#include <BlitGL.h>
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| BlitGL (const FunctionsGL *functions, const WorkaroundsGL &workarounds, StateManagerGL *stateManager) |
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| ~BlitGL () |
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gl::Error | copyImageToLUMAWorkaroundTexture (GLuint texture, GLenum textureType, GLenum target, GLenum lumaFormat, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source) |
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gl::Error | copySubImageToLUMAWorkaroundTexture (GLuint texture, GLenum textureType, GLenum target, GLenum lumaFormat, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) |
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gl::Error | blitColorBufferWithShader (const gl::Framebuffer *source, const gl::Framebuffer *dest, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLenum filter) |
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gl::Error | initializeResources () |
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| NonCopyable ()=default |
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| ~NonCopyable ()=default |
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◆ BlitGL()
◆ ~BlitGL()
◆ blitColorBufferWithShader()
◆ copyImageToLUMAWorkaroundTexture()
◆ copySubImageToLUMAWorkaroundTexture()
◆ initializeResources()
gl::Error rx::BlitGL::initializeResources |
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The documentation for this class was generated from the following files:
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/BlitGL.h
- Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/BlitGL.cpp