#include <IndexBuffer.h>
◆ IndexBufferInterface()
rx::IndexBufferInterface::IndexBufferInterface |
( |
BufferFactoryD3D * |
factory, |
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bool |
dynamic |
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) |
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◆ ~IndexBufferInterface()
rx::IndexBufferInterface::~IndexBufferInterface |
( |
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virtual |
◆ discard()
gl::Error rx::IndexBufferInterface::discard |
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protected |
◆ getBufferSize()
unsigned int rx::IndexBufferInterface::getBufferSize |
( |
| ) |
const |
◆ getIndexBuffer()
IndexBuffer * rx::IndexBufferInterface::getIndexBuffer |
( |
| ) |
const |
◆ getIndexType()
GLenum rx::IndexBufferInterface::getIndexType |
( |
| ) |
const |
◆ getSerial()
unsigned int rx::IndexBufferInterface::getSerial |
( |
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const |
◆ getWritePosition()
unsigned int rx::IndexBufferInterface::getWritePosition |
( |
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const |
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protected |
◆ mapBuffer()
gl::Error rx::IndexBufferInterface::mapBuffer |
( |
unsigned int |
size, |
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void ** |
outMappedMemory, |
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unsigned int * |
streamOffset |
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) |
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◆ reserveBufferSpace()
virtual gl::Error rx::IndexBufferInterface::reserveBufferSpace |
( |
unsigned int |
size, |
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GLenum |
indexType |
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) |
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pure virtual |
◆ setBufferSize()
gl::Error rx::IndexBufferInterface::setBufferSize |
( |
unsigned int |
bufferSize, |
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GLenum |
indexType |
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) |
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protected |
◆ setWritePosition()
void rx::IndexBufferInterface::setWritePosition |
( |
unsigned int |
writePosition | ) |
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protected |
◆ unmapBuffer()
gl::Error rx::IndexBufferInterface::unmapBuffer |
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The documentation for this class was generated from the following files: