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src
libANGLE
renderer
gl
functionsgl_enums.h
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//
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// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
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#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
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#define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
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// 1.0
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#define GL_ALPHA 0x1906
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#define GL_ALWAYS 0x0207
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLUE 0x1905
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#define GL_BYTE 0x1400
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#define GL_CCW 0x0901
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#define GL_CLEAR 0x1500
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#define GL_COLOR 0x1800
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CW 0x0900
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#define GL_DECR 0x1E03
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#define GL_DEPTH 0x1801
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DITHER 0x0BD0
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#define GL_DONT_CARE 0x1100
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#define GL_DOUBLE 0x140A
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DST_ALPHA 0x0304
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#define GL_DST_COLOR 0x0306
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#define GL_EQUAL 0x0202
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#define GL_EQUIV 0x1509
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#define GL_EXTENSIONS 0x1F03
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#define GL_FALSE 0
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#define GL_FASTEST 0x1101
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#define GL_FILL 0x1B02
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#define GL_FLOAT 0x1406
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#define GL_FRONT 0x0404
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FRONT_FACE 0x0B46
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_GEQUAL 0x0206
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#define GL_GREATER 0x0204
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#define GL_GREEN 0x1904
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#define GL_INCR 0x1E02
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#define GL_INT 0x1404
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_OPERATION 0x0502
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVERT 0x150A
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#define GL_KEEP 0x1E00
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#define GL_LEFT 0x0406
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#define GL_LEQUAL 0x0203
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#define GL_LESS 0x0201
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#define GL_LINE 0x1B01
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#define GL_LINEAR 0x2601
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_LINE_STRIP 0x0003
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_NAND 0x150E
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#define GL_NEAREST 0x2600
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEVER 0x0200
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#define GL_NICEST 0x1102
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#define GL_NONE 0
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#define GL_NOOP 0x1505
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#define GL_NOR 0x1508
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#define GL_NOTEQUAL 0x0205
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#define GL_NO_ERROR 0
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#define GL_ONE 1
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_OR 0x1507
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#define GL_OR_INVERTED 0x150D
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#define GL_OR_REVERSE 0x150B
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_POINT 0x1B00
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#define GL_POINTS 0x0000
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_QUADS 0x0007
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#define GL_R3_G3_B2 0x2A10
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#define GL_READ_BUFFER 0x0C02
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#define GL_RED 0x1903
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#define GL_RENDERER 0x1F01
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#define GL_REPEAT 0x2901
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#define GL_REPLACE 0x1E01
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#define GL_RGB 0x1907
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#define GL_RGB10 0x8052
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#define GL_RGB10_A2 0x8059
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB5_A1 0x8057
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#define GL_RGB8 0x8051
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#define GL_RGBA 0x1908
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGBA8 0x8058
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#define GL_RIGHT 0x0407
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_SET 0x150F
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#define GL_SHORT 0x1402
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#define GL_SRC_ALPHA 0x0302
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_SRC_COLOR 0x0300
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_INDEX 0x1901
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STEREO 0x0C33
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRUE 1
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_INT 0x1405
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_VENDOR 0x1F00
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#define GL_VERSION 0x1F02
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#define GL_VIEWPORT 0x0BA2
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#define GL_XOR 0x1506
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#define GL_ZERO 0
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// 1.2
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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// 1.2 Extensions
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#define GL_ALL_COMPLETED_NV 0x84F2
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#define GL_FENCE_STATUS_NV 0x84F3
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#define GL_FENCE_CONDITION_NV 0x84F4
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// 1.3
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_MULTISAMPLE 0x809D
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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// 1.5
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_DECR_WRAP 0x8508
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_FUNC_ADD 0x8006
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_INCR_WRAP 0x8507
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#define GL_MAX 0x8008
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_MIN 0x8007
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_TEXTURE_LOD_BIAS 0x8501
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// 1.5
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_QUERY 0x8865
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_QUERY_COUNTER_BITS 0x8864
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_READ_ONLY 0x88B8
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#define GL_READ_WRITE 0x88BA
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#define GL_SAMPLES_PASSED 0x8914
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#define GL_SRC1_ALPHA 0x8589
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#define GL_STATIC_COPY 0x88E6
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STREAM_COPY 0x88E2
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_WRITE_ONLY 0x88B9
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// 2.0
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_DELETE_STATUS 0x8B80
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_LINK_STATUS 0x8B82
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#define GL_LOWER_LEFT 0x8CA1
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_VARYING_FLOATS 0x8B4B
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_POINT_SPRITE 0x8861
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
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#define GL_SAMPLER_1D 0x8B5D
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#define GL_SAMPLER_1D_SHADOW 0x8B61
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#define GL_SAMPLER_3D 0x8B5F
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_STENCIL_BACK_FAIL 0x8801
444
#define GL_STENCIL_BACK_FUNC 0x8800
445
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
446
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
447
#define GL_STENCIL_BACK_REF 0x8CA3
448
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
449
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
450
#define GL_UPPER_LEFT 0x8CA2
451
#define GL_VALIDATE_STATUS 0x8B83
452
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
453
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
454
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
455
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
456
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
457
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
458
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
459
#define GL_VERTEX_SHADER 0x8B31
460
461
// 2.1
462
#define GL_COMPRESSED_SRGB 0x8C48
463
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
464
#define GL_FLOAT_MAT2x3 0x8B65
465
#define GL_FLOAT_MAT2x4 0x8B66
466
#define GL_FLOAT_MAT3x2 0x8B67
467
#define GL_FLOAT_MAT3x4 0x8B68
468
#define GL_FLOAT_MAT4x2 0x8B69
469
#define GL_FLOAT_MAT4x3 0x8B6A
470
#define GL_PIXEL_PACK_BUFFER 0x88EB
471
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
472
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
473
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
474
#define GL_SRGB 0x8C40
475
#define GL_SRGB8 0x8C41
476
#define GL_SRGB8_ALPHA8 0x8C43
477
#define GL_SRGB_ALPHA 0x8C42
478
479
// 3.0
480
#define GL_BGRA_INTEGER 0x8D9B
481
#define GL_BGR_INTEGER 0x8D9A
482
#define GL_BLUE_INTEGER 0x8D96
483
#define GL_BUFFER_ACCESS_FLAGS 0x911F
484
#define GL_BUFFER_MAP_LENGTH 0x9120
485
#define GL_BUFFER_MAP_OFFSET 0x9121
486
#define GL_CLAMP_READ_COLOR 0x891C
487
#define GL_CLIP_DISTANCE0 0x3000
488
#define GL_CLIP_DISTANCE1 0x3001
489
#define GL_CLIP_DISTANCE2 0x3002
490
#define GL_CLIP_DISTANCE3 0x3003
491
#define GL_CLIP_DISTANCE4 0x3004
492
#define GL_CLIP_DISTANCE5 0x3005
493
#define GL_CLIP_DISTANCE6 0x3006
494
#define GL_CLIP_DISTANCE7 0x3007
495
#define GL_COLOR_ATTACHMENT0 0x8CE0
496
#define GL_COLOR_ATTACHMENT1 0x8CE1
497
#define GL_COLOR_ATTACHMENT10 0x8CEA
498
#define GL_COLOR_ATTACHMENT11 0x8CEB
499
#define GL_COLOR_ATTACHMENT12 0x8CEC
500
#define GL_COLOR_ATTACHMENT13 0x8CED
501
#define GL_COLOR_ATTACHMENT14 0x8CEE
502
#define GL_COLOR_ATTACHMENT15 0x8CEF
503
#define GL_COLOR_ATTACHMENT2 0x8CE2
504
#define GL_COLOR_ATTACHMENT3 0x8CE3
505
#define GL_COLOR_ATTACHMENT4 0x8CE4
506
#define GL_COLOR_ATTACHMENT5 0x8CE5
507
#define GL_COLOR_ATTACHMENT6 0x8CE6
508
#define GL_COLOR_ATTACHMENT7 0x8CE7
509
#define GL_COLOR_ATTACHMENT8 0x8CE8
510
#define GL_COLOR_ATTACHMENT9 0x8CE9
511
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
512
#define GL_COMPRESSED_RED 0x8225
513
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
514
#define GL_COMPRESSED_RG 0x8226
515
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
516
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
517
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
518
#define GL_CONTEXT_FLAGS 0x821E
519
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
520
#define GL_DEPTH24_STENCIL8 0x88F0
521
#define GL_DEPTH32F_STENCIL8 0x8CAD
522
#define GL_DEPTH_ATTACHMENT 0x8D00
523
#define GL_DEPTH_COMPONENT32F 0x8CAC
524
#define GL_DEPTH_STENCIL 0x84F9
525
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
526
#define GL_DRAW_FRAMEBUFFER 0x8CA9
527
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
528
#define GL_FIXED_ONLY 0x891D
529
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
530
#define GL_FRAMEBUFFER 0x8D40
531
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
532
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
533
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
534
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
535
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
536
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
537
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
538
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
539
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
540
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
541
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
542
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
543
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
544
#define GL_FRAMEBUFFER_BINDING 0x8CA6
545
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
546
#define GL_FRAMEBUFFER_DEFAULT 0x8218
547
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
548
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
549
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
550
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
551
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
552
#define GL_FRAMEBUFFER_SRGB 0x8DB9
553
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
554
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
555
#define GL_GREEN_INTEGER 0x8D95
556
#define GL_HALF_FLOAT 0x140B
557
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
558
#define GL_INT_SAMPLER_1D 0x8DC9
559
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
560
#define GL_INT_SAMPLER_2D 0x8DCA
561
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
562
#define GL_INT_SAMPLER_3D 0x8DCB
563
#define GL_INT_SAMPLER_CUBE 0x8DCC
564
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
565
#define GL_MAJOR_VERSION 0x821B
566
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
567
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
568
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
569
#define GL_MAP_READ_BIT 0x0001
570
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
571
#define GL_MAP_WRITE_BIT 0x0002
572
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
573
#define GL_MAX_CLIP_DISTANCES 0x0D32
574
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
575
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
576
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
577
#define GL_MAX_SAMPLES 0x8D57
578
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
579
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
580
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
581
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
582
#define GL_MINOR_VERSION 0x821C
583
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
584
#define GL_NUM_EXTENSIONS 0x821D
585
#define GL_PRIMITIVES_GENERATED 0x8C87
586
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
587
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
588
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
589
#define GL_QUERY_BY_REGION_WAIT 0x8E15
590
#define GL_QUERY_NO_WAIT 0x8E14
591
#define GL_QUERY_WAIT 0x8E13
592
#define GL_R11F_G11F_B10F 0x8C3A
593
#define GL_R16 0x822A
594
#define GL_R16F 0x822D
595
#define GL_R16I 0x8233
596
#define GL_R16UI 0x8234
597
#define GL_R32F 0x822E
598
#define GL_R32I 0x8235
599
#define GL_R32UI 0x8236
600
#define GL_R8 0x8229
601
#define GL_R8I 0x8231
602
#define GL_R8UI 0x8232
603
#define GL_RASTERIZER_DISCARD 0x8C89
604
#define GL_READ_FRAMEBUFFER 0x8CA8
605
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
606
#define GL_RED_INTEGER 0x8D94
607
#define GL_RENDERBUFFER 0x8D41
608
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
609
#define GL_RENDERBUFFER_BINDING 0x8CA7
610
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
611
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
612
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
613
#define GL_RENDERBUFFER_HEIGHT 0x8D43
614
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
615
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
616
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
617
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
618
#define GL_RENDERBUFFER_WIDTH 0x8D42
619
#define GL_RG 0x8227
620
#define GL_RG16 0x822C
621
#define GL_RG16F 0x822F
622
#define GL_RG16I 0x8239
623
#define GL_RG16UI 0x823A
624
#define GL_RG32F 0x8230
625
#define GL_RG32I 0x823B
626
#define GL_RG32UI 0x823C
627
#define GL_RG8 0x822B
628
#define GL_RG8I 0x8237
629
#define GL_RG8UI 0x8238
630
#define GL_RGB16F 0x881B
631
#define GL_RGB16I 0x8D89
632
#define GL_RGB16UI 0x8D77
633
#define GL_RGB32F 0x8815
634
#define GL_RGB32I 0x8D83
635
#define GL_RGB32UI 0x8D71
636
#define GL_RGB8I 0x8D8F
637
#define GL_RGB8UI 0x8D7D
638
#define GL_RGB9_E5 0x8C3D
639
#define GL_RGBA16F 0x881A
640
#define GL_RGBA16I 0x8D88
641
#define GL_RGBA16UI 0x8D76
642
#define GL_RGBA32F 0x8814
643
#define GL_RGBA32I 0x8D82
644
#define GL_RGBA32UI 0x8D70
645
#define GL_RGBA8I 0x8D8E
646
#define GL_RGBA8UI 0x8D7C
647
#define GL_RGBA_INTEGER 0x8D99
648
#define GL_RGB_INTEGER 0x8D98
649
#define GL_RG_INTEGER 0x8228
650
#define GL_SAMPLER_1D_ARRAY 0x8DC0
651
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
652
#define GL_SAMPLER_2D_ARRAY 0x8DC1
653
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
654
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
655
#define GL_SEPARATE_ATTRIBS 0x8C8D
656
#define GL_STENCIL_ATTACHMENT 0x8D20
657
#define GL_STENCIL_INDEX1 0x8D46
658
#define GL_STENCIL_INDEX16 0x8D49
659
#define GL_STENCIL_INDEX4 0x8D47
660
#define GL_STENCIL_INDEX8 0x8D48
661
#define GL_TEXTURE_1D_ARRAY 0x8C18
662
#define GL_TEXTURE_2D_ARRAY 0x8C1A
663
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
664
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
665
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
666
#define GL_TEXTURE_BLUE_TYPE 0x8C12
667
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
668
#define GL_TEXTURE_GREEN_TYPE 0x8C11
669
#define GL_TEXTURE_RED_TYPE 0x8C10
670
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
671
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
672
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
673
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
674
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
675
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
676
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
677
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
678
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
679
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
680
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
681
#define GL_UNSIGNED_INT_24_8 0x84FA
682
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
683
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
684
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
685
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
686
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
687
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
688
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
689
#define GL_UNSIGNED_INT_VEC2 0x8DC6
690
#define GL_UNSIGNED_INT_VEC3 0x8DC7
691
#define GL_UNSIGNED_INT_VEC4 0x8DC8
692
#define GL_UNSIGNED_NORMALIZED 0x8C17
693
#define GL_VERTEX_ARRAY_BINDING 0x85B5
694
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
695
696
// 3.1
697
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
698
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
699
#define GL_COPY_READ_BUFFER 0x8F36
700
#define GL_COPY_WRITE_BUFFER 0x8F37
701
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
702
#define GL_INT_SAMPLER_BUFFER 0x8DD0
703
#define GL_INVALID_INDEX 0xFFFFFFFFu
704
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
705
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
706
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
707
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
708
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
709
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
710
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
711
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
712
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
713
#define GL_PRIMITIVE_RESTART 0x8F9D
714
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
715
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
716
#define GL_R16_SNORM 0x8F98
717
#define GL_R8_SNORM 0x8F94
718
#define GL_RG16_SNORM 0x8F99
719
#define GL_RG8_SNORM 0x8F95
720
#define GL_RGB16_SNORM 0x8F9A
721
#define GL_RGB8_SNORM 0x8F96
722
#define GL_RGBA16_SNORM 0x8F9B
723
#define GL_RGBA8_SNORM 0x8F97
724
#define GL_SAMPLER_2D_RECT 0x8B63
725
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
726
#define GL_SAMPLER_BUFFER 0x8DC2
727
#define GL_SIGNED_NORMALIZED 0x8F9C
728
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
729
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
730
#define GL_TEXTURE_BUFFER 0x8C2A
731
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
732
#define GL_TEXTURE_RECTANGLE 0x84F5
733
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
734
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
735
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
736
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
737
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
738
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
739
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
740
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
741
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
742
#define GL_UNIFORM_BUFFER 0x8A11
743
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
744
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
745
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
746
#define GL_UNIFORM_BUFFER_START 0x8A29
747
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
748
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
749
#define GL_UNIFORM_NAME_LENGTH 0x8A39
750
#define GL_UNIFORM_OFFSET 0x8A3B
751
#define GL_UNIFORM_SIZE 0x8A38
752
#define GL_UNIFORM_TYPE 0x8A37
753
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
754
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
755
756
// 3.2
757
#define GL_ALREADY_SIGNALED 0x911A
758
#define GL_CONDITION_SATISFIED 0x911C
759
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
760
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
761
#define GL_CONTEXT_PROFILE_MASK 0x9126
762
#define GL_DEPTH_CLAMP 0x864F
763
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
764
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
765
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
766
#define GL_GEOMETRY_INPUT_TYPE 0x8917
767
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
768
#define GL_GEOMETRY_SHADER 0x8DD9
769
#define GL_GEOMETRY_VERTICES_OUT 0x8916
770
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
771
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
772
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
773
#define GL_LINES_ADJACENCY 0x000A
774
#define GL_LINE_STRIP_ADJACENCY 0x000B
775
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
776
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
777
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
778
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
779
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
780
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
781
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
782
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
783
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
784
#define GL_MAX_INTEGER_SAMPLES 0x9110
785
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
786
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
787
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
788
#define GL_OBJECT_TYPE 0x9112
789
#define GL_PROGRAM_POINT_SIZE 0x8642
790
#define GL_PROVOKING_VERTEX 0x8E4F
791
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
792
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
793
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
794
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
795
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
796
#define GL_SAMPLE_MASK 0x8E51
797
#define GL_SAMPLE_MASK_VALUE 0x8E52
798
#define GL_SAMPLE_POSITION 0x8E50
799
#define GL_SIGNALED 0x9119
800
#define GL_SYNC_CONDITION 0x9113
801
#define GL_SYNC_FENCE 0x9116
802
#define GL_SYNC_FLAGS 0x9115
803
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
804
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
805
#define GL_SYNC_STATUS 0x9114
806
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
807
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
808
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
809
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
810
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
811
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
812
#define GL_TEXTURE_SAMPLES 0x9106
813
#define GL_TIMEOUT_EXPIRED 0x911B
814
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
815
#define GL_TRIANGLES_ADJACENCY 0x000C
816
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
817
#define GL_UNSIGNALED 0x9118
818
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
819
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
820
#define GL_WAIT_FAILED 0x911D
821
822
// 3.3
823
#define GL_ANY_SAMPLES_PASSED 0x8C2F
824
#define GL_INT_2_10_10_10_REV 0x8D9F
825
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
826
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
827
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
828
#define GL_RGB10_A2UI 0x906F
829
#define GL_SAMPLER_BINDING 0x8919
830
#define GL_SRC1_COLOR 0x88F9
831
#define GL_TEXTURE_SWIZZLE_A 0x8E45
832
#define GL_TEXTURE_SWIZZLE_B 0x8E44
833
#define GL_TEXTURE_SWIZZLE_G 0x8E43
834
#define GL_TEXTURE_SWIZZLE_R 0x8E42
835
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
836
#define GL_TIMESTAMP 0x8E28
837
#define GL_TIME_ELAPSED 0x88BF
838
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
839
840
// 4.0
841
#define GL_ACTIVE_SUBROUTINES 0x8DE5
842
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
843
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
844
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
845
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
846
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
847
#define GL_DOUBLE_MAT2 0x8F46
848
#define GL_DOUBLE_MAT2x3 0x8F49
849
#define GL_DOUBLE_MAT2x4 0x8F4A
850
#define GL_DOUBLE_MAT3 0x8F47
851
#define GL_DOUBLE_MAT3x2 0x8F4B
852
#define GL_DOUBLE_MAT3x4 0x8F4C
853
#define GL_DOUBLE_MAT4 0x8F48
854
#define GL_DOUBLE_MAT4x2 0x8F4D
855
#define GL_DOUBLE_MAT4x3 0x8F4E
856
#define GL_DOUBLE_VEC2 0x8FFC
857
#define GL_DOUBLE_VEC3 0x8FFD
858
#define GL_DOUBLE_VEC4 0x8FFE
859
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
860
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
861
#define GL_FRACTIONAL_EVEN 0x8E7C
862
#define GL_FRACTIONAL_ODD 0x8E7B
863
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
864
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
865
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
866
#define GL_ISOLINES 0x8E7A
867
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
868
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
869
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
870
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
871
#define GL_MAX_PATCH_VERTICES 0x8E7D
872
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
873
#define GL_MAX_SUBROUTINES 0x8DE7
874
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
875
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
876
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
877
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
878
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
879
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
880
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
881
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
882
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
883
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
884
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
885
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
886
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
887
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
888
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
889
#define GL_MAX_VERTEX_STREAMS 0x8E71
890
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
891
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
892
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
893
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
894
#define GL_PATCHES 0x000E
895
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
896
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
897
#define GL_PATCH_VERTICES 0x8E72
898
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
899
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
900
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
901
#define GL_SAMPLE_SHADING 0x8C36
902
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
903
#define GL_TESS_CONTROL_SHADER 0x8E88
904
#define GL_TESS_EVALUATION_SHADER 0x8E87
905
#define GL_TESS_GEN_MODE 0x8E76
906
#define GL_TESS_GEN_POINT_MODE 0x8E79
907
#define GL_TESS_GEN_SPACING 0x8E77
908
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
909
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
910
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
911
#define GL_TRANSFORM_FEEDBACK 0x8E22
912
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
913
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
914
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
915
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
916
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
917
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
918
919
// 4.1
920
#define GL_ACTIVE_PROGRAM 0x8259
921
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
922
#define GL_FIXED 0x140C
923
#define GL_FRAGMENT_SHADER_BIT 0x00000002
924
#define GL_GEOMETRY_SHADER_BIT 0x00000004
925
#define GL_HIGH_FLOAT 0x8DF2
926
#define GL_HIGH_INT 0x8DF5
927
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
928
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
929
#define GL_LAYER_PROVOKING_VERTEX 0x825E
930
#define GL_LOW_FLOAT 0x8DF0
931
#define GL_LOW_INT 0x8DF3
932
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
933
#define GL_MAX_VARYING_VECTORS 0x8DFC
934
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
935
#define GL_MAX_VIEWPORTS 0x825B
936
#define GL_MEDIUM_FLOAT 0x8DF1
937
#define GL_MEDIUM_INT 0x8DF4
938
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
939
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
940
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
941
#define GL_PROGRAM_BINARY_LENGTH 0x8741
942
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
943
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
944
#define GL_PROGRAM_SEPARABLE 0x8258
945
#define GL_RGB565 0x8D62
946
#define GL_SHADER_BINARY_FORMATS 0x8DF8
947
#define GL_SHADER_COMPILER 0x8DFA
948
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
949
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
950
#define GL_UNDEFINED_VERTEX 0x8260
951
#define GL_VERTEX_SHADER_BIT 0x00000001
952
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
953
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
954
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
955
956
// 4.2
957
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
958
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
959
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
960
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
961
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
962
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
963
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
964
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
965
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
966
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
967
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
968
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
969
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
970
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
971
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
972
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
973
#define GL_COMMAND_BARRIER_BIT 0x00000040
974
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
975
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
976
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
977
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
978
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
979
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
980
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
981
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
982
#define GL_IMAGE_1D 0x904C
983
#define GL_IMAGE_1D_ARRAY 0x9052
984
#define GL_IMAGE_2D 0x904D
985
#define GL_IMAGE_2D_ARRAY 0x9053
986
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
987
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
988
#define GL_IMAGE_2D_RECT 0x904F
989
#define GL_IMAGE_3D 0x904E
990
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
991
#define GL_IMAGE_BINDING_FORMAT 0x906E
992
#define GL_IMAGE_BINDING_LAYER 0x8F3D
993
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
994
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
995
#define GL_IMAGE_BINDING_NAME 0x8F3A
996
#define GL_IMAGE_BUFFER 0x9051
997
#define GL_IMAGE_CUBE 0x9050
998
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
999
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1000
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1001
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1002
#define GL_INT_IMAGE_1D 0x9057
1003
#define GL_INT_IMAGE_1D_ARRAY 0x905D
1004
#define GL_INT_IMAGE_2D 0x9058
1005
#define GL_INT_IMAGE_2D_ARRAY 0x905E
1006
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1007
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1008
#define GL_INT_IMAGE_2D_RECT 0x905A
1009
#define GL_INT_IMAGE_3D 0x9059
1010
#define GL_INT_IMAGE_BUFFER 0x905C
1011
#define GL_INT_IMAGE_CUBE 0x905B
1012
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1013
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1014
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1015
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1016
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1017
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1018
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1019
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1020
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1021
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1022
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1023
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1024
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1025
#define GL_MAX_IMAGE_SAMPLES 0x906D
1026
#define GL_MAX_IMAGE_UNITS 0x8F38
1027
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1028
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1029
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1030
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1031
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1032
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1033
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1034
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1035
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1036
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1037
#define GL_NUM_SAMPLE_COUNTS 0x9380
1038
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1039
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1040
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1041
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1042
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1043
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1044
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1045
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1046
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1047
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1048
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1049
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1050
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1051
#define GL_UNIFORM_BARRIER_BIT 0x00000004
1052
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1053
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1054
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1055
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1056
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1057
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1058
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1059
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1060
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1061
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1062
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1063
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1064
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1065
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1066
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1067
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1068
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1069
1070
// 4.3
1071
#define GL_ACTIVE_RESOURCES 0x92F5
1072
#define GL_ACTIVE_VARIABLES 0x9305
1073
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1074
#define GL_ARRAY_SIZE 0x92FB
1075
#define GL_ARRAY_STRIDE 0x92FE
1076
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1077
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1078
#define GL_AUTO_GENERATE_MIPMAP 0x8295
1079
#define GL_BLOCK_INDEX 0x92FD
1080
#define GL_BUFFER 0x82E0
1081
#define GL_BUFFER_BINDING 0x9302
1082
#define GL_BUFFER_DATA_SIZE 0x9303
1083
#define GL_BUFFER_VARIABLE 0x92E5
1084
#define GL_CAVEAT_SUPPORT 0x82B8
1085
#define GL_CLEAR_BUFFER 0x82B4
1086
#define GL_COLOR_COMPONENTS 0x8283
1087
#define GL_COLOR_ENCODING 0x8296
1088
#define GL_COLOR_RENDERABLE 0x8286
1089
#define GL_COMPRESSED_R11_EAC 0x9270
1090
#define GL_COMPRESSED_RG11_EAC 0x9272
1091
#define GL_COMPRESSED_RGB8_ETC2 0x9274
1092
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1093
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1094
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1095
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1096
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1097
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
1098
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1099
#define GL_COMPUTE_SHADER 0x91B9
1100
#define GL_COMPUTE_SHADER_BIT 0x00000020
1101
#define GL_COMPUTE_SUBROUTINE 0x92ED
1102
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1103
#define GL_COMPUTE_TEXTURE 0x82A0
1104
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1105
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1106
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1107
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1108
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1109
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
1110
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1111
#define GL_DEBUG_OUTPUT 0x92E0
1112
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1113
#define GL_DEBUG_SEVERITY_HIGH 0x9146
1114
#define GL_DEBUG_SEVERITY_LOW 0x9148
1115
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1116
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1117
#define GL_DEBUG_SOURCE_API 0x8246
1118
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
1119
#define GL_DEBUG_SOURCE_OTHER 0x824B
1120
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1121
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1122
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1123
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1124
#define GL_DEBUG_TYPE_ERROR 0x824C
1125
#define GL_DEBUG_TYPE_MARKER 0x8268
1126
#define GL_DEBUG_TYPE_OTHER 0x8251
1127
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1128
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
1129
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
1130
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1131
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1132
#define GL_DEPTH_COMPONENTS 0x8284
1133
#define GL_DEPTH_RENDERABLE 0x8287
1134
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1135
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1136
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1137
#define GL_FILTER 0x829A
1138
#define GL_FRAGMENT_SUBROUTINE 0x92EC
1139
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1140
#define GL_FRAGMENT_TEXTURE 0x829F
1141
#define GL_FRAMEBUFFER_BLEND 0x828B
1142
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1143
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1144
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1145
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1146
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1147
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
1148
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1149
#define GL_FULL_SUPPORT 0x82B7
1150
#define GL_GEOMETRY_SUBROUTINE 0x92EB
1151
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1152
#define GL_GEOMETRY_TEXTURE 0x829E
1153
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1154
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1155
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1156
#define GL_IMAGE_CLASS_11_11_10 0x82C2
1157
#define GL_IMAGE_CLASS_1_X_16 0x82BE
1158
#define GL_IMAGE_CLASS_1_X_32 0x82BB
1159
#define GL_IMAGE_CLASS_1_X_8 0x82C1
1160
#define GL_IMAGE_CLASS_2_X_16 0x82BD
1161
#define GL_IMAGE_CLASS_2_X_32 0x82BA
1162
#define GL_IMAGE_CLASS_2_X_8 0x82C0
1163
#define GL_IMAGE_CLASS_4_X_16 0x82BC
1164
#define GL_IMAGE_CLASS_4_X_32 0x82B9
1165
#define GL_IMAGE_CLASS_4_X_8 0x82BF
1166
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1167
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
1168
#define GL_IMAGE_PIXEL_TYPE 0x82AA
1169
#define GL_IMAGE_TEXEL_SIZE 0x82A7
1170
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1171
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1172
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1173
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1174
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1175
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1176
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1177
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1178
#define GL_INTERNALFORMAT_PREFERRED 0x8270
1179
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
1180
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
1181
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1182
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1183
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1184
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
1185
#define GL_IS_PER_PATCH 0x92E7
1186
#define GL_IS_ROW_MAJOR 0x9300
1187
#define GL_LOCATION 0x930E
1188
#define GL_LOCATION_INDEX 0x930F
1189
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
1190
#define GL_MATRIX_STRIDE 0x92FF
1191
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1192
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
1193
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1194
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1195
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1196
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1197
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1198
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1199
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1200
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1201
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1202
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1203
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1204
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1205
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1206
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1207
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1208
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1209
#define GL_MAX_DEPTH 0x8280
1210
#define GL_MAX_ELEMENT_INDEX 0x8D6B
1211
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1212
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1213
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1214
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1215
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1216
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1217
#define GL_MAX_HEIGHT 0x827F
1218
#define GL_MAX_LABEL_LENGTH 0x82E8
1219
#define GL_MAX_LAYERS 0x8281
1220
#define GL_MAX_NAME_LENGTH 0x92F6
1221
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1222
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1223
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1224
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1225
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1226
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1227
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
1228
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1229
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1230
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1231
#define GL_MAX_WIDTH 0x827E
1232
#define GL_MIPMAP 0x8293
1233
#define GL_NAME_LENGTH 0x92F9
1234
#define GL_NUM_ACTIVE_VARIABLES 0x9304
1235
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1236
#define GL_OFFSET 0x92FC
1237
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1238
#define GL_PROGRAM 0x82E2
1239
#define GL_PROGRAM_INPUT 0x92E3
1240
#define GL_PROGRAM_OUTPUT 0x92E4
1241
#define GL_PROGRAM_PIPELINE 0x82E4
1242
#define GL_QUERY 0x82E3
1243
#define GL_READ_PIXELS 0x828C
1244
#define GL_READ_PIXELS_FORMAT 0x828D
1245
#define GL_READ_PIXELS_TYPE 0x828E
1246
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1247
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1248
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1249
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1250
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1251
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1252
#define GL_SAMPLER 0x82E6
1253
#define GL_SHADER 0x82E1
1254
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
1255
#define GL_SHADER_IMAGE_LOAD 0x82A4
1256
#define GL_SHADER_IMAGE_STORE 0x82A5
1257
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1258
#define GL_SHADER_STORAGE_BLOCK 0x92E6
1259
#define GL_SHADER_STORAGE_BUFFER 0x90D2
1260
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1261
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1262
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1263
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1264
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1265
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1266
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1267
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1268
#define GL_SRGB_READ 0x8297
1269
#define GL_SRGB_WRITE 0x8298
1270
#define GL_STENCIL_COMPONENTS 0x8285
1271
#define GL_STENCIL_RENDERABLE 0x8288
1272
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1273
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1274
#define GL_TESS_CONTROL_TEXTURE 0x829C
1275
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1276
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1277
#define GL_TESS_EVALUATION_TEXTURE 0x829D
1278
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
1279
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1280
#define GL_TEXTURE_BUFFER_SIZE 0x919E
1281
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1282
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1283
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1284
#define GL_TEXTURE_GATHER 0x82A2
1285
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
1286
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
1287
#define GL_TEXTURE_IMAGE_TYPE 0x8290
1288
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1289
#define GL_TEXTURE_SHADOW 0x82A1
1290
#define GL_TEXTURE_VIEW 0x82B5
1291
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1292
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1293
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1294
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1295
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1296
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1297
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1298
#define GL_TYPE 0x92FA
1299
#define GL_UNIFORM 0x92E1
1300
#define GL_UNIFORM_BLOCK 0x92E2
1301
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1302
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1303
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
1304
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1305
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
1306
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
1307
#define GL_VERTEX_BINDING_OFFSET 0x82D7
1308
#define GL_VERTEX_BINDING_STRIDE 0x82D8
1309
#define GL_VERTEX_SUBROUTINE 0x92E8
1310
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1311
#define GL_VERTEX_TEXTURE 0x829B
1312
#define GL_VIEW_CLASS_128_BITS 0x82C4
1313
#define GL_VIEW_CLASS_16_BITS 0x82CA
1314
#define GL_VIEW_CLASS_24_BITS 0x82C9
1315
#define GL_VIEW_CLASS_32_BITS 0x82C8
1316
#define GL_VIEW_CLASS_48_BITS 0x82C7
1317
#define GL_VIEW_CLASS_64_BITS 0x82C6
1318
#define GL_VIEW_CLASS_8_BITS 0x82CB
1319
#define GL_VIEW_CLASS_96_BITS 0x82C5
1320
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1321
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1322
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1323
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1324
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1325
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1326
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1327
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1328
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1329
1330
// 4.4
1331
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1332
#define GL_BUFFER_STORAGE_FLAGS 0x8220
1333
#define GL_CLEAR_TEXTURE 0x9365
1334
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
1335
#define GL_CLIENT_STORAGE_BIT 0x0200
1336
#define GL_DYNAMIC_STORAGE_BIT 0x0100
1337
#define GL_LOCATION_COMPONENT 0x934A
1338
#define GL_MAP_COHERENT_BIT 0x0080
1339
#define GL_MAP_PERSISTENT_BIT 0x0040
1340
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1341
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
1342
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1343
#define GL_QUERY_BUFFER 0x9192
1344
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
1345
#define GL_QUERY_BUFFER_BINDING 0x9193
1346
#define GL_QUERY_RESULT_NO_WAIT 0x9194
1347
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1348
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1349
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1350
1351
// 4.5
1352
#define GL_CLIP_DEPTH_MODE 0x935D
1353
#define GL_CLIP_ORIGIN 0x935C
1354
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1355
#define GL_CONTEXT_LOST 0x0507
1356
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
1357
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
1358
#define GL_GUILTY_CONTEXT_RESET 0x8253
1359
#define GL_INNOCENT_CONTEXT_RESET 0x8254
1360
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
1361
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
1362
#define GL_MAX_CULL_DISTANCES 0x82F9
1363
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
1364
#define GL_NO_RESET_NOTIFICATION 0x8261
1365
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1366
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1367
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1368
#define GL_QUERY_TARGET 0x82EA
1369
#define GL_QUERY_WAIT_INVERTED 0x8E17
1370
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1371
#define GL_TEXTURE_TARGET 0x1006
1372
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
1373
#define GL_ZERO_TO_ONE 0x935F
1374
1375
#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
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