webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
Macros
functionsgl_enums.h File Reference

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Macros

#define GL_ALPHA   0x1906
 
#define GL_ALWAYS   0x0207
 
#define GL_AND   0x1501
 
#define GL_AND_INVERTED   0x1504
 
#define GL_AND_REVERSE   0x1502
 
#define GL_BACK   0x0405
 
#define GL_BACK_LEFT   0x0402
 
#define GL_BACK_RIGHT   0x0403
 
#define GL_BLEND   0x0BE2
 
#define GL_BLEND_DST   0x0BE0
 
#define GL_BLEND_SRC   0x0BE1
 
#define GL_BLUE   0x1905
 
#define GL_BYTE   0x1400
 
#define GL_CCW   0x0901
 
#define GL_CLEAR   0x1500
 
#define GL_COLOR   0x1800
 
#define GL_COLOR_BUFFER_BIT   0x00004000
 
#define GL_COLOR_CLEAR_VALUE   0x0C22
 
#define GL_COLOR_LOGIC_OP   0x0BF2
 
#define GL_COLOR_WRITEMASK   0x0C23
 
#define GL_COPY   0x1503
 
#define GL_COPY_INVERTED   0x150C
 
#define GL_CULL_FACE   0x0B44
 
#define GL_CULL_FACE_MODE   0x0B45
 
#define GL_CW   0x0900
 
#define GL_DECR   0x1E03
 
#define GL_DEPTH   0x1801
 
#define GL_DEPTH_BUFFER_BIT   0x00000100
 
#define GL_DEPTH_CLEAR_VALUE   0x0B73
 
#define GL_DEPTH_COMPONENT   0x1902
 
#define GL_DEPTH_FUNC   0x0B74
 
#define GL_DEPTH_RANGE   0x0B70
 
#define GL_DEPTH_TEST   0x0B71
 
#define GL_DEPTH_WRITEMASK   0x0B72
 
#define GL_DITHER   0x0BD0
 
#define GL_DONT_CARE   0x1100
 
#define GL_DOUBLE   0x140A
 
#define GL_DOUBLEBUFFER   0x0C32
 
#define GL_DRAW_BUFFER   0x0C01
 
#define GL_DST_ALPHA   0x0304
 
#define GL_DST_COLOR   0x0306
 
#define GL_EQUAL   0x0202
 
#define GL_EQUIV   0x1509
 
#define GL_EXTENSIONS   0x1F03
 
#define GL_FALSE   0
 
#define GL_FASTEST   0x1101
 
#define GL_FILL   0x1B02
 
#define GL_FLOAT   0x1406
 
#define GL_FRONT   0x0404
 
#define GL_FRONT_AND_BACK   0x0408
 
#define GL_FRONT_FACE   0x0B46
 
#define GL_FRONT_LEFT   0x0400
 
#define GL_FRONT_RIGHT   0x0401
 
#define GL_GEQUAL   0x0206
 
#define GL_GREATER   0x0204
 
#define GL_GREEN   0x1904
 
#define GL_INCR   0x1E02
 
#define GL_INT   0x1404
 
#define GL_INVALID_ENUM   0x0500
 
#define GL_INVALID_OPERATION   0x0502
 
#define GL_INVALID_VALUE   0x0501
 
#define GL_INVERT   0x150A
 
#define GL_KEEP   0x1E00
 
#define GL_LEFT   0x0406
 
#define GL_LEQUAL   0x0203
 
#define GL_LESS   0x0201
 
#define GL_LINE   0x1B01
 
#define GL_LINEAR   0x2601
 
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
 
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
 
#define GL_LINES   0x0001
 
#define GL_LINE_LOOP   0x0002
 
#define GL_LINE_SMOOTH   0x0B20
 
#define GL_LINE_SMOOTH_HINT   0x0C52
 
#define GL_LINE_STRIP   0x0003
 
#define GL_LINE_WIDTH   0x0B21
 
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_LINE_WIDTH_RANGE   0x0B22
 
#define GL_LOGIC_OP_MODE   0x0BF0
 
#define GL_MAX_TEXTURE_SIZE   0x0D33
 
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
 
#define GL_NAND   0x150E
 
#define GL_NEAREST   0x2600
 
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
 
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
 
#define GL_NEVER   0x0200
 
#define GL_NICEST   0x1102
 
#define GL_NONE   0
 
#define GL_NOOP   0x1505
 
#define GL_NOR   0x1508
 
#define GL_NOTEQUAL   0x0205
 
#define GL_NO_ERROR   0
 
#define GL_ONE   1
 
#define GL_ONE_MINUS_DST_ALPHA   0x0305
 
#define GL_ONE_MINUS_DST_COLOR   0x0307
 
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
 
#define GL_ONE_MINUS_SRC_COLOR   0x0301
 
#define GL_OR   0x1507
 
#define GL_OR_INVERTED   0x150D
 
#define GL_OR_REVERSE   0x150B
 
#define GL_OUT_OF_MEMORY   0x0505
 
#define GL_PACK_ALIGNMENT   0x0D05
 
#define GL_PACK_LSB_FIRST   0x0D01
 
#define GL_PACK_ROW_LENGTH   0x0D02
 
#define GL_PACK_SKIP_PIXELS   0x0D04
 
#define GL_PACK_SKIP_ROWS   0x0D03
 
#define GL_PACK_SWAP_BYTES   0x0D00
 
#define GL_POINT   0x1B00
 
#define GL_POINTS   0x0000
 
#define GL_POINT_SIZE   0x0B11
 
#define GL_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_POINT_SIZE_RANGE   0x0B12
 
#define GL_POLYGON_MODE   0x0B40
 
#define GL_POLYGON_OFFSET_FACTOR   0x8038
 
#define GL_POLYGON_OFFSET_FILL   0x8037
 
#define GL_POLYGON_OFFSET_LINE   0x2A02
 
#define GL_POLYGON_OFFSET_POINT   0x2A01
 
#define GL_POLYGON_OFFSET_UNITS   0x2A00
 
#define GL_POLYGON_SMOOTH   0x0B41
 
#define GL_POLYGON_SMOOTH_HINT   0x0C53
 
#define GL_PROXY_TEXTURE_1D   0x8063
 
#define GL_PROXY_TEXTURE_2D   0x8064
 
#define GL_QUADS   0x0007
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_READ_BUFFER   0x0C02
 
#define GL_RED   0x1903
 
#define GL_RENDERER   0x1F01
 
#define GL_REPEAT   0x2901
 
#define GL_REPLACE   0x1E01
 
#define GL_RGB   0x1907
 
#define GL_RGB10   0x8052
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGB8   0x8051
 
#define GL_RGBA   0x1908
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGBA8   0x8058
 
#define GL_RIGHT   0x0407
 
#define GL_SCISSOR_BOX   0x0C10
 
#define GL_SCISSOR_TEST   0x0C11
 
#define GL_SET   0x150F
 
#define GL_SHORT   0x1402
 
#define GL_SRC_ALPHA   0x0302
 
#define GL_SRC_ALPHA_SATURATE   0x0308
 
#define GL_SRC_COLOR   0x0300
 
#define GL_STENCIL   0x1802
 
#define GL_STENCIL_BUFFER_BIT   0x00000400
 
#define GL_STENCIL_CLEAR_VALUE   0x0B91
 
#define GL_STENCIL_FAIL   0x0B94
 
#define GL_STENCIL_FUNC   0x0B92
 
#define GL_STENCIL_INDEX   0x1901
 
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
 
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
 
#define GL_STENCIL_REF   0x0B97
 
#define GL_STENCIL_TEST   0x0B90
 
#define GL_STENCIL_VALUE_MASK   0x0B93
 
#define GL_STENCIL_WRITEMASK   0x0B98
 
#define GL_STEREO   0x0C33
 
#define GL_SUBPIXEL_BITS   0x0D50
 
#define GL_TEXTURE   0x1702
 
#define GL_TEXTURE_1D   0x0DE0
 
#define GL_TEXTURE_2D   0x0DE1
 
#define GL_TEXTURE_ALPHA_SIZE   0x805F
 
#define GL_TEXTURE_BINDING_1D   0x8068
 
#define GL_TEXTURE_BINDING_2D   0x8069
 
#define GL_TEXTURE_BLUE_SIZE   0x805E
 
#define GL_TEXTURE_BORDER_COLOR   0x1004
 
#define GL_TEXTURE_GREEN_SIZE   0x805D
 
#define GL_TEXTURE_HEIGHT   0x1001
 
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
 
#define GL_TEXTURE_MAG_FILTER   0x2800
 
#define GL_TEXTURE_MIN_FILTER   0x2801
 
#define GL_TEXTURE_RED_SIZE   0x805C
 
#define GL_TEXTURE_WIDTH   0x1000
 
#define GL_TEXTURE_WRAP_S   0x2802
 
#define GL_TEXTURE_WRAP_T   0x2803
 
#define GL_TRIANGLES   0x0004
 
#define GL_TRIANGLE_FAN   0x0006
 
#define GL_TRIANGLE_STRIP   0x0005
 
#define GL_TRUE   1
 
#define GL_UNPACK_ALIGNMENT   0x0CF5
 
#define GL_UNPACK_LSB_FIRST   0x0CF1
 
#define GL_UNPACK_ROW_LENGTH   0x0CF2
 
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
 
#define GL_UNPACK_SKIP_ROWS   0x0CF3
 
#define GL_UNPACK_SWAP_BYTES   0x0CF0
 
#define GL_UNSIGNED_BYTE   0x1401
 
#define GL_UNSIGNED_INT   0x1405
 
#define GL_UNSIGNED_SHORT   0x1403
 
#define GL_VENDOR   0x1F00
 
#define GL_VERSION   0x1F02
 
#define GL_VIEWPORT   0x0BA2
 
#define GL_XOR   0x1506
 
#define GL_ZERO   0
 
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define GL_BGR   0x80E0
 
#define GL_BGRA   0x80E1
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_MAX_ELEMENTS_INDICES   0x80E9
 
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define GL_PACK_IMAGE_HEIGHT   0x806C
 
#define GL_PACK_SKIP_IMAGES   0x806B
 
#define GL_PROXY_TEXTURE_3D   0x8070
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_TEXTURE_BASE_LEVEL   0x813C
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_MAX_LEVEL   0x813D
 
#define GL_TEXTURE_MAX_LOD   0x813B
 
#define GL_TEXTURE_MIN_LOD   0x813A
 
#define GL_TEXTURE_WRAP_R   0x8072
 
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define GL_UNPACK_SKIP_IMAGES   0x806D
 
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define GL_ALL_COMPLETED_NV   0x84F2
 
#define GL_FENCE_STATUS_NV   0x84F3
 
#define GL_FENCE_CONDITION_NV   0x84F4
 
#define GL_ACTIVE_TEXTURE   0x84E0
 
#define GL_CLAMP_TO_BORDER   0x812D
 
#define GL_COMPRESSED_RGB   0x84ED
 
#define GL_COMPRESSED_RGBA   0x84EE
 
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_MULTISAMPLE   0x809D
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_SAMPLES   0x80A9
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define GL_SAMPLE_BUFFERS   0x80A8
 
#define GL_SAMPLE_COVERAGE   0x80A0
 
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define GL_TEXTURE0   0x84C0
 
#define GL_TEXTURE1   0x84C1
 
#define GL_TEXTURE10   0x84CA
 
#define GL_TEXTURE11   0x84CB
 
#define GL_TEXTURE12   0x84CC
 
#define GL_TEXTURE13   0x84CD
 
#define GL_TEXTURE14   0x84CE
 
#define GL_TEXTURE15   0x84CF
 
#define GL_TEXTURE16   0x84D0
 
#define GL_TEXTURE17   0x84D1
 
#define GL_TEXTURE18   0x84D2
 
#define GL_TEXTURE19   0x84D3
 
#define GL_TEXTURE2   0x84C2
 
#define GL_TEXTURE20   0x84D4
 
#define GL_TEXTURE21   0x84D5
 
#define GL_TEXTURE22   0x84D6
 
#define GL_TEXTURE23   0x84D7
 
#define GL_TEXTURE24   0x84D8
 
#define GL_TEXTURE25   0x84D9
 
#define GL_TEXTURE26   0x84DA
 
#define GL_TEXTURE27   0x84DB
 
#define GL_TEXTURE28   0x84DC
 
#define GL_TEXTURE29   0x84DD
 
#define GL_TEXTURE3   0x84C3
 
#define GL_TEXTURE30   0x84DE
 
#define GL_TEXTURE31   0x84DF
 
#define GL_TEXTURE4   0x84C4
 
#define GL_TEXTURE5   0x84C5
 
#define GL_TEXTURE6   0x84C6
 
#define GL_TEXTURE7   0x84C7
 
#define GL_TEXTURE8   0x84C8
 
#define GL_TEXTURE9   0x84C9
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_COMPRESSED   0x86A1
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_BLEND_COLOR   0x8005
 
#define GL_BLEND_DST_ALPHA   0x80CA
 
#define GL_BLEND_DST_RGB   0x80C8
 
#define GL_BLEND_EQUATION   0x8009
 
#define GL_BLEND_SRC_ALPHA   0x80CB
 
#define GL_BLEND_SRC_RGB   0x80C9
 
#define GL_CONSTANT_ALPHA   0x8003
 
#define GL_CONSTANT_COLOR   0x8001
 
#define GL_DECR_WRAP   0x8508
 
#define GL_DEPTH_COMPONENT16   0x81A5
 
#define GL_DEPTH_COMPONENT24   0x81A6
 
#define GL_DEPTH_COMPONENT32   0x81A7
 
#define GL_FUNC_ADD   0x8006
 
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define GL_FUNC_SUBTRACT   0x800A
 
#define GL_INCR_WRAP   0x8507
 
#define GL_MAX   0x8008
 
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define GL_MIN   0x8007
 
#define GL_MIRRORED_REPEAT   0x8370
 
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define GL_TEXTURE_COMPARE_FUNC   0x884D
 
#define GL_TEXTURE_COMPARE_MODE   0x884C
 
#define GL_TEXTURE_DEPTH_SIZE   0x884A
 
#define GL_TEXTURE_LOD_BIAS   0x8501
 
#define GL_ARRAY_BUFFER   0x8892
 
#define GL_ARRAY_BUFFER_BINDING   0x8894
 
#define GL_BUFFER_ACCESS   0x88BB
 
#define GL_BUFFER_MAPPED   0x88BC
 
#define GL_BUFFER_MAP_POINTER   0x88BD
 
#define GL_BUFFER_SIZE   0x8764
 
#define GL_BUFFER_USAGE   0x8765
 
#define GL_CURRENT_QUERY   0x8865
 
#define GL_DYNAMIC_COPY   0x88EA
 
#define GL_DYNAMIC_DRAW   0x88E8
 
#define GL_DYNAMIC_READ   0x88E9
 
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define GL_QUERY_COUNTER_BITS   0x8864
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define GL_READ_ONLY   0x88B8
 
#define GL_READ_WRITE   0x88BA
 
#define GL_SAMPLES_PASSED   0x8914
 
#define GL_SRC1_ALPHA   0x8589
 
#define GL_STATIC_COPY   0x88E6
 
#define GL_STATIC_DRAW   0x88E4
 
#define GL_STATIC_READ   0x88E5
 
#define GL_STREAM_COPY   0x88E2
 
#define GL_STREAM_DRAW   0x88E0
 
#define GL_STREAM_READ   0x88E1
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define GL_WRITE_ONLY   0x88B9
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_BLEND_EQUATION_RGB   0x8009
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_POINT_SPRITE   0x8861
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_BGRA_INTEGER   0x8D9B
 
#define GL_BGR_INTEGER   0x8D9A
 
#define GL_BLUE_INTEGER   0x8D96
 
#define GL_BUFFER_ACCESS_FLAGS   0x911F
 
#define GL_BUFFER_MAP_LENGTH   0x9120
 
#define GL_BUFFER_MAP_OFFSET   0x9121
 
#define GL_CLAMP_READ_COLOR   0x891C
 
#define GL_CLIP_DISTANCE0   0x3000
 
#define GL_CLIP_DISTANCE1   0x3001
 
#define GL_CLIP_DISTANCE2   0x3002
 
#define GL_CLIP_DISTANCE3   0x3003
 
#define GL_CLIP_DISTANCE4   0x3004
 
#define GL_CLIP_DISTANCE5   0x3005
 
#define GL_CLIP_DISTANCE6   0x3006
 
#define GL_CLIP_DISTANCE7   0x3007
 
#define GL_COLOR_ATTACHMENT0   0x8CE0
 
#define GL_COLOR_ATTACHMENT1   0x8CE1
 
#define GL_COLOR_ATTACHMENT10   0x8CEA
 
#define GL_COLOR_ATTACHMENT11   0x8CEB
 
#define GL_COLOR_ATTACHMENT12   0x8CEC
 
#define GL_COLOR_ATTACHMENT13   0x8CED
 
#define GL_COLOR_ATTACHMENT14   0x8CEE
 
#define GL_COLOR_ATTACHMENT15   0x8CEF
 
#define GL_COLOR_ATTACHMENT2   0x8CE2
 
#define GL_COLOR_ATTACHMENT3   0x8CE3
 
#define GL_COLOR_ATTACHMENT4   0x8CE4
 
#define GL_COLOR_ATTACHMENT5   0x8CE5
 
#define GL_COLOR_ATTACHMENT6   0x8CE6
 
#define GL_COLOR_ATTACHMENT7   0x8CE7
 
#define GL_COLOR_ATTACHMENT8   0x8CE8
 
#define GL_COLOR_ATTACHMENT9   0x8CE9
 
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
 
#define GL_COMPRESSED_RED   0x8225
 
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
 
#define GL_COMPRESSED_RG   0x8226
 
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
 
#define GL_CONTEXT_FLAGS   0x821E
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001
 
#define GL_DEPTH24_STENCIL8   0x88F0
 
#define GL_DEPTH32F_STENCIL8   0x8CAD
 
#define GL_DEPTH_ATTACHMENT   0x8D00
 
#define GL_DEPTH_COMPONENT32F   0x8CAC
 
#define GL_DEPTH_STENCIL   0x84F9
 
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
 
#define GL_DRAW_FRAMEBUFFER   0x8CA9
 
#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_FIXED_ONLY   0x891D
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
 
#define GL_FRAMEBUFFER   0x8D40
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 
#define GL_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 
#define GL_FRAMEBUFFER_DEFAULT   0x8218
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
 
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 
#define GL_GREEN_INTEGER   0x8D95
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_INT_SAMPLER_1D   0x8DC9
 
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
 
#define GL_INT_SAMPLER_2D   0x8DCA
 
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
 
#define GL_INT_SAMPLER_3D   0x8DCB
 
#define GL_INT_SAMPLER_CUBE   0x8DCC
 
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 
#define GL_MAJOR_VERSION   0x821B
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
 
#define GL_MAX_CLIP_DISTANCES   0x0D32
 
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
 
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 
#define GL_MAX_SAMPLES   0x8D57
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_MINOR_VERSION   0x821C
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define GL_PRIMITIVES_GENERATED   0x8C87
 
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
 
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
 
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
 
#define GL_QUERY_BY_REGION_WAIT   0x8E15
 
#define GL_QUERY_NO_WAIT   0x8E14
 
#define GL_QUERY_WAIT   0x8E13
 
#define GL_R11F_G11F_B10F   0x8C3A
 
#define GL_R16   0x822A
 
#define GL_R16F   0x822D
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32F   0x822E
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_R8   0x8229
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_READ_FRAMEBUFFER   0x8CA8
 
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
 
#define GL_RED_INTEGER   0x8D94
 
#define GL_RENDERBUFFER   0x8D41
 
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 
#define GL_RENDERBUFFER_BINDING   0x8CA7
 
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 
#define GL_RENDERBUFFER_HEIGHT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
 
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 
#define GL_RENDERBUFFER_WIDTH   0x8D42
 
#define GL_RG   0x8227
 
#define GL_RG16   0x822C
 
#define GL_RG16F   0x822F
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32F   0x8230
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_RG8   0x822B
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RGB16F   0x881B
 
#define GL_RGB16I   0x8D89
 
#define GL_RGB16UI   0x8D77
 
#define GL_RGB32F   0x8815
 
#define GL_RGB32I   0x8D83
 
#define GL_RGB32UI   0x8D71
 
#define GL_RGB8I   0x8D8F
 
#define GL_RGB8UI   0x8D7D
 
#define GL_RGB9_E5   0x8C3D
 
#define GL_RGBA16F   0x881A
 
#define GL_RGBA16I   0x8D88
 
#define GL_RGBA16UI   0x8D76
 
#define GL_RGBA32F   0x8814
 
#define GL_RGBA32I   0x8D82
 
#define GL_RGBA32UI   0x8D70
 
#define GL_RGBA8I   0x8D8E
 
#define GL_RGBA8UI   0x8D7C
 
#define GL_RGBA_INTEGER   0x8D99
 
#define GL_RGB_INTEGER   0x8D98
 
#define GL_RG_INTEGER   0x8228
 
#define GL_SAMPLER_1D_ARRAY   0x8DC0
 
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY   0x8DC1
 
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_STENCIL_ATTACHMENT   0x8D20
 
#define GL_STENCIL_INDEX1   0x8D46
 
#define GL_STENCIL_INDEX16   0x8D49
 
#define GL_STENCIL_INDEX4   0x8D47
 
#define GL_STENCIL_INDEX8   0x8D48
 
#define GL_TEXTURE_1D_ARRAY   0x8C18
 
#define GL_TEXTURE_2D_ARRAY   0x8C1A
 
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
 
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
 
#define GL_TEXTURE_BLUE_TYPE   0x8C12
 
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
 
#define GL_TEXTURE_GREEN_TYPE   0x8C11
 
#define GL_TEXTURE_RED_TYPE   0x8C10
 
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
 
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
 
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
 
#define GL_UNSIGNED_INT_24_8   0x84FA
 
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
 
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
 
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
 
#define GL_UNSIGNED_INT_VEC2   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4   0x8DC8
 
#define GL_UNSIGNED_NORMALIZED   0x8C17
 
#define GL_VERTEX_ARRAY_BINDING   0x85B5
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_COPY_READ_BUFFER   0x8F36
 
#define GL_COPY_WRITE_BUFFER   0x8F37
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_INVALID_INDEX   0xFFFFFFFFu
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_R16_SNORM   0x8F98
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
 
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
 
#define GL_CONTEXT_PROFILE_MASK   0x9126
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_INTEGER_SAMPLES   0x9110
 
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_SAMPLE_MASK   0x8E51
 
#define GL_SAMPLE_MASK_VALUE   0x8E52
 
#define GL_SAMPLE_POSITION   0x8E50
 
#define GL_SIGNALED   0x9119
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
 
#define GL_TEXTURE_SAMPLES   0x9106
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_UNSIGNALED   0x9118
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_ANY_SAMPLES_PASSED   0x8C2F
 
#define GL_INT_2_10_10_10_REV   0x8D9F
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
 
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
 
#define GL_RGB10_A2UI   0x906F
 
#define GL_SAMPLER_BINDING   0x8919
 
#define GL_SRC1_COLOR   0x88F9
 
#define GL_TEXTURE_SWIZZLE_A   0x8E45
 
#define GL_TEXTURE_SWIZZLE_B   0x8E44
 
#define GL_TEXTURE_SWIZZLE_G   0x8E43
 
#define GL_TEXTURE_SWIZZLE_R   0x8E42
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
 
#define GL_ACTIVE_SUBROUTINES   0x8DE5
 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
 
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
 
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_ISOLINES   0x8E7A
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
 
#define GL_MAX_SUBROUTINES   0x8DE7
 
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
 
#define GL_MAX_VERTEX_STREAMS   0x8E71
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
 
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
 
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_SAMPLE_SHADING   0x8C36
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
 
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
 
#define GL_TRANSFORM_FEEDBACK   0x8E22
 
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_ACTIVE_PROGRAM   0x8259
 
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
 
#define GL_FIXED   0x140C
 
#define GL_FRAGMENT_SHADER_BIT   0x00000002
 
#define GL_GEOMETRY_SHADER_BIT   0x00000004
 
#define GL_HIGH_FLOAT   0x8DF2
 
#define GL_HIGH_INT   0x8DF5
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 
#define GL_LAYER_PROVOKING_VERTEX   0x825E
 
#define GL_LOW_FLOAT   0x8DF0
 
#define GL_LOW_INT   0x8DF3
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
 
#define GL_MAX_VARYING_VECTORS   0x8DFC
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
 
#define GL_MAX_VIEWPORTS   0x825B
 
#define GL_MEDIUM_FLOAT   0x8DF1
 
#define GL_MEDIUM_INT   0x8DF4
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
 
#define GL_PROGRAM_SEPARABLE   0x8258
 
#define GL_RGB565   0x8D62
 
#define GL_SHADER_BINARY_FORMATS   0x8DF8
 
#define GL_SHADER_COMPILER   0x8DFA
 
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
 
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
 
#define GL_UNDEFINED_VERTEX   0x8260
 
#define GL_VERTEX_SHADER_BIT   0x00000001
 
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
 
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D
 
#define GL_COPY_READ_BUFFER_BINDING   0x8F36
 
#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_IMAGE_SAMPLES   0x906D
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC
 
#define GL_NUM_SAMPLE_COUNTS   0x9380
 
#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
 
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
 
#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E
 
#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129
 
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128
 
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
 
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ACTIVE_RESOURCES   0x92F5
 
#define GL_ACTIVE_VARIABLES   0x9305
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A
 
#define GL_ARRAY_SIZE   0x92FB
 
#define GL_ARRAY_STRIDE   0x92FE
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
 
#define GL_AUTO_GENERATE_MIPMAP   0x8295
 
#define GL_BLOCK_INDEX   0x92FD
 
#define GL_BUFFER   0x82E0
 
#define GL_BUFFER_BINDING   0x9302
 
#define GL_BUFFER_DATA_SIZE   0x9303
 
#define GL_BUFFER_VARIABLE   0x92E5
 
#define GL_CAVEAT_SUPPORT   0x82B8
 
#define GL_CLEAR_BUFFER   0x82B4
 
#define GL_COLOR_COMPONENTS   0x8283
 
#define GL_COLOR_ENCODING   0x8296
 
#define GL_COLOR_RENDERABLE   0x8286
 
#define GL_COMPRESSED_R11_EAC   0x9270
 
#define GL_COMPRESSED_RG11_EAC   0x9272
 
#define GL_COMPRESSED_RGB8_ETC2   0x9274
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278
 
#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271
 
#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279
 
#define GL_COMPRESSED_SRGB8_ETC2   0x9275
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_COMPUTE_SUBROUTINE   0x92ED
 
#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3
 
#define GL_COMPUTE_TEXTURE   0x82A0
 
#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEPTH_COMPONENTS   0x8284
 
#define GL_DEPTH_RENDERABLE   0x8287
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_FILTER   0x829A
 
#define GL_FRAGMENT_SUBROUTINE   0x92EC
 
#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
 
#define GL_FRAGMENT_TEXTURE   0x829F
 
#define GL_FRAMEBUFFER_BLEND   0x828B
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310
 
#define GL_FRAMEBUFFER_RENDERABLE   0x8289
 
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A
 
#define GL_FULL_SUPPORT   0x82B7
 
#define GL_GEOMETRY_SUBROUTINE   0x92EB
 
#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
 
#define GL_GEOMETRY_TEXTURE   0x829E
 
#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291
 
#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292
 
#define GL_IMAGE_CLASS_10_10_10_2   0x82C3
 
#define GL_IMAGE_CLASS_11_11_10   0x82C2
 
#define GL_IMAGE_CLASS_1_X_16   0x82BE
 
#define GL_IMAGE_CLASS_1_X_32   0x82BB
 
#define GL_IMAGE_CLASS_1_X_8   0x82C1
 
#define GL_IMAGE_CLASS_2_X_16   0x82BD
 
#define GL_IMAGE_CLASS_2_X_32   0x82BA
 
#define GL_IMAGE_CLASS_2_X_8   0x82C0
 
#define GL_IMAGE_CLASS_4_X_16   0x82BC
 
#define GL_IMAGE_CLASS_4_X_32   0x82B9
 
#define GL_IMAGE_CLASS_4_X_8   0x82BF
 
#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8
 
#define GL_IMAGE_PIXEL_FORMAT   0x82A9
 
#define GL_IMAGE_PIXEL_TYPE   0x82AA
 
#define GL_IMAGE_TEXEL_SIZE   0x82A7
 
#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274
 
#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B
 
#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273
 
#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A
 
#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275
 
#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C
 
#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272
 
#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279
 
#define GL_INTERNALFORMAT_PREFERRED   0x8270
 
#define GL_INTERNALFORMAT_RED_SIZE   0x8271
 
#define GL_INTERNALFORMAT_RED_TYPE   0x8278
 
#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277
 
#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
 
#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
 
#define GL_INTERNALFORMAT_SUPPORTED   0x826F
 
#define GL_IS_PER_PATCH   0x92E7
 
#define GL_IS_ROW_MAJOR   0x9300
 
#define GL_LOCATION   0x930E
 
#define GL_LOCATION_INDEX   0x930F
 
#define GL_MANUAL_GENERATE_MIPMAP   0x8294
 
#define GL_MATRIX_STRIDE   0x92FF
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMBINED_DIMENSIONS   0x8282
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEPTH   0x8280
 
#define GL_MAX_ELEMENT_INDEX   0x8D6B
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316
 
#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317
 
#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318
 
#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_MAX_HEIGHT   0x827F
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_MAX_LAYERS   0x8281
 
#define GL_MAX_NAME_LENGTH   0x92F6
 
#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7
 
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_MAX_UNIFORM_LOCATIONS   0x826E
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_WIDTH   0x827E
 
#define GL_MIPMAP   0x8293
 
#define GL_NAME_LENGTH   0x92F9
 
#define GL_NUM_ACTIVE_VARIABLES   0x9304
 
#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9
 
#define GL_OFFSET   0x92FC
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69
 
#define GL_PROGRAM   0x82E2
 
#define GL_PROGRAM_INPUT   0x92E3
 
#define GL_PROGRAM_OUTPUT   0x92E4
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_QUERY   0x82E3
 
#define GL_READ_PIXELS   0x828C
 
#define GL_READ_PIXELS_FORMAT   0x828D
 
#define GL_READ_PIXELS_TYPE   0x828E
 
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308
 
#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
 
#define GL_SAMPLER   0x82E6
 
#define GL_SHADER   0x82E1
 
#define GL_SHADER_IMAGE_ATOMIC   0x82A6
 
#define GL_SHADER_IMAGE_LOAD   0x82A4
 
#define GL_SHADER_IMAGE_STORE   0x82A5
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
 
#define GL_SHADER_STORAGE_BLOCK   0x92E6
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF
 
#define GL_SRGB_READ   0x8297
 
#define GL_SRGB_WRITE   0x8298
 
#define GL_STENCIL_COMPONENTS   0x8285
 
#define GL_STENCIL_RENDERABLE   0x8288
 
#define GL_TESS_CONTROL_SUBROUTINE   0x92E9
 
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF
 
#define GL_TESS_CONTROL_TEXTURE   0x829C
 
#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA
 
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0
 
#define GL_TESS_EVALUATION_TEXTURE   0x829D
 
#define GL_TEXTURE_BUFFER_OFFSET   0x919D
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F
 
#define GL_TEXTURE_BUFFER_SIZE   0x919E
 
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2
 
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3
 
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1
 
#define GL_TEXTURE_GATHER   0x82A2
 
#define GL_TEXTURE_GATHER_SHADOW   0x82A3
 
#define GL_TEXTURE_IMAGE_FORMAT   0x828F
 
#define GL_TEXTURE_IMAGE_TYPE   0x8290
 
#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF
 
#define GL_TEXTURE_SHADOW   0x82A1
 
#define GL_TEXTURE_VIEW   0x82B5
 
#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD
 
#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB
 
#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE
 
#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC
 
#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C
 
#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D
 
#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4
 
#define GL_TYPE   0x92FA
 
#define GL_UNIFORM   0x92E1
 
#define GL_UNIFORM_BLOCK   0x92E2
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
 
#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E
 
#define GL_VERTEX_ATTRIB_BINDING   0x82D4
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5
 
#define GL_VERTEX_BINDING_BUFFER   0x8F4F
 
#define GL_VERTEX_BINDING_DIVISOR   0x82D6
 
#define GL_VERTEX_BINDING_OFFSET   0x82D7
 
#define GL_VERTEX_BINDING_STRIDE   0x82D8
 
#define GL_VERTEX_SUBROUTINE   0x92E8
 
#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE
 
#define GL_VERTEX_TEXTURE   0x829B
 
#define GL_VIEW_CLASS_128_BITS   0x82C4
 
#define GL_VIEW_CLASS_16_BITS   0x82CA
 
#define GL_VIEW_CLASS_24_BITS   0x82C9
 
#define GL_VIEW_CLASS_32_BITS   0x82C8
 
#define GL_VIEW_CLASS_48_BITS   0x82C7
 
#define GL_VIEW_CLASS_64_BITS   0x82C6
 
#define GL_VIEW_CLASS_8_BITS   0x82CB
 
#define GL_VIEW_CLASS_96_BITS   0x82C5
 
#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3
 
#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2
 
#define GL_VIEW_CLASS_RGTC1_RED   0x82D0
 
#define GL_VIEW_CLASS_RGTC2_RG   0x82D1
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD
 
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE
 
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF
 
#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6
 
#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F
 
#define GL_BUFFER_STORAGE_FLAGS   0x8220
 
#define GL_CLEAR_TEXTURE   0x9365
 
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000
 
#define GL_CLIENT_STORAGE_BIT   0x0200
 
#define GL_DYNAMIC_STORAGE_BIT   0x0100
 
#define GL_LOCATION_COMPONENT   0x934A
 
#define GL_MAP_COHERENT_BIT   0x0080
 
#define GL_MAP_PERSISTENT_BIT   0x0040
 
#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5
 
#define GL_MIRROR_CLAMP_TO_EDGE   0x8743
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221
 
#define GL_QUERY_BUFFER   0x9192
 
#define GL_QUERY_BUFFER_BARRIER_BIT   0x00008000
 
#define GL_QUERY_BUFFER_BINDING   0x9193
 
#define GL_QUERY_RESULT_NO_WAIT   0x9194
 
#define GL_TEXTURE_BUFFER_BINDING   0x8C2A
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX   0x934B
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE   0x934C
 
#define GL_CLIP_DEPTH_MODE   0x935D
 
#define GL_CLIP_ORIGIN   0x935C
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004
 
#define GL_CONTEXT_LOST   0x0507
 
#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB
 
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH   0x82FC
 
#define GL_GUILTY_CONTEXT_RESET   0x8253
 
#define GL_INNOCENT_CONTEXT_RESET   0x8254
 
#define GL_LOSE_CONTEXT_ON_RESET   0x8252
 
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES   0x82FA
 
#define GL_MAX_CULL_DISTANCES   0x82F9
 
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
 
#define GL_NO_RESET_NOTIFICATION   0x8261
 
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED   0x8E1A
 
#define GL_QUERY_BY_REGION_WAIT_INVERTED   0x8E19
 
#define GL_QUERY_NO_WAIT_INVERTED   0x8E18
 
#define GL_QUERY_TARGET   0x82EA
 
#define GL_QUERY_WAIT_INVERTED   0x8E17
 
#define GL_RESET_NOTIFICATION_STRATEGY   0x8256
 
#define GL_TEXTURE_TARGET   0x1006
 
#define GL_UNKNOWN_CONTEXT_RESET   0x8255
 
#define GL_ZERO_TO_ONE   0x935F
 

Macro Definition Documentation

◆ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

◆ GL_ACTIVE_PROGRAM

#define GL_ACTIVE_PROGRAM   0x8259

◆ GL_ACTIVE_RESOURCES

#define GL_ACTIVE_RESOURCES   0x92F5

◆ GL_ACTIVE_SUBROUTINE_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49

◆ GL_ACTIVE_SUBROUTINE_UNIFORMS

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

◆ GL_ACTIVE_SUBROUTINES

#define GL_ACTIVE_SUBROUTINES   0x8DE5

◆ GL_ACTIVE_TEXTURE

#define GL_ACTIVE_TEXTURE   0x84E0

◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

◆ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

◆ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

◆ GL_ACTIVE_VARIABLES

#define GL_ACTIVE_VARIABLES   0x9305

◆ GL_ALIASED_LINE_WIDTH_RANGE

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

◆ GL_ALL_COMPLETED_NV

#define GL_ALL_COMPLETED_NV   0x84F2

◆ GL_ALL_SHADER_BITS

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

◆ GL_ALPHA

#define GL_ALPHA   0x1906

◆ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

◆ GL_ALWAYS

#define GL_ALWAYS   0x0207

◆ GL_AND

#define GL_AND   0x1501

◆ GL_AND_INVERTED

#define GL_AND_INVERTED   0x1504

◆ GL_AND_REVERSE

#define GL_AND_REVERSE   0x1502

◆ GL_ANY_SAMPLES_PASSED

#define GL_ANY_SAMPLES_PASSED   0x8C2F

◆ GL_ANY_SAMPLES_PASSED_CONSERVATIVE

#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A

◆ GL_ARRAY_BUFFER

#define GL_ARRAY_BUFFER   0x8892

◆ GL_ARRAY_BUFFER_BINDING

#define GL_ARRAY_BUFFER_BINDING   0x8894

◆ GL_ARRAY_SIZE

#define GL_ARRAY_SIZE   0x92FB

◆ GL_ARRAY_STRIDE

#define GL_ARRAY_STRIDE   0x92FE

◆ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

◆ GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5

◆ GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

◆ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4

◆ GL_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7

◆ GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

◆ GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

◆ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

◆ GL_AUTO_GENERATE_MIPMAP

#define GL_AUTO_GENERATE_MIPMAP   0x8295

◆ GL_BACK

#define GL_BACK   0x0405

◆ GL_BACK_LEFT

#define GL_BACK_LEFT   0x0402

◆ GL_BACK_RIGHT

#define GL_BACK_RIGHT   0x0403

◆ GL_BGR

#define GL_BGR   0x80E0

◆ GL_BGR_INTEGER

#define GL_BGR_INTEGER   0x8D9A

◆ GL_BGRA

#define GL_BGRA   0x80E1

◆ GL_BGRA_INTEGER

#define GL_BGRA_INTEGER   0x8D9B

◆ GL_BLEND

#define GL_BLEND   0x0BE2

◆ GL_BLEND_COLOR

#define GL_BLEND_COLOR   0x8005

◆ GL_BLEND_DST

#define GL_BLEND_DST   0x0BE0

◆ GL_BLEND_DST_ALPHA

#define GL_BLEND_DST_ALPHA   0x80CA

◆ GL_BLEND_DST_RGB

#define GL_BLEND_DST_RGB   0x80C8

◆ GL_BLEND_EQUATION

#define GL_BLEND_EQUATION   0x8009

◆ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

◆ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   0x8009

◆ GL_BLEND_SRC

#define GL_BLEND_SRC   0x0BE1

◆ GL_BLEND_SRC_ALPHA

#define GL_BLEND_SRC_ALPHA   0x80CB

◆ GL_BLEND_SRC_RGB

#define GL_BLEND_SRC_RGB   0x80C9

◆ GL_BLOCK_INDEX

#define GL_BLOCK_INDEX   0x92FD

◆ GL_BLUE

#define GL_BLUE   0x1905

◆ GL_BLUE_INTEGER

#define GL_BLUE_INTEGER   0x8D96

◆ GL_BOOL

#define GL_BOOL   0x8B56

◆ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

◆ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

◆ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

◆ GL_BUFFER

#define GL_BUFFER   0x82E0

◆ GL_BUFFER_ACCESS

#define GL_BUFFER_ACCESS   0x88BB

◆ GL_BUFFER_ACCESS_FLAGS

#define GL_BUFFER_ACCESS_FLAGS   0x911F

◆ GL_BUFFER_BINDING

#define GL_BUFFER_BINDING   0x9302

◆ GL_BUFFER_DATA_SIZE

#define GL_BUFFER_DATA_SIZE   0x9303

◆ GL_BUFFER_IMMUTABLE_STORAGE

#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F

◆ GL_BUFFER_MAP_LENGTH

#define GL_BUFFER_MAP_LENGTH   0x9120

◆ GL_BUFFER_MAP_OFFSET

#define GL_BUFFER_MAP_OFFSET   0x9121

◆ GL_BUFFER_MAP_POINTER

#define GL_BUFFER_MAP_POINTER   0x88BD

◆ GL_BUFFER_MAPPED

#define GL_BUFFER_MAPPED   0x88BC

◆ GL_BUFFER_SIZE

#define GL_BUFFER_SIZE   0x8764

◆ GL_BUFFER_STORAGE_FLAGS

#define GL_BUFFER_STORAGE_FLAGS   0x8220

◆ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

◆ GL_BUFFER_USAGE

#define GL_BUFFER_USAGE   0x8765

◆ GL_BUFFER_VARIABLE

#define GL_BUFFER_VARIABLE   0x92E5

◆ GL_BYTE

#define GL_BYTE   0x1400

◆ GL_CAVEAT_SUPPORT

#define GL_CAVEAT_SUPPORT   0x82B8

◆ GL_CCW

#define GL_CCW   0x0901

◆ GL_CLAMP_READ_COLOR

#define GL_CLAMP_READ_COLOR   0x891C

◆ GL_CLAMP_TO_BORDER

#define GL_CLAMP_TO_BORDER   0x812D

◆ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

◆ GL_CLEAR

#define GL_CLEAR   0x1500

◆ GL_CLEAR_BUFFER

#define GL_CLEAR_BUFFER   0x82B4

◆ GL_CLEAR_TEXTURE

#define GL_CLEAR_TEXTURE   0x9365

◆ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT

#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000

◆ GL_CLIENT_STORAGE_BIT

#define GL_CLIENT_STORAGE_BIT   0x0200

◆ GL_CLIP_DEPTH_MODE

#define GL_CLIP_DEPTH_MODE   0x935D

◆ GL_CLIP_DISTANCE0

#define GL_CLIP_DISTANCE0   0x3000

◆ GL_CLIP_DISTANCE1

#define GL_CLIP_DISTANCE1   0x3001

◆ GL_CLIP_DISTANCE2

#define GL_CLIP_DISTANCE2   0x3002

◆ GL_CLIP_DISTANCE3

#define GL_CLIP_DISTANCE3   0x3003

◆ GL_CLIP_DISTANCE4

#define GL_CLIP_DISTANCE4   0x3004

◆ GL_CLIP_DISTANCE5

#define GL_CLIP_DISTANCE5   0x3005

◆ GL_CLIP_DISTANCE6

#define GL_CLIP_DISTANCE6   0x3006

◆ GL_CLIP_DISTANCE7

#define GL_CLIP_DISTANCE7   0x3007

◆ GL_CLIP_ORIGIN

#define GL_CLIP_ORIGIN   0x935C

◆ GL_COLOR

#define GL_COLOR   0x1800

◆ GL_COLOR_ATTACHMENT0

#define GL_COLOR_ATTACHMENT0   0x8CE0

◆ GL_COLOR_ATTACHMENT1

#define GL_COLOR_ATTACHMENT1   0x8CE1

◆ GL_COLOR_ATTACHMENT10

#define GL_COLOR_ATTACHMENT10   0x8CEA

◆ GL_COLOR_ATTACHMENT11

#define GL_COLOR_ATTACHMENT11   0x8CEB

◆ GL_COLOR_ATTACHMENT12

#define GL_COLOR_ATTACHMENT12   0x8CEC

◆ GL_COLOR_ATTACHMENT13

#define GL_COLOR_ATTACHMENT13   0x8CED

◆ GL_COLOR_ATTACHMENT14

#define GL_COLOR_ATTACHMENT14   0x8CEE

◆ GL_COLOR_ATTACHMENT15

#define GL_COLOR_ATTACHMENT15   0x8CEF

◆ GL_COLOR_ATTACHMENT2

#define GL_COLOR_ATTACHMENT2   0x8CE2

◆ GL_COLOR_ATTACHMENT3

#define GL_COLOR_ATTACHMENT3   0x8CE3

◆ GL_COLOR_ATTACHMENT4

#define GL_COLOR_ATTACHMENT4   0x8CE4

◆ GL_COLOR_ATTACHMENT5

#define GL_COLOR_ATTACHMENT5   0x8CE5

◆ GL_COLOR_ATTACHMENT6

#define GL_COLOR_ATTACHMENT6   0x8CE6

◆ GL_COLOR_ATTACHMENT7

#define GL_COLOR_ATTACHMENT7   0x8CE7

◆ GL_COLOR_ATTACHMENT8

#define GL_COLOR_ATTACHMENT8   0x8CE8

◆ GL_COLOR_ATTACHMENT9

#define GL_COLOR_ATTACHMENT9   0x8CE9

◆ GL_COLOR_BUFFER_BIT

#define GL_COLOR_BUFFER_BIT   0x00004000

◆ GL_COLOR_CLEAR_VALUE

#define GL_COLOR_CLEAR_VALUE   0x0C22

◆ GL_COLOR_COMPONENTS

#define GL_COLOR_COMPONENTS   0x8283

◆ GL_COLOR_ENCODING

#define GL_COLOR_ENCODING   0x8296

◆ GL_COLOR_LOGIC_OP

#define GL_COLOR_LOGIC_OP   0x0BF2

◆ GL_COLOR_RENDERABLE

#define GL_COLOR_RENDERABLE   0x8286

◆ GL_COLOR_WRITEMASK

#define GL_COLOR_WRITEMASK   0x0C23

◆ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

◆ GL_COMPARE_REF_TO_TEXTURE

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

◆ GL_COMPATIBLE_SUBROUTINES

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

◆ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

◆ GL_COMPRESSED_R11_EAC

#define GL_COMPRESSED_R11_EAC   0x9270

◆ GL_COMPRESSED_RED

#define GL_COMPRESSED_RED   0x8225

◆ GL_COMPRESSED_RED_RGTC1

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

◆ GL_COMPRESSED_RG

#define GL_COMPRESSED_RG   0x8226

◆ GL_COMPRESSED_RG11_EAC

#define GL_COMPRESSED_RG11_EAC   0x9272

◆ GL_COMPRESSED_RG_RGTC2

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

◆ GL_COMPRESSED_RGB

#define GL_COMPRESSED_RGB   0x84ED

◆ GL_COMPRESSED_RGB8_ETC2

#define GL_COMPRESSED_RGB8_ETC2   0x9274

◆ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276

◆ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E

◆ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F

◆ GL_COMPRESSED_RGBA

#define GL_COMPRESSED_RGBA   0x84EE

◆ GL_COMPRESSED_RGBA8_ETC2_EAC

#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278

◆ GL_COMPRESSED_RGBA_BPTC_UNORM

#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C

◆ GL_COMPRESSED_SIGNED_R11_EAC

#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271

◆ GL_COMPRESSED_SIGNED_RED_RGTC1

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

◆ GL_COMPRESSED_SIGNED_RG11_EAC

#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273

◆ GL_COMPRESSED_SIGNED_RG_RGTC2

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

◆ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

◆ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279

◆ GL_COMPRESSED_SRGB8_ETC2

#define GL_COMPRESSED_SRGB8_ETC2   0x9275

◆ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277

◆ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

◆ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D

◆ GL_COMPRESSED_TEXTURE_FORMATS

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER   0x91B9

◆ GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT   0x00000020

◆ GL_COMPUTE_SUBROUTINE

#define GL_COMPUTE_SUBROUTINE   0x92ED

◆ GL_COMPUTE_SUBROUTINE_UNIFORM

#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3

◆ GL_COMPUTE_TEXTURE

#define GL_COMPUTE_TEXTURE   0x82A0

◆ GL_COMPUTE_WORK_GROUP_SIZE

#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267

◆ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

◆ GL_CONSTANT_ALPHA

#define GL_CONSTANT_ALPHA   0x8003

◆ GL_CONSTANT_COLOR

#define GL_CONSTANT_COLOR   0x8001

◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

◆ GL_CONTEXT_CORE_PROFILE_BIT

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004

◆ GL_CONTEXT_FLAGS

#define GL_CONTEXT_FLAGS   0x821E

◆ GL_CONTEXT_LOST

#define GL_CONTEXT_LOST   0x0507

◆ GL_CONTEXT_PROFILE_MASK

#define GL_CONTEXT_PROFILE_MASK   0x9126

◆ GL_CONTEXT_RELEASE_BEHAVIOR

#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB

◆ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH

#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH   0x82FC

◆ GL_COPY

#define GL_COPY   0x1503

◆ GL_COPY_INVERTED

#define GL_COPY_INVERTED   0x150C

◆ GL_COPY_READ_BUFFER

#define GL_COPY_READ_BUFFER   0x8F36

◆ GL_COPY_READ_BUFFER_BINDING

#define GL_COPY_READ_BUFFER_BINDING   0x8F36

◆ GL_COPY_WRITE_BUFFER

#define GL_COPY_WRITE_BUFFER   0x8F37

◆ GL_COPY_WRITE_BUFFER_BINDING

#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37

◆ GL_CULL_FACE

#define GL_CULL_FACE   0x0B44

◆ GL_CULL_FACE_MODE

#define GL_CULL_FACE_MODE   0x0B45

◆ GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM   0x8B8D

◆ GL_CURRENT_QUERY

#define GL_CURRENT_QUERY   0x8865

◆ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

◆ GL_CW

#define GL_CW   0x0900

◆ GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION   0x8244

◆ GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245

◆ GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D

◆ GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES   0x9145

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243

◆ GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT   0x92E0

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242

◆ GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH   0x9146

◆ GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW   0x9148

◆ GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM   0x9147

◆ GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B

◆ GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API   0x8246

◆ GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION   0x824A

◆ GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER   0x824B

◆ GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248

◆ GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D

◆ GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR   0x824C

◆ GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER   0x8268

◆ GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER   0x8251

◆ GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE   0x8250

◆ GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP   0x826A

◆ GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY   0x824F

◆ GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E

◆ GL_DECR

#define GL_DECR   0x1E03

◆ GL_DECR_WRAP

#define GL_DECR_WRAP   0x8508

◆ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

◆ GL_DEPTH

#define GL_DEPTH   0x1801

◆ GL_DEPTH24_STENCIL8

#define GL_DEPTH24_STENCIL8   0x88F0

◆ GL_DEPTH32F_STENCIL8

#define GL_DEPTH32F_STENCIL8   0x8CAD

◆ GL_DEPTH_ATTACHMENT

#define GL_DEPTH_ATTACHMENT   0x8D00

◆ GL_DEPTH_BUFFER_BIT

#define GL_DEPTH_BUFFER_BIT   0x00000100

◆ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

◆ GL_DEPTH_CLEAR_VALUE

#define GL_DEPTH_CLEAR_VALUE   0x0B73

◆ GL_DEPTH_COMPONENT

#define GL_DEPTH_COMPONENT   0x1902

◆ GL_DEPTH_COMPONENT16

#define GL_DEPTH_COMPONENT16   0x81A5

◆ GL_DEPTH_COMPONENT24

#define GL_DEPTH_COMPONENT24   0x81A6

◆ GL_DEPTH_COMPONENT32

#define GL_DEPTH_COMPONENT32   0x81A7

◆ GL_DEPTH_COMPONENT32F

#define GL_DEPTH_COMPONENT32F   0x8CAC

◆ GL_DEPTH_COMPONENTS

#define GL_DEPTH_COMPONENTS   0x8284

◆ GL_DEPTH_FUNC

#define GL_DEPTH_FUNC   0x0B74

◆ GL_DEPTH_RANGE

#define GL_DEPTH_RANGE   0x0B70

◆ GL_DEPTH_RENDERABLE

#define GL_DEPTH_RENDERABLE   0x8287

◆ GL_DEPTH_STENCIL

#define GL_DEPTH_STENCIL   0x84F9

◆ GL_DEPTH_STENCIL_ATTACHMENT

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

◆ GL_DEPTH_STENCIL_TEXTURE_MODE

#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA

◆ GL_DEPTH_TEST

#define GL_DEPTH_TEST   0x0B71

◆ GL_DEPTH_WRITEMASK

#define GL_DEPTH_WRITEMASK   0x0B72

◆ GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE

◆ GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF

◆ GL_DITHER

#define GL_DITHER   0x0BD0

◆ GL_DONT_CARE

#define GL_DONT_CARE   0x1100

◆ GL_DOUBLE

#define GL_DOUBLE   0x140A

◆ GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2   0x8F46

◆ GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3   0x8F49

◆ GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4   0x8F4A

◆ GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3   0x8F47

◆ GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2   0x8F4B

◆ GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4   0x8F4C

◆ GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4   0x8F48

◆ GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2   0x8F4D

◆ GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3   0x8F4E

◆ GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2   0x8FFC

◆ GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3   0x8FFD

◆ GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4   0x8FFE

◆ GL_DOUBLEBUFFER

#define GL_DOUBLEBUFFER   0x0C32

◆ GL_DRAW_BUFFER

#define GL_DRAW_BUFFER   0x0C01

◆ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

◆ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

◆ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

◆ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

◆ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

◆ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

◆ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

◆ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

◆ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

◆ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

◆ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

◆ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

◆ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

◆ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

◆ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

◆ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

◆ GL_DRAW_FRAMEBUFFER

#define GL_DRAW_FRAMEBUFFER   0x8CA9

◆ GL_DRAW_FRAMEBUFFER_BINDING

#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_DRAW_INDIRECT_BUFFER

#define GL_DRAW_INDIRECT_BUFFER   0x8F3F

◆ GL_DRAW_INDIRECT_BUFFER_BINDING

#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

◆ GL_DST_ALPHA

#define GL_DST_ALPHA   0x0304

◆ GL_DST_COLOR

#define GL_DST_COLOR   0x0306

◆ GL_DYNAMIC_COPY

#define GL_DYNAMIC_COPY   0x88EA

◆ GL_DYNAMIC_DRAW

#define GL_DYNAMIC_DRAW   0x88E8

◆ GL_DYNAMIC_READ

#define GL_DYNAMIC_READ   0x88E9

◆ GL_DYNAMIC_STORAGE_BIT

#define GL_DYNAMIC_STORAGE_BIT   0x0100

◆ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

◆ GL_ELEMENT_ARRAY_BUFFER

#define GL_ELEMENT_ARRAY_BUFFER   0x8893

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ GL_EQUAL

#define GL_EQUAL   0x0202

◆ GL_EQUIV

#define GL_EQUIV   0x1509

◆ GL_EXTENSIONS

#define GL_EXTENSIONS   0x1F03

◆ GL_FALSE

#define GL_FALSE   0

◆ GL_FASTEST

#define GL_FASTEST   0x1101

◆ GL_FENCE_CONDITION_NV

#define GL_FENCE_CONDITION_NV   0x84F4

◆ GL_FENCE_STATUS_NV

#define GL_FENCE_STATUS_NV   0x84F3

◆ GL_FILL

#define GL_FILL   0x1B02

◆ GL_FILTER

#define GL_FILTER   0x829A

◆ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

◆ GL_FIXED

#define GL_FIXED   0x140C

◆ GL_FIXED_ONLY

#define GL_FIXED_ONLY   0x891D

◆ GL_FLOAT

#define GL_FLOAT   0x1406

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

◆ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

◆ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

◆ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

◆ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

◆ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

◆ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

◆ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

◆ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

◆ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

◆ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

◆ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

◆ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

◆ GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN   0x8E7C

◆ GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD   0x8E7B

◆ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D

◆ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

◆ GL_FRAGMENT_SHADER_BIT

#define GL_FRAGMENT_SHADER_BIT   0x00000002

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ GL_FRAGMENT_SUBROUTINE

#define GL_FRAGMENT_SUBROUTINE   0x92EC

◆ GL_FRAGMENT_SUBROUTINE_UNIFORM

#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2

◆ GL_FRAGMENT_TEXTURE

#define GL_FRAGMENT_TEXTURE   0x829F

◆ GL_FRAMEBUFFER

#define GL_FRAMEBUFFER   0x8D40

◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215

◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214

◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210

◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211

◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216

◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212

◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2

◆ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

◆ GL_FRAMEBUFFER_BINDING

#define GL_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_FRAMEBUFFER_BLEND

#define GL_FRAMEBUFFER_BLEND   0x828B

◆ GL_FRAMEBUFFER_COMPLETE

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5

◆ GL_FRAMEBUFFER_DEFAULT

#define GL_FRAMEBUFFER_DEFAULT   0x8218

◆ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314

◆ GL_FRAMEBUFFER_DEFAULT_HEIGHT

#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311

◆ GL_FRAMEBUFFER_DEFAULT_LAYERS

#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312

◆ GL_FRAMEBUFFER_DEFAULT_SAMPLES

#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313

◆ GL_FRAMEBUFFER_DEFAULT_WIDTH

#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC

◆ GL_FRAMEBUFFER_RENDERABLE

#define GL_FRAMEBUFFER_RENDERABLE   0x8289

◆ GL_FRAMEBUFFER_RENDERABLE_LAYERED

#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A

◆ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

◆ GL_FRAMEBUFFER_UNDEFINED

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

◆ GL_FRAMEBUFFER_UNSUPPORTED

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

◆ GL_FRONT

#define GL_FRONT   0x0404

◆ GL_FRONT_AND_BACK

#define GL_FRONT_AND_BACK   0x0408

◆ GL_FRONT_FACE

#define GL_FRONT_FACE   0x0B46

◆ GL_FRONT_LEFT

#define GL_FRONT_LEFT   0x0400

◆ GL_FRONT_RIGHT

#define GL_FRONT_RIGHT   0x0401

◆ GL_FULL_SUPPORT

#define GL_FULL_SUPPORT   0x82B7

◆ GL_FUNC_ADD

#define GL_FUNC_ADD   0x8006

◆ GL_FUNC_REVERSE_SUBTRACT

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

◆ GL_FUNC_SUBTRACT

#define GL_FUNC_SUBTRACT   0x800A

◆ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

◆ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

◆ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

◆ GL_GEOMETRY_SHADER_BIT

#define GL_GEOMETRY_SHADER_BIT   0x00000004

◆ GL_GEOMETRY_SHADER_INVOCATIONS

#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F

◆ GL_GEOMETRY_SUBROUTINE

#define GL_GEOMETRY_SUBROUTINE   0x92EB

◆ GL_GEOMETRY_SUBROUTINE_UNIFORM

#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1

◆ GL_GEOMETRY_TEXTURE

#define GL_GEOMETRY_TEXTURE   0x829E

◆ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

◆ GL_GEQUAL

#define GL_GEQUAL   0x0206

◆ GL_GET_TEXTURE_IMAGE_FORMAT

#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291

◆ GL_GET_TEXTURE_IMAGE_TYPE

#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292

◆ GL_GREATER

#define GL_GREATER   0x0204

◆ GL_GREEN

#define GL_GREEN   0x1904

◆ GL_GREEN_INTEGER

#define GL_GREEN_INTEGER   0x8D95

◆ GL_GUILTY_CONTEXT_RESET

#define GL_GUILTY_CONTEXT_RESET   0x8253

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HIGH_FLOAT

#define GL_HIGH_FLOAT   0x8DF2

◆ GL_HIGH_INT

#define GL_HIGH_INT   0x8DF5

◆ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

◆ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

◆ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

◆ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

◆ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

◆ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

◆ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

◆ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

◆ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

◆ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

◆ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

◆ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

◆ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

◆ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

◆ GL_IMAGE_CLASS_10_10_10_2

#define GL_IMAGE_CLASS_10_10_10_2   0x82C3

◆ GL_IMAGE_CLASS_11_11_10

#define GL_IMAGE_CLASS_11_11_10   0x82C2

◆ GL_IMAGE_CLASS_1_X_16

#define GL_IMAGE_CLASS_1_X_16   0x82BE

◆ GL_IMAGE_CLASS_1_X_32

#define GL_IMAGE_CLASS_1_X_32   0x82BB

◆ GL_IMAGE_CLASS_1_X_8

#define GL_IMAGE_CLASS_1_X_8   0x82C1

◆ GL_IMAGE_CLASS_2_X_16

#define GL_IMAGE_CLASS_2_X_16   0x82BD

◆ GL_IMAGE_CLASS_2_X_32

#define GL_IMAGE_CLASS_2_X_32   0x82BA

◆ GL_IMAGE_CLASS_2_X_8

#define GL_IMAGE_CLASS_2_X_8   0x82C0

◆ GL_IMAGE_CLASS_4_X_16

#define GL_IMAGE_CLASS_4_X_16   0x82BC

◆ GL_IMAGE_CLASS_4_X_32

#define GL_IMAGE_CLASS_4_X_32   0x82B9

◆ GL_IMAGE_CLASS_4_X_8

#define GL_IMAGE_CLASS_4_X_8   0x82BF

◆ GL_IMAGE_COMPATIBILITY_CLASS

#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8

◆ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

◆ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

◆ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

◆ GL_IMAGE_PIXEL_FORMAT

#define GL_IMAGE_PIXEL_FORMAT   0x82A9

◆ GL_IMAGE_PIXEL_TYPE

#define GL_IMAGE_PIXEL_TYPE   0x82AA

◆ GL_IMAGE_TEXEL_SIZE

#define GL_IMAGE_TEXEL_SIZE   0x82A7

◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B

◆ GL_IMPLEMENTATION_COLOR_READ_TYPE

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

◆ GL_INCR

#define GL_INCR   0x1E02

◆ GL_INCR_WRAP

#define GL_INCR_WRAP   0x8507

◆ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

◆ GL_INNOCENT_CONTEXT_RESET

#define GL_INNOCENT_CONTEXT_RESET   0x8254

◆ GL_INT

#define GL_INT   0x1404

◆ GL_INT_2_10_10_10_REV

#define GL_INT_2_10_10_10_REV   0x8D9F

◆ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

◆ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

◆ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

◆ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

◆ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

◆ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

◆ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

◆ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

◆ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

◆ GL_INT_SAMPLER_1D

#define GL_INT_SAMPLER_1D   0x8DC9

◆ GL_INT_SAMPLER_1D_ARRAY

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

◆ GL_INT_SAMPLER_2D

#define GL_INT_SAMPLER_2D   0x8DCA

◆ GL_INT_SAMPLER_2D_ARRAY

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

◆ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

◆ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

◆ GL_INT_SAMPLER_3D

#define GL_INT_SAMPLER_3D   0x8DCB

◆ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

◆ GL_INT_SAMPLER_CUBE

#define GL_INT_SAMPLER_CUBE   0x8DCC

◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

◆ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

◆ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

◆ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

◆ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

◆ GL_INTERNALFORMAT_ALPHA_SIZE

#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274

◆ GL_INTERNALFORMAT_ALPHA_TYPE

#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B

◆ GL_INTERNALFORMAT_BLUE_SIZE

#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273

◆ GL_INTERNALFORMAT_BLUE_TYPE

#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A

◆ GL_INTERNALFORMAT_DEPTH_SIZE

#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275

◆ GL_INTERNALFORMAT_DEPTH_TYPE

#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C

◆ GL_INTERNALFORMAT_GREEN_SIZE

#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272

◆ GL_INTERNALFORMAT_GREEN_TYPE

#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279

◆ GL_INTERNALFORMAT_PREFERRED

#define GL_INTERNALFORMAT_PREFERRED   0x8270

◆ GL_INTERNALFORMAT_RED_SIZE

#define GL_INTERNALFORMAT_RED_SIZE   0x8271

◆ GL_INTERNALFORMAT_RED_TYPE

#define GL_INTERNALFORMAT_RED_TYPE   0x8278

◆ GL_INTERNALFORMAT_SHARED_SIZE

#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277

◆ GL_INTERNALFORMAT_STENCIL_SIZE

#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276

◆ GL_INTERNALFORMAT_STENCIL_TYPE

#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D

◆ GL_INTERNALFORMAT_SUPPORTED

#define GL_INTERNALFORMAT_SUPPORTED   0x826F

◆ GL_INVALID_ENUM

#define GL_INVALID_ENUM   0x0500

◆ GL_INVALID_FRAMEBUFFER_OPERATION

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

◆ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFFu

◆ GL_INVALID_OPERATION

#define GL_INVALID_OPERATION   0x0502

◆ GL_INVALID_VALUE

#define GL_INVALID_VALUE   0x0501

◆ GL_INVERT

#define GL_INVERT   0x150A

◆ GL_IS_PER_PATCH

#define GL_IS_PER_PATCH   0x92E7

◆ GL_IS_ROW_MAJOR

#define GL_IS_ROW_MAJOR   0x9300

◆ GL_ISOLINES

#define GL_ISOLINES   0x8E7A

◆ GL_KEEP

#define GL_KEEP   0x1E00

◆ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

◆ GL_LAYER_PROVOKING_VERTEX

#define GL_LAYER_PROVOKING_VERTEX   0x825E

◆ GL_LEFT

#define GL_LEFT   0x0406

◆ GL_LEQUAL

#define GL_LEQUAL   0x0203

◆ GL_LESS

#define GL_LESS   0x0201

◆ GL_LINE

#define GL_LINE   0x1B01

◆ GL_LINE_LOOP

#define GL_LINE_LOOP   0x0002

◆ GL_LINE_SMOOTH

#define GL_LINE_SMOOTH   0x0B20

◆ GL_LINE_SMOOTH_HINT

#define GL_LINE_SMOOTH_HINT   0x0C52

◆ GL_LINE_STRIP

#define GL_LINE_STRIP   0x0003

◆ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

◆ GL_LINE_WIDTH

#define GL_LINE_WIDTH   0x0B21

◆ GL_LINE_WIDTH_GRANULARITY

#define GL_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_LINE_WIDTH_RANGE

#define GL_LINE_WIDTH_RANGE   0x0B22

◆ GL_LINEAR

#define GL_LINEAR   0x2601

◆ GL_LINEAR_MIPMAP_LINEAR

#define GL_LINEAR_MIPMAP_LINEAR   0x2703

◆ GL_LINEAR_MIPMAP_NEAREST

#define GL_LINEAR_MIPMAP_NEAREST   0x2701

◆ GL_LINES

#define GL_LINES   0x0001

◆ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

◆ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

◆ GL_LOCATION

#define GL_LOCATION   0x930E

◆ GL_LOCATION_COMPONENT

#define GL_LOCATION_COMPONENT   0x934A

◆ GL_LOCATION_INDEX

#define GL_LOCATION_INDEX   0x930F

◆ GL_LOGIC_OP_MODE

#define GL_LOGIC_OP_MODE   0x0BF0

◆ GL_LOSE_CONTEXT_ON_RESET

#define GL_LOSE_CONTEXT_ON_RESET   0x8252

◆ GL_LOW_FLOAT

#define GL_LOW_FLOAT   0x8DF0

◆ GL_LOW_INT

#define GL_LOW_INT   0x8DF3

◆ GL_LOWER_LEFT

#define GL_LOWER_LEFT   0x8CA1

◆ GL_MAJOR_VERSION

#define GL_MAJOR_VERSION   0x821B

◆ GL_MANUAL_GENERATE_MIPMAP

#define GL_MANUAL_GENERATE_MIPMAP   0x8294

◆ GL_MAP_COHERENT_BIT

#define GL_MAP_COHERENT_BIT   0x0080

◆ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

◆ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

◆ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

◆ GL_MAP_PERSISTENT_BIT

#define GL_MAP_PERSISTENT_BIT   0x0040

◆ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

◆ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

◆ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

◆ GL_MATRIX_STRIDE

#define GL_MATRIX_STRIDE   0x92FF

◆ GL_MAX

#define GL_MAX   0x8008

◆ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

◆ GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

◆ GL_MAX_CLIP_DISTANCES

#define GL_MAX_CLIP_DISTANCES   0x0D32

◆ GL_MAX_COLOR_ATTACHMENTS

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

◆ GL_MAX_COLOR_TEXTURE_SAMPLES

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

◆ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1

◆ GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

◆ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES

#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES   0x82FA

◆ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266

◆ GL_MAX_COMBINED_DIMENSIONS

#define GL_MAX_COMBINED_DIMENSIONS   0x8282

◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

◆ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39

◆ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39

◆ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC

◆ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E

◆ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

◆ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264

◆ GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265

◆ GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD

◆ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB

◆ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262

◆ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC

◆ GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB

◆ GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263

◆ GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE

◆ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB

◆ GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_CULL_DISTANCES

#define GL_MAX_CULL_DISTANCES   0x82F9

◆ GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C

◆ GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144

◆ GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143

◆ GL_MAX_DEPTH

#define GL_MAX_DEPTH   0x8280

◆ GL_MAX_DEPTH_TEXTURE_SAMPLES

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

◆ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

◆ GL_MAX_ELEMENT_INDEX

#define GL_MAX_ELEMENT_INDEX   0x8D6B

◆ GL_MAX_ELEMENTS_INDICES

#define GL_MAX_ELEMENTS_INDICES   0x80E9

◆ GL_MAX_ELEMENTS_VERTICES

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

◆ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C

◆ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA

◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ GL_MAX_FRAGMENT_UNIFORM_VECTORS

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

◆ GL_MAX_FRAMEBUFFER_HEIGHT

#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316

◆ GL_MAX_FRAMEBUFFER_LAYERS

#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317

◆ GL_MAX_FRAMEBUFFER_SAMPLES

#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318

◆ GL_MAX_FRAMEBUFFER_WIDTH

#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

◆ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

◆ GL_MAX_GEOMETRY_SHADER_INVOCATIONS

#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A

◆ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

◆ GL_MAX_HEIGHT

#define GL_MAX_HEIGHT   0x827F

◆ GL_MAX_IMAGE_SAMPLES

#define GL_MAX_IMAGE_SAMPLES   0x906D

◆ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

◆ GL_MAX_INTEGER_SAMPLES

#define GL_MAX_INTEGER_SAMPLES   0x9110

◆ GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH   0x82E8

◆ GL_MAX_LAYERS

#define GL_MAX_LAYERS   0x8281

◆ GL_MAX_NAME_LENGTH

#define GL_MAX_NAME_LENGTH   0x92F6

◆ GL_MAX_NUM_ACTIVE_VARIABLES

#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7

◆ GL_MAX_NUM_COMPATIBLE_SUBROUTINES

#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8

◆ GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES   0x8E7D

◆ GL_MAX_PROGRAM_TEXEL_OFFSET

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

◆ GL_MAX_RENDERBUFFER_SIZE

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

◆ GL_MAX_SAMPLE_MASK_WORDS

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

◆ GL_MAX_SAMPLES

#define GL_MAX_SAMPLES   0x8D57

◆ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

◆ GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE

◆ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD

◆ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8

◆ GL_MAX_SUBROUTINES

#define GL_MAX_SUBROUTINES   0x8DE7

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3

◆ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

◆ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C

◆ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83

◆ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8

◆ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81

◆ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85

◆ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89

◆ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4

◆ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

◆ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D

◆ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86

◆ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9

◆ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82

◆ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A

◆ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80

◆ GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

◆ GL_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84

◆ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

◆ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ GL_MAX_TEXTURE_LOD_BIAS

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ GL_MAX_TEXTURE_SIZE

#define GL_MAX_TEXTURE_SIZE   0x0D33

◆ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80

◆ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

◆ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

◆ GL_MAX_UNIFORM_LOCATIONS

#define GL_MAX_UNIFORM_LOCATIONS   0x826E

◆ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

◆ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

◆ GL_MAX_VARYING_VECTORS

#define GL_MAX_VARYING_VECTORS   0x8DFC

◆ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC

◆ GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

◆ GL_MAX_VERTEX_ATTRIB_BINDINGS

#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA

◆ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9

◆ GL_MAX_VERTEX_ATTRIB_STRIDE

#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5

◆ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

◆ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

◆ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6

◆ GL_MAX_VERTEX_STREAMS

#define GL_MAX_VERTEX_STREAMS   0x8E71

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ GL_MAX_VERTEX_UNIFORM_VECTORS

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB

◆ GL_MAX_VIEWPORT_DIMS

#define GL_MAX_VIEWPORT_DIMS   0x0D3A

◆ GL_MAX_VIEWPORTS

#define GL_MAX_VIEWPORTS   0x825B

◆ GL_MAX_WIDTH

#define GL_MAX_WIDTH   0x827E

◆ GL_MEDIUM_FLOAT

#define GL_MEDIUM_FLOAT   0x8DF1

◆ GL_MEDIUM_INT

#define GL_MEDIUM_INT   0x8DF4

◆ GL_MIN

#define GL_MIN   0x8007

◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B

◆ GL_MIN_MAP_BUFFER_ALIGNMENT

#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC

◆ GL_MIN_PROGRAM_TEXEL_OFFSET

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E

◆ GL_MIN_SAMPLE_SHADING_VALUE

#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37

◆ GL_MINOR_VERSION

#define GL_MINOR_VERSION   0x821C

◆ GL_MIPMAP

#define GL_MIPMAP   0x8293

◆ GL_MIRROR_CLAMP_TO_EDGE

#define GL_MIRROR_CLAMP_TO_EDGE   0x8743

◆ GL_MIRRORED_REPEAT

#define GL_MIRRORED_REPEAT   0x8370

◆ GL_MULTISAMPLE

#define GL_MULTISAMPLE   0x809D

◆ GL_NAME_LENGTH

#define GL_NAME_LENGTH   0x92F9

◆ GL_NAND

#define GL_NAND   0x150E

◆ GL_NEAREST

#define GL_NEAREST   0x2600

◆ GL_NEAREST_MIPMAP_LINEAR

#define GL_NEAREST_MIPMAP_LINEAR   0x2702

◆ GL_NEAREST_MIPMAP_NEAREST

#define GL_NEAREST_MIPMAP_NEAREST   0x2700

◆ GL_NEGATIVE_ONE_TO_ONE

#define GL_NEGATIVE_ONE_TO_ONE   0x935E

◆ GL_NEVER

#define GL_NEVER   0x0200

◆ GL_NICEST

#define GL_NICEST   0x1102

◆ GL_NO_ERROR

#define GL_NO_ERROR   0

◆ GL_NO_RESET_NOTIFICATION

#define GL_NO_RESET_NOTIFICATION   0x8261

◆ GL_NONE

#define GL_NONE   0

◆ GL_NOOP

#define GL_NOOP   0x1505

◆ GL_NOR

#define GL_NOR   0x1508

◆ GL_NOTEQUAL

#define GL_NOTEQUAL   0x0205

◆ GL_NUM_ACTIVE_VARIABLES

#define GL_NUM_ACTIVE_VARIABLES   0x9304

◆ GL_NUM_COMPATIBLE_SUBROUTINES

#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

◆ GL_NUM_SAMPLE_COUNTS

#define GL_NUM_SAMPLE_COUNTS   0x9380

◆ GL_NUM_SHADER_BINARY_FORMATS

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9

◆ GL_NUM_SHADING_LANGUAGE_VERSIONS

#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9

◆ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

◆ GL_OFFSET

#define GL_OFFSET   0x92FC

◆ GL_ONE

#define GL_ONE   1

◆ GL_ONE_MINUS_CONSTANT_ALPHA

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ GL_ONE_MINUS_CONSTANT_COLOR

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ GL_ONE_MINUS_DST_ALPHA

#define GL_ONE_MINUS_DST_ALPHA   0x0305

◆ GL_ONE_MINUS_DST_COLOR

#define GL_ONE_MINUS_DST_COLOR   0x0307

◆ GL_ONE_MINUS_SRC1_ALPHA

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

◆ GL_ONE_MINUS_SRC1_COLOR

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

◆ GL_ONE_MINUS_SRC_ALPHA

#define GL_ONE_MINUS_SRC_ALPHA   0x0303

◆ GL_ONE_MINUS_SRC_COLOR

#define GL_ONE_MINUS_SRC_COLOR   0x0301

◆ GL_OR

#define GL_OR   0x1507

◆ GL_OR_INVERTED

#define GL_OR_INVERTED   0x150D

◆ GL_OR_REVERSE

#define GL_OR_REVERSE   0x150B

◆ GL_OUT_OF_MEMORY

#define GL_OUT_OF_MEMORY   0x0505

◆ GL_PACK_ALIGNMENT

#define GL_PACK_ALIGNMENT   0x0D05

◆ GL_PACK_COMPRESSED_BLOCK_DEPTH

#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D

◆ GL_PACK_COMPRESSED_BLOCK_HEIGHT

#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C

◆ GL_PACK_COMPRESSED_BLOCK_SIZE

#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E

◆ GL_PACK_COMPRESSED_BLOCK_WIDTH

#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B

◆ GL_PACK_IMAGE_HEIGHT

#define GL_PACK_IMAGE_HEIGHT   0x806C

◆ GL_PACK_LSB_FIRST

#define GL_PACK_LSB_FIRST   0x0D01

◆ GL_PACK_ROW_LENGTH

#define GL_PACK_ROW_LENGTH   0x0D02

◆ GL_PACK_SKIP_IMAGES

#define GL_PACK_SKIP_IMAGES   0x806B

◆ GL_PACK_SKIP_PIXELS

#define GL_PACK_SKIP_PIXELS   0x0D04

◆ GL_PACK_SKIP_ROWS

#define GL_PACK_SKIP_ROWS   0x0D03

◆ GL_PACK_SWAP_BYTES

#define GL_PACK_SWAP_BYTES   0x0D00

◆ GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

◆ GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

◆ GL_PATCH_VERTICES

#define GL_PATCH_VERTICES   0x8E72

◆ GL_PATCHES

#define GL_PATCHES   0x000E

◆ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

◆ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

◆ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

◆ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

◆ GL_POINT

#define GL_POINT   0x1B00

◆ GL_POINT_FADE_THRESHOLD_SIZE

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ GL_POINT_SIZE

#define GL_POINT_SIZE   0x0B11

◆ GL_POINT_SIZE_GRANULARITY

#define GL_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_POINT_SIZE_RANGE

#define GL_POINT_SIZE_RANGE   0x0B12

◆ GL_POINT_SPRITE

#define GL_POINT_SPRITE   0x8861

◆ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ GL_POINTS

#define GL_POINTS   0x0000

◆ GL_POLYGON_MODE

#define GL_POLYGON_MODE   0x0B40

◆ GL_POLYGON_OFFSET_FACTOR

#define GL_POLYGON_OFFSET_FACTOR   0x8038

◆ GL_POLYGON_OFFSET_FILL

#define GL_POLYGON_OFFSET_FILL   0x8037

◆ GL_POLYGON_OFFSET_LINE

#define GL_POLYGON_OFFSET_LINE   0x2A02

◆ GL_POLYGON_OFFSET_POINT

#define GL_POLYGON_OFFSET_POINT   0x2A01

◆ GL_POLYGON_OFFSET_UNITS

#define GL_POLYGON_OFFSET_UNITS   0x2A00

◆ GL_POLYGON_SMOOTH

#define GL_POLYGON_SMOOTH   0x0B41

◆ GL_POLYGON_SMOOTH_HINT

#define GL_POLYGON_SMOOTH_HINT   0x0C53

◆ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

◆ GL_PRIMITIVE_RESTART_FIXED_INDEX

#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69

◆ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221

◆ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

◆ GL_PRIMITIVES_GENERATED

#define GL_PRIMITIVES_GENERATED   0x8C87

◆ GL_PROGRAM

#define GL_PROGRAM   0x82E2

◆ GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

◆ GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH   0x8741

◆ GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257

◆ GL_PROGRAM_INPUT

#define GL_PROGRAM_INPUT   0x92E3

◆ GL_PROGRAM_OUTPUT

#define GL_PROGRAM_OUTPUT   0x92E4

◆ GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE   0x82E4

◆ GL_PROGRAM_PIPELINE_BINDING

#define GL_PROGRAM_PIPELINE_BINDING   0x825A

◆ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

◆ GL_PROGRAM_SEPARABLE

#define GL_PROGRAM_SEPARABLE   0x8258

◆ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

◆ GL_PROXY_TEXTURE_1D

#define GL_PROXY_TEXTURE_1D   0x8063

◆ GL_PROXY_TEXTURE_1D_ARRAY

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

◆ GL_PROXY_TEXTURE_2D

#define GL_PROXY_TEXTURE_2D   0x8064

◆ GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103

◆ GL_PROXY_TEXTURE_3D

#define GL_PROXY_TEXTURE_3D   0x8070

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B

◆ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

◆ GL_QUADS

#define GL_QUADS   0x0007

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

◆ GL_QUERY

#define GL_QUERY   0x82E3

◆ GL_QUERY_BUFFER

#define GL_QUERY_BUFFER   0x9192

◆ GL_QUERY_BUFFER_BARRIER_BIT

#define GL_QUERY_BUFFER_BARRIER_BIT   0x00008000

◆ GL_QUERY_BUFFER_BINDING

#define GL_QUERY_BUFFER_BINDING   0x9193

◆ GL_QUERY_BY_REGION_NO_WAIT

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

◆ GL_QUERY_BY_REGION_NO_WAIT_INVERTED

#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED   0x8E1A

◆ GL_QUERY_BY_REGION_WAIT

#define GL_QUERY_BY_REGION_WAIT   0x8E15

◆ GL_QUERY_BY_REGION_WAIT_INVERTED

#define GL_QUERY_BY_REGION_WAIT_INVERTED   0x8E19

◆ GL_QUERY_COUNTER_BITS

#define GL_QUERY_COUNTER_BITS   0x8864

◆ GL_QUERY_NO_WAIT

#define GL_QUERY_NO_WAIT   0x8E14

◆ GL_QUERY_NO_WAIT_INVERTED

#define GL_QUERY_NO_WAIT_INVERTED   0x8E18

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_RESULT_NO_WAIT

#define GL_QUERY_RESULT_NO_WAIT   0x9194

◆ GL_QUERY_TARGET

#define GL_QUERY_TARGET   0x82EA

◆ GL_QUERY_WAIT

#define GL_QUERY_WAIT   0x8E13

◆ GL_QUERY_WAIT_INVERTED

#define GL_QUERY_WAIT_INVERTED   0x8E17

◆ GL_R11F_G11F_B10F

#define GL_R11F_G11F_B10F   0x8C3A

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

#define GL_R32UI   0x8236

◆ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

◆ GL_READ_BUFFER

#define GL_READ_BUFFER   0x0C02

◆ GL_READ_FRAMEBUFFER

#define GL_READ_FRAMEBUFFER   0x8CA8

◆ GL_READ_FRAMEBUFFER_BINDING

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

◆ GL_READ_ONLY

#define GL_READ_ONLY   0x88B8

◆ GL_READ_PIXELS

#define GL_READ_PIXELS   0x828C

◆ GL_READ_PIXELS_FORMAT

#define GL_READ_PIXELS_FORMAT   0x828D

◆ GL_READ_PIXELS_TYPE

#define GL_READ_PIXELS_TYPE   0x828E

◆ GL_READ_WRITE

#define GL_READ_WRITE   0x88BA

◆ GL_RED

#define GL_RED   0x1903

◆ GL_RED_INTEGER

#define GL_RED_INTEGER   0x8D94

◆ GL_REFERENCED_BY_COMPUTE_SHADER

#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B

◆ GL_REFERENCED_BY_FRAGMENT_SHADER

#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A

◆ GL_REFERENCED_BY_GEOMETRY_SHADER

#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309

◆ GL_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307

◆ GL_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308

◆ GL_REFERENCED_BY_VERTEX_SHADER

#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306

◆ GL_RENDERBUFFER

#define GL_RENDERBUFFER   0x8D41

◆ GL_RENDERBUFFER_ALPHA_SIZE

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

◆ GL_RENDERBUFFER_BINDING

#define GL_RENDERBUFFER_BINDING   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

◆ GL_RENDERBUFFER_DEPTH_SIZE

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

◆ GL_RENDERBUFFER_GREEN_SIZE

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

◆ GL_RENDERBUFFER_HEIGHT

#define GL_RENDERBUFFER_HEIGHT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

◆ GL_RENDERBUFFER_SAMPLES

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

◆ GL_RENDERBUFFER_WIDTH

#define GL_RENDERBUFFER_WIDTH   0x8D42

◆ GL_RENDERER

#define GL_RENDERER   0x1F01

◆ GL_REPEAT

#define GL_REPEAT   0x2901

◆ GL_REPLACE

#define GL_REPLACE   0x1E01

◆ GL_RESET_NOTIFICATION_STRATEGY

#define GL_RESET_NOTIFICATION_STRATEGY   0x8256

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RGB

#define GL_RGB   0x1907

◆ GL_RGB10

#define GL_RGB10   0x8052

◆ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

◆ GL_RGB10_A2UI

#define GL_RGB10_A2UI   0x906F

◆ GL_RGB12

#define GL_RGB12   0x8053

◆ GL_RGB16

#define GL_RGB16   0x8054

◆ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

◆ GL_RGB16F

#define GL_RGB16F   0x881B

◆ GL_RGB16I

#define GL_RGB16I   0x8D89

◆ GL_RGB16UI

#define GL_RGB16UI   0x8D77

◆ GL_RGB32F

#define GL_RGB32F   0x8815

◆ GL_RGB32I

#define GL_RGB32I   0x8D83

◆ GL_RGB32UI

#define GL_RGB32UI   0x8D71

◆ GL_RGB4

#define GL_RGB4   0x804F

◆ GL_RGB5

#define GL_RGB5   0x8050

◆ GL_RGB565

#define GL_RGB565   0x8D62

◆ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

◆ GL_RGB8

#define GL_RGB8   0x8051

◆ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

◆ GL_RGB8I

#define GL_RGB8I   0x8D8F

◆ GL_RGB8UI

#define GL_RGB8UI   0x8D7D

◆ GL_RGB9_E5

#define GL_RGB9_E5   0x8C3D

◆ GL_RGB_INTEGER

#define GL_RGB_INTEGER   0x8D98

◆ GL_RGBA

#define GL_RGBA   0x1908

◆ GL_RGBA12

#define GL_RGBA12   0x805A

◆ GL_RGBA16

#define GL_RGBA16   0x805B

◆ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

◆ GL_RGBA16F

#define GL_RGBA16F   0x881A

◆ GL_RGBA16I

#define GL_RGBA16I   0x8D88

◆ GL_RGBA16UI

#define GL_RGBA16UI   0x8D76

◆ GL_RGBA2

#define GL_RGBA2   0x8055

◆ GL_RGBA32F

#define GL_RGBA32F   0x8814

◆ GL_RGBA32I

#define GL_RGBA32I   0x8D82

◆ GL_RGBA32UI

#define GL_RGBA32UI   0x8D70

◆ GL_RGBA4

#define GL_RGBA4   0x8056

◆ GL_RGBA8

#define GL_RGBA8   0x8058

◆ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

◆ GL_RGBA8I

#define GL_RGBA8I   0x8D8E

◆ GL_RGBA8UI

#define GL_RGBA8UI   0x8D7C

◆ GL_RGBA_INTEGER

#define GL_RGBA_INTEGER   0x8D99

◆ GL_RIGHT

#define GL_RIGHT   0x0407

◆ GL_SAMPLE_ALPHA_TO_COVERAGE

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ GL_SAMPLE_ALPHA_TO_ONE

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ GL_SAMPLE_BUFFERS

#define GL_SAMPLE_BUFFERS   0x80A8

◆ GL_SAMPLE_COVERAGE

#define GL_SAMPLE_COVERAGE   0x80A0

◆ GL_SAMPLE_COVERAGE_INVERT

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ GL_SAMPLE_COVERAGE_VALUE

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ GL_SAMPLE_MASK

#define GL_SAMPLE_MASK   0x8E51

◆ GL_SAMPLE_MASK_VALUE

#define GL_SAMPLE_MASK_VALUE   0x8E52

◆ GL_SAMPLE_POSITION

#define GL_SAMPLE_POSITION   0x8E50

◆ GL_SAMPLE_SHADING

#define GL_SAMPLE_SHADING   0x8C36

◆ GL_SAMPLER

#define GL_SAMPLER   0x82E6

◆ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

◆ GL_SAMPLER_1D_ARRAY

#define GL_SAMPLER_1D_ARRAY   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_SHADOW

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

◆ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

◆ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

◆ GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

◆ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

◆ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

◆ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

◆ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

◆ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

◆ GL_SAMPLER_BINDING

#define GL_SAMPLER_BINDING   0x8919

◆ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

◆ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

◆ GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

◆ GL_SAMPLER_CUBE_SHADOW

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

◆ GL_SAMPLES

#define GL_SAMPLES   0x80A9

◆ GL_SAMPLES_PASSED

#define GL_SAMPLES_PASSED   0x8914

◆ GL_SCISSOR_BOX

#define GL_SCISSOR_BOX   0x0C10

◆ GL_SCISSOR_TEST

#define GL_SCISSOR_TEST   0x0C11

◆ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

◆ GL_SET

#define GL_SET   0x150F

◆ GL_SHADER

#define GL_SHADER   0x82E1

◆ GL_SHADER_BINARY_FORMATS

#define GL_SHADER_BINARY_FORMATS   0x8DF8

◆ GL_SHADER_COMPILER

#define GL_SHADER_COMPILER   0x8DFA

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

◆ GL_SHADER_IMAGE_ATOMIC

#define GL_SHADER_IMAGE_ATOMIC   0x82A6

◆ GL_SHADER_IMAGE_LOAD

#define GL_SHADER_IMAGE_LOAD   0x82A4

◆ GL_SHADER_IMAGE_STORE

#define GL_SHADER_IMAGE_STORE   0x82A5

◆ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

◆ GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000

◆ GL_SHADER_STORAGE_BLOCK

#define GL_SHADER_STORAGE_BLOCK   0x92E6

◆ GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER   0x90D2

◆ GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3

◆ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF

◆ GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5

◆ GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START   0x90D4

◆ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

◆ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ GL_SHORT

#define GL_SHORT   0x1402

◆ GL_SIGNALED

#define GL_SIGNALED   0x9119

◆ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF

◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_SMOOTH_LINE_WIDTH_RANGE

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ GL_SMOOTH_POINT_SIZE_GRANULARITY

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_SMOOTH_POINT_SIZE_RANGE

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ GL_SRC1_ALPHA

#define GL_SRC1_ALPHA   0x8589

◆ GL_SRC1_COLOR

#define GL_SRC1_COLOR   0x88F9

◆ GL_SRC_ALPHA

#define GL_SRC_ALPHA   0x0302

◆ GL_SRC_ALPHA_SATURATE

#define GL_SRC_ALPHA_SATURATE   0x0308

◆ GL_SRC_COLOR

#define GL_SRC_COLOR   0x0300

◆ GL_SRGB

#define GL_SRGB   0x8C40

◆ GL_SRGB8

#define GL_SRGB8   0x8C41

◆ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

◆ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

◆ GL_SRGB_READ

#define GL_SRGB_READ   0x8297

◆ GL_SRGB_WRITE

#define GL_SRGB_WRITE   0x8298

◆ GL_STATIC_COPY

#define GL_STATIC_COPY   0x88E6

◆ GL_STATIC_DRAW

#define GL_STATIC_DRAW   0x88E4

◆ GL_STATIC_READ

#define GL_STATIC_READ   0x88E5

◆ GL_STENCIL

#define GL_STENCIL   0x1802

◆ GL_STENCIL_ATTACHMENT

#define GL_STENCIL_ATTACHMENT   0x8D20

◆ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

◆ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

◆ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ GL_STENCIL_BUFFER_BIT

#define GL_STENCIL_BUFFER_BIT   0x00000400

◆ GL_STENCIL_CLEAR_VALUE

#define GL_STENCIL_CLEAR_VALUE   0x0B91

◆ GL_STENCIL_COMPONENTS

#define GL_STENCIL_COMPONENTS   0x8285

◆ GL_STENCIL_FAIL

#define GL_STENCIL_FAIL   0x0B94

◆ GL_STENCIL_FUNC

#define GL_STENCIL_FUNC   0x0B92

◆ GL_STENCIL_INDEX

#define GL_STENCIL_INDEX   0x1901

◆ GL_STENCIL_INDEX1

#define GL_STENCIL_INDEX1   0x8D46

◆ GL_STENCIL_INDEX16

#define GL_STENCIL_INDEX16   0x8D49

◆ GL_STENCIL_INDEX4

#define GL_STENCIL_INDEX4   0x8D47

◆ GL_STENCIL_INDEX8

#define GL_STENCIL_INDEX8   0x8D48

◆ GL_STENCIL_PASS_DEPTH_FAIL

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95

◆ GL_STENCIL_PASS_DEPTH_PASS

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96

◆ GL_STENCIL_REF

#define GL_STENCIL_REF   0x0B97

◆ GL_STENCIL_RENDERABLE

#define GL_STENCIL_RENDERABLE   0x8288

◆ GL_STENCIL_TEST

#define GL_STENCIL_TEST   0x0B90

◆ GL_STENCIL_VALUE_MASK

#define GL_STENCIL_VALUE_MASK   0x0B93

◆ GL_STENCIL_WRITEMASK

#define GL_STENCIL_WRITEMASK   0x0B98

◆ GL_STEREO

#define GL_STEREO   0x0C33

◆ GL_STREAM_COPY

#define GL_STREAM_COPY   0x88E2

◆ GL_STREAM_DRAW

#define GL_STREAM_DRAW   0x88E0

◆ GL_STREAM_READ

#define GL_STREAM_READ   0x88E1

◆ GL_SUBPIXEL_BITS

#define GL_SUBPIXEL_BITS   0x0D50

◆ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

◆ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

◆ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

◆ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

◆ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

◆ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

◆ GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

◆ GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER   0x8E88

◆ GL_TESS_CONTROL_SHADER_BIT

#define GL_TESS_CONTROL_SHADER_BIT   0x00000008

◆ GL_TESS_CONTROL_SUBROUTINE

#define GL_TESS_CONTROL_SUBROUTINE   0x92E9

◆ GL_TESS_CONTROL_SUBROUTINE_UNIFORM

#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF

◆ GL_TESS_CONTROL_TEXTURE

#define GL_TESS_CONTROL_TEXTURE   0x829C

◆ GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER   0x8E87

◆ GL_TESS_EVALUATION_SHADER_BIT

#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010

◆ GL_TESS_EVALUATION_SUBROUTINE

#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA

◆ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM

#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0

◆ GL_TESS_EVALUATION_TEXTURE

#define GL_TESS_EVALUATION_TEXTURE   0x829D

◆ GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE   0x8E76

◆ GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE   0x8E79

◆ GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING   0x8E77

◆ GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

◆ GL_TEXTURE

#define GL_TEXTURE   0x1702

◆ GL_TEXTURE0

#define GL_TEXTURE0   0x84C0

◆ GL_TEXTURE1

#define GL_TEXTURE1   0x84C1

◆ GL_TEXTURE10

#define GL_TEXTURE10   0x84CA

◆ GL_TEXTURE11

#define GL_TEXTURE11   0x84CB

◆ GL_TEXTURE12

#define GL_TEXTURE12   0x84CC

◆ GL_TEXTURE13

#define GL_TEXTURE13   0x84CD

◆ GL_TEXTURE14

#define GL_TEXTURE14   0x84CE

◆ GL_TEXTURE15

#define GL_TEXTURE15   0x84CF

◆ GL_TEXTURE16

#define GL_TEXTURE16   0x84D0

◆ GL_TEXTURE17

#define GL_TEXTURE17   0x84D1

◆ GL_TEXTURE18

#define GL_TEXTURE18   0x84D2

◆ GL_TEXTURE19

#define GL_TEXTURE19   0x84D3

◆ GL_TEXTURE2

#define GL_TEXTURE2   0x84C2

◆ GL_TEXTURE20

#define GL_TEXTURE20   0x84D4

◆ GL_TEXTURE21

#define GL_TEXTURE21   0x84D5

◆ GL_TEXTURE22

#define GL_TEXTURE22   0x84D6

◆ GL_TEXTURE23

#define GL_TEXTURE23   0x84D7

◆ GL_TEXTURE24

#define GL_TEXTURE24   0x84D8

◆ GL_TEXTURE25

#define GL_TEXTURE25   0x84D9

◆ GL_TEXTURE26

#define GL_TEXTURE26   0x84DA

◆ GL_TEXTURE27

#define GL_TEXTURE27   0x84DB

◆ GL_TEXTURE28

#define GL_TEXTURE28   0x84DC

◆ GL_TEXTURE29

#define GL_TEXTURE29   0x84DD

◆ GL_TEXTURE3

#define GL_TEXTURE3   0x84C3

◆ GL_TEXTURE30

#define GL_TEXTURE30   0x84DE

◆ GL_TEXTURE31

#define GL_TEXTURE31   0x84DF

◆ GL_TEXTURE4

#define GL_TEXTURE4   0x84C4

◆ GL_TEXTURE5

#define GL_TEXTURE5   0x84C5

◆ GL_TEXTURE6

#define GL_TEXTURE6   0x84C6

◆ GL_TEXTURE7

#define GL_TEXTURE7   0x84C7

◆ GL_TEXTURE8

#define GL_TEXTURE8   0x84C8

◆ GL_TEXTURE9

#define GL_TEXTURE9   0x84C9

◆ GL_TEXTURE_1D

#define GL_TEXTURE_1D   0x0DE0

◆ GL_TEXTURE_1D_ARRAY

#define GL_TEXTURE_1D_ARRAY   0x8C18

◆ GL_TEXTURE_2D

#define GL_TEXTURE_2D   0x0DE1

◆ GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY   0x8C1A

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_ALPHA_SIZE

#define GL_TEXTURE_ALPHA_SIZE   0x805F

◆ GL_TEXTURE_ALPHA_TYPE

#define GL_TEXTURE_ALPHA_TYPE   0x8C13

◆ GL_TEXTURE_BASE_LEVEL

#define GL_TEXTURE_BASE_LEVEL   0x813C

◆ GL_TEXTURE_BINDING_1D

#define GL_TEXTURE_BINDING_1D   0x8068

◆ GL_TEXTURE_BINDING_1D_ARRAY

#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C

◆ GL_TEXTURE_BINDING_2D

#define GL_TEXTURE_BINDING_2D   0x8069

◆ GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER   0x8C2C

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A

◆ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

◆ GL_TEXTURE_BLUE_SIZE

#define GL_TEXTURE_BLUE_SIZE   0x805E

◆ GL_TEXTURE_BLUE_TYPE

#define GL_TEXTURE_BLUE_TYPE   0x8C12

◆ GL_TEXTURE_BORDER_COLOR

#define GL_TEXTURE_BORDER_COLOR   0x1004

◆ GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER   0x8C2A

◆ GL_TEXTURE_BUFFER_BINDING

#define GL_TEXTURE_BUFFER_BINDING   0x8C2A

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

◆ GL_TEXTURE_BUFFER_OFFSET

#define GL_TEXTURE_BUFFER_OFFSET   0x919D

◆ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F

◆ GL_TEXTURE_BUFFER_SIZE

#define GL_TEXTURE_BUFFER_SIZE   0x919E

◆ GL_TEXTURE_COMPARE_FUNC

#define GL_TEXTURE_COMPARE_FUNC   0x884D

◆ GL_TEXTURE_COMPARE_MODE

#define GL_TEXTURE_COMPARE_MODE   0x884C

◆ GL_TEXTURE_COMPRESSED

#define GL_TEXTURE_COMPRESSED   0x86A1

◆ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT

#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2

◆ GL_TEXTURE_COMPRESSED_BLOCK_SIZE

#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3

◆ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH

#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT

#define GL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_ARRAY

#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_DEPTH_SIZE

#define GL_TEXTURE_DEPTH_SIZE   0x884A

◆ GL_TEXTURE_DEPTH_TYPE

#define GL_TEXTURE_DEPTH_TYPE   0x8C16

◆ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107

◆ GL_TEXTURE_GATHER

#define GL_TEXTURE_GATHER   0x82A2

◆ GL_TEXTURE_GATHER_SHADOW

#define GL_TEXTURE_GATHER_SHADOW   0x82A3

◆ GL_TEXTURE_GREEN_SIZE

#define GL_TEXTURE_GREEN_SIZE   0x805D

◆ GL_TEXTURE_GREEN_TYPE

#define GL_TEXTURE_GREEN_TYPE   0x8C11

◆ GL_TEXTURE_HEIGHT

#define GL_TEXTURE_HEIGHT   0x1001

◆ GL_TEXTURE_IMAGE_FORMAT

#define GL_TEXTURE_IMAGE_FORMAT   0x828F

◆ GL_TEXTURE_IMAGE_TYPE

#define GL_TEXTURE_IMAGE_TYPE   0x8290

◆ GL_TEXTURE_IMMUTABLE_FORMAT

#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F

◆ GL_TEXTURE_IMMUTABLE_LEVELS

#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF

◆ GL_TEXTURE_INTERNAL_FORMAT

#define GL_TEXTURE_INTERNAL_FORMAT   0x1003

◆ GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS   0x8501

◆ GL_TEXTURE_MAG_FILTER

#define GL_TEXTURE_MAG_FILTER   0x2800

◆ GL_TEXTURE_MAX_LEVEL

#define GL_TEXTURE_MAX_LEVEL   0x813D

◆ GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD   0x813B

◆ GL_TEXTURE_MIN_FILTER

#define GL_TEXTURE_MIN_FILTER   0x2801

◆ GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD   0x813A

◆ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

◆ GL_TEXTURE_RED_SIZE

#define GL_TEXTURE_RED_SIZE   0x805C

◆ GL_TEXTURE_RED_TYPE

#define GL_TEXTURE_RED_TYPE   0x8C10

◆ GL_TEXTURE_SAMPLES

#define GL_TEXTURE_SAMPLES   0x9106

◆ GL_TEXTURE_SHADOW

#define GL_TEXTURE_SHADOW   0x82A1

◆ GL_TEXTURE_SHARED_SIZE

#define GL_TEXTURE_SHARED_SIZE   0x8C3F

◆ GL_TEXTURE_STENCIL_SIZE

#define GL_TEXTURE_STENCIL_SIZE   0x88F1

◆ GL_TEXTURE_SWIZZLE_A

#define GL_TEXTURE_SWIZZLE_A   0x8E45

◆ GL_TEXTURE_SWIZZLE_B

#define GL_TEXTURE_SWIZZLE_B   0x8E44

◆ GL_TEXTURE_SWIZZLE_G

#define GL_TEXTURE_SWIZZLE_G   0x8E43

◆ GL_TEXTURE_SWIZZLE_R

#define GL_TEXTURE_SWIZZLE_R   0x8E42

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_TARGET

#define GL_TEXTURE_TARGET   0x1006

◆ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

◆ GL_TEXTURE_VIEW

#define GL_TEXTURE_VIEW   0x82B5

◆ GL_TEXTURE_VIEW_MIN_LAYER

#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD

◆ GL_TEXTURE_VIEW_MIN_LEVEL

#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB

◆ GL_TEXTURE_VIEW_NUM_LAYERS

#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE

◆ GL_TEXTURE_VIEW_NUM_LEVELS

#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC

◆ GL_TEXTURE_WIDTH

#define GL_TEXTURE_WIDTH   0x1000

◆ GL_TEXTURE_WRAP_R

#define GL_TEXTURE_WRAP_R   0x8072

◆ GL_TEXTURE_WRAP_S

#define GL_TEXTURE_WRAP_S   0x2802

◆ GL_TEXTURE_WRAP_T

#define GL_TEXTURE_WRAP_T   0x2803

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

◆ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ GL_TOP_LEVEL_ARRAY_SIZE

#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C

◆ GL_TOP_LEVEL_ARRAY_STRIDE

#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D

◆ GL_TRANSFORM_FEEDBACK

#define GL_TRANSFORM_FEEDBACK   0x8E22

◆ GL_TRANSFORM_FEEDBACK_ACTIVE

#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

◆ GL_TRANSFORM_FEEDBACK_BINDING

#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25

◆ GL_TRANSFORM_FEEDBACK_BUFFER

#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX

#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX   0x934B

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START

#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84

◆ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE

#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE   0x934C

◆ GL_TRANSFORM_FEEDBACK_PAUSED

#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88

◆ GL_TRANSFORM_FEEDBACK_VARYING

#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYINGS

#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83

◆ GL_TRIANGLE_FAN

#define GL_TRIANGLE_FAN   0x0006

◆ GL_TRIANGLE_STRIP

#define GL_TRIANGLE_STRIP   0x0005

◆ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

◆ GL_TRIANGLES

#define GL_TRIANGLES   0x0004

◆ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

◆ GL_TRUE

#define GL_TRUE   1

◆ GL_TYPE

#define GL_TYPE   0x92FA

◆ GL_UNDEFINED_VERTEX

#define GL_UNDEFINED_VERTEX   0x8260

◆ GL_UNIFORM

#define GL_UNIFORM   0x92E1

◆ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

◆ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA

◆ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

◆ GL_UNIFORM_BLOCK

#define GL_UNIFORM_BLOCK   0x92E2

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

◆ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

◆ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

◆ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

◆ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

◆ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

◆ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

◆ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

◆ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

◆ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

◆ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

◆ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

◆ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

◆ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

◆ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

◆ GL_UNKNOWN_CONTEXT_RESET

#define GL_UNKNOWN_CONTEXT_RESET   0x8255

◆ GL_UNPACK_ALIGNMENT

#define GL_UNPACK_ALIGNMENT   0x0CF5

◆ GL_UNPACK_COMPRESSED_BLOCK_DEPTH

#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129

◆ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128

◆ GL_UNPACK_COMPRESSED_BLOCK_SIZE

#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A

◆ GL_UNPACK_COMPRESSED_BLOCK_WIDTH

#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127

◆ GL_UNPACK_IMAGE_HEIGHT

#define GL_UNPACK_IMAGE_HEIGHT   0x806E

◆ GL_UNPACK_LSB_FIRST

#define GL_UNPACK_LSB_FIRST   0x0CF1

◆ GL_UNPACK_ROW_LENGTH

#define GL_UNPACK_ROW_LENGTH   0x0CF2

◆ GL_UNPACK_SKIP_IMAGES

#define GL_UNPACK_SKIP_IMAGES   0x806D

◆ GL_UNPACK_SKIP_PIXELS

#define GL_UNPACK_SKIP_PIXELS   0x0CF4

◆ GL_UNPACK_SKIP_ROWS

#define GL_UNPACK_SKIP_ROWS   0x0CF3

◆ GL_UNPACK_SWAP_BYTES

#define GL_UNPACK_SWAP_BYTES   0x0CF0

◆ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

◆ GL_UNSIGNED_BYTE

#define GL_UNSIGNED_BYTE   0x1401

◆ GL_UNSIGNED_BYTE_2_3_3_REV

#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ GL_UNSIGNED_BYTE_3_3_2

#define GL_UNSIGNED_BYTE_3_3_2   0x8032

◆ GL_UNSIGNED_INT

#define GL_UNSIGNED_INT   0x1405

◆ GL_UNSIGNED_INT_10_10_10_2

#define GL_UNSIGNED_INT_10_10_10_2   0x8036

◆ GL_UNSIGNED_INT_10F_11F_11F_REV

#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B

◆ GL_UNSIGNED_INT_24_8

#define GL_UNSIGNED_INT_24_8   0x84FA

◆ GL_UNSIGNED_INT_2_10_10_10_REV

#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ GL_UNSIGNED_INT_5_9_9_9_REV

#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E

◆ GL_UNSIGNED_INT_8_8_8_8

#define GL_UNSIGNED_INT_8_8_8_8   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_REV

#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB

◆ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

◆ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

◆ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

◆ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

◆ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

◆ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

◆ GL_UNSIGNED_INT_SAMPLER_1D

#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_2D

#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_3D

#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_CUBE

#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F

◆ GL_UNSIGNED_INT_VEC2

#define GL_UNSIGNED_INT_VEC2   0x8DC6

◆ GL_UNSIGNED_INT_VEC3

#define GL_UNSIGNED_INT_VEC3   0x8DC7

◆ GL_UNSIGNED_INT_VEC4

#define GL_UNSIGNED_INT_VEC4   0x8DC8

◆ GL_UNSIGNED_NORMALIZED

#define GL_UNSIGNED_NORMALIZED   0x8C17

◆ GL_UNSIGNED_SHORT

#define GL_UNSIGNED_SHORT   0x1403

◆ GL_UNSIGNED_SHORT_1_5_5_5_REV

#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ GL_UNSIGNED_SHORT_4_4_4_4

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_REV

#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ GL_UNSIGNED_SHORT_5_5_5_1

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ GL_UNSIGNED_SHORT_5_6_5

#define GL_UNSIGNED_SHORT_5_6_5   0x8363

◆ GL_UNSIGNED_SHORT_5_6_5_REV

#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ GL_UPPER_LEFT

#define GL_UPPER_LEFT   0x8CA2

◆ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

◆ GL_VENDOR

#define GL_VENDOR   0x1F00

◆ GL_VERSION

#define GL_VERSION   0x1F02

◆ GL_VERTEX_ARRAY_BINDING

#define GL_VERTEX_ARRAY_BINDING   0x85B5

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_LONG

#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ GL_VERTEX_ATTRIB_BINDING

#define GL_VERTEX_ATTRIB_BINDING   0x82D4

◆ GL_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5

◆ GL_VERTEX_BINDING_BUFFER

#define GL_VERTEX_BINDING_BUFFER   0x8F4F

◆ GL_VERTEX_BINDING_DIVISOR

#define GL_VERTEX_BINDING_DIVISOR   0x82D6

◆ GL_VERTEX_BINDING_OFFSET

#define GL_VERTEX_BINDING_OFFSET   0x82D7

◆ GL_VERTEX_BINDING_STRIDE

#define GL_VERTEX_BINDING_STRIDE   0x82D8

◆ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

◆ GL_VERTEX_SHADER_BIT

#define GL_VERTEX_SHADER_BIT   0x00000001

◆ GL_VERTEX_SUBROUTINE

#define GL_VERTEX_SUBROUTINE   0x92E8

◆ GL_VERTEX_SUBROUTINE_UNIFORM

#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE

◆ GL_VERTEX_TEXTURE

#define GL_VERTEX_TEXTURE   0x829B

◆ GL_VIEW_CLASS_128_BITS

#define GL_VIEW_CLASS_128_BITS   0x82C4

◆ GL_VIEW_CLASS_16_BITS

#define GL_VIEW_CLASS_16_BITS   0x82CA

◆ GL_VIEW_CLASS_24_BITS

#define GL_VIEW_CLASS_24_BITS   0x82C9

◆ GL_VIEW_CLASS_32_BITS

#define GL_VIEW_CLASS_32_BITS   0x82C8

◆ GL_VIEW_CLASS_48_BITS

#define GL_VIEW_CLASS_48_BITS   0x82C7

◆ GL_VIEW_CLASS_64_BITS

#define GL_VIEW_CLASS_64_BITS   0x82C6

◆ GL_VIEW_CLASS_8_BITS

#define GL_VIEW_CLASS_8_BITS   0x82CB

◆ GL_VIEW_CLASS_96_BITS

#define GL_VIEW_CLASS_96_BITS   0x82C5

◆ GL_VIEW_CLASS_BPTC_FLOAT

#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3

◆ GL_VIEW_CLASS_BPTC_UNORM

#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2

◆ GL_VIEW_CLASS_RGTC1_RED

#define GL_VIEW_CLASS_RGTC1_RED   0x82D0

◆ GL_VIEW_CLASS_RGTC2_RG

#define GL_VIEW_CLASS_RGTC2_RG   0x82D1

◆ GL_VIEW_CLASS_S3TC_DXT1_RGB

#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC

◆ GL_VIEW_CLASS_S3TC_DXT1_RGBA

#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD

◆ GL_VIEW_CLASS_S3TC_DXT3_RGBA

#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE

◆ GL_VIEW_CLASS_S3TC_DXT5_RGBA

#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF

◆ GL_VIEW_COMPATIBILITY_CLASS

#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6

◆ GL_VIEWPORT

#define GL_VIEWPORT   0x0BA2

◆ GL_VIEWPORT_BOUNDS_RANGE

#define GL_VIEWPORT_BOUNDS_RANGE   0x825D

◆ GL_VIEWPORT_INDEX_PROVOKING_VERTEX

#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F

◆ GL_VIEWPORT_SUBPIXEL_BITS

#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C

◆ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

◆ GL_WRITE_ONLY

#define GL_WRITE_ONLY   0x88B9

◆ GL_XOR

#define GL_XOR   0x1506

◆ GL_ZERO

#define GL_ZERO   0

◆ GL_ZERO_TO_ONE

#define GL_ZERO_TO_ONE   0x935F