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Classes | Public Member Functions | List of all members
rtc::FirewallSocketServer Class Reference

#include <firewallsocketserver.h>

Inheritance diagram for rtc::FirewallSocketServer:
rtc::SocketServer rtc::SocketServer rtc::SocketFactory rtc::SocketFactory rtc::SocketFactory rtc::SocketFactory

Public Member Functions

 FirewallSocketServer (SocketServer *server, FirewallManager *manager=nullptr, bool should_delete_server=false)
 
 ~FirewallSocketServer () override
 
SocketServersocketserver () const
 
void set_socketserver (SocketServer *server)
 
void set_udp_sockets_enabled (bool enabled)
 
void set_tcp_sockets_enabled (bool enabled)
 
bool tcp_listen_enabled () const
 
void set_tcp_listen_enabled (bool enabled)
 
void AddRule (bool allow, FirewallProtocol p=FP_ANY, FirewallDirection d=FD_ANY, const SocketAddress &addr=SocketAddress())
 
void AddRule (bool allow, FirewallProtocol p, const SocketAddress &src, const SocketAddress &dst)
 
void ClearRules ()
 
bool Check (FirewallProtocol p, const SocketAddress &src, const SocketAddress &dst)
 
SocketCreateSocket (int type) override
 
SocketCreateSocket (int family, int type) override
 
AsyncSocketCreateAsyncSocket (int type) override
 
AsyncSocketCreateAsyncSocket (int family, int type) override
 
void SetMessageQueue (MessageQueue *queue) override
 
bool Wait (int cms, bool process_io) override
 
void WakeUp () override
 
SocketWrapSocket (Socket *sock, int type)
 
AsyncSocketWrapSocket (AsyncSocket *sock, int type)
 
 FirewallSocketServer (SocketServer *server, FirewallManager *manager=nullptr, bool should_delete_server=false)
 
 ~FirewallSocketServer () override
 
SocketServersocketserver () const
 
void set_socketserver (SocketServer *server)
 
void set_udp_sockets_enabled (bool enabled)
 
void set_tcp_sockets_enabled (bool enabled)
 
bool tcp_listen_enabled () const
 
void set_tcp_listen_enabled (bool enabled)
 
void AddRule (bool allow, FirewallProtocol p=FP_ANY, FirewallDirection d=FD_ANY, const SocketAddress &addr=SocketAddress())
 
void AddRule (bool allow, FirewallProtocol p, const SocketAddress &src, const SocketAddress &dst)
 
void ClearRules ()
 
bool Check (FirewallProtocol p, const SocketAddress &src, const SocketAddress &dst)
 
SocketCreateSocket (int type) override
 
SocketCreateSocket (int family, int type) override
 
AsyncSocketCreateAsyncSocket (int type) override
 
AsyncSocketCreateAsyncSocket (int family, int type) override
 
void SetMessageQueue (MessageQueue *queue) override
 
bool Wait (int cms, bool process_io) override
 
void WakeUp () override
 
SocketWrapSocket (Socket *sock, int type)
 
AsyncSocketWrapSocket (AsyncSocket *sock, int type)
 
- Public Member Functions inherited from rtc::SocketServer
void set_network_binder (NetworkBinderInterface *binder)
 
NetworkBinderInterfacenetwork_binder () const
 
void set_network_binder (NetworkBinderInterface *binder)
 
NetworkBinderInterfacenetwork_binder () const
 
- Public Member Functions inherited from rtc::SocketFactory
virtual ~SocketFactory ()
 
virtual ~SocketFactory ()
 

Additional Inherited Members

- Static Public Member Functions inherited from rtc::SocketServer
static std::unique_ptr< SocketServerCreateDefault ()
 
static std::unique_ptr< SocketServerCreateDefault ()
 
- Static Public Attributes inherited from rtc::SocketServer
static const int kForever = -1
 

Constructor & Destructor Documentation

◆ FirewallSocketServer() [1/2]

rtc::FirewallSocketServer::FirewallSocketServer ( SocketServer server,
FirewallManager manager = nullptr,
bool  should_delete_server = false 
)

◆ ~FirewallSocketServer() [1/2]

rtc::FirewallSocketServer::~FirewallSocketServer ( )
override

◆ FirewallSocketServer() [2/2]

rtc::FirewallSocketServer::FirewallSocketServer ( SocketServer server,
FirewallManager manager = nullptr,
bool  should_delete_server = false 
)

◆ ~FirewallSocketServer() [2/2]

rtc::FirewallSocketServer::~FirewallSocketServer ( )
override

Member Function Documentation

◆ AddRule() [1/4]

void rtc::FirewallSocketServer::AddRule ( bool  allow,
FirewallProtocol  p = FP_ANY,
FirewallDirection  d = FD_ANY,
const SocketAddress addr = SocketAddress() 
)

◆ AddRule() [2/4]

void rtc::FirewallSocketServer::AddRule ( bool  allow,
FirewallProtocol  p = FP_ANY,
FirewallDirection  d = FD_ANY,
const SocketAddress addr = SocketAddress() 
)

◆ AddRule() [3/4]

void rtc::FirewallSocketServer::AddRule ( bool  allow,
FirewallProtocol  p,
const SocketAddress src,
const SocketAddress dst 
)

◆ AddRule() [4/4]

void rtc::FirewallSocketServer::AddRule ( bool  allow,
FirewallProtocol  p,
const SocketAddress src,
const SocketAddress dst 
)

◆ Check() [1/2]

bool rtc::FirewallSocketServer::Check ( FirewallProtocol  p,
const SocketAddress src,
const SocketAddress dst 
)

◆ Check() [2/2]

bool rtc::FirewallSocketServer::Check ( FirewallProtocol  p,
const SocketAddress src,
const SocketAddress dst 
)

◆ ClearRules() [1/2]

void rtc::FirewallSocketServer::ClearRules ( )

◆ ClearRules() [2/2]

void rtc::FirewallSocketServer::ClearRules ( )

◆ CreateAsyncSocket() [1/4]

AsyncSocket* rtc::FirewallSocketServer::CreateAsyncSocket ( int  type)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateAsyncSocket() [2/4]

AsyncSocket * rtc::FirewallSocketServer::CreateAsyncSocket ( int  type)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateAsyncSocket() [3/4]

AsyncSocket* rtc::FirewallSocketServer::CreateAsyncSocket ( int  family,
int  type 
)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateAsyncSocket() [4/4]

AsyncSocket * rtc::FirewallSocketServer::CreateAsyncSocket ( int  family,
int  type 
)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateSocket() [1/4]

Socket * rtc::FirewallSocketServer::CreateSocket ( int  type)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateSocket() [2/4]

Socket* rtc::FirewallSocketServer::CreateSocket ( int  type)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateSocket() [3/4]

Socket* rtc::FirewallSocketServer::CreateSocket ( int  family,
int  type 
)
overridevirtual

Implements rtc::SocketFactory.

◆ CreateSocket() [4/4]

Socket * rtc::FirewallSocketServer::CreateSocket ( int  family,
int  type 
)
overridevirtual

Implements rtc::SocketFactory.

◆ set_socketserver() [1/2]

void rtc::FirewallSocketServer::set_socketserver ( SocketServer server)
inline

◆ set_socketserver() [2/2]

void rtc::FirewallSocketServer::set_socketserver ( SocketServer server)
inline

◆ set_tcp_listen_enabled() [1/2]

void rtc::FirewallSocketServer::set_tcp_listen_enabled ( bool  enabled)
inline

◆ set_tcp_listen_enabled() [2/2]

void rtc::FirewallSocketServer::set_tcp_listen_enabled ( bool  enabled)
inline

◆ set_tcp_sockets_enabled() [1/2]

void rtc::FirewallSocketServer::set_tcp_sockets_enabled ( bool  enabled)
inline

◆ set_tcp_sockets_enabled() [2/2]

void rtc::FirewallSocketServer::set_tcp_sockets_enabled ( bool  enabled)
inline

◆ set_udp_sockets_enabled() [1/2]

void rtc::FirewallSocketServer::set_udp_sockets_enabled ( bool  enabled)
inline

◆ set_udp_sockets_enabled() [2/2]

void rtc::FirewallSocketServer::set_udp_sockets_enabled ( bool  enabled)
inline

◆ SetMessageQueue() [1/2]

void rtc::FirewallSocketServer::SetMessageQueue ( MessageQueue queue)
overridevirtual

Reimplemented from rtc::SocketServer.

◆ SetMessageQueue() [2/2]

void rtc::FirewallSocketServer::SetMessageQueue ( MessageQueue queue)
overridevirtual

Reimplemented from rtc::SocketServer.

◆ socketserver() [1/2]

SocketServer* rtc::FirewallSocketServer::socketserver ( ) const
inline

◆ socketserver() [2/2]

SocketServer* rtc::FirewallSocketServer::socketserver ( ) const
inline

◆ tcp_listen_enabled() [1/2]

bool rtc::FirewallSocketServer::tcp_listen_enabled ( ) const
inline

◆ tcp_listen_enabled() [2/2]

bool rtc::FirewallSocketServer::tcp_listen_enabled ( ) const
inline

◆ Wait() [1/2]

bool rtc::FirewallSocketServer::Wait ( int  cms,
bool  process_io 
)
overridevirtual

Implements rtc::SocketServer.

◆ Wait() [2/2]

bool rtc::FirewallSocketServer::Wait ( int  cms,
bool  process_io 
)
overridevirtual

Implements rtc::SocketServer.

◆ WakeUp() [1/2]

void rtc::FirewallSocketServer::WakeUp ( )
overridevirtual

Implements rtc::SocketServer.

◆ WakeUp() [2/2]

void rtc::FirewallSocketServer::WakeUp ( )
overridevirtual

Implements rtc::SocketServer.

◆ WrapSocket() [1/4]

Socket* rtc::FirewallSocketServer::WrapSocket ( Socket sock,
int  type 
)

◆ WrapSocket() [2/4]

Socket* rtc::FirewallSocketServer::WrapSocket ( Socket sock,
int  type 
)

◆ WrapSocket() [3/4]

AsyncSocket * rtc::FirewallSocketServer::WrapSocket ( AsyncSocket sock,
int  type 
)

◆ WrapSocket() [4/4]

AsyncSocket* rtc::FirewallSocketServer::WrapSocket ( AsyncSocket sock,
int  type 
)

The documentation for this class was generated from the following files: