#include <WorkaroundsGL.h>
◆ WorkaroundsGL()
| rx::WorkaroundsGL::WorkaroundsGL |
( |
| ) |
|
|
inline |
◆ addAndTrueToLoopCondition
| bool rx::WorkaroundsGL::addAndTrueToLoopCondition |
◆ alwaysCallUseProgramAfterLink
| bool rx::WorkaroundsGL::alwaysCallUseProgramAfterLink |
◆ avoid1BitAlphaTextureFormats
| bool rx::WorkaroundsGL::avoid1BitAlphaTextureFormats |
◆ doesSRGBClearsOnLinearFramebufferAttachments
| bool rx::WorkaroundsGL::doesSRGBClearsOnLinearFramebufferAttachments |
◆ doWhileGLSLCausesGPUHang
| bool rx::WorkaroundsGL::doWhileGLSLCausesGPUHang |
◆ emulateAbsIntFunction
| bool rx::WorkaroundsGL::emulateAbsIntFunction |
◆ emulateIsnanFloat
| bool rx::WorkaroundsGL::emulateIsnanFloat |
◆ finishDoesNotCauseQueriesToBeAvailable
| bool rx::WorkaroundsGL::finishDoesNotCauseQueriesToBeAvailable |
◆ initializeCurrentVertexAttributes
| bool rx::WorkaroundsGL::initializeCurrentVertexAttributes |
◆ packLastRowSeparatelyForPaddingInclusion
| bool rx::WorkaroundsGL::packLastRowSeparatelyForPaddingInclusion |
◆ packOverlappingRowsSeparatelyPackBuffer
| bool rx::WorkaroundsGL::packOverlappingRowsSeparatelyPackBuffer |
◆ rgba4IsNotSupportedForColorRendering
| bool rx::WorkaroundsGL::rgba4IsNotSupportedForColorRendering |
◆ unpackLastRowSeparatelyForPaddingInclusion
| bool rx::WorkaroundsGL::unpackLastRowSeparatelyForPaddingInclusion |
◆ unpackOverlappingRowsSeparatelyUnpackBuffer
| bool rx::WorkaroundsGL::unpackOverlappingRowsSeparatelyUnpackBuffer |
◆ useUnusedBlocksWithStandardOrSharedLayout
| bool rx::WorkaroundsGL::useUnusedBlocksWithStandardOrSharedLayout |
The documentation for this struct was generated from the following file: