#include <WorkaroundsGL.h>
◆ WorkaroundsGL()
rx::WorkaroundsGL::WorkaroundsGL |
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◆ addAndTrueToLoopCondition
bool rx::WorkaroundsGL::addAndTrueToLoopCondition |
◆ alwaysCallUseProgramAfterLink
bool rx::WorkaroundsGL::alwaysCallUseProgramAfterLink |
◆ avoid1BitAlphaTextureFormats
bool rx::WorkaroundsGL::avoid1BitAlphaTextureFormats |
◆ doesSRGBClearsOnLinearFramebufferAttachments
bool rx::WorkaroundsGL::doesSRGBClearsOnLinearFramebufferAttachments |
◆ doWhileGLSLCausesGPUHang
bool rx::WorkaroundsGL::doWhileGLSLCausesGPUHang |
◆ emulateAbsIntFunction
bool rx::WorkaroundsGL::emulateAbsIntFunction |
◆ emulateIsnanFloat
bool rx::WorkaroundsGL::emulateIsnanFloat |
◆ finishDoesNotCauseQueriesToBeAvailable
bool rx::WorkaroundsGL::finishDoesNotCauseQueriesToBeAvailable |
◆ initializeCurrentVertexAttributes
bool rx::WorkaroundsGL::initializeCurrentVertexAttributes |
◆ packLastRowSeparatelyForPaddingInclusion
bool rx::WorkaroundsGL::packLastRowSeparatelyForPaddingInclusion |
◆ packOverlappingRowsSeparatelyPackBuffer
bool rx::WorkaroundsGL::packOverlappingRowsSeparatelyPackBuffer |
◆ rgba4IsNotSupportedForColorRendering
bool rx::WorkaroundsGL::rgba4IsNotSupportedForColorRendering |
◆ unpackLastRowSeparatelyForPaddingInclusion
bool rx::WorkaroundsGL::unpackLastRowSeparatelyForPaddingInclusion |
◆ unpackOverlappingRowsSeparatelyUnpackBuffer
bool rx::WorkaroundsGL::unpackOverlappingRowsSeparatelyUnpackBuffer |
◆ useUnusedBlocksWithStandardOrSharedLayout
bool rx::WorkaroundsGL::useUnusedBlocksWithStandardOrSharedLayout |
The documentation for this struct was generated from the following file: