#include <SwapChain9.h>
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| | SwapChain9 (Renderer9 *renderer, NativeWindow9 *nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation) |
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| virtual | ~SwapChain9 () |
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| EGLint | resize (EGLint backbufferWidth, EGLint backbufferHeight) |
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| virtual EGLint | reset (EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) |
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| virtual EGLint | swapRect (EGLint x, EGLint y, EGLint width, EGLint height) |
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| virtual void | recreate () |
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| RenderTargetD3D * | getColorRenderTarget () override |
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| RenderTargetD3D * | getDepthStencilRenderTarget () override |
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| virtual IDirect3DSurface9 * | getRenderTarget () |
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| virtual IDirect3DSurface9 * | getDepthStencil () |
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| virtual IDirect3DTexture9 * | getOffscreenTexture () |
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| EGLint | getWidth () const |
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| EGLint | getHeight () const |
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| void * | getKeyedMutex () override |
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| egl::Error | getSyncValues (EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override |
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| | SwapChainD3D (HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
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| virtual | ~SwapChainD3D () |
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| GLenum | getRenderTargetInternalFormat () const |
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| GLenum | getDepthBufferInternalFormat () const |
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| HANDLE | getShareHandle () |
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◆ SwapChain9()
◆ ~SwapChain9()
| rx::SwapChain9::~SwapChain9 |
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virtual |
◆ getColorRenderTarget()
◆ getDepthStencil()
| IDirect3DSurface9 * rx::SwapChain9::getDepthStencil |
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virtual |
◆ getDepthStencilRenderTarget()
◆ getHeight()
| EGLint rx::SwapChain9::getHeight |
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const |
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inline |
◆ getKeyedMutex()
| void * rx::SwapChain9::getKeyedMutex |
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overridevirtual |
◆ getOffscreenTexture()
| IDirect3DTexture9 * rx::SwapChain9::getOffscreenTexture |
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virtual |
◆ getRenderTarget()
| IDirect3DSurface9 * rx::SwapChain9::getRenderTarget |
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virtual |
◆ getSyncValues()
◆ getWidth()
| EGLint rx::SwapChain9::getWidth |
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const |
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inline |
◆ recreate()
| void rx::SwapChain9::recreate |
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virtual |
◆ reset()
◆ resize()
◆ swapRect()
The documentation for this class was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp