK ( libGLESv2  ,
glUniform2f  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLfloat x, GLfloat y)  ,
(location, x, y)   
)

◆ SOFT_LINK() [117/142]

SOFT_LINK ( libGLESv2  ,
glUniform2fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLfloat *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [118/142]

SOFT_LINK ( libGLESv2  ,
glUniform2i  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLint x, GLint y)  ,
(location, x, y)   
)

◆ SOFT_LINK() [119/142]

SOFT_LINK ( libGLESv2  ,
glUniform2iv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLint *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [120/142]

SOFT_LINK ( libGLESv2  ,
glUniform3f  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLfloat x, GLfloat y, GLfloat z)  ,
(location, x, y, z)   
)

◆ SOFT_LINK() [121/142]

SOFT_LINK ( libGLESv2  ,
glUniform3fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLfloat *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [122/142]

SOFT_LINK ( libGLESv2  ,
glUniform3i  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLint x, GLint y, GLint z)  ,
(location, x, y, z)   
)

◆ SOFT_LINK() [123/142]

SOFT_LINK ( libGLESv2  ,
glUniform3iv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLint *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [124/142]

SOFT_LINK ( libGLESv2  ,
glUniform4f  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  ,
(location, x, y, z, w)   
)

◆ SOFT_LINK() [125/142]

SOFT_LINK ( libGLESv2  ,
glUniform4fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLfloat *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [126/142]

SOFT_LINK ( libGLESv2  ,
glUniform4i  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLint x, GLint y, GLint z, GLint w)  ,
(location, x, y, z, w)   
)

◆ SOFT_LINK() [127/142]

SOFT_LINK ( libGLESv2  ,
glUniform4iv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, const GLint *v)  ,
(location, count, v)   
)

◆ SOFT_LINK() [128/142]

SOFT_LINK ( libGLESv2  ,
glUniformMatrix2fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)  ,
(location, count, transpose, value)   
)

◆ SOFT_LINK() [129/142]

SOFT_LINK ( libGLESv2  ,
glUniformMatrix3fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)  ,
(location, count, transpose, value)   
)

◆ SOFT_LINK() [130/142]

SOFT_LINK ( libGLESv2  ,
glUniformMatrix4fv  ,
void  ,
GL_APIENTRY  ,
(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)  ,
(location, count, transpose, value)   
)

◆ SOFT_LINK() [131/142]

SOFT_LINK ( libGLESv2  ,
glUseProgram  ,
void  ,
GL_APIENTRY  ,
(GLuint program)  ,
(program)   
)

◆ SOFT_LINK() [132/142]

SOFT_LINK ( libGLESv2  ,
glValidateProgram  ,
void  ,
GL_APIENTRY  ,
(GLuint program)  ,
(program)   
)

◆ SOFT_LINK() [133/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib1f  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, GLfloat x)  ,
(indx, x)   
)

◆ SOFT_LINK() [134/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib1fv  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, const GLfloat *values)  ,
(indx, values)   
)

◆ SOFT_LINK() [135/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib2f  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, GLfloat x, GLfloat y)  ,
(indx, x, y)   
)

◆ SOFT_LINK() [136/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib2fv  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, const GLfloat *values)  ,
(indx, values)   
)

◆ SOFT_LINK() [137/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib3f  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, GLfloat x, GLfloat y, GLfloat z)  ,
(indx, x, y, z)   
)

◆ SOFT_LINK() [138/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib3fv  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, const GLfloat *values)  ,
(indx, values)   
)

◆ SOFT_LINK() [139/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib4f  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  ,
(indx, x, y, z, w)   
)

◆ SOFT_LINK() [140/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttrib4fv  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, const GLfloat *values)  ,
(indx, values)   
)

◆ SOFT_LINK() [141/142]

SOFT_LINK ( libGLESv2  ,
glVertexAttribPointer  ,
void  ,
GL_APIENTRY  ,
(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)  ,
(indx, size, type, normalized, stride, ptr)   
)

◆ SOFT_LINK() [142/142]

SOFT_LINK ( libGLESv2  ,
glViewport  ,
void  ,
GL_APIENTRY  ,
(GLint x, GLint y, GLsizei width, GLsizei height)  ,
(x, y, width, height)   
)